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{{FA}}
{{more images|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}}
:''For a list of the names for each badge in other languages, see [[Badge/Names in Other Languages|here]].''
{{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}}
[[File:CloseCallBadgePM.png|thumb|320px|Mario discovers the Close Call '''Badge'''.]]
{{item infobox
|image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]''
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
}}
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}}
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}}
 
'''Badges''' are recurring items used in several ''[[Super Mario (franchise)|Super Mario]]'' games ever since their first appearance in ''[[Paper Mario]]''. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
'''Badges''' are items used in several ''[[Mario (series)|Mario]]'' role-playing games ever since their first appearance in ''[[Paper Mario]]'', and have appeared in every RPG except ''[[Paper Mario: Sticker Star]]''. They are also seen in the crossover game ''[[Super Smash Bros. Brawl]]''. Badges are equipped as accessories, similar to the [[List of weapons in Super Mario RPG: Legend of the Seven Stars|weapons]], [[armor]] and [[accessories]] from ''[[Super Mario RPG: Legend of the Seven Stars]]''. The main difference is that, unlike the items in ''Super Mario RPG'', Badges have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.


==History==
==History==
===''Paper Mario'' series===
===''Paper Mario'' series===
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and shoes that use [[Flower Point|FP]].
[[File:Close Call obtained PM.png|thumb|320px|Mario discovers the Close Call Badge from ''[[Paper Mario]]'']]
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's [[Spin Dash]] to changing the sound effects of Mario's [[hammer]] and [[jump]] attacks. Some badges also allow Mario to use special attacks with the hammer and [[boots]] that use [[Flower Point|FP]].


====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'' badges can be found scattered in all the Mushroom Kingdom, but some particular badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario)|Star Pieces]].
{{multiframe
|[[File:HP Plus Badge.png]][[File:Power Plus Badge.png]]
|The HP Plus and Power Plus badges in ''[[Paper Mario]]''
|size=80
|align=left
}}
{{Main|List of Badges in Paper Mario}}
In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] how many Badges he has collected.
{{br|left}}


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
{{multiframe|[[File:PMTTYD Badge HPplus.png]][[File:PMTTYD Badge Powerplus.png]]|HP Plus and Power Plus in ''[[Paper Mario: The Thousand-Year Door]]''.|size=80|align=left}}
{{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}}
In ''[[Paper Mario: The Thousand-Year Door]]'', badges can instead be bought from the [[Lovely Howz of Badges]] in [[Rogueport]]. They can be traded for [[Star Piece (Paper Mario)|Star Piece]]s with [[Dazzle]] in [[Rogueport Sewers]]. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated.
{{Main|List of badges in Paper Mario: The Thousand-Year Door}}
In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Sewers]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the [[W Emblem]] and [[L Emblem]] are equipped, Mario's clothes are changed into Waluigi's clothes. There are 85 kinds of badges in total. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge.
{{br}}
{{br}}


====''Super Paper Mario''====
====''Super Paper Mario''====
[[File:HP Plus and Power Plus.jpg|frame|left|HP Plus and Power Plus in ''[[Super Paper Mario]]''.]]
{{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus badges in ''[[Super Paper Mario]]''|size=120|align=left}}
''[[Super Paper Mario]]'' eliminated the use of badges, as there was no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by one, and HP Plus boosts the character's maximum Heart Points by five. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The [[Happy Flower (Super Paper Mario)|Happy Flower]], albeit distinctly different from its badge form, also appears in ''Super Paper Mario'' as an item.
''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The [[Happy Flower (Super Paper Mario)|Happy Flower]], albeit distinctly different from its badge form, also appears in ''Super Paper Mario'' as an item. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description.
{{br}}
{{br}}


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's Attack stat or their [[Bros. Point]]s. Certain badges also allow different effects to be used in battle, such as defense from spiked enemies, [[HP]] recovery, and attacks with different effects, among others. In the game, badges can be bought in shops all around the [[Beanbean Kingdom]] or dropped from defeated enemies.
{{multiframe
 
|[[File:MLSS Badge small icon.png]][[File:ML Badge.png]]<br>[[File:MLSSBMBadge.png]]
====''Mario & Luigi: Partners in Time''====
|align=left
In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[Clothing]] instead increases and decreases all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies, in the present Kingdom's [[Item Shop]], or bought from [[Fawful]]. Like the game's predecessor, only one badge can be given to each bro at a time.
}}
 
{{multiple image
====''Mario & Luigi: Bowser's Inside Story''====
|align=right
Items known as Bros. Badges appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by Mario and Luigi (but not Bowser). The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge). Switching a badge during a battle will reset the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game.
|direction=horizontal
 
|footer=Mario receiving the [[Bean Badge]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
====''Mario & Luigi: Dream Team''====
|image1=MLSS FirstBadge.png
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team''.]]
|width1=200
Badges also reappear in ''[[Mario & Luigi: Dream Team]]''. Both Mario and Luigi can each have one equipped. During battle, a Badge Meter on the bottom screen will fill up as the Mario Bros. attack. When the two badges meet at any point on the meter, one on the circles on the bottom screen will show an icon. Touching the icon will do an action depending on what two badges are combined.
|image2=MLSSDX BeanBadgeReceived.png
 
|width2=222
==List of Badges==
}}
===''Paper Mario'' series Badges===
{{Main|List of Mario & Luigi: Superstar Saga gear}}
Badges can be obtained in a multitude of ways in the ''Paper Mario'' series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped.
{{Main|List of Mario & Luigi: Superstar Saga + Bowser's Minions gear}}
 
