Warp Pipe
| It has been suggested that this article be moved to Pipe. (discuss) |
This article needs Wrecking Crew improvement. Specifically:
- Add Wrecking Crew '98 functions.
- "Green Pipe" redirects here. For a movable object from the Mario vs. Donkey Kong series called a "Green Pipe" in the instruction booklet of Mario vs. Donkey Kong: Mini-Land Mayhem!, see Movable Pipe. For the pipe-like objects that commonly appear in Super Mario Bros. 2, see Jar.
| Warp Pipe | |||
|---|---|---|---|
Artwork from Super Mario Party Jamboree | |||
| First appearance | Mario Bros. (1983) | ||
| Latest appearance | The Super Mario Galaxy Movie (2026) | ||
| Effect | Transports players to other areas | ||
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- “Ah, a pipe. Definitely a pipe. And that means we're going in, right?”
- —Kersti, Paper Mario: Sticker Star
A Warp Pipe (also spelled in lowercase), also known as simply a Pipe (also spelled in lowercase), is a common mode of transportation in the Super Mario franchise. A character can enter a Warp Pipe to exit out another specific one, even though most Warp Pipes do not appear to be physically connected. Many Warp Pipes are used to cross great distances (and even worlds) instantly, while some pipes cannot transport anything and are purely there for aesthetic purposes. Warp Pipes can vary greatly in size, with some being too small for Mario and other characters to enter, while others are large enough to support vehicles, such as karts in the Mario Kart series. Most Warp Pipes are green, but they have appeared in many other colors.
Concept and creation[edit]
During the development of Mario Bros., pipes were created by Shigeru Miyamoto as a way to avoid enemies piling up at the bottom of the screen, as he believed having it wrap vertically would be confusing to players. According to Miyamoto, he initially came up with the idea while walking home from his office in Kyoto, when he spotted plastic drainage pipes coming out of a concrete wall on the side of a building.[1][2] According to the UK Nintendo Magazine, pipes were inspired by Shigeru Miyamoto's desire to explore the inside of a manhole covered pipe on the side of a building in Kyoto.[3] Pipes are also inspired by their appearances in older manga where they are found on vacant lots.[1] Although usually gray, green was selected due to color limitations during the development of Mario Bros., as it looked "nice when you used two different tones."[1]
History[edit]
Mario Bros.[edit]
Warp Pipes first appear in the arcade game Mario Bros., where enemies emerge from them to attack Mario and Luigi. Either player character can hide from enemies by standing behind the bottom ones, but this does not protect from fireballs or icicles.
Super Mario series[edit]
Warp Pipes are in most games of the Super Mario series except Super Mario Bros. 2 (and its original form, Yume Kojo: Doki Doki Panic), which has the similar jars instead.
Warp Pipes on the ground that lead to sub-areas can be entered by pressing , whilst Warp Pipes on ceilings are entered by holding
while jumping. Warp Pipes on the walls can be moved into to enter.
Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]
Pipes appear in most levels of Super Mario Bros. and Super Mario Bros.: The Lost Levels, in varying heights. Some Warp Pipes contain Piranha plants. The pipes that lead down to a sub-area, or even a different world at a Warp Zone, are titled Warp Pipes, and can be entered by pressing Down . Some Warp Zones of Super Mario Bros.: The Lost Levels have Warp Pipes that take Mario back to previously visited worlds. In these games, Warp Pipes come in four colors: green (the most common pipe color), silver (inside castles and snow levels), orange, and purple (the rarest pipe colors, found only in World 4-2's above-ground Warp Zone leading to Worlds 6, 7, and 8, and in World 8-4's brief underwater section, due to the pipes sharing the same colors as coral in underwater levels and the mountains, bushes, and trees seen in overworld levels, in Super Mario Bros., respectively, although they are more common in Super Mario Bros.: The Lost Levels), but in Super Mario All-Stars, pipes only come in the former two colors, with all castle pipes, along with the orange and purple pipes now recolored green, while pipes in snow levels remain silver.
Super Mario Bros. 3[edit]
Pipes are just as common in Super Mario Bros. 3. They face upward and lead to different areas. Super Mario Bros. 3 is also the first game to have bubble-jet pipes, small pipes, and giant pipes, though none of them can be entered.
Super Mario World[edit]
Warp Pipes also appear in Super Mario World. They can now contain Lakitus, Jumping Piranha Plants and Jumping Fire Piranha Plants, and at Forest of Illusion 4, there are Warp Pipes that move up and down. Some diagonal Warp Pipes, known as Pipe Cannons, launch Mario or Luigi out into the sky.
