Shroid
Animated idle of a Shroid
Sprite from Mario & Luigi: Partners in Time
First appearance Mario & Luigi: Partners in Time (2005)
Latest appearance Mario & Luigi: Bowser's Inside Story (2009) (cameo)
Variant of Shroob
Sprite piece of a Shroid from Mario & Luigi: Partners in Time

Shroids are gray Shroob robots with yellow spots and green photoreceptors. They appear in the game Mario & Luigi: Partners in Time, and they are found in Toad Town. Their name is a portmanteau of "Shroob" and "android".

In battle, Shroids use a variety of attacks; first, a Shroid can trap Mario and Luigi in crystals in a manner similar to the Elder Shrooboid as it charges up an energy blast in its arm cannon. The brothers can break these crystal prisons by constantly jumping. After breaking the crystals, one of the brothers has to jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at can be predetermined by looking at who it first traps in a crystal.

A Shroid can also summon a Shroob saucer to bring a spiked ball to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating which Mario Bro the weapon will be used against. The Shroob saucer drops the spiked ball on top of the Shroid. It then throws the spiked ball at the appropriate Mario Bro. This spiked ball can be deflected with a hammer strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has HP left, which means all future attacks will be reversed (an attack that should normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the dizzy status if not countered properly.

The Shroid's last technique is less of an attack and more of a test of the Mario Bros.' skill; it holds up a series of flags: either a red flag, a green flag or both flags each time. Depending on what color the flag is, the corresponding Mario Bro has to quickly jump (if the Shroid holds up both flags, both Mario Bros. have to immediately jump). The Shroid repeats this process from two to six times. If the brothers mess up (either by missing a jump or by having the wrong brother jump), the Shroid throws both flags at the Mario Bros. The flag-throw is very hard to dodge. If done correctly, the Shroid will not attack. In rare instances, the flags can be jumped on. Sometimes, the Shroid attempts to fake out the brothers, causing them to jump prematurely (and thus be damaged).

In Mario & Luigi: Bowser's Inside Story, while Mario and Luigi battle the Shroobs, some broken Shroids are seen in the background.

Mecha-Chomps from Mario & Luigi: Superstar Saga and Mechakoopas in Mario & Luigi: Superstar Saga + Bowser's Minions, Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam malfunction in a way similar to a Shroid and are battled in a very similar way.

StatisticsEdit

Mario & Luigi: Partners in TimeEdit

Mario & Luigi: Partners in Time enemy
Shroid
  HP 105 POW 130 Defense 108
Experience 140 Coins 15 Speed 50
Location(s) Toad Town Role Common Item drop Ultra Drop – 15%
None – 0%
Level 21 Battled by Anyone
Notice: Stats in parentheses are from the Japanese and European versions (if they differ from the original American release).

Names in other languagesEdit

Language Name Meaning
Japanese ゲドンコマシーン
Gedonko Mashīn
Shroob Machine

French Xhampoïde
Portmanteau of Xhampi ("Shroob") and androïde ("android")
German Shroid
-
Italian Shroide
Portmanteau of "Shroob" and androide ("android")/droide ("droid")
Korean 게돈코머신
Gedonko Meosin
Shroob Machine

Spanish (NOA) Shroide
Portmanteau of "Shroob" and androide ("android")/droide ("droid")
Spanish (NOE) Mecashroob
Portmanteau of mecánico ("mechanical") and "Shroob"

TriviaEdit