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their [[Bros. Point]] or [[Power]] stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like [[Sharpea]]s and [[Pestnut]]s, [[Heart Point|HP]] recovery, and attacks with different effects, among others. In the original game, the first badge Mario and [[Luigi]] obtain is the [[Bean Badge]] (the [[List of clothing in Mario & Luigi: Superstar Saga + Bowser's Minions#Bwaha Badge|Bwaha Badge]] is received before the Bean Badge in the remake, which is dropped by [[Dragohoho]]) from a [[Pea]] before they head off to [[Chucklehuck Woods]]. More badges can be bought in shops all around the [[Beanbean Kingdom]], dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all [[Beanstone]]s for an old [[Beanish]] in [[Beanbean Castle Town]] in exchange for a [[List of badges in Mario & Luigi: Superstar Saga#Bros. Rock|Bros. Rock]]).
====''Paper Mario''====
{{br|right}}
There are sixty-nine badges in ''Paper Mario'', but some appear more than once, making a total of 80 badges.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="3%"|BP Needed
!width="20%"|Found In
!width="20%"|Effect
|-
|All or Nothing{{anchor|All or Nothing}}{{anchor|All or Nothing (Paper Mario)}}
|[[File:All_or_nothing_badge.PNG]]
|4
|Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
|Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
|-
|Attack FX A{{anchor|Attack FX A}}
|[[File:Attack_fx_A_badge.PNG]]
|0
|Traded from Merlow for 1 Star Piece
|Changes the sound effects from Mario's hammer and jump attacks.
|-
|Attack FX B{{anchor|Attack FX B}}{{anchor|Attack FX B (Paper Mario)}}
|[[File:Attack_fx_B_badge.PNG]]
|0
|[[Pleasant Path]]
|Changes the sound effects from Mario's hammer and jump attacks.
|-
|Attack FX C{{anchor|Attack FX C}}
|[[File:Attack_fx_c_badge.PNG ]]
|0
|[[Dry Dry Desert]]
|Changes the sound effects from Mario's hammer and jump attacks.
|-
|Attack FX D{{anchor|Attack FX D}}
|[[File:Attack_fx_D_badge.PNG]]
|0
|From [[Chanterelle|Pop Diva]] in [[Toad Town]] after giving the [[Master Poet]] the [[Melody (item)|Melody]]
|Changes the sound effects from Mario's hammer and jump attacks.
|-
|Attack FX E{{anchor|Attack FX E}}
|[[File:Attack_fx_E_badge.PNG]]
|0
|[[Shiver City]]
|Changes the sound effects from Mario's hammer and jump attacks.
|-
|Bump Attack{{anchor|Bump Attack}}{{anchor|Bump Attack (Paper Mario)}}
|[[File:Bump_attack_badge.PNG]]
|5
|Third purchase from [[Rip Cheato]] in [[Toad Town Tunnels]]
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
|Chill Out{{anchor|Chill Out}}{{anchor|Chill Out (Paper Mario)}}
|[[File:Chill_out_badge.PNG ]]
|2
|Traded from Merlow for 3 Star Pieces
|Prevents enemies' First Strikes from counting.
|-
|Close Call{{anchor|Close Call}}{{anchor|Close Call (Paper Mario)}}
|[[File:Close_call_badge.PNG]]
|1
|[[Goomba Road]]
|When Mario has low HP and is in Danger, enemies will occasionally miss when attacking.
|-
|D-Down Jump{{anchor|D-Down Jump}}
|[[File:D_down_jump_badge.PNG]]
|2
|[[Tubba Blubba's Castle]]
|Allows Mario to use D-Down Jump, a jump attack that [[piercing attack|ignores enemies' Defense]], for 2 FP.
|-
|D-Down Pound{{anchor|D-Down Pound}}
|[[File:D_down_pound_badge.PNG]]
|2
|Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
|Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP.
|-
|Damage Dodge{{anchor|Damage Dodge}}{{anchor|Damage Dodge (Paper Mario)}}
|[[File:Damage_dodge_badge.PNG]]
|3
|[[Mt. Rugged]]; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
|Increases the amount of damage blocked by Mario's [[Guard]] by 1.
|-
|Deep Focus{{anchor|Deep Focus}}
|[[File:Deep_focus_badge.PNG]]
|1
|[[Princess Peach's Castle]]; [[Shy Guy's Toy Box]]; [[Bowser's Castle]]
|When using the "Focus" command, more Star Power is refilled than normal.
|-
|Defend Plus{{anchor|Defend Plus}}{{anchor|Defend Plus (Paper Mario)}}
|[[File:Defend_plus_badge.PNG]]
|6
|Shy Guy's Toy Box
|Increases Mario's defense by 1.
|-
|Dizzy Attack{{anchor|Dizzy Attack}}
|[[File:Dizzy_attack_badge.PNG]]
|2
|Pleasant Path
|If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle [[dizzy]] for one turn.
|-
|Dizzy Stomp{{anchor|Dizzy Stomp}}
|[[File:Dizzy_stomp_badge.PNG]]
|1
|[[Mt. Lavalava]]
|Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP.
|-
|Dodge Master{{anchor|Dodge Master}}
|[[File:Dodge_master_badge.PNG]]
|2
|Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|Slightly relaxes the timing requirements for action commands.
|-
|Double Dip{{anchor|Double Dip}}{{anchor|Double Dip (Paper Mario)}}
|[[File:Double_dip_badge.PNG]]
|1
|Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|Allows Mario to use 2 items in one turn for 3 FP.
|-
|Feeling Fine{{anchor|Feeling Fine}}{{anchor|Feeling Fine (Paper Mario)}}
|[[File:Feeling_fine_badge.PNG]]
|3
|Traded from Merlow for 5 Star Pieces
|Protects Mario from various status effects such as [[poison (status effect)|poisoning]] and [[dizzy|dizziness]].
|-
|Fire Shield{{anchor|Fire Shield}}
|[[File:Fire_sheild.PNG]]
|2
|Mt. Lavalava
|Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|-
|First Attack{{anchor|First Attack}}{{anchor|First Attack (Paper Mario)}}
|[[File:First_attack_badge.PNG]]
|1
|Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
|If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
|-
|Flower Finder{{anchor|Flower Finder}}{{anchor|Flower Finder (Paper Mario)}}
|[[File:Flower_finder_badge.PNG]]
|3
|Traded from Merlow for 12 Star Pieces
|The player will win more flowers than usual after winning battles.
|-
|Flower Saver{{anchor|Flower Saver}}{{anchor|Flower Saver (Paper Mario)}}
|[[File:Flower_saver_badge.PNG]]
|6
|[[Flower Fields]]; Traded from Merlow for 25 Star Pieces
|All abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP.
|-
|FP Plus{{anchor|FP Plus}}{{anchor|FP Plus (Paper Mario)}}
|[[File:FP_plus_badge.PNG]]
|3
|Pleasant Path; [[Forever Forest]]; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
|Increases Mario's maximum FP by 5 as long as it's equipped.
|-
|Group Focus{{anchor|Group Focus}}
|[[File:Group_focus_badge.PNG]]
|2
|Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
|Allows Mario's partners to also use the "Focus" command.
|-
|Hammer Throw{{anchor|Hammer Throw (Paper Mario)}}
|[[File:Hammer_throw_badge.PNG]]
|2
|Inside a Treasure Chest on the Toad Town gate from the Goomba Road side.
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
|-
|Happy Flower{{anchor|Happy Flower}}{{anchor|Happy Flower (Paper Mario)}}
|[[File:Happy_flower_badge.PNG]]
|3
|Traded from Merlow for 8 Star Pieces; Flower Fields
|Slowly and automatically regain FP in battle.
|-
|[[Happy Heart]]{{anchor|Happy Heart}}{{anchor|Happy Heart (Paper Mario)}}
|[[File:Happy_heart_badge.PNG]]
|3
|Traded from Merlow for 8 Star Pieces; [[Jade Jungle]]
|Slowly and automatically regain HP in battle.
|-
|[[Heart Finder]]{{anchor|Heart Finder}}{{anchor|Heart Finder (Paper Mario)}}
|[[File:Heart_finder.PNG]]
|3
|Traded from Merlow for 12 Star Pieces
|The player will win more hearts than usual after winning battles.
|-
|HP Drain{{anchor|HP Drain}}{{anchor|HP Drain (Paper Mario)}}
|[[File:Hp_drain_badge.PNG]]
|3
|Traded from Merlow for 15 Star Pieces
|Reduces Mario's attack power by 1, but he regains 1 HP per enemy hit (Power bounce could easily regenerate 5 HP).
|-
|HP Plus{{anchor|HP Plus}}{{anchor|HP Plus (Paper Mario)}}
|[[File:Hp_plus_badge.PNG]]
|3
|Path behind [[Kooper]]'s house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
|Increases Mario's maximum HP by 5 as long as it's equipped.
|-
|I Spy{{anchor|I Spy}}
|[[File:I_spy_badge.PNG]]
|1
|Given by Rowf after returning his [[Calculator]]
|A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece.
|-
|Ice Power{{anchor|Ice Power}}{{anchor|Ice Power (Paper Mario)}}
|[[File:Ice_power_badge.PNG]]
|2
|Shy Guy's Toy Box
|Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
|-
|Jump Charge{{anchor|Jump Charge}}
|[[File:Jump_charge_badge.PNG]]
|1
|Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
|Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP.
|-
|Last Stand{{anchor|Last Stand}}{{anchor|Last Stand (Paper Mario)}}
|[[File:Last_stand_badge.PNG]]
|1
|Princess Peach's Castle
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal.
|-
|[[Lucky Day]]{{anchor|Lucky Day}}{{anchor|Lucky Day (Paper Mario)}}
|[[File:Lucky_day_badge.PNG]]
|7
|Received from [[Goompapa]] after the letter trading sequence
|Causes enemies' attacks against Mario to miss more frequently.
|-
|Mega Jump{{anchor|Mega Jump}}
|[[File:Mega_jump_badge.PNG]]
|3
|[[Shiver Mountain]]
|Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP.
|-
|Mega Quake{{anchor|Mega Quake}}
|[[File:Mega_quake_badge.PNG]]
|3
|Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
|Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP.
|-
|[[Mega Rush]]{{anchor|Mega Rush}}{{anchor|Mega Rush (Paper Mario)}}
|[[File:Mega_rush_badge.PNG]]
|1
|Tubba Blubba's Castle
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 4.
|-
|Mega Smash{{anchor|Mega Smash}}
|[[File:Mega_smash_badge.PNG]]
|3
|Flower Fields
|Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP.
|-
|Money Money{{anchor|Money Money}}{{anchor|Money Money (Paper Mario)}}
|[[File:Money_money_badge.PNG]]
|7
|Traded from Merlow for 20 Star Pieces
|Mario wins twice the amount of coins from battle as he usually does.
|-
|[[Multibounce]]{{anchor|Multibounce}}{{anchor|Multibounce}}
|[[File:Multibounce_badge.PNG]]
|1
|Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|-
|[[P-Down, D-Up]]{{anchor|P-Down, D-Up}}{{anchor|P-Down, D-Up (Paper Mario)}}
|[[File:P_down_D_up_badge.PNG]]
|2
|[[Crystal Palace]]
|Mario's attack power goes down by 1, but Mario's defense power goes up by 1.
|-
|[[P-Up, D-Down]]{{anchor|P-Up, D-Down}}{{anchor|P-Up, D-Down (Paper Mario)}}
|[[File:P_up_d_down_badge.PNG]]
|2
|Crystal Palace
|Mario's attack power goes up by 1, but Mario's defense power goes down by 1.
|-
|Pay-Off{{anchor|Pay-Off}}
|[[File:Pay_off_badge.PNG]]
|2
|Traded by Merlow for 1 Star Piece
|The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
|Peekaboo{{anchor|Peekaboo}}{{anchor|Peekaboo (Paper Mario)}}
|[[File:Peekaboo_badge.PNG]]
|3
|Traded by Merlow for 10 Star Pieces
|Allows the player to see the enemies' HP without using Goombario's Tattle ability.
|-
|Power Bounce{{anchor|Power Bounce}}{{anchor|Power Bounce (Paper Mario)}}
|[[File:Power_bounce_badge.PNG]]
|2
|[[Koopa Bros. Fortress]]
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
|-
|Power Jump{{anchor|Power Jump}}{{anchor|Power Jump (Paper Mario)}}
|[[File:Power_jump_badge.PNG]]
|1
|[[Goomba Village (place)|Goomba Village]]
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|-
|[[Power Plus]]{{anchor|Power Plus}}{{anchor|Power Plus (Paper Mario)}}
|[[File:Power_plus_badge.PNG]]
|6
|Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces
|Mario's attack power for both his hammer and his jump go up by 1.
|-
|Power Quake{{anchor|Power Quake}}
|[[File:Power_quake_badge.PNG]]
|2
|Jade Jungle
|Allows Mario to use Power Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP.
|-
|Power Rush{{anchor|Power Rush}}{{anchor|Power Rush (Paper Mario)}}
|[[File:Power_rush_badge.PNG]]
|1
|Princess Peach's Castle
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2.
|-
|Power Smash{{anchor|Power Smash}}{{anchor|Power Smash (Paper Mario)}}
|[[File:Power_smash_badge.PNG]]
|1
|Toad Town Tunnels
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|-
|Pretty Lucky{{anchor|Pretty Lucky}}{{anchor|Pretty Lucky (Paper Mario)}}
|[[File:Pretty_lucky_badge.PNG]]
|3
|Traded from Merlow for 5 Star Pieces
|Enemies will occasionally miss Mario when it's equipped.
|-
|[[Quake Hammer]]{{anchor|Quake Hammer}}{{anchor|Quake Hammer (Paper Mario)}}
|[[File:Quake_hammer_badge.PNG]]
|1
|Mt. Rugged
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP.
|-
|[[Quick Change]]{{anchor|Quick Change}}{{anchor|Quick Change (Paper Mario)}}
|[[File:Quick_change_badge.PNG]]
|4
|Toad Town ([[Merlon]]'s place. Spin Jump three times to get badge)
|Allows Mario or his parner to switch partners in the midst of battle without using up a turn.
|-
|[[Refund]]{{anchor|Refund}}{{anchor|Refund (Paper Mario)}}
|[[File:Refund_badge.PNG]]
|1
|Koopa Bros. Fortress
|If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. There is one exception: Jelly Ultras sell for 200 coins, but Refund gives only 113 back.
|-
|Runaway Pay{{anchor|Runaway Pay}}
|[[File:Runaway_pay_badge.PNG ]]
|2
|Dry Dry Desert
|If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
|-
|S. Jump Chg.{{anchor|S. Jump Chg.}}
|[[File:S_jump_charge_badge.PNG]]
|2
|[[Cloudy Climb]]
|Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP.
|-
|S. Smash Chg.{{anchor|S. Smash Chg.}}
|[[File:S_smash_charge_badge.PNG]]
|2
|Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
|Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hamer attack by 3, for 4 FP.
|-
|[[Shrink Stomp]]{{anchor|Shrink Stomp}}{{anchor|Shrink Stomp (Paper Mario)}}
|[[File:Shrink_stomp_badge.PNG]]
|1
|Toad Town Tunnels
|Allows Mario to use Shrink Stomp, a jump attack that can [[tiny (status effect)|shrink]] the enemy, for 2 FP.
|-
|Sleep Stomp{{anchor|Sleep Stomp}}
|[[File:Sleep_stomp_badge.PNG]]
|1
|Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
|Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
|-
|Slow Go{{anchor|Slow Go}}{{anchor|Slow Go (Paper Mario)}}
|[[File:Slow_go_badge.PNG]]
|0
|[[Dry Dry Ruins]]
|Prevents Mario from running.But allows the ability to sneak past enemies like Clubbas.
|-
|Smash Charge{{anchor|Smash Charge}}
|[[File:Smash_charge_badge.PNG]]
|1
|Koopa Bros. Fortress
|Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP.
|-
|Speedy Spin{{anchor|Speedy Spin}}
|[[File:Speedy_spin_badge.PNG]]
|1
|Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
|When Mario uses his [[Spin Dash (Paper Mario)|Spin Dash]], he will go further (and faster) than normal.
|-
|Spike Shield{{anchor|Spike Shield}}{{anchor|Spike Shield (Paper Mario)}}
|[[File:Spike_sheild_badge.PNG]]
|2
|Dry Dry Ruins
|Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer front-pointing [[Spear Guy]]s.
|-
|Spin Attack{{anchor|Spin Attack}}
|[[File:Spin_attack_badge.PNG]]
|3
|Dry Dry Desert
|Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
|Spin Smash{{anchor|Spin Smash}}
|[[File:Spin_smash_badge.PNG]]
|1
|Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
|Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP.
|-
|Triple Dip{{anchor|Triple Dip}}
|[[File:Triple_dip_badge.PNG]]
|3
|Crystal Palace
|Allows Mario to use 3 items in one turn for 6 FP.
|-
|[[Zap Tap]]{{anchor|Zap Tap}}{{anchor|Zap Tap (Paper Mario)}}
|[[File:Zap_tap_badge.PNG]]
|4
|Traded from Merlow for 10 Star Pieces
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
|}
 
