SNES Ghost Valley 2: Difference between revisions

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==Course layout==
==Course layout==
[[File:SMK Ghost Valley 2.jpg|thumb|left|[[Yoshi]] racing on the course.]]
[[File:SMK Ghost Valley 2.jpg|thumb|left|[[Yoshi]] racing on the course]]
It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with a [[? Panel]] behind. The [[Cape Feather#Super Mario Kart|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).{{br|left}}
It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with a [[? Panel]] behind. The [[Cape Feather#Super Mario Kart|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).{{br|left}}


==''Mario Kart: Super Circuit''==
==''Mario Kart: Super Circuit''==
[[File:MKSC_Ghost_Valley_2.png|thumb|left|[[Luigi]] racing on the course in ''Mario Kart: Super Circuit''.]]
[[File:MKSC_Ghost_Valley_2.png|thumb|left|[[Luigi]] racing on the course in ''Mario Kart: Super Circuit'']]
The course reappeared in ''[[Mario Kart: Super Circuit]]'', and is the third track in the [[Extra Cup|Extra Flower Cup]]. It uses the background from [[Boo Lake]]. The [[Dash Panel]], [[Ramp]] in front of the last [[Item Box]] and the legs to hold up the track were removed.
The course reappeared in ''[[Mario Kart: Super Circuit]]'', and is the third track in the [[Extra Cup|Extra Flower Cup]]. It uses the background from [[Boo Lake]]. The [[Dash Panel]], [[Ramp]] in front of the last [[Item Box]] and the legs to hold up the track were removed.
{{br|left}}
{{br|left}}
==''Mario Kart Wii''==
==''Mario Kart Wii''==
[[File:Ghost Valley 2 MKWii.png|thumb|230px|The course in ''Mario Kart Wii''.]]
[[File:Ghost Valley 2 MKWii.png|thumb|230px|The course in ''Mario Kart Wii'']]
Ghost Valley 2 returns in ''[[Mario Kart Wii]]'' as the third track of the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights don't need a boost to get across. In [[Time Trial]]s the blocks on the side don't fall off when the player bumps into them, instead a few blocks fall off at the beginning of the race and as the race progresses. A silhouette of what appears to be [[Luigi's Mansion (place)|Luigi's Mansion]] can be seen in the background. This is the shortest course in the game.
Ghost Valley 2 returns in ''[[Mario Kart Wii]]'' as the third track of the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights do not need a boost to get across. In [[Time Trial]]s the blocks on the side do not fall off when the player bumps into them, instead a few blocks fall off at the beginning of the race and as the race progresses. A silhouette of what appears to be [[Luigi's Mansion (place)|Luigi's Mansion]] can be seen in the background. This is the shortest course in the game.


This and [[Moo Moo Meadows]] are the only courses in ''Mario Kart Wii'' where a [[Mario_Kart_Wii#Tournaments|Tournament]] did not take place.
This and [[Moo Moo Meadows]] are the only courses in ''Mario Kart Wii'' where a [[Mario_Kart_Wii#Tournaments|Tournament]] did not take place.
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===Gallery===
===Gallery===
<gallery widths=160px>
<gallery widths=160px>
MKW SNES Ghost Valley 2 Banner.png|The course banner.
MKW SNES Ghost Valley 2 Banner.png|The course banner
SNESGhostValley21-MKWii.png|A straight path after some sharp turns.
SNESGhostValley21-MKWii.png|A straight path after some sharp turns
SNESGhostValley22-MKWii.png|Boos make an appearance around some turns.
SNESGhostValley22-MKWii.png|Boos make an appearance around some turns
SNESGhostValley23-MKWii.png|The road to the goal.
SNESGhostValley23-MKWii.png|The road to the goal
</gallery>
</gallery>


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{{Racecourses}}
{{Racecourses}}
[[Category:Haunted Places]]
[[Category:Haunted Places]]
[[Category:Retro Courses]]
[[Category:Super Mario Kart Race Courses]]
[[Category:Super Mario Kart Race Courses]]
[[Category:Mario Kart Wii Race Courses]]
[[Category:Mario Kart Wii Race Courses]]
[[Category:Retro Courses]]
[[de:Geistertal 2]]
[[de:Geistertal 2]]
[[it:Valle Fantasma 2]]
[[it:Valle Fantasma 2]]

Revision as of 18:49, December 18, 2018

Template:Racecourse

Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like the first, it is a dark bridge surrounded by Boos, and was reused in both Mario Kart: Super Circuit and Mario Kart Wii.

Course layout

File:SMK Ghost Valley 2.jpg
Yoshi racing on the course

It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with a ? Panel behind. The Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).

Mario Kart: Super Circuit

Luigi racing on Ghost Valley 2 in Mario Kart: Super Circuit.
Luigi racing on the course in Mario Kart: Super Circuit

The course reappeared in Mario Kart: Super Circuit, and is the third track in the Extra Flower Cup. It uses the background from Boo Lake. The Dash Panel, Ramp in front of the last Item Box and the legs to hold up the track were removed.

Mario Kart Wii

View of Ghost Valley 2 in Mario Kart Wii
The course in Mario Kart Wii

Ghost Valley 2 returns in Mario Kart Wii as the third track of the Shell Cup. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights do not need a boost to get across. In Time Trials the blocks on the side do not fall off when the player bumps into them, instead a few blocks fall off at the beginning of the race and as the race progresses. A silhouette of what appears to be Luigi's Mansion can be seen in the background. This is the shortest course in the game.

This and Moo Moo Meadows are the only courses in Mario Kart Wii where a Tournament did not take place.

Official descriptions

  • Sites
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."
    • Flag of the European Union (previously the European Economic Community). For European release dates. "If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"

Gallery

Names in other languages

Language Name Meaning Notes
Japanese おばけぬまコース2[?]
Obake Numa Kōsu 2
Ghost Swamp Course 2
German Geistertal 2[?] Ghost Valley 2
Italian Valle fantasma 2[?] Ghost Valley 2
Korean 유령의 늪2[?]
Yuryeong-ui Neup 2
Ghost Swamp 2
Spanish (NOA) Valle Fantasmal 2[?] Ghostly Valley 2
Spanish (NOE) Valle Fantasma 2[?] Ghost Valley 2

Template:Racecourses