Super Mario 64 / Super Mario 64 DS[edit]
Warp Pipes appear in Super Mario 64 and its remake, but not to the extent of the previous games. One Warp Pipe is first seen during the intro, when Mario uses it to arrive at the Mushroom Castle,[4] followed by Luigi and Wario in the remake.[5] All Warp Pipes stem from the ground and are physically entered when jumped into. A Warp Pipe takes the player character to the arena where Bowser is fought in both Bowser in the Dark World[6] and Bowser in the Sky.[7]
A pipe going through the ground that brings Mario to a new area. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some pipes are Shrinker Pipes that change Mario's size and bring him to the two different versions of Tiny-Huge Island.
Super Mario 64 has a few objects that work the same as a Warp Pipe. One of them is a warp at the end of Bowser in the Fire Sea, unlike the other Bowser stages. There are also Shrinker Pipes on Tiny-Huge Island that look the same as Warp Pipes, except they change Mario's size and allow him to switch between the two different versions of Tiny-Huge Island.
Super Mario Sunshine[edit]
Most Green Warp Pipes are found in Delfino Plaza in Super Mario Sunshine, leading to the Red Coin Field and the Super Slide each, as well as the Lily Pad Ride if the Orange Juice Generator blocking it is destroyed by Yoshi.[8] There is one behind the puzzle in "The Secret of Casino Delfino", an episode of Sirena Beach.
Red Warp Pipes are typically shorter and have colorful interiors. They appear only in Delfino Plaza, leading to Sirena Beach and Pianta Village, respectively, but the former is only possible if Yoshi eats a pineapple obstructing the entrance.[9] The Warp Pipe to Pianta Village is atop the Shine Gate.[10]
New Super Mario Bros.[edit]
Warp Pipes appear in green, red, and yellow varieties in New Super Mario Bros., working like before. Mega Mario destroys pipes instantly,[11] though his Ground Pound can force them downward, and Warp Pipes sticking out of walls can also be pushed in farther. Any Warp Pipes affected by Mega Mario are unusable. In addition, Bubble-jet pipes and Small pipes both return from Super Mario Bros. 3, and it is the first game where Mini Mario can enter small pipes. Some Warp Pipes function like Pipe Cannons. A few Warp Pipes are clogged by a cork, being unusable until it is removed. Some pipes in the game and its sequels lead to secret exits.
In the Wario's Warehouse articles for the game, Wario gets stuck in a pipe for three whole days after a shopping trip with Waluigi.[12]
Super Mario Galaxy[edit]
Both green and orange Warp Pipes are found in several galaxies in Super Mario Galaxy and its Nintendo Switch port. All of them can be entered by pressing
to access a new area, usually a sub-area. Some Warp Pipes require the player to either collect a Key every enemy on the planet before they become usable. A Warp Pipe emerges from the ground when Mario returns from a sub-area before sinking back down.
New Super Mario Bros. Wii[edit]
Warp Pipes are also in New Super Mario Bros. Wii. They appear in green, red, yellow, and blue, but this has no bearing on their function. Some of the Warp Pipes can spawn Goombas or Bob-ombs, and others move both up and down. Bubble-jet pipes, Pipe Cannons, and Small pipes all make a reappearance. New Super Mario Bros. Wii is also the first game with the rotating cannon pipe, which are quartet-cannons with a Warp Pipe attached on one side.
Super Mario Galaxy 2[edit]
Warp Pipes in Super Mario Galaxy 2 serve basically the same purpose as they did in the predecessor. Some Warp Pipes tend to appear far more frequently on the ceiling of the inside sections of many planets and galaxies, mainly in the Rightside Down Galaxy and the Upside Dizzy Galaxy.
Warp Pipes also appear in World 3 and World 5 on the Grand World Map. When Starship Mario enters one, it gets transported to another part of the World Map that is otherwise inaccessible.
In the Supermassive Galaxy, several large Warp Pipes appear near the beginning of the level. Though they cannot be entered and therefore do not transport Mario to any special areas, they do serve a purpose. One of the first two Warp Pipes that are encountered is home to a Super Piranha Plant, which Mario must be careful to avoid. The third continually rises up and down, and acts as an elevator to the next area of the level. Later in the level, the player will fly through a large Warp Pipe tunnel leading to the next area. Two more large Warp Pipes near the end of the level house two more Super Piranha Plants.