=====Unused Badges of ''Paper Mario''=====
{{main|List of Paper Mario beta elements#Unused Badges}}
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="1%"|Badge Number
!width="10%"|Japanese Name
!width="10%"|Name of Badge
!width="1%"|Icon
!width="1%"|BP Needed
!width="35%"|Effect/Description
|-
|00F0
|ハンマチャージ0<br>''hamma chāji zero''<br>Hammer Charge 0
|
|[[File:A_-_unused_smash_charge.PNG]]
|1
|Uses 1 FP. Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge.
|-
|00F6
|ジャンチャージ0<br>''jan chāji zero''<br>Jump Charge 0
|
|[[File:A_-_unused_jump_charge.PNG]]
|1
|Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge.
|-
|0101
|イカリノパワー<br>''ikari no pawā''<br>Anger's Power
|
|[[File:A_-_unused_mad.PNG]]<br>[[File:Paper Mario Badge 0x0101 Effect.gif]]
|8
|Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs.
|-
|0102
|バッチリコマンド<br>''bacchiri komando''<br>Perfect Command
|Right On!
|[[File:PAPER_MARIO_BETA_BADGE_0102.png]]<br>
[[File:PAPER_MARIO_BETA_BADGE_JAPANESE_SIGN.png]]
|8
|Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ ''bacchiri'', which means perfect or right on the mark) to appear over the description of the action command. Note that it works for [[Mario]], but not his partner.
|-
|010E
|ヒッサツフミイ<br>''hissatsu fumii''<br>Certain Kill Step
|
|[[File:A_-_unused_ultra_jump.PNG]]
|1
|Uses two [[FP]] to execute a standard [[jump]] attack perfectly.
|-
|010F
|ヒッサツナグーリ<br>''hissatsu nagūri''<br>Certain Kill Strike
|
|[[File:A_-_unused_Ultra_Smash.PNG]]
|1
|Uses two FP to execute a standard [[hammer]] attack perfectly.
|-
|0110
|ハピハピーハート<br>''hapi hapī hāto''<br>Happy Happy Heart
|
|[[File:A_-_unused_Happy_Heart.PNG]]
|10
|Like Happy Heart, but recovers three HP every turn instead of one.
|-
|0115
|スーパーゲットー<br>''sūpā gettō''<br>Super Get
|
|[[File:A_-_unused_HP_drain.PNG]]
|10
|Recovers more [[HP]] per hit than [[HP Drain (Paper Mario: The Thousand-Year Door badge)|HP Drain]], exact amount unclear. Possibly two HP per hit, up to a max of 5. Reduces attack power by 2
|-
|0118
|オートツギツギー<br>''ōto tsugitsugī''<br>Auto (Attack) in Succession
|
|[[File:A_-_unused_Multibounce.PNG]]
|2
|Uses 5 FP, has the same effect as Multibounce, but no action command is required.
|-
|0119
|トテモセツヤーク<br>''totemo setsuyāku''<br>Total Economizing
|
|[[File:A_-_unused_Lucky_Day.PNG]]
|10
|Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges.
|-
|0122
|バゴーンジャンプ<br>''bagōn janpu''<br>''Bagōn'' Jump
|
|[[File:A_-_unused_Mega_Power_Bounce.PNG]]
|2
|Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Apperance suggests the badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four).
|-
|0125
|バゴーンナグーリ<br>''bagōn nagūri''<br>''Bagōn'' Strike
|
|[[File:A_-_unused_D_down_smash.PNG]]
|2
|Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1.
|-
|0127
|ガツーンナグーリ<br>''gatsūn nagūri''<br>Force Strike<br>ドカーンハンマー<br>''dokān hanmā''<br>Bang Hammer
|Power Smash/Mega Smash
|[[File:PAPER_MARIO_BETA_BADGE_00EA.png]]
|3
|Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name...
|-
|0128
|ガツーンナグーリ<br>''gatsūn nagūri''<br>Force Strike<br>ドカーンハンマー<br>''dokān hanmā''<br>Bang Hammer
|Power Smash/Mega Smash
|[[File:PAPER_MARIO_BETA_BADGE_00EA.png]]
|3
|Identical to badge #127?
|-
|012A
|スーパーネガーウ<br>''sūpā negāu''<br>Super Prayer
|
|[[File:A_-_unused_deep_focus.PNG]]
|5
|Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. For some reason, when the Deep Focus badge is revealed from the red [[? Block]] in front of [[Bowser's Castle]], it uses this design. When collected, however, the design is reverted to normal.
|-
|012B
|ミニミニナグーリ<br>''minimini nagūri''<br>Minimini Strike
|Shrink Smash
|[[File:A_-_unused_shrink_smash.PNG]]
|1
|Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP.
|-
|012C
|コウラワーリ<br>''kōra wāri''<br>Shell Crack
|
|[[File:PAPER_MARIO_BETA_BADGE_00EA.png]]
|3
|Uses 6 FP to execute a normal(?) hammer attack.
|-
|012D
|カイデーン<br>''kaidēn''<br>''Kaidēn''
|
|[[File:PAPER_MARIO_BETA_BADGE_012D.png]]
|0
|Effect unknown. Possibly not a badge.
|-
|0131
|ジシーンジャンプ<br>''jishīn janpu''<br>Earthquake Jump
|
|[[File:A_-_unused_Dizzy_Jump.PNG]]
|2
|Uses 2 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage.
|-
|0149
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest.
|-
|0150
|ゲンキゲンキ<br>''genki genki''<br>Healthy Healthy
|
|[[File:A_-_unused_feeling_fine.PNG]]
|1
|Prevents poison and dizziness.
|-
|0151
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Identical to badge #149?
|-
|0152
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Identical to badge #149?
|-
|0153
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Identical to badge #149?
|-
|0154
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Same as badge #149
|}
 
====''Paper Mario: The Thousand-Year Door''====
Notes: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more then one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.
 
