Breaker Room: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Tch)
No edit summary
Line 5: Line 5:
|boo=Boo B. Hatch
|boo=Boo B. Hatch
}}
}}
The '''Breaker Room''' is a room located in Area Four of [[Luigi's Mansion (place)|Luigi's Mansion]].
The '''Breaker Room''' (Japanese: 配電室 ''Breaker Room'') is a room located in Area Four of [[Luigi's Mansion (place)|Luigi's Mansion]].


The Breaker Room is accessible when [[Luigi]] reaches Area Two of the mansion, but serves no real purpose until after Luigi's battle with [[Boolossus]]. After Luigi defeated Boolossus he gained access to Area Four of the mansion and was about to enter when mother nature decided to play a cruel prank. A lightning bolt struck the mansion and caused a power outage which whipped all the ghosts into a frenzy. Luigi, after narrowly managing to avoid all the hyper-active specters came up with the plan of turning on the backup generator in the Breaker Room. Unfortunately the key to the room was in the possession of [[Uncle Grimmly]], Hermit of the Darkness. After tracking Grimmly to the [[Wardrobe Room]], Luigi managed to defeat the feeble ghoul and unlock the Breaker Room door. Making a mad dash to avoid several ghosts Luigi managed to flip the switch on the generator and bathe the mansion's rooms in light once more.
The Breaker Room is accessible when [[Luigi]] reaches Area Two of the mansion, but serves no real purpose until after Luigi's battle with [[Boolossus]]. After Luigi defeated Boolossus he gained access to Area Four of the mansion and was about to enter when mother nature decided to play a cruel prank. A lightning bolt struck the mansion and caused a power outage which whipped all the ghosts into a frenzy. Luigi, after narrowly managing to avoid all the hyper-active specters came up with the plan of turning on the backup generator in the Breaker Room. Unfortunately the key to the room was in the possession of [[Uncle Grimmly]], Hermit of the Darkness. After tracking Grimmly to the [[Wardrobe Room]], Luigi managed to defeat the feeble ghoul and unlock the Breaker Room door. Making a mad dash to avoid several ghosts Luigi managed to flip the switch on the generator and bathe the mansion's rooms in light once more.

Revision as of 00:56, April 19, 2010

Template:Roombox The Breaker Room (Japanese: 配電室 Breaker Room) is a room located in Area Four of Luigi's Mansion.

The Breaker Room is accessible when Luigi reaches Area Two of the mansion, but serves no real purpose until after Luigi's battle with Boolossus. After Luigi defeated Boolossus he gained access to Area Four of the mansion and was about to enter when mother nature decided to play a cruel prank. A lightning bolt struck the mansion and caused a power outage which whipped all the ghosts into a frenzy. Luigi, after narrowly managing to avoid all the hyper-active specters came up with the plan of turning on the backup generator in the Breaker Room. Unfortunately the key to the room was in the possession of Uncle Grimmly, Hermit of the Darkness. After tracking Grimmly to the Wardrobe Room, Luigi managed to defeat the feeble ghoul and unlock the Breaker Room door. Making a mad dash to avoid several ghosts Luigi managed to flip the switch on the generator and bathe the mansion's rooms in light once more.

The Breaker Room is medium sized and rather dreary. There are two oil drums and several barrels in the room not really holding much. There is also the above mentioned generator and a cloth covered table in which a Speedy Spirit is hiding in. The Speedy Spirit must be captured before the Blackout, however.