In the Battle Belt Galaxy, Warp Pipes play a major role in progressing through the level, as they transport the player to the inside of several planets, where they must defeat every enemy to continue. The Warp Pipes in this galaxy are all covered, and the player must defeat all enemies on the surface of each planet before the planet's Warp Pipe can be accessed.
A Warp Pipe appears near the left ear of Starship Mario after the player collects a certain amount of Power Stars. It leads to a secret area where the player encounters two Lumalees who sell Chance Cubes for Coins and Star Bits. Additionally, on Starship Mario, if Mario manages to get on top of the chimney near the helm, he goes down it as if it were a Warp Pipe. The chimney leads to the engine room of Starship Mario. Mario also comes out of a Warp Pipe on the way to Peach's Castle at the very beginning of the game. At this point in the game, several other Warp Pipes are encountered which do not warp the player to anywhere at all, and so act merely as platforms.
Super Mario 3D Land[edit]
Warp Pipes appear in Super Mario 3D Land. As in the 2D Super Mario games, vertical ones can be entered by pressing or
while on one to make Mario (or Luigi) go down it; one sticking out of a wall may simply be walked into to enter. After the player has unlocked Special 1-8, Warp Pipes appear at the beginning of each world and provide access between the normal worlds and the special worlds. When Special 8-
Crown is unlocked, it replaces the Warp Pipe connecting World 8 and Special 8, which cannot be used after this point. World Warp Pipes appear in two Warp Zones in World 1-2 (Super Mario 3D Land) and World 4-2 (Super Mario 3D Land). These allow the player to warp to the next world and skip the following levels in the world they are in.
New Super Mario Bros. 2[edit]
Warp Pipes appear in New Super Mario Bros. 2. Some of them house Piranha Plants, while others allow Mario (or Luigi) to warp. If the player destroys a Piranha Plant in a Warp Pipe with a Koopa Shell affected by a Gold Ring, numerous Coins come out. Mario (or Luigi) can go down pipes by pressing or sliding /
.
New Super Mario Bros. U / New Super Mario Bros. U Deluxe[edit]
Warp Pipes in New Super Mario Bros. U work and appear like before. The player can go down or up pipes with or
. Some Pipes face diagonally, and cannot be entered. Mini Mario can still enter small pipes like before.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]
Super Mario 3D World is the first appearance of transparent Clear Pipes and Clear Pipe Cannons, which are similar to Warp Pipes, but have two ends that are always visibly connected. Likewise, coins, enemies, and characters can be seen traveling through them by the player.
While traditional green Warp Pipes return, they are less common as a result of Clear Pipes being introduced. However, golden Warp Pipes appear for the first time, and take characters to golden bonus rooms with many coins when entered. The World Warp Pipes from Super Mario 3D Land also return and, as in that game, only appear in World 1-2 and World 4-2.
A Pixel Luigi can be seen jumping out of certain Warp Pipes in Koopa Troopa Cave and Really Rolling Hills when the Time Limit is at 105.
In the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, Plessie despawns if Mario enters Warp Pipes. Bowser Jr. can use his magic brush to paint graffiti, including one image of a golden Warp Pipe, which causes an actual golden pipe to appear from the ground. When entered, it takes Mario to a coin-filled bonus room similar to the ones in the main campaign. The pipe can also be destroyed if Plessie collides with it. If this is done, it will not reappear until the current save file is reloaded.
Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]
Warp Pipes are placeable objects in Super Mario Maker and its port. An enemy or an item can spawn from a Warp Pipe if it is placed inside of it. Warp Pipes can expand upon levels; by dragging Mario inside a Warp Pipe, the player is able to create a side area separate from the main level. The Pipe's length and positioning can also be adjusted.
Super Mario Run[edit]
Pipes are key objects in Super Mario Run, even as part of the user interface. Diagonal pipes never appear in this game.
Each of the game's modes is tied to a specific color of pipe: Green for World Tour, Red for Toad Rally, and Yellow for Remix 10. From the Mushroom Kingdom menu, the player can use any of these pipes to transition to that mode. This is depicted as Mario going down the pipe. This is similarly depicted as the back button from those modes, using a pipe of the same color as the mode, but without Mario depicted as going through.
Pipes appear in multiple courses as platforms to stand on, jump over, walk under, or Wall Jump from. They can be green in most cases, red in desert courses, gray in Ghost Houses. and yellow in Cutting-Edge Spire. Piranha Plants can come from them, as usual. Pipes can be vaulted over if they are low enough.