Total number of badges: 85.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|BP Needed
!width="20%"|Found In
!width="25%"|Effect
|-
|All or Nothing{{anchor|All or Nothing 2}}{{anchor|All or Nothing (TTYD)}}
|[[File:Allornothing.gif]]
|4
|[[Palace of Shadow]], dropped by [[Dark Craw]], [[Wizzerd]]
|Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing.
|-
|Attack FX B{{anchor|Attack FX B 2}}{{anchor|Attack FX B (TTYD)}}
|[[File:Attackfxb.gif]]
|0
|Hidden chest in [[Hooktail|Hooktail's]] room (use [[Flurrie]]) after selecting ???/Elusive Badge trouble
|Changes the sound effects of Mario's attacks to a mouse squeak.
|-
|Attack FX G{{anchor|Attack FX G}}
|[[File:Attackfxg.gif]]
|0
|[[Charlieton]] (120 coins)
|Changes the sound effects of Mario's attacks to a giggle.
|-
|Attack FX P{{anchor|Attack FX P}}
|[[File:Attackfxp.gif]]
|0
|[[Lovely Howz of Badges]] (100 coins after Chapter 6)
|Changes the sound effects of Mario's attacks to Bowser roaring.
|-
|Attack FX R{{anchor|Attack FX R}}
|[[File:Attackfxr.gif]]
|0
|[[Hooktail Castle]]
|Changes the sound effects of Mario's attacks to crickets. Used against [[Hooktail]], it lowers her attack and defense by 1 each per cricket sound made (max 4 times).
|-
|Attack FX Y{{anchor|Attack FX Y}}
|[[File:Attackfxy.gif]]
|0
|Dazzle (1 Star Piece)
|Changes the sound effects of Mario's attacks to a dull bell.
|-
|Bump Attack{{anchor|Bump Attack 2}}{{anchor|Bump Attack (TTYD)}}
|[[File:Bumpattack.gif]]
|5
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] (Lvl 80)
|Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Pit of 100 Trials.
|-
|Charge{{anchor|Charge}}
|[[File:Charge.gif]]
|1
|[[The Great Tree]], dropped by [[Hyper Goomba]], [[Hyper Paragoomba]], [[Hyper Cleft]]
|Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|-
|Charge P{{anchor|Charge P}}
|[[File:Chargep.gif]]
|1
|[[Glitzville]], dropped by [[Hyper Spiky Goomba]], [[Hyper Cleft]]
|Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1.
|-
|Chill Out{{anchor|Chill Out 2}}{{anchor|Chill Out (TTYD)}}
|[[File:Chillout.gif]]
|1
|Dazzle (2 Star Pieces)
|Prevents enemies from making First Strikes.
|-
|Close Call{{anchor|Close Call 2}}{{anchor|Close Call (TTYD)}}
|[[File:Closecall.gif]]
|1
|[[Petal Meadows]], Lovely Howz of Badges (100 coins after Chapter 1), steal{{footnote|main|4}} from all [[Goomba]] types and [[Koopatrol]]s
|When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking.
|-
|Close Call P{{anchor|Close Call P}}
|[[File:Closecallp.gif]]
|1
|[[Riverside Station]], Lovely Howz of Badges (100 coins after Chapter 1)), steal from all [[Goomba]] types and [[Koopatrol]]s
|When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking.
|-
|Damage Dodge{{anchor|Damage Dodge 2}}{{anchor|Damage Dodge (TTYD)}}
|[[File:Damagedodge.gif]]
|2
|Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4), steal from [[Red Chomp]]s, dropped by [[Bob-omb]], [[Bulky Bob-omb]]
|Increases the amount of damage blocked by Mario's [[Guard]] by 1.
|-
|Damage Dodge P{{anchor|Damage Dodge P}}
|[[File:Damagedodgep.gif]]
|2
|The Great Tree (in room between [[Jabbi]] rooms, use [[Koops]] to reveal a block to jump on to reveal badge}, Lovely Howz of Badges (150 coins after Chapter 5), steal from [[Red Chomp]]s, dropped by [[Bob-omb]], [[Bulky Bob-omb]]
|Increases the amount of damage blocked by the [[Guard]] of Mario's partner by 1.
|-
|Defend Plus{{anchor|Defend Plus 2}}{{anchor|Defend Plus (TTYD)}}
|[[File:Defendplus.gif]]
|5
|[[Twilight Town]], Rogueport Sewers, steal from [[Chain Chomp]]s.
|Increases Mario's defense by 1.
|-
|Defend Plus P{{anchor|Defend Plus P}}
|[[File:Defendplusp.gif]]
|5
|Rogueport Sewers, [[Keelhaul Key]] (sail behind waterfall), steal from [[Chain Chomp]]s.
|Increases the defense of Mario's partner by 1.
|-
|Double Dip{{anchor|Double Dip 2}}{{anchor|Double Dip (TTYD)}}
|[[File:Doubledip.gif]]
|3
|Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br/>Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
|-
|Double Dip P{{anchor|Double Dip P}}
|[[File:Doubledipp.gif]]
|3
|[[Fahr Outpost]] (invisible block in first area), Pit of 100 Trials (Lvl 70)
|Allows Mario's partner to use 2 items in one turn for 4 FP.
|-
|Double Pain{{anchor|Double Pain}}
|[[File:Doublepain.gif]]
|0
|Charlieton (36 coins)
|Doubles the damage Mario takes.
|-
|Feeling Fine{{anchor|Feeling Fine 2}}{{anchor|Feeling Fine (TTYD)}}
|[[File:Feelingfine.gif]]
|4
|[[X-Naut Fortress]] (find Cog and use crane)
|Protects Mario from almost all status ailments (not just the [[Poison (status effect)|poisoning]] and [[Dizzy|dizziness]] ailments, as the description states).{{footnote|main|3}}
|-
|Feeling Fine P{{anchor|Feeling Fine P}}
|[[File:Feelingfinep.gif]]
|4
|X-Naut Fortress (find Cog and use crane)
|Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).{{footnote|main|3}}
|-
|Fire Drive{{anchor|Fire Drive}}
|[[File:Firedrive.gif]]
|3
|Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5), dropped by [[Koopatrol]] and all [[Ember]]s/[[Lava Bubble|Bubbles]]
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies.
|-
|First Attack{{anchor|First Attack 2}}{{anchor|First Attack (TTYD)}}
|[[File:Firstattack.gif]]
|1
|Lovely Howz of Badges (100 coins after Chapter 2)
|If Mario get a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Pit of 100 Trials.
|-
|Flower Finder{{anchor|Flower Finder 2}}{{anchor|Flower Finder (TTYD)}}
|[[File:Flowerfinder.gif]]
|3
|Dazzle (6 Star Pieces), dropped by [[X-Naut PhD]]
|The player will win more flowers than usual after winning battles.
|-
|Flower Saver{{anchor|Flower Saver 2}}{{anchor|Flower Saver (TTYD)}}
|[[File:Flowersaver.gif]]
|4
|[[Creepy Steeple]] (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 Star Pieces), dropped by [[Crazee Dayzee]], [[Amazy Dayzee]]
|All abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP.
|-
|Flower Saver P{{anchor|Flower Saver P}}
|[[File:Flowersaverp.gif]]
|4
|Rogueport Sewers, Dazzle (10 Star Pieces), dropped by [[Crazee Dayzee]], [[Amazy Dayzee]]
|All of Mario's partners' abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP.
|-
|FP Drain{{anchor|FP Drain}}
|[[File:Fpdrain.gif]]
|1
|Lovely Howz of Badges (100 coins), dropped by [[Flower Fuzzy]], [[Dark Puff]]
|Reduces Mario's attack power by 1, but he regains 1 FP per successful hit.
|-
|FP Plus{{anchor|FP Plus 2}}{{anchor|FP Plus (TTYD)}}
|[[File:Fpplus.gif]]
|3
|Outside Great Tree, Rogueport Sewers, [[Pianta Parlor]] (100 Piantas after getting Special Card), dropped by [[Poison Pokey]], [[Pale Piranha]], [[Putrid Piranha]], [[X-Naut]]
|Increases Mario's maximum FP by 5 as long as it's equipped.
|-
|Hammer Throw{{anchor|Hammer Throw 2}}{{anchor|Hammer Throw (TTYD)}}
|[[File:Hammerthrow.gif]]
|1
|[[Twilight Trail]], Pianta Parlor (50 Piantas after getting Gold Card), dropped by [[Hammer Bro]], all [[Swooper]]s
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
|-
|Hammerman{{anchor|Hammerman}}
|[[File:Hammerman.gif]]
|2
|Charlieton (180 coins), dropped by [[Dark Bristle]], [[Wizzerd]]
|Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle.
|-
|Happy Flower{{anchor|Happy Flower 2}}{{anchor|Happy Flower (TTYD)}}
|[[File:Happyflower.gif]]
|2
|Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces), dropped by [[Koopa Troopa]], [[Paratroopa]], all [[Crazee Dayzee|Dayzees]]
|Slowly and automatically regain FP in battle.
|-
|Happy Heart{{anchor|Happy Heart 2}}{{anchor|Happy Heart (TTYD)}}
|[[File:Happyheart.gif]]
|2
|Petal Meadows, Dazzle (4 Star Pieces), steal from [[Koopa Troopa]], [[Shady Koopa]], [[Dark Koopa]]
|Slowly and automatically regains Mario's HP in battle.
|-
|Happy Heart P{{anchor|Happy Heart P}}
|[[File:Happyheartp.gif]]
|2
|Rogueport Sewers, Dazzle (4 star pieces), steal from [[Paratroopa]], [[Shady Paratroopa]]
|Slowly and automatically regains Mario's partner's HP in battle.
|-
|Head Rattle{{anchor|Head Rattle}}
|[[File:Headrattle.gif]]
|1
|Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4), dropped by [[Fuzzy]], [[Ruff Puff]], [[Bob-omb]]
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP.
|-
|Heart Finder{{anchor|Heart Finder 2}}{{anchor|Heart Finder (TTYD)}}
|[[File:Heartfinder.gif]]
|3
|Dazzle (6 Star Pieces), dropped by [[Shady Koopa]], [[Elite X-Naut]]
|The player will win more hearts than usual after winning battles.
|-
|HP Drain{{anchor|HP Drain 2}}{{anchor|HP Drain (TTYD)}}
|[[File:Hpdrain.gif]]
|1
|Rogueport (use boat panel in harbor), dropped by [[Fuzzy]], [[Green Fuzzy]], [[Swooper]]
|Reduces Mario's attack power by 1, but he regains 1 HP per successful hit.
|-
|HP Drain P{{anchor|HP Drain P}}
|[[File:Hpdrainp.gif]]
|1
|[[Poshley Heights]] (in Goldbob's house in secret area accessed using Paper mode.), dropped by [[Swooper]], [[Swoopula]]
|Reduces Mario's partner's attack power by 1, but they regain 1 HP per successful hit.
|-
|HP Plus{{anchor|HP Plus 2}}{{anchor|HP Plus (TTYD)}}
|[[File:PMTTYD Badge HPplus.png]]
|3
|Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card), steal from all [[Gloomba]]s, [[Dark Paratroopa]], [[X-Naut]], dropped by [[Dull Bones]], [[Dry Bones]]
|Increases Mario's maximum HP by 5 as long as it's equipped.
|-
|HP Plus P{{anchor|HP Plus P}}
|[[File:Hpplusp.gif]]
|6
|Glitzville, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card), steal from all [[Gloomba]]s, [[Dark Paratroopa]], [[Magikoopa]]
|Increases the maximum HP of all Mario's partners by 5 as long as it's equipped.
|-
|Ice Power{{anchor|Ice Power 2}}{{anchor|Ice Power (TTYD)}}
|[[File:Icepower.gif]]
|1
|Keelhaul Key (use Paper Mode on bridge)
|Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1.
|-
|Ice Smash{{anchor|Ice Smash}}
|[[File:Icesmash.gif]]
|1
|Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3), dropped by [[Parabuzzy]], [[Frost Piranha]], [[Ice Puff]], [[Poison Puff]]
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP.
|-
|Item Hog{{anchor|Item Hog}}
|[[File:Itemhog.gif]]
|3
|Dazzle (5 star pieces), dropped by [[Dark Koopatrol]], [[Dull Bones]], [[Dry Bones]]
|Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously.
|-
|Jumpman{{anchor|Jumpman}}
|[[File:Jumpman.gif]]
|2
|Charlieton (180 coins), dropped by [[Poison Puff]], [[Wizzerd]]
|Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle.
|-
|L Emblem{{anchor|L Emblem}}
|[[File:Lemblem.gif]]
|0
|[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with the W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
|-
|Last Stand{{anchor|Last Stand 2}}{{anchor|Last Stand (TTYD)}}
|[[File:Laststand.gif]]
|1
|Glitzville, Lovely Howz of Badges (50 coins), steal from all [[Hyper Goomba]]s, [[Green Fuzzy]]
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|-
|Last Stand P{{anchor|Last Stand P}}
|[[File:Laststandp.gif]]
|1
|Hooktail Castle, Lovely Howz of Badges (50 coins), steal from all [[Hyper Goomba]]s, [[Flower Fuzzy]]
|When Mario's partner's HP gets low and he's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|-
|Lucky Day{{anchor|Lucky Day 2}}{{anchor|Lucky Day (TTYD)}}
|[[File:Luckyday.gif]]
|7
|Pit of 100 Trials (Lvl 90), dropped by [[Swampire]], third prize in [[Happy Lucky Lottery]]
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|-
|Lucky Start{{anchor|Lucky Start}}
|[[File:Luckystart.gif]]
|4
|Creepy Steeple (defeat [[Atomic Boo]])
|Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: [[dodgy|dodginess]], [[electrified|electrification]], HP recovery (+2 per turn), or FP recovery (+2 per turn).
|-
|Mega Rush{{anchor|Mega Rush 2}}{{anchor|Mega Rush (TTYD)}}
|[[File:Megarush.gif]]
|1
|Charlieton (60 coins), steal from [[Hammer Bros]], [[Red Magikoopa]]
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 5.
|-
|Mega Rush P{{anchor|Mega Rush P}}
|[[File:Megarushp.gif]]
|1
|Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal from [[Hammer Bros]], [[Red Magikoopa]]
|When Mario's partner's HP drops to 1 and they're in [[Peril]], their attack power goes up by 5.
|-
|Money Money{{anchor|Money Money 2}}{{anchor|Money Money (TTYD)}}
|[[File:Moneymoney.gif]]
|5
|Pianta Parlor (234 Piantas after getting Platinum Card), drop from [[Dark Boo]]s, all [[Bill Blaster]]s
|Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups).
|-
|Multibounce{{anchor|Multibounce 2}}{{anchor|Multibounce (TTYD)}}
|[[File:Multibounce.gif]]
|1
|[[Shhwonk Fortress]], Pianta Parlor (50 Piantas after getting Silver Card), dropped by [[Paragoomba]], [[Paragloomba]], [[Dark Paratroopa]], [[Parabuzzy]], [[Swoopula]], [[Swampire]]
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|-
|P-Down, D-Up{{anchor|P-Down, D-Up 2}}{{anchor|P-Down, D-Up (TTYD)}}
|[[File:Pdowndup.gif]]
|2
|[[Pirate's Grotto]] (behind Black Chest), steal from [[Dark Craw]]s and [[X-Naut PhD]]s
|Mario's attack power goes down by 1, but Mario's defense power goes up by 1.{{footnote|main|1}}
|-
|P-Down, D-Up P{{anchor|P-Down, D-Up P}}
|[[File:Pdowndupp.gif]]
|2
|[[Boggly Woods]] (invisible block in plane panel area), steal from [[Dark Craw]]s and [[X-Naut PhD]]s
|The attack power of Mario's partners goes down by 1, but their defense power goes up by 1.{{footnote|main|1}}
|-
|P-Up, D-Down{{anchor|P-Up, D-Down 2}}{{anchor|P-Up, D-Down (TTYD)}}
|[[File:Pupddown.gif]]
|2
|Riverside Station, steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
|Mario's attack power goes up by 1, but Mario's defense power goes down by 1.
|-
|P-Up, D-Down P{{anchor|P-Up, D-Down P}}
|[[File:Pupddownp.gif]]
|2
|Palace of Shadow, steal from [[Dark Koopatrol]]s, [[Elite X-Naut]]s
|The attack power of Mario's partners goes up by 1, but their defense power goes down by 1.
|-
|Peekaboo{{anchor|Peekaboo 2}}{{anchor|Peekaboo (TTYD)}}
|[[File:Peekaboo.gif]]
|2
|Dazzle (7 Star Pieces)
|Allows Mario to see enemies' HP without using Goombella's [[Tattle]] ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a [[Shell Shield]]).
|-
|Piercing Blow{{anchor|Piercing Blow}}
|[[File:Piercingblow.gif]]
|1
|Lovely Howz of Badges (75 coins), dropped by [[Spiky Parabuzzy]] (but is not stackable!)
|Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.{{footnote|main|2}}
|-
|Pity Flower{{anchor|Pity Flower}}
|[[File:Pityflower.gif]]
|3
|Pit of 100 Trials (Lvl 40), dropped by [[Piranha Plant]], [[Arantula]]
|When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack.
|-
|Power Bounce{{anchor|Power Bounce 2}}{{anchor|Power Bounce (TTYD)}}
|[[File:Powerbounce.gif]]
|3
|Hooktail Castle
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
|-
|Power Jump{{anchor|Power Jump 2}}{{anchor|Power Jump (TTYD)}}
|[[File:Powerjump.gif]]
|1
|Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card), dropped by [[Goomba]], [[Gloomba]], [[Buzzy Beetle]], [[Spike Top]]
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|-
|Power Plus{{anchor|Power Plus 2}}{{anchor|Power Plus (TTYD)}}
|[[File:PMTTYD Badge Powerplus.png]]
|6
|Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases Mario's attack power by 1.
|-
|Power Plus P{{anchor|Power Plus P}}
|[[File:Powerplusp.gif]]
|6
|Glitzville (on top of juice bar in chest), Dazzle (15 star pieces), steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases Mario's partner's attack power by 1.
|-
|Power Rush{{anchor|Power Rush 2}}{{anchor|Power Rush (TTYD)}}
|[[File:Powerrush.gif]]
|1
|Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card), steal from [[Paratroopa]], [[Shady Koopa]]
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn.
|-
|Power Rush P{{anchor|Power Rush P}}
|[[File:Powerrushp.gif]]
|1
|Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card), steal from [[Koopa Troopa]], [[Shady Paratroopa]]
|When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2.
|-
|Power Smash{{anchor|Power Smash 2}}{{anchor|Power Smash (TTYD)}}
|[[File:Powersmash.gif]]
|1
|Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card), dropped by [[Buzzy Beetle]], [[Spike Top]], all [[Spinia]]s
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|-
|Pretty Lucky{{anchor|Pretty Lucky 2}}{{anchor|Pretty Lucky (TTYD)}}
|[[File:Prettylucky.gif]]
|2
|Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces), steal from all [[Spinia]]s, all [[Bandit]]s
|Enemies will occasionally miss Mario when it's equipped.
|-
|Pretty Lucky P{{anchor|Pretty Lucky P}}
|[[File:Prettyluckyp.gif]]
|2
|Lovely Howz of Badges (150 coins after Chapter 2), steal from all [[Spinia]]s, all [[Bandit]]s
|Enemies will occasionally miss Mario's Partner when it's equipped.
|-
|Quake Hammer{{anchor|Quake Hammer 2}}{{anchor|Quake Hammer (TTYD)}}
|[[File:Quakehammer.gif]]
|2
|Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card, dropped by [[Parabuzzy]], [[Spiky Parabuzzy]], [[Cleft]], [[Moon Cleft]]
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|-
|Quick Change{{anchor|Quick Change 2}}{{anchor|Quick Change (TTYD)}}
|[[File:Quickchange.gif]]
|7
|Dazzle (8 Star Pieces)
|Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
|-
|Refund{{anchor|Refund 2}}{{anchor|Refund (TTYD)}}
|[[File:Refund.gif]]
|1
|Pianta Parlor (34 Piantas), dropped by all [[Bandit]]s
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
|-
|Return Postage{{anchor|Return Postage}}
|[[File:Returnpostage.gif]]
|7
|Pit of 100 Trials (Lvl 100, obtained by defeating [[Bonetail]])
|Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down).
|-
|Shrink Stomp{{anchor|Shrink Stomp 2}}{{anchor|Shrink Stomp (TTYD)}}
|[[File:Shrinkstomp.gif]]
|1
|Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree, dropped by [[Buzzy Beetle]], [[Spike Top]], [[X-Naut]]
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP.
|-
|Simplifier{{anchor|Simplifier}}
|[[File:Simplifier.gif]]
|1
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
|Makes action commands easier, but reduces the star power gained from them. Also loosens the timing required to [[guard]] or [[superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
|-
|Sleepy Stomp{{anchor|Sleepy Stomp}}
|[[File:Sleepystomp.gif]]
|1
|Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10), dropped by [[Fuzzy]], [[Dark Puff]], [[Boo]]
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
|-
|Slow Go{{anchor|Slow Go 2}}{{anchor|Slow Go (TTYD)}}
|[[File:Slowgo.gif]]
|0
|Charlieton (12 coins)
|Prevents Mario from moving quickly.
|-
|Soft Stomp{{anchor|Soft Stomp}}
|[[File:Softstomp.gif]]
|1
|Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4), dropped by [[Spiky Goomba]], [[Spiky Gloomba]], [[Ice Puff]]
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
|-
|Spike Shield{{anchor|Spike Shield 2}}{{anchor|Spike Shield (TTYD)}}
|[[File:Spikeshield.gif]]
|3
|Rogueport Sewers (need [[Vivian]] to hide when spikes jump out in the room)
|Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer [[Bristle]]s.
|-
|Super Appeal{{anchor|Super Appeal}}
|[[File:Superappeal.gif]]
|1
|Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas), dropped by all [[Lakitu]]s, [[Magikoopa]], all [[Boo]]s
|Gets more star power from the audience when Mario appeals.
|-
|Super Appeal P{{anchor|Super Appeal P}}
|[[File:Superappealp.gif]]
|1
|Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom, dropped by all [[Lakitu]]s, [[Magikoopa]], all [[Boo]]s
|Gets more star power from the audience when Mario's partner appeals.
|-
|Timing Tutor{{anchor|Timing Tutor}}
|[[File:Timingtutor.gif]]
|1
|Charlieton (120 coins)
|Teaches the timing for [[Stylish Move]]s. An exclamation mark will appear over the character's head when the player should press {{button|gcn|A}}.
|-
|Tornado Jump{{anchor|Tornado Jump}}
|[[File:Tornadojump.gif]]
|2
|Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card), dropped by all [[Lakitu]]s, [[Ruff Puff]]
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
|-
|Unsimplifier{{anchor|Unsimplifier}}
|[[File:Unsimplifier.gif]]
|1
|Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6)
|Makes action commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
|-
|W Emblem{{anchor|W Emblem}}
|[[File:Wemblem.gif]]
|0
|Charlieton (360 coins)
|Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes.
|-
|Zap Tap{{anchor|Zap Tap 2}}{{anchor|Zap Tap (TTYD)}}
|[[File:Zaptap.gif]]
|3
|Pit of 100 Trials (Lvl 30)
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge.
|}
{{footnote|note|1|The effect of P-Down D-Up and P-Down D-Up P is capable of reducing the damage of [[piercing attack]]s, whereas even Defend Plus can't protect against such an attack.}}
 
