Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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|image = [[Image:Slime_Climb.png|200px]]
|image = [[Image:Slime_Climb.png|200px]]
|code = 3 - 5
|code = 3 - 5
|game = ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game = ''[[Donkey Kong Country 2: Diddy's Kong Quest]]
|difficulty = Hard
|notes =  
|notes =  
|before = [[Rattle Battle|<<]]
|before = [[Rattle Battle|<<]]
|after = [[Bramble Blast|>>]]
|after = [[Bramble Blast|>>]]
}}
}}
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]].
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]].



Revision as of 03:52, July 26, 2009

Template:Level Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest, and the fifth area of Krem Quay.

Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a Snapjaw lurks in the water, and must be avoided at all costs. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks, Flitters, Zingers and a single Kannon all are obstacles in the Kongs' path to the top.