In World Tour, the underground courses of this game, Wall-Kicking It Underground, Treasure-Hoarding Swoops, Danger High and Low, and Chase the Snaking Coins use pipes in a number of ways aside from platforms. The player enters pipes during the course which happens automatically in this game when the player touches the entrance while grounded. Most of them are one way transitions to the next area, with the screen scrolling to the destination. A bubble can allow the player to float back through the transition. The last enterable pipe of each course cuts the screen to black to load a new area, then takes the player to an above ground section with the Goal Pole. A bubble cannot float back to the prior area.
Airship courses outside of World ★, those being Airship Cannons...Fire!, Firing the Airship's Burners, and Throwing It All Overboard, end on a green Pipe that takes the player to a room inside the ship for the boss battle against Boom Boom. This also involves a loading screen, and drops the player into the room from above. As before, bubbles do not float back to the prior area. World Star's two Airship courses are exceptions. Airship Plunder already is in the interior of an Airship but still ends in a pipe to take the player to a different room for a boss battle. Airship Armada ends on a normal Goal Pole.
Toad Rally uses pipes as transitions as well. Since it splices together different courses to create an infinitely long course, the enterable pipes of Airship courses do not appear. Enterable pipes in underground courses do appear, with the transition used to switch layouts. No pipe takes the player to an above ground section in this mode. During a Coin Rush, pipes often spit out coins to collect. The Toads the player gains in this mode go to the Mushroom Kingdom through a red pipe.
Remix 10 connects each Area with pipes. A pipe pops up from the ground when Mario reaches the end of an Area, which is marked with a yellow number for the Area it leads to. Mario enters this pipe, and exits at the start of the next area. Afterward, the pipe sinks back into the ground and vanishes. Randomly, a non standard animation may play instead of the normal one. These can have Mario exit cautiously or enter the pipe upside down, among other results One animation has the pipe reveal itself to be a pipe cannon, as it shoots Mario into the air and over to the next area.
Remix 10 uses pipes to conclude each course. For underground courses, sections that are underground start with the player dropping out of a Warp Pipe. The pipes that were transitions in the other modes serve as the goal of the course in this mode. This also means the pipe takes on some of the properties of the Goal Pole, in that entering one collects all gravity affected coins and converts Super Mushrooms and Super Stars that are not inside bubbles into five coins. Most courses in Remix 10 end in Goal Poles, and they transition into the next course by having the player go through a pipe of the color matching the course's location. Castle courses use gray pipes. VS Boom Boom starts with the player dropping in from a pipe, as per the boss battles with Boom Boom from other modes. Other pipes still appear, and while the player is invincible those pipes spit out coins in the same way they do during a Coin Rush.
Pipes are also buildings that can be purchased from the Shop, then placed as in the Mushroom Kingdom in the Kingdom Builder mode. They can be in all five of the Toad colors in the game: Red, Blue, Green, Yellow, and Purple. They also come in one of three variations. All of them are ranked 2★.
- [Color] Pipe A: A short pipe of that color, which fits in a 1×1 area. Toads sometimes run around it, or talk to each other while standing on top.
- [Color] Pipe B: A tall pipe of that color, which fits in a 1×1 area. Toads sometimes run around it, or one can balance as they walk across the opening.
- [Color] Pipe C: A branching pipe, consisting of a vertical pipe from the ground and a horizontal pipe sticking out to the left. They fit in a 1×2 area. Toads sometimes balance on the vertical pipe's opening, peek out from the horizontal pipe, or nap on the side of the vertical pipe.
The descriptions for [Color] Pipe B indicate that enemies and obstacles could be inside pipes, with Blue Pipe B naming Swoop, Green Pipe B naming Piranha Plant, Red Pipe B naming Fire Bar, Purple Pipe B naming Buzzy Beetle, and Yellow Pipe B naming Pokey.
The Piranha Plant Statue has a pipe that the Piranha Plant comes out of.
There are also four special pipes that can be placed in the Kingdom Builder. Each of them has a star design matching the color coins of Super Mario Run, and a white base. They take up a 1x1 area. By tapping on these pipes, the player can access a Special Course. The Pink Coin Pipe can only be obtained after collecting every Pink Coin, and allows the player to play Chase the Snaking Coins. The Purple Coin Pipe can only be obtained after collecting every Purple Coin, and allows the player to play Piranha Plant Field. The Black Coin Pipe can only be obtained after collecting every Black Coin, and allows the player to play Make the Cut!. The Gold Star Pipe has a unique star shaped opening, and can only be obtained after collecting every ★Black Coin. It allows the player to play Red Block Run. As special buildings, only one of each can ever be obtained.