{{footnote|note|2|Like other piercing attacks, [[Iron Cleft]]s are immune to this.}}
 
{{footnote|note|3|There is a common misconception that the Feeling Fine badges have an effect on [[Poison Mushroom#Paper Mario: The Thousand-Year Door|Poison Shroom]]s. In reality, all they do is stop the user from being [[Poison (status effect)|poison]]ed. There is a slight chance that the user will not be poisoned or lose half [[Heart Point|HP]], but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.}}
 
{{footnote|note|4|All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.}}
 
=====Unused Badges of ''Paper Mario: The Thousand-Year Door''=====
{{main|List of Paper_Mario: The Thousand-Year Door beta elements#Unused Badges}}
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="10%"|Name of [[Badge]]
!width="1%"|Icon
!width="1%"|BP Needed
!width="35%"|Effect/Description
|-
|All or Nothing P
|[[File:Pmttyd all or nothing p.gif]]
|4
|Hit Action Commands, up ally's Attack. Fail, it goes to 0.
|-
|[[FP Drain]] P
|[[File:FP_Drain_P.gif]]
|1
|Drops ally's attack by 1, but gain 1 FP per attack.
|-
|Happy Flower P
|[[File:Pmttyd_happy_flower_p.gif ]]
|2
|Mario's partner will occasionally recover 1 FP even though there is no separate FP for the partner.
|-
|Lucky Day P
|[[File:Pmttyd lucky day p.gif]]
|7
|When the ally's attacked, make foes miss more often.
|-
|Invalid Item
|[[File:Pmttyd mega jump.gif]]
|3
|Behaves like a possible Mega Jump badge.
|-
|Invalid Item
|[[File:Pmttyd mega quake.gif]]
|4
|Behaves like a possible Mega Quake badge.
|-
|Invalid Item
|[[File:Pmttyd mega smash.gif]]
|1
|Behaves like a possible Mega Smash badge.
|-
|Pity Flower P
|[[File:Pmttyd_pity_flower_p.gif]]
|3
|When Mario's ally is attacked, it will occasionally recover 1 FP.
|-
|Triple Dip
|[[File:Pmttyd_triple_dip.gif]]
|6
|Allows Mario to use three items in one turn. "Triple Dip" and this icon are shown in battle under the Items menu if both Double Dip badges are worn.
|-
|Triple Dip P
|[[File:Pmttyd_triple_dip_p.gif]]
|6
|Allows Mario's partner to use three items in one turn. "Triple Dip P" and this icon are shown in battle under the Items menu if both Double Dip P badges are worn.
|-
|Invalid Item
|[[File:Pmttyd_badge01.gif]]
|2
|Has no known effect.
|-
|Invalid Item
|[[File:Pmttyd_badge01_p.gif]]
|2
|Has no known effect.
|-
|Unknown Badge
|[[File:Pmttyd_badge02.gif]]
|Maybe 1
|Possible early Ice Power. Could have been the early version of [[Ice Smash]].
|-
|Invalid Item
|[[File:Pmttyd_badge03.gif]]
|2
|Looks like old or powered up version of Charge. In battle it says Super Charge but it only charges by 2. Having 2 or more of these increase the Charge by 2. No other effects.
|-
|Invalid Item
|[[File:Pmttyd_badge03_p.gif]]
|2
|Looks like old or powered up version of Charge P. In battle it says Super Charge but it only charges by 2. Having 2 or more of these increase the Charge by 2. No other effects.
|-
|Invalid Item
|[[File:Zaptap.gif]]
|1
|Looks exactly like the [[Zap Tap (Paper Mario: The Thousand-Year Door)|Zap Tap]] Badge. It makes Mario and his partner superguard every time an enemy attacks and automatically activates all action commands and stylish moves, except for the special attacks. It also makes the runaway meter full for Mario and partner.
|-
|Invalid Item
|[[File:Luckystart.gif]]
|2
|Looks exactly like the [[Lucky Start]] Badge. Can also be known as Lucky Start P because it makes something good happen to Mario's partner in the beginning of battle. For Example: Being dodgy or electric charged.
|}
 
=== [[Mario & Luigi (series)|''Mario & Luigi'' series]] badges===
====''Mario & Luigi: Superstar Saga''====
'''''Key:'''''
 
'''<sup>1</sup>''' Increases counterattack power.<br>
'''<sup>2</sup>''' Increases POW in battle.<br>
'''<sup>3</sup>''' Recover 2 BP every turn.<br>
'''<sup>4</sup>''' Enemies will drop items more often.<br>
'''<sup>5</sup>''' Recover HP equal to 1/10 damage dealt with Hand attacks.<br>
'''<sup>6</sup>''' Increases frequency of Lucky hits.<br>
'''<sup>7</sup>''' Recover HP equal to 1/10 damage dealt with Jump attacks.<br>
'''<sup>8</sup>''' The more Mushrooms in the player's possession, the more damage Mario and Luigi's attacks will do.<br>
'''<sup>9</sup>''' Recover HP equal to 1/10 damage dealt with Hammer attacks.<br>
'''<sup>10</sup>''' Inflict twice as much damage on Spiny enemies with Jump attacks.<br>
 
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="8%"|Badge
!width="20%"|Location/How to Obtain
!width="4%"|Buy Price
!width="10%"|Effect
!width="23%"|Description
!width="12%"|Special Effect
|-
|Bean Badge{{anchor|Bean Badge}}
|Received after defeating Queen Bean
|0
|POW +8<br>BROS +6
|Increases POW and BROS. Points.
|None
|-
|Bean B. Badge{{anchor|Bean B. Badge}}
|Beanbean Castle Town
|78
|POW +10<br>BROS +6
|The most popular Badge in the kingdom.
|None
|-
|Beauty Badge{{anchor|Beauty Badge}}
|Beanbean Castle Town
|200
|POW +28
|A sparkling, beautiful Badge.
|None
|-
|Bowser Fang{{anchor|Bowser Fang}}
|Drop: Roy
|0
|BROS +50
|Releases Bowser-like counterattacks.
|Power-D<sup>1</sup>
|-
|Bowser Fist{{anchor|Bowser Fist}}
|Drop: Morton
|0
|POW +10
|Releases powerful, Bowser-like attacks.
|POW-Up<sup>2</sup>
|-
|Brilliant Badge{{anchor|Brilliant Badge}}
|Beanbean Castle Town
|350
|POW +45
|A shiny Badge dug up behind the shop.
|None
|-
|Bros. Badge{{anchor|Bros. Badge}}
|Beanbean Castle Town
|150
|POW +25<br>BROS +8
|Owner's choice! Raises Bros. Points!
|None
|-
|Bros. Life{{anchor|Bros. Life}}
|Available with cheat devices only.
|0
|POW +22
|A Badge for true Bros.!
|Auto BP-Recover<sup>3</sup>
|-
|Bros. Respect{{anchor|Bros. Respect}}
|Available with cheat devices only.
|0
|POW +72
|A Badge made for Bros. attacks.
|Auto BP-Recover<sup>3</sup>
|-
|Bros. Rock{{anchor|Bros. Rock}}
|Beanstones Subquest
|0
|POW +20<br>BROS + 20
|Hugely boosts POW and BROS. points.
|None
|-
|Castle Badge{{anchor|Castle Badge}}
|Beanbean Castle Town
|75
|POW +10
|A Badge for tourists.
|None
|-
|Charity Badge{{anchor|Charity Badge}}
|Beanbean Castle Town
|140
|POW +15
|Manager's special! What a bargain!
|None
|-
|Chuckola Badge{{anchor|Chuckola Badge}}
|Drop: Gold Beanie
|0
|POW +28
|Designed to look like a Chuckola Fruit.
|None
|-
|Counter Badge{{anchor|Counter Badge}}
|Beanbean Castle Town
|140
|POW +8
|Increases counterattack damage.
|Power-D<sup>1</sup>
|-
|General Badge{{anchor|General Badge}}
|Beanbean Castle Town
|350
|POW +40<br>BROS +15
|Significantly increases Brothers Points.
|None
|-
|Grab Badge{{anchor|Grab Badge}}
|Little Fungitown
|400
|POW +45
|Make monsters drop more items.
|Item Grab<sup>4</sup>
|-
|Hand Aura{{anchor|Hand Aura}}
|Drop: Starkiss
|0
|POW +20
|Thunderhand's and Firebrand's might!
|HP-Recover Hand<sup>5</sup>
|-
|High-End Badge{{anchor|High-End Badge}}
|Bonus Dungeon
|0
|BROS +12
|Auto-boosts Power once during battle.
|POW-Up<sup>2</sup>
|-
|Lucky Bros.{{anchor|Lucky Bros.}}
|Drop: Trunkle
|0
|POW +26
|Increases frequency of Lucky hits.
|Lucky Attack<sup>6</sup>
|-
|Lucky Ribbon{{anchor|Lucky Ribbon}}
|Drop: Hermie III
|0
|BROS +22
|Increases frequency of Lucky hits.
|Lucky Attack<sup>6</sup>
|-
|Mari-Lui Badge{{anchor|Mari-Lui Badge}}
|Little Fungitown
|180
|POW +20
|A must-have for all Bros. fans!
|Auto-BP Recover <sup>3</sup>
|-
|Miracle Badge{{anchor|Miracle Badge}}
|Beanbean Castle Town
|120
|POW +22
|Recovers HP with solo Jump attacks!
|HP-Recover Jump<sup>7</sup>
|-
|Muscle Badge{{anchor|Muscle Badge}}
|Little Fungitown
|220
|POW +25
|Increases counterattack power.
|Power-D<sup>1</sup>
|-
|Mush Badge{{anchor|Mush Badge}}
|Little Fungitown
|160
|POW +20
|More Mushrooms mean more damage!
|Shroom Force<sup>8</sup>
|-
|Mush Badge A{{anchor|Mush Badge A}}
|Little Fungitown
|300
|POW +40
|More Mushrooms mean more damage!
|Shroom Force<sup>8</sup>
|-
|Mush Badge AA{{anchor|Mush Badge AA}}
|Little Fungitown
|480
|POW +45
|A must-have for Mushroom fanatics!
|Shroom Force<sup>8</sup>
|-
|Oh-Pah Badge{{anchor|Oh-Pah Badge}}
|Beanbean Castle Town
|280
|POW +35
|A mystic Badge from Guffawha Ruins.
|Power-D<sup>1</sup>
|-
|Oho Jee Symbol{{anchor|Oho Jee Symbol}}
|Drop: Oho Jee
|0
|POW +28
|Recovers HP with solo hand attacks!
|HP-Recover Hand<sup>5</sup>
|-
|Ohoracle Badge{{anchor|Ohoracle Badge}}
|Beanbean Castle Town
|130
|POW +22
|Recovers HP with solo hand attacks!
|HP-Recover Hand<sup>5</sup>
|-
|Pea Badge{{anchor|Pea Badge}}
|Beanbean Castle Town
|80
|POW +12<br>BROS +2
|Recommended for beginners.
|None
|-
|Piranha Swing{{anchor|Piranha Swing}}
|Drop: Piranha Bean
|0
|POW +25
|Recovers HP with solo hammer attacks!
|HP-Recover Hammer<sup>9</sup>
|-
|Power Badge{{anchor|Power Badge}}
|Beanbean Castle Town
|160
|POW +20
|Unleashes counterattacks on monsters.
|Power-D<sup>1</sup>
|-
|Salvage Badge{{anchor|Salvage Badge}}
|Beanbean Castle Town
|320
|POW +40
|Attracts monsters that have items.
|Item Grab<sup>4</sup>
|-
|Sarge Badge{{anchor|Sarge Badge}}
|Beanbean Castle Town
|300
|POW +15
|Briefly boosts Power points.
|POW-Up<sup>2</sup>
|-
|School Emblem{{anchor|School Emblem}}
|Drop: Mecha-Chomp
|0
|POW +18
|A symbol of the Hooniversity.
|None
|-
|Sledge Heart{{anchor|Sledge Heart}}
|Drop: Jojora's Friend
|0
|POW +25
|Recovers HP with solo hammer attacks!
|HP-Recover Hammer<sup>9</sup>
|-
|Soulful Bros.{{anchor|Soulful Bros.}}
|Spangle Subquest
|0
|BROS +40
|Augments Bros. Attacks.
|Auto-BP Recover<sup>3</sup>
|-
|Spike Badge{{anchor|Spike Badge}}
|Drop: Gold Beanie
|0
|POW +8
|Jump for 2x damage on spiked creatures.
|Spiny-Killer Jump<sup>10</sup>
|-
|Spiny Badge A{{anchor|Spiny Badge A}}
|Drop: Mom Piranha
|0
|POW +22
|Does double damage to spiny creatures!
|Spiny-Killer Jump<sup>10</sup>
|-
|Spiny Badge AA{{anchor|Spiny Badge AA}}
|Little Fungitown
|280
|POW +50
|Immensely damages spiny creatures.
|Spiny-Killer Jump<sup>10</sup>
|-
|Steady Badge{{anchor|Steady Badge}}
|Drop: Yellow Virus
|0
|POW +25<br>BROS +12
|A Badge given to Hooniversity graduates.
|None
|-
|Tank Badge{{anchor|Tank Badge}}
|Beanbean Castle Town
|400
|POW +45
|Sturdy gear worn by Beanbean soldiers.
|HP-Recover Jump<sup>7</sup>
|-
|Wonder Badge{{anchor|Wonder Badge}}
|Beanbean Castle Town
|140
|POW +22
|Increases frequency of Lucky hits.
|Lucky Attack<sup>6</sup>
|}


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
Note: If the Location is "Fawful's Bean 'N Badge", the price is in number of beans.
[[File:Badge - MaLPiT.png|left|frame]]
{{Main|List of Mario & Luigi: Partners in Time gear}}
In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[List of clothing in Mario & Luigi: Partners in Time|Clothing]] instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present [[Peach's Castle#Mario & Luigi: Partners in Time|Peach's Castle]]'s [[Shroom Shop]], [[Gritzy Caves]]' [[Monty Mart]], [[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]'s [[Gramma's Place]] and [[Peach's Castle Dungeon]]'s [[Fawful's Bean 'n' Badge]] (for [[bean]]s). Like the game's predecessor, only one badge can be given to each bro at a time.
{{br|left}}


{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
|-style="background: #ABC;"
[[File:MLBISDX BadgesMenu.png|thumb|The badges menu in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'']]
!width="15%"|Badge
Items known as "Bros. Badges" appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.
!width="30%"|Location
!width="15%"|Buy Price
!width="45%"|Effect
|-
|1-Chance Badge{{anchor|1-Chance Badge}}
|Fawful's Bean 'n' Badge
|10 (beans)
|Greatly increases power of the first attack used in battle.
|-
|Big-DEF Badge{{anchor|Big-DEF Badge}}
|Peach's Castle
|400
|Getting a "Great" when using a Bros. Item temporarily adds defense.
|-
|Big-POW Badge{{anchor|Big-POW Badge}}
|Peach's Castle
|450
|Getting a "Great" when using a Bros. Item temporarily adds attack power.
|-
|Cash-Back Badge{{anchor|Cash-Back Badge}}
|Peach's Castle
|800
|Using items in battle yields coins equal to half the price of items used.
|-
|Coin Badge{{anchor|Coin Badge}}
|Peach's Castle
|300
|Gain double coins when using Bros. Items to defeat enemies.
|-
|Coin Badge A{{anchor|Coin Badge A}}
|Fawful's Bean 'n' Badge
|50 (beans)
|Gain triple coins when using Bros. Items to defeat enemies.
|-
|Counter Badge{{anchor|Counter Badge 2}}
|Peach's Castle
|700
|Increases counterattack power.
|-
|Cure Badge{{anchor|Cure Badge}}
|Peach's Castle
|500
|Recovers 5 HP every turn.
|-
|Cure Badge A{{anchor|Cure Badge A}}
|Peach's Castle
|700
|Recovers 10 HP every turn.
|-
|DEF-Peak Badge{{anchor|DEF-Peak Badge}}
|Gritzy Caves
|700
|Increase defense in battle for three turns. After that, wearer faints.
|-
|Dire-Free Badge{{anchor|Dire-Free Badge}}
|Gritzy Caves
|500
|Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4.
|-
|Dire-POW Badge{{anchor|Dire-POW Badge}}
|Gritzy Caves
|600
|Attack power grows when the wearer's HP is less than 1/4.
|-
|Drain Badge{{anchor|Drain Badge}}
|Peach's Castle,<br>Yoob's Belly
|600<br>(Peach's Castle)
|Gain HP equal to number of times wearer damages enemy.
|-
|Drain Badge A{{anchor|Drain Badge A}}
|Peach's Castle,<br>Shroob Mother Ship
|800<br>(Peach's Castle)
|Gain HP equal to twice the number of times wearer damages enemy.
|-
|Dynamic Badge{{anchor|Dynamic Badge}}
|Thwomp Caverns,<br>Drop:Bowser (Thwomp Caverns)
|N/A
|Increases Bros. Item power, but use two items per attack.
|-
|Dynamic Badge A{{anchor|Dynamic Badge A}}
|Toad Town,<br>Drop:Commander Shroob
|N/A
|Greatly increases Bros. Item power, but use four items per attack.
|-
|Easy Badge{{anchor|Easy Badge}}
|Peach's Castle
|100
|Simplify attack item commands.
|-
|EXP Badge{{anchor|EXP Badge}}
|Peach's Castle
|350
|Gain 20% more experience when using Bros. Items to defeat enemies.
|-
|EXP Badge A{{anchor|EXP Badge A}}
|Fawful's Bean 'n' Badge
|70 (beans)
|Gain 40% more experience when using Bros. Items to defeat enemies.
|-
|Hit-Free Badge{{anchor|Hit-Free Badge}}
|Star Shrine,<br>Drop:Elder Shrooboid
|N/A
|Allows the wearer to use an infinite amount of Bros. Items. until he takes damage.
|-
|Hit-POW Badge{{anchor|Hit-POW Badge}}
|Koopaseum,<br>Drop:Mrs. Thwomp (EU/JP)
|N/A
|Increases power in battle until the wearer takes damage.
|-
|Item-Fan Badge{{anchor|Item-Fan Badge}}
|Peach's Castle,<br>Drop:Baby Bowser (Thwomp Caverns)
|N/A
|Increases Bros. Item power, but decreases Jump and Hammer power.
|-
|Lucky Badge{{anchor|Lucky Badge}}
|Peach's Castle<br>Thwomp Caverns
|700<br>(Peach's Castle)
|Increases frequency of Lucky hits.
|-
|Lucky Badge A{{anchor|Lucky Badge A}}
|Shroob Castle
|N/A
|Greatly increases frequency of Lucky hits.
|-
|Pep Badge{{anchor|Pep Badge}}
|Peach's Castle
|100
|Protects the wearer from all negative status ailments.
|-
|POW-Peak Badge{{anchor|POW-Peak Badge}}
|Gritzy Caves
|800
|Increases power in battle for three turns. Afer that, wearer faints.
|-
|Pummel Badge{{anchor|Pummel Badge}}
|Fawful's Bean 'n' Badge
|20 (beans)
|When using a Hammer to deliver a First Strike, possibly defeats the enemy.
|-
|Risk Badge{{anchor|Risk Badge}}
|Toad Town
|700
|The fewer Mushrooms in the wearer's possession, the more damage his attacks will do.
|-
|Rough Badge{{anchor|Rough Badge}}
|Fawful's Bean 'n' Badge
|40 (beans)
|Greatly increase all damage given and received.
|-
|Safety Badge{{anchor|Safety Badge}}
|Toad Town
|800
|Greatly decrease all damage given and received.
|-
|Salvage Badge{{anchor|Salvage Badge 2}}
|Professor E. Gadd,<br>Peach's Castle
|140<br>(Peach's Castle)
|If an item is used in battle, gives a chance of getting the item back after battle.
|-
|Salvage Badge A{{anchor|Salvage Badge A}}
|Toad Town
|600
|If an item is used in battle, gives a better chance of getting the item back after battle.
|-
|Shroom Badge{{anchor|Shroom Badge}}
|Peach's Castle, Yoshi's Island
|400<br>(Peach's Castle)
|Gain 1.5x the amount of HP from Mushrooms used in battle.
|-
|Shroom Badge A{{anchor|Shroom Badge A}}
|Peach's Castle, Star Shrine
|600<br>(Peach's Castle)
|Gain twice the amount of HP from Mushrooms used in battle.
|-
|Simple Badge{{anchor|Simple Badge}}
|Thwomp Caverns, Drop:Smash Egg
|Collecting 50 gems in the minigame of a Thwomp
|The lower the wearer's stock of Bros. Items, the more powerful those items will be.
|-
|Stomp Badge{{anchor|Stomp Badge}}
|Fawful's Bean 'n' Badge
|30 (beans)
|When jumping on an enemy as a First Strike, increases damage done.
|-
|Training Badge{{anchor|Training Badge}}
|Peach's Castle
|80
|Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power.
|-
|Treasure Badge{{anchor|Treasure Badge}}
|Fawful's Bean 'n' Badge
|60 (beans)
|Receive items when using Bros. Items to defeat enemies.
|-
|Ulti-Free Badge{{anchor|Ulti-Free Badge}}
|Fawful's Bean 'n' Badge
|90 (beans)
|Allows the wearer to use an infinite amount of Bros. Items.
|-
|Wallet Badge{{anchor|Wallet Badge}}
|Peach's Castle<br>Toadwood Forest
|200<br>(Peach's Castle)
|Drop very few coins when fleeing from battle.
|}


====''Mario & Luigi: Bowser's Inside Story''====
In the game's remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the Badges return and are received at the same place as the original game and function how they did in ''Mario & Luigi: Dream Team'', except the badge meter does not fill up if there are two badge effects stored.
 