Super Mario Odyssey[edit]
Besides regular Warp Pipes, blocky 8-bit pipes also appear in Super Mario Odyssey, and they can be found connected to walls with animated murals in the design of Super Mario Bros. If Mario enters one of these pipes, he will be transported into the mural itself in his Super Mario Bros. appearance (though while retaining his modern color scheme or his current outfit), where the player controls him in a side-scrolling sequence similar to that in the original game. The regular pipes have a more metallic design than most games. Moon Pipes also debut in this game, being spawned by breaking Moon Rocks; these pipes always send Mario to new sub-levels. The player can also enter the Odyssey through the largest exhaust pipe as if it were a Warp Pipe.
Unlike in prior games, Mario will enter Warp Pipes quicker if he ground-pounds, rolls, dives, or long-jumps into one, rather than finishing the move and entering it normally; the sound effect that plays when he enters one will also be sped up.
Super Mario Maker 2[edit]
Warp Pipes reappear as placeable objects in Super Mario Maker 2. Red, yellow, and blue Warp Pipes also appear, and release their contents from fastest to slowest in that order. The speed of green Warp Pipes are between the blue and yellow types. Clear Pipes also appear in the Super Mario 3D World style.
Two pipe-themed outfits can be unlocked for the player's Maker Mii: the Pipe Hat, unlocked by setting a world record time on a course, and the Pipe Skirt, unlocked by holding the world record time in 10 courses.
Super Mario Bros. Wonder[edit]
Besides regular Warp Pipes, living pipes that move up and down and like inchworms, named Inchworm Pipes, appear during certain Wonder Effects in Super Mario Bros. Wonder. There is also a teal Warp Pipe that can be pushed and occasionally connected to form a whole pipe. Some Warp Pipes can take the player characters into the background or foreground of the level.
Super Mario cartoons[edit]
Warp Pipes appear in all three of the Super Mario television shows (The Super Mario Bros. Super Show!, The Adventures of Super Mario Bros. 3, and Super Mario World), where they function the same way as in the games the shows were based on. Warp Pipes are also present in the real world and can be used to travel between it and the Mushroom Kingdom. Throughout the cartoons, Warp Pipes are referred to with different names; in the The Adventures of Super Mario Bros. 3 episode "Reign Storm," Princess Toadstool calls one a "drain pipe," while in the Super Mario World episode "Fire Sale," Mario refers to one as a "warp tube."
Bowser's Airship travels through a giant Warp Pipe in "Reptiles in the Rose Garden", an episode of The Adventures of Super Mario Bros. 3.
Super Mario Bros. (Valiant Comics)[edit]
The Super Mario Bros. comic "A Mouser in the Houser" reveals that humanoid mice constructed the Transport Tube system before their king, Mouser, was corrupted by the Koopa King. They still have extensive maps of it.
Super Mario Adventures[edit]
In Super Mario Adventures, Warp Pipes appear as the mode of transport between the Mushroom Kingdom and the lands surrounding Yoshi Village. On their first trip through the Warp Pipe that Bowser has traveled through, Princess Toadstool and her followers end up at a different location from where Mario and Luigi emerge. The narration states that Mario and Luigi "hooked up with the wrong connection somewhere," implying that not all Warp Pipes lead solely to one other location.
Yoshi franchise[edit]
Warp Pipes play a similar role in the Yoshi franchise, but Warp Pipes that spawn enemies are more frequent than they are in the Super Mario series. This may be because of enemies being a more important part of Yoshi level design, as eating enemies is the only way to access a number of projectile attacks like Yoshi Eggs and fire breath.
In Yoshi's New Island, a Warp Pipe character named Mr. Pipe gives Yoshi items if he repeatedly fails a level.
In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Warp Pipes join many other elements of the game in being woven out of yarn. Frames of Warp Pipes can also be encountered. They cannot be used until Yoshi hits them with a yarn ball, knitting the Warp Pipe around the frame. To use a Warp Pipe, Yoshi turns back into individual strands of yarn, which all pass through with a spiral animation before reforming on the other side. Using a Warp Pipe in multiplayer mode teleports the other Yoshi there instantly. Egg Plants can appear in Warp Pipes. Warp Pipes are among the objects Poochy can indicate to Yoshi, as can the Poochy Pups in Poochy & Yoshi's Woolly World.