;Badges
Left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. Right side (Mario's badge) decides what the effect will be.
=====''Mario & Luigi: Bowser's Inside Story''=====
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
=====Badges=====
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="3%"|Price (coins)
!width="3%"|Price (coins)
!width="20%"|Found In
!width="20%"|Location
!width="20%"|Effect
!width="20%"|Effect
|-
|-
Line 1,878: Line 123:
|[[File:ExcellentBadge2.png]]
|[[File:ExcellentBadge2.png]]
|N/A
|N/A
|Obtained after Mario and Luigi become Rainbow-Ranked (Level 40)
|Obtained after Mario and Luigi become [[Rank|Rainbow-Ranked]] (Level 40)
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter will not break.
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
|}
|}
 
;Combined Effects
=====Combined Effects=====
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!Badge
!Badge
Line 1,914: Line 158:
|Increase EXP by 1.5x, and Coins by 2x
|Increase EXP by 1.5x, and Coins by 2x
|Recover all SP
|Recover all SP
|}
=====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=====
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="3%"|Price (coins)
!width="20%"|Location
!width="20%"|Effect
|-
|Mushroom Badge{{anchor|Mushroom Badge}}
| -
|N/A
|Obtained from Princess Lipid
|Restores HP.
|-
|Bonus Badge{{anchor|Bonus Badge}}
| -
|500
|Bought from Toad Town's Badge Shop
|Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
|-
|Bro Badge{{anchor|Bro Badge}}
| -
|800
|Bought from Toad Town's Badge Shop after getting [[Wisdurm]]'s [[Star Cure]]
|Restores BP.
|-
|Powerful Badge{{anchor|Powerful Badge}}
| -
|1500
|Bought from Toad Town's Badge Shop
|Increases both brothers' POW.
|-
|Miracle Badge{{anchor|Miracle Badge}}
| -
|N/A
|Grand Prize in [[Cholesteroad]]
|Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
|-
|Shield Badge
| -
|N/A
|Grand Prize in [[Mushroom Ball|Mushroom Ball Derby]]
|Reduces/blocks the damage received from enemies.
|-
|Beginner Badge{{anchor|Beginner Badge}}
| -
|N/A
|Obtained from Princess Lipid
|rowspan=4|Depends on what badge it is typed with.
|-
|Pro Badge{{anchor|Pro Badge}}
| -
|1000
|Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
|-
|Master Badge{{anchor|Master Badge}}
| -
|5000
|Bought from Toad Town's Badge Shop after getting [[Chakron]]'s Star Cure
|-
|Expert Badge{{anchor|Expert Badge}}
| -
|N/A
|Obtained after defeating [[Bowser Memory MLX]]
|}
;Combined Effects
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!Badge
!width="16%"|Mushroom Badge
!width="16%"|Powerful Badge
!width="16%"|Bonus Badge
!width="16%"|Bro Badge
!width="16%"|Miracle Badge
!width="16%"|Shield Badge
|-
!style="background: #ABC;"|Beginner Badge
|Restores '''20'''% of HP for both bros.
|POW up '''20'''% for three turns.
|Gives you '''twice''' as many coins at the end of the battle when equipped.
|Restores '''20'''% of BP for '''both''' bros.
|Deals a small amount of damage to all enemies.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''50'''% for '''two''' turns.
|-
!style="background: #ABC;"|Pro Badge
|Restores '''20'''% of HP for both bros.
Cures any '''status effects'''.
|'''KO''' activated! Your next attack will be '''three''' times as powerful!
|Will cause defeated enemies to drop an item for '''three''' turns.
|Restores '''40'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting BURN status.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''70'''% for '''four''' turns.
|-
!style="background: #ABC;"|Master Badge
|Restores '''70'''% of HP for both bros.
Cures any '''status effects''' and revives '''KO'd''' bros.
|POW up '''30'''% for '''four''' turns.
|Gives you '''twice''' as much EXP at the end of a battle when equipped.
|Restores '''60'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting DIZZY status.
|Blocks an enemy attack with a barrier '''five''' times.
|-
!style="background: #ABC;"|Expert Badge
|Restores '''100'''% of HP for both bros, even when '''KO'd'''.
Cures any '''status effects'''.
|'''KO''' activated! Your next attack will be '''six''' times as powerful!
|Will cause defeated enemies to drop rare items when defeated for '''three''' turns.
|Restores '''80'''% of BP for '''both''' bros.
|Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect.
|Prevents being KO'd regardless of how much HP you lose and blocks all '''status effects''' for '''three''' turns.
|}
|}


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
Badges are used in battles to help Mario and Luigi. They can each wear one badge out of the 12 badges. There are 36 combinations, each having different effects when used. When Mario and Luigi perform a successful attack, the badge meter increases. When the badge meter is full, players will receive an effect that can be used when it's their turn. The effects do not use up turns. In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found. Both Mario and Luigi can equip one badge out of the 12 badges making 36 combinations. During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Earth|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, one of the two (three/four if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of/both the bros) circles on the bottom screen shows an icon. Touching the icon does an action depending on what two badges are combined. If all circles on the bottom screen show an icon, and two badges meet, the last icon shown is replaced.
!Badges
 
!Starter Badge
In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
!Master Badge
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
!Expert Badge
|-style="background: #ABC;"
!Bronze Badge
!Badge
!Silver Badge
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
!Gold Badge
!width="16%"|Master Badge{{anchor|Master Badge}}<br>[[File:M&LDT Master Badge.png]]
!width="16%"|Expert Badge{{anchor|Expert Badge}}<br>[[File:M&LDT Expert Badge.png]]
!width="16%"|Bronze Badge{{anchor|Bronze Badge}}<br>[[File:M&LDT Bronze Badge.png]]
!width="16%"|Silver Badge{{anchor|Silver Badge}}<br>[[File:M&LDT Silver Badge.png]]
!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]]
|-
|-
|align="center"|'''Mush Badge'''
|style="background: #ABC;"|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]]
|align="center"|Restores 30% of each bro's HP.
|align="center"|Restores 30% of each bro's HP.
|align="center"|Restores 50% of each bro's HP.
|align="center"|Restores 50% of each bro's HP.
Line 1,935: Line 298:
|align="center"|Restores 80% of each bro's BP.
|align="center"|Restores 80% of each bro's BP.
|-
|-
|align="center"|'''Strike Badge'''
|style="background: #ABC;"|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]]
|align="center"|Hits one enemy for 30 damage.
|align="center"|Hits one enemy for 30 damage.
|align="center"|Hits one enemy for 80 damage.
|align="center"|Hits one enemy for 80 damage.
Line 1,943: Line 306:
|align="center"|Hits all enemies for 100 damage.
|align="center"|Hits all enemies for 100 damage.
|-
|-
|align="center"|'''Guard Badge'''
|style="background: #ABC;"|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]]
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks.
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks.
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks.
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks.
|align="center"|For 3 turns, prevents HP from hitting zero, making the zero impossible to KO.
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO.
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
|align="center"|Increases how much the Badge Meter charges during battle.
|align="center"|Increases how much the Badge Meter charges during battle.
|align="center"|Temporarily increases POW, letting users deal more damage to foes.
|align="center"|Temporarily increases POW, letting users deal more damage to foes.
|-
|-
|align="center"|'''Virus Badge'''
|style="background: #ABC;"|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]]
|align="center"|Temporarily decreases enemies' POW, making them deal less damage.
|align="center"|Temporarily decreases enemies' POW, making them deal less damage.
|align="center"|Temporarily decreases enemies' DEF making them take more damage.
|align="center"|Temporarily decreases enemies' DEF making them take more damage.
Line 1,959: Line 322:
|align="center"|Temporarily increases the chance of Lucky Hits.
|align="center"|Temporarily increases the chance of Lucky Hits.
|-
|-
|align="center"|'''Risk Badge'''
|style="background: #ABC;"|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]]
|align="center"|Either fully recovers Mario's and Luigi's HP or drops them to 1.
|align="center"|Either fully recovers Mario's and Luigi's HP or drops them to 1.
|align="center"|Either fully charges the Badge Meter or resets it.
|align="center"|Either fully charges the Badge Meter or resets it.
Line 1,965: Line 328:
|align="center"|Gives everyone a random status effect.
|align="center"|Gives everyone a random status effect.
|align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
|align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
|align="center"|Damages everyone.
|align="center"|Damages everyone. (256 HP of damage)
|-
|-
|align="center"|'''Miracle Badge'''
|style="background: #ABC;"|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]]
|align="center"|Produces more coins from enemies. (+30% coins)
|align="center"|Produces more coins from enemies. (+30% coins)
|align="center"|Produces more EXP from enemies. (+30% EXP)
|align="center"|Produces more EXP from enemies. (+30% EXP)
|align="center"|Copies the Badge effect after it.
|align="center"|Copies and stores a random Badge effect.
|align="center"|Temporarily increases the chances of Lucky Hits.
|align="center"|Temporarily increases the chances of Lucky Hits.
|align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects. (Note: The in-game description is incorrect— the users' status is actually reset to how it was at the start of the battle.)
|align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note|*}}
|align="center"|Stops time for a moment so that all enemies will be unable to move.
|align="center"|Stops time for a moment so that all enemies will be unable to move.
|}
|}
{{br}}
{{footnote|note|*|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}}
 
===''Super Mario Bros. Wonder''===
{{main|Badge (Super Mario Bros. Wonder)}}
{{multiframe
|[[File:Badge Parachute Cap.png|70px]][[File:Badge Coin Reward.png|70px]][[File:Badge Jet Run.png|70px]]
|The Parachute Cap, Coin Reward, and Jet Run badges 
|size=200
|align=right
}}
Badges are introduced in the mainline ''Super Mario'' titles in ''[[Super Mario Bros. Wonder]]''. While [[Prince Florian]] equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in [[Poplin Shop]]s. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.
 
==List of badges==
*[[List of Badges in Paper Mario|List of Badges in ''Paper Mario'']]
*[[List of badges in Paper Mario: The Thousand-Year Door|List of badges in ''Paper Mario: The Thousand-Year Door'']]
*[[List of Mario & Luigi: Superstar Saga gear#Badges|List of ''Mario & Luigi: Superstar Saga'' gear § Badges]]
*[[List of Mario & Luigi: Partners in Time gear#Badges|List of ''Mario & Luigi: Partners in Time'' gear § Badges]]
 
==See also==
*[[Power Badge (Yoshi's Woolly World)|Power Badge (''Yoshi's Woolly World'')]]
*[[Battle Card (Mario & Luigi: Paper Jam)|Battle Card (''Mario & Luigi: Paper Jam'')]]


==Names in other languages==
==Names in other languages==
{{foreignname
:''For a list of the names for each badge in other languages, see [[List of badge names in other languages]].''
{{foreign names
|Jap=バッジ
|JapR=Bajji
|JapM=Badge
|Spa=Insignia<br>Medalla (''Mario & Luigi'')
|Spa=Insignia<br>Medalla (''Mario & Luigi'')
|SpaM=Badge<br>Badge
|SpaM=Badge<br>Medal
|Fra=Badge
|Fre=Badge
|FraM=-
|Dut=Badge
|Dut=Badge
|DutM=-
|Ger=Orden
|Ger=Orden
|GerM=Medal
|GerM=Medal
|Ita=Spilla (''Mario & Luigi: Bowser's Inside Story'')<br>Tessera (other RPGs)
|Ita=Emblema<ref>''[[Paper Mario]]'' European manual, pag. 131</ref> <small>(''Paper Mario'')</small>
|ItaM=Brooch<br>Card
|Ita2=Tessera <small>(''Paper Mario: Thousand-Year Door'' and its remake, ''Mario & Luigi: Superstar Saga'' and its remake, ''Mario & Luigi: Partners in Time'')</small>
|Ita3=Spilla <small>(''Mario & Luigi: Bowser's Inside Story'' and its remake, ''Mario & Luigi: Dream Team Bros.'', ''Super Mario Bros. Wonder'')</small>
|ItaM=Emblem
|Ita2M=Card
|Ita3M=Pin
|Por=Medalha
|Por=Medalha
|PorM=Medal}}
|PorM=Medal
{{BoxTop}}
|Chi=勋章 (iQue)
{{SSB}}
|ChiR=Xūnzhāng
{{PM}}
|ChiM=Badge
{{ML:SS}}
|Rus=Жетон
{{PMTTYD}}
|RusR=Zheton
{{ML:PIT}}
|RusM=Badge
|Kor=배지
|KorR=Baeji
|KorM=Badge
}}
 
==References==
<references/>
{{PM items}}
{{M&LSS}}
{{PMTTYD items}}
{{M&LPIT}}
{{SPM}}
{{SPM}}
{{ML:BIS}}
{{M&LBIS}}
{{ML:DT}}
{{M&LDT}}
[[Category:Items]]
{{SMBW}}
[[Category:Tools/Equipment]]
[[Category:Lists]]
[[Category:Mario & Luigi: Dream Team]]
[[Category:Equipment]]
[[Category:Paper Mario Items]]
[[Category:Mario & Luigi: Bowser's Inside Story items]]
[[Category:Paper Mario: The Thousand-Year Door Items]]
[[Category:Mario & Luigi: Dream Team items]]
[[Category:Super Smash Bros. Stickers]]
[[Category:Mario & Luigi: Partners in Time items]]
[[Category:Mario & Luigi: Superstar Saga items]]
[[Category:Paper Mario items]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[Category:Super Mario Bros. Wonder items]]
[[de:Orden]]
[[it:Tessera (GdR)]]

Latest revision as of 08:48, April 21, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Ripped sprites of each badge icon in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

This article is about the badges that influence gameplay. For the badges in Mario Kart Tour, see List of badges in Mario Kart Tour. For the badges in Super Mario Bros. Wonder, see Badge (Super Mario Bros. Wonder).
Badge
Screenshot of Mario and Luigi finding Badges, from Mario & Luigi: Dream Team.
Mario and Luigi finding their first badges in Mario & Luigi: Dream Team
First appearance Paper Mario (2000)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
“Putting on badges and taking them off is a vital skill.”
Goompa, Paper Mario

Badges are recurring items used in several Super Mario games ever since their first appearance in Paper Mario. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.

History[edit]

Paper Mario series[edit]

Mario and Goombario getting the Close Call badge.
Mario discovers the Close Call Badge from Paper Mario

Each badge requires a certain amount of BP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and boots that use FP.

Paper Mario[edit]

BadgePower Plus Badge.png
The HP Plus and Power Plus badges in Paper Mario
Main article: List of Badges in Paper Mario

In Paper Mario, Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces. In the prologue, Goompa gives Mario the Power Jump Badge and teaches him how to use Badges. Later in the game, Merluvlee in the Shooting Star Summit can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in his house how many Badges he has collected.

Paper Mario: The Thousand-Year Door[edit]

Sprite of the HP Plus badge in Paper Mario: The Thousand-Year Door.Sprite of the Power Plus badge in Paper Mario: The Thousand-Year Door.
The HP Plus and Power Plus badges in Paper Mario: The Thousand-Year Door
Main article: List of badges in Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, as well as being scattered over the world, badges can also be dropped by enemies, bought from the Lovely Howz of Badges and Charlieton in Rogueport with coins, from Pianta Parlor in Rogueport with pianta tokens, and exchanged from Dazzle in Rogueport Sewers with Star Pieces. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes are changed into Waluigi's clothes. There are 85 kinds of badges in total. Interestingly, enemies cannot drop Badges until after Professor Frankly has given Mario the Power Smash Badge.

Super Paper Mario[edit]

An HP Plus from Super Paper Mario.A Power Plus from Super Paper Mario.
The HP Plus and Power Plus badges in Super Paper Mario

Super Paper Mario eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The Happy Flower, albeit distinctly different from its badge form, also appears in Super Paper Mario as an item. The player can also buy them both from the Flipside Arcade, but both are extremely expensive, costing 2,500 Flipside Tokens each. Badges also get a reference in Ms. Mowz's Catch Card description.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Icon of a Badge from Mario & Luigi: Superstar Saga. (This icon is smaller than the big badge icon from the menu, but bigger than the ever-smaller one used in the list in the menu.)Sprite of a badge from Mario & Luigi: Superstar Saga.
Badge sprite from Mario & Luigi: Superstar Saga + Bowser's Minions
Main article: List of Mario & Luigi: Superstar Saga gear
Main article: List of Mario & Luigi: Superstar Saga + Bowser's Minions gear

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their Bros. Point or Power stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like Sharpeas and Pestnuts, HP recovery, and attacks with different effects, among others. In the original game, the first badge Mario and Luigi obtain is the Bean Badge (the Bwaha Badge is received before the Bean Badge in the remake, which is dropped by Dragohoho) from a Pea before they head off to Chucklehuck Woods. More badges can be bought in shops all around the Beanbean Kingdom, dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all Beanstones for an old Beanish in Beanbean Castle Town in exchange for a Bros. Rock).

Mario & Luigi: Partners in Time[edit]

An icon for badges in Mario & Luigi: Partners in Time
Main article: List of Mario & Luigi: Partners in Time gear

In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present Peach's Castle's Shroom Shop, Gritzy Caves' Monty Mart, Toad Town's Gramma's Place and Peach's Castle Dungeon's Fawful's Bean 'n' Badge (for beans). Like the game's predecessor, only one badge can be given to each bro at a time.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Items known as "Bros. Badges" appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.

In the game's remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Badges return and are received at the same place as the original game and function how they did in Mario & Luigi: Dream Team, except the badge meter does not fill up if there are two badge effects stored.

Badges
Mario & Luigi: Bowser's Inside Story[edit]
Name of Badge Icon Price (coins) Location Effect
Mushroom Badge One of Mario's Badges, the Mushroom Badge. N/A Obtained from Princess Lipid Restores HP.
Powerful Badge One of Mario's Badges, the Power Fury Badge. 2000 Bought from Toad Town's Badge Shop Increases both brothers' POW in the next attack.
Bonus Badge One of Mario's Badges, the Bonus Badge. 500 Bought from Toad Town's Badge Shop Increases amount of EXP and Coins brothers get in the battle it was used.
Bro Badge One of Mario's Badges, the Brother Badge. 1000 Bought from Toad Town's Badge Shop Restores SP.
Good Badge One of Luigi's Badges, the Good Badge. N/A Obtained from Princess Lipid Mario or Luigi must achieve at least a "good" rating to fill the meter.
Great Badge One of Luigi's Badges, the Great Badge. 500 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least a "great" rating to fill the meter.
Excellent! Badge One of Luigi's Badges, the Excellent! Badge. 1000 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
Excellent!! Badge One of Luigi's Badges, the Excellent!! Badge. N/A Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
Combined Effects
Badge One of Mario's Badges, the Mushroom Badge. One of Mario's Badges, the Power Fury Badge. One of Mario's Badges, the Bonus Badge. One of Mario's Badges, the Brother Badge.
One of Luigi's Badges, the Good Badge. Recover 20% of HP Increase power by 1.2x Increase Coins by 1.2x Recover 20% of SP
One of Luigi's Badges, the Great Badge. Recover 30% of HP Increase power by 1.5x Increase Coins by 1.4x Recover 30% of SP
One of Luigi's Badges, the Excellent! Badge. Recover 50% of HP & Clear status effects Increase power by 2x Increase EXP by 1.2x, and Coins by 1.6x Recover 50% of SP
One of Luigi's Badges, the Excellent!! Badge. Recover all HP & Clear status effects Increase power by 4x Increase EXP by 1.5x, and Coins by 2x Recover all SP
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Name of Badge Icon Price (coins) Location Effect
Mushroom Badge - N/A Obtained from Princess Lipid Restores HP.
Bonus Badge - 500 Bought from Toad Town's Badge Shop Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
Bro Badge - 800 Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure Restores BP.
Powerful Badge - 1500 Bought from Toad Town's Badge Shop Increases both brothers' POW.
Miracle Badge - N/A Grand Prize in Cholesteroad Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
Shield Badge - N/A Grand Prize in Mushroom Ball Derby Reduces/blocks the damage received from enemies.
Beginner Badge - N/A Obtained from Princess Lipid Depends on what badge it is typed with.
Pro Badge - 1000 Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
Master Badge - 5000 Bought from Toad Town's Badge Shop after getting Chakron's Star Cure
Expert Badge - N/A Obtained after defeating Bowser Memory MLX
Combined Effects
Badge Mushroom Badge Powerful Badge Bonus Badge Bro Badge Miracle Badge Shield Badge
Beginner Badge Restores 20% of HP for both bros. POW up 20% for three turns. Gives you twice as many coins at the end of the battle when equipped. Restores 20% of BP for both bros. Deals a small amount of damage to all enemies.

Flying enemies take more damage than others.

Reduces damage received from enemy attacks to 50% for two turns.
Pro Badge Restores 20% of HP for both bros.

Cures any status effects.

KO activated! Your next attack will be three times as powerful! Will cause defeated enemies to drop an item for three turns. Restores 40% of BP for both bros. Deals damage to all enemies and has a chance of inflicting BURN status.

Flying enemies take more damage than others.

Reduces damage received from enemy attacks to 70% for four turns.
Master Badge Restores 70% of HP for both bros.

Cures any status effects and revives KO'd bros.

POW up 30% for four turns. Gives you twice as much EXP at the end of a battle when equipped. Restores 60% of BP for both bros. Deals damage to all enemies and has a chance of inflicting DIZZY status. Blocks an enemy attack with a barrier five times.
Expert Badge Restores 100% of HP for both bros, even when KO'd.

Cures any status effects.

KO activated! Your next attack will be six times as powerful! Will cause defeated enemies to drop rare items when defeated for three turns. Restores 80% of BP for both bros. Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect. Prevents being KO'd regardless of how much HP you lose and blocks all status effects for three turns.

Mario & Luigi: Dream Team[edit]

Badge Meter
The Badge Meter in Mario & Luigi: Dream Team

Badges reappear in Mario & Luigi: Dream Team, and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of Pi'illo Castle, where the petrified Prince Dreambert is also found. Both Mario and Luigi can equip one badge out of the 12 badges making 36 combinations. During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the Real World, the badges are filled up the same way as in Mario & Luigi: Bowser's Inside Story. In the Dream World, regular attacks fill up Mario's side, and Luiginary Attacks fill up Luigi's side. When the two badges meet at any point on the meter, one of the two (three/four if the Badge Stock +1 Rank-Up Bonus is selected for one of/both the bros) circles on the bottom screen shows an icon. Touching the icon does an action depending on what two badges are combined. If all circles on the bottom screen show an icon, and two badges meet, the last icon shown is replaced.

In the chart below, Mario's badges are listed across and Luigi's are listed downwards.

Badge Starter Badge
Starter Badge of Mario & Luigi: Dream Team
Master Badge
Master Badge of Mario & Luigi: Dream Team
Expert Badge
Expert Badge of Mario & Luigi: Dream Team
Bronze Badge
Bronze Badge of Mario & Luigi: Dream Team
Silver Badge
Silver Badge of Mario & Luigi: Dream Team
Gold Badge
Gold Badge of Mario & Luigi: Dream Team
Mush BadgeMush Badge of Mario & Luigi: Dream Team Restores 30% of each bro's HP. Restores 50% of each bro's HP. Restores 80% of each bro's HP, revives fallen bros and cures bad status effects. Restores 30% of each bro's BP. Restores 50% of each bro's BP. Restores 80% of each bro's BP.
Strike BadgeStrike Badge of Mario & Luigi: Dream Team Hits one enemy for 30 damage. Hits one enemy for 80 damage. Hits one enemy for 160 damage. Hits all enemies for 20 damage. Hits all enemies for 50 damage. Hits all enemies for 100 damage.
Guard BadgeGuard Badge of Mario & Luigi: Dream Team Forms a barrier that reduces damage to zero for 3 attacks. Forms a barrier that reduces damage to zero for 6 attacks. For 3 turns, prevents HP from hitting zero, making the user impossible to KO. Temporarily increases DEF and reduces damage dealt by enemies. Increases how much the Badge Meter charges during battle. Temporarily increases POW, letting users deal more damage to foes.
Virus BadgeVirus Badge of Mario & Luigi: Dream Team Temporarily decreases enemies' POW, making them deal less damage. Temporarily decreases enemies' DEF making them take more damage. Makes all enemies dizzy. (Does not work on some foes.) Removes all status effects from all enemies. Might turn any foe into a Mushroom of a type depending on their coin count. Temporarily increases the chance of Lucky Hits.
Risk BadgeRisk Badge of Mario & Luigi: Dream Team Either fully recovers Mario's and Luigi's HP or drops them to 1. Either fully charges the Badge Meter or resets it. Gives everyone a 50% chance of taking enough damage to drop to 0 HP. Gives everyone a random status effect. Temporarily increases everyone's POW, upping damage dealt and received. Damages everyone. (256 HP of damage)
Miracle BadgeMiracle Badge of Mario & Luigi: Dream Team Produces more coins from enemies. (+30% coins) Produces more EXP from enemies. (+30% EXP) Copies and stores a random Badge effect. Temporarily increases the chances of Lucky Hits. Reverts user's status to the prior turn. Returns used items, cancelling effects.* Stops time for a moment so that all enemies will be unable to move.

* - The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.

Super Mario Bros. Wonder[edit]

Main article: Badge (Super Mario Bros. Wonder)
Artwork of the parachute cap badge from Super Mario Bros. WonderThe Coin Reward badge from Super Mario Bros. WonderArtwork of the jet run badge from Super Mario Bros. Wonder
The Parachute Cap, Coin Reward, and Jet Run badges

Badges are introduced in the mainline Super Mario titles in Super Mario Bros. Wonder. While Prince Florian equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in Poplin Shops. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.

List of badges[edit]

See also[edit]

Names in other languages[edit]

For a list of the names for each badge in other languages, see List of badge names in other languages.
Language Name Meaning
Japanese バッジ
Bajji
Badge

Chinese 勋章 (iQue)
Xūnzhāng
Badge

Dutch Badge
-
French Badge
-
German Orden
Medal
Italian Emblema[1] (Paper Mario)
Tessera (Paper Mario: Thousand-Year Door and its remake, Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Partners in Time)
Spilla (Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Dream Team Bros., Super Mario Bros. Wonder)
Emblem
Card
Pin
Korean 배지
Baeji
Badge

Portuguese Medalha
Medal
Russian Жетон
Zheton
Badge

Spanish Insignia
Medalla (Mario & Luigi)
Badge
Medal

References[edit]

  1. ^ Paper Mario European manual, pag. 131