Mario Kart series[edit]
This section needs Mario Kart improvement. Specifically:
- A list of course appearances for pipes from each Mario Kart game
In the Mario Kart series, Warp Pipes (usually referred to as simply "pipes") appear as simple obstacles on the courses, especially on the Mario Circuits. They act as walls, in that racers who drive into them slow down significantly or even come to a stop; however, the pipes can be taken out by several means, such as hitting them with a powerful item (e.g. a Spiny Shell) or driving into them while powered-up by a Super Star, Bullet Bill, or other condition-changing item. Piranha Plants can also be in pipes in courses like GCN Yoshi Circuit. On some occasions, mostly in Mario Kart: Double Dash!!, the player can enter a pipe and get warped to another area, which is mainly for the purpose of collecting Item Boxes. This also happens in Mario Kart DS, but only in Pipe Plaza, since it is a battle course that originated in Mario Kart: Double Dash!!. In Mario Kart World, trains spawn and despawn at the end of their tracks through large pipes. If a racer enters a train pipe, whether through their kart's own power or by riding a train, a smaller pipe temporarily spawns next to the larger one to spit the racer back out.
Mario Kart Tour[edit]
Piston-like pipes appear in Mario Kart Tour, where they serve as a main method of obtaining drivers, karts, gliders, and balloons, as well as inventory items (coins, rubies, and tickets). The player fires a pipe by dragging it down and releasing it, causing it to shoot an item at random. Each pipe has a set pool of items it can draw from: generally, green pipes can give out items of all kinds, with gold pipes guaranteeing at least one High-End item of any kind. Pipes appear as rewards from Tour Gifts, multiplayer races, and Premium Challenges, while also being purchasable from the Token Shop using event tokens.
Since the Baby Rosalina Tour, players could fire at least two free pipe pulls during the tour, and the number went up to four pipe pulls since the Flower Tour. Additionally, starting with the Wild West Tour, players can use an All-Clear Pipe that consists of a random High-End driver, kart, or glider after completing each cup within a tour, as well as the last two free pipe pulls being reserved for the second week's spotlight pipe.
Up until the Battle Tour and the Version 3.0.0 update, the player could spend five rubies to fire a pipe once or 45 to fire it ten times. Each pipe held 100 drivers, karts, or gliders, with some pipes occasionally holding only 50 items instead of 100. A new pipe with different content was available each week. The pipes which can be pulled using rubies, including the free pipe pulls, were removed in the Version 3.0.0 update,[13] and would be replaced with the Spotlight Shop and pipes available in Tour Gifts. Version 3.0.0 also saw the introduction of the Multiplayer Pipe, which allows players to pull up up to thirty items (with one or ten at a time) after saving up enough points earned from Multiplayer matches, though due to a glitch, Multiplayer, and therefore the pipe in question, was not available during the initial run of the Battle Tour.
Within races, pipes appear as obstacles and ramps. In regular races (i.e. not in bonus challenges), those that act as obstacles grant bonus points when taken out. Pipes can also release various things, such as Goombas (as seen in 3DS Toad Circuit R/T), Item Boxes (in some Break Item Boxes bonus challenges), air currents, or underwater currents. A course themed around Warp Pipes, Piranha Plant Pipeline, debuted in this game during the aptly named Pipe Tour.
Below is a list of courses in Mario Kart Tour that feature pipes that can be taken out.
- SNES Mario Circuit 1, R, T, R/T
- SNES Ghost Valley 1R, R/T
- SNES Mario Circuit 2, R, T, R/T
- SNES Ghost Valley 2 (Glider Challenge), R/T
- SNES Mario Circuit 3, R, T, R/T
- SNES Choco Island 2T
- SNES Vanilla Lake 1, R, R/T
- SNES Bowser Castle 3, R, T, R/T
- SNES Vanilla Lake 2, R, T
- N64 Luigi Raceway (Goomba Takedown)
- N64 Kalimari Desert (Goomba Takedown)
- N64 Yoshi Valley (Break Item Boxes)
- GBA Peach Circuit (Steer Clear of Obstacles), T
- GBA Sky Garden T
- GBA Bowser's Castle 4R
- GCN Daisy Cruiser (Do Jump Boosts), R/T
- GCN Yoshi Circuit, R, R/T
- DS Luigi's Mansion (Glider Challenge, Steer Clear of Obstacles)
- DS Shroom Ridge, R, T
- DS DK Pass R/T
- DS Peach Gardens, R, T, R/T
- Wii Coconut Mall (Steer Cle