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{{italic title}}
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{{about|the game|the food item|[[Yoshi Cookie]]|the [[glider]] in [[Mario Kart Tour]]|[[Yoshi's Cookies]]}}
{{about|the game|the item of a similar name|[[Yoshi Cookie]]}}
{{distinguish|Yoshi and Cookies}}
{{distinguish|Yoshi and Cookies}}
{{Infobox
{{game infobox
|image=[[File:Nes Box - Yoshi's Cookie.png|200px]]<br>'''NES box art.'''
|image=[[File:Yoshi's Cookie NES - Box NA.jpg|200px]]<br>NES box art
|developer=[[Nintendo R&D 1]] (NES and Game Boy) <br> [[Bullet-Proof Software]] (SNES)
|developer=[[Nintendo R&D 1]] (NES and Game Boy)<br>[[Bullet-Proof Software]] (SNES)
|publisher=[[Nintendo]] (NES and Game Boy) <br> [[Bullet-Proof Software]] (SNES)
|publisher=[[Nintendo]] (NES and Game Boy) <br> [[Bullet-Proof Software]] (SNES)
|released= '''NES'''<br>{{released|Japan|November 21, 1992|USA|April 1993|Europe|April 28, 1994<ref>[http://themushroomkingdom.net/games/yc-nes NES release Date from TMK], retrieved 4-24-08</ref>}} '''Game Boy'''<br>{{released|Japan|November 21, 1992|USA|April 1993|Europe|February 26, 1994<ref>[http://themushroomkingdom.net/games/yc-gb GB release date from TMK], retrieved 4-24-08</ref>}} '''SNES'''<br>{{released|USA|June 1993|Japan|July 9, 1993<ref>[http://themushroomkingdom.net/games/yc-snes SNES release date from TMK], retrieved 4-24-08</ref>}} <s>'''Virtual Console (Wii)'''</s><br>{{released|Japan|June 10, 2008|USA|April 7, 2008|Europe|April 4, 2008|South Korea|November 11, 2008}}
|release= '''Famicom/NES:'''<br>{{release|Japan|November 21, 1992|USA|April 1993|Europe|April 28, 1994<ref>[http://themushroomkingdom.net/games/yc-nes NES release Date from TMK], retrieved 4-24-08</ref>}} '''Game Boy:'''<br>{{release|Japan|November 21, 1992|USA|April 1993|Europe|February 26, 1994<ref>[http://themushroomkingdom.net/games/yc-gb GB release date from TMK], retrieved 4-24-08</ref>}}'''SNES:'''<br>{{release|USA|June 1993|Japan|July 9, 1993<ref>[http://themushroomkingdom.net/games/yc-snes SNES release date from TMK], retrieved 4-24-08</ref>}}'''Virtual Console (Wii):'''<br>{{release|Europe|April 4, 2008|USA|April 7, 2008|Japan|June 10, 2008|South Korea|November 11, 2008}}
|genre=Puzzle
|genre=[[Genre#Puzzle|Puzzle]]
|modes=Single-player, two-player
|modes=Single-player, multiplayer
|platforms=[[Nintendo Entertainment System|NES]], [[Game Boy]], [[Super Nintendo Entertainment System|SNES]], <s>[[Virtual Console]] ([[Wii]])</s>
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]], [[Game Boy]], [[Super Nintendo Entertainment System|SNES]], [[Virtual Console]] ([[Wii]])
|media={{media|nes=1|snes=1|gb=1|wiidl=1}}
|media={{media|nes=1|snes=1|gb=1|wiidl=1}}
|input={{input|nes=1|snes=1|gb=1|wmsideways=1|classic=1|wiigcn=1}}
|input={{input|nes=1|snes=1|gb=1|wmsideways=1|classic=1|wiigcn=1}}
}}
}}
'''''Yoshi's Cookie''''' (also known in Japan as '''''Yoshi no Cookie''''') is a puzzle game, similar to Tetris, developed by [[Nintendo R&D 1]] and published by [[Nintendo]] for the [[Nintendo Entertainment System|NES]] and [[Game Boy]] in 1992, and developed and published by [[Bullet-Proof Software]] for the [[Super Nintendo Entertainment System|SNES]] in 1993. Upon its release, ''Yoshi's Cookie'' received mixed to positive reviews.  
'''''Yoshi's Cookie''''' is a [[Genre#Puzzle|puzzle]] game, similar to ''{{wp|Tetris}}'', developed by [[Nintendo R&D 1]] and published by [[Nintendo]] for the [[Nintendo Entertainment System|NES]] and [[Game Boy]] in 1992, and developed and published by [[Bullet-Proof Software]] for the [[Super Nintendo Entertainment System|SNES]] in 1993. Upon its release, ''Yoshi's Cookie'' received mixed to positive reviews.  


The SNES version received a Japan-only [[Super Famicom]] re-release, titled ''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]'' with an added mode. Additionally, a Japan-only remake for the [[Nintendo GameCube]] was included in ''[[Nintendo Puzzle Collection]]'', where it was bundled alongside ''[[Dr. Mario 64]]'' and ''[[Panel de Pon]]''. The remake added a story mode the previous three versions lacked. ''Yoshi's Cookie'' was later ported to the [[Wii]]'s [[Virtual Console]] in 2008, but was delisted from the service on October 2013 in all regions except South Korea for unknown reasons. It was later delisted from South Korea too.
The SNES version received a Japan-only [[Super Famicom]] re-release, titled ''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]'' with an added mode.
 
Additionally, a Japan-only remake for the [[Nintendo GameCube]] was included in ''[[Nintendo Puzzle Collection]]'', where it was bundled alongside ''[[Dr. Mario 64]]'' and ''[[Tetris Attack#Panel de Pon|Panel de Pon]]''. The remake added a story mode the previous three versions lacked. ''Nintendo Puzzle Collection'' also offers the original [[Family Computer|Famicom]] version as a [[Game Boy Advance]] [[Nintendo GameCube#Nintendo GameCube–Game Boy Advance Link Cable|link transfer]].
 
''Yoshi's Cookie'' was later ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2008, but it was delisted from the service on October 2013 in all regions except South Korea. Eventually, the game was later delisted from South Korea in 2019 due to the closure of the [[Wii#Wii Shop Channel|Wii Shop Channel]]. ''Yoshi's Cookie'' was also originally planned to be released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]], but this ultimately never happened.<ref>Nintendo (April 17, 2013). [https://www.youtube.com/watch?v=6V5NJ9ZKfPo Nintendo eShop - Wii U Virtual Console Sizzle Reel]. ''YouTube''. Retrieved August 7, 2019.</ref>


==Gameplay==
==Gameplay==
The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies either horizontally or vertically. To move the cookies, the player has to press {{button|nes|A}}/{{button|gb|A}}/{{button|snes|A}} on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, sunflower cookies, green cookies, checkered cookies, ring shaped cookies, and [[Yoshi Cookie]]s (shaped like [[Yoshi]]'s head). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version.  
The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies (at least two) either horizontally or vertically. To move the cookies, the player has to press {{button|nes|A}}/{{button|gb|A}}/{{button|snes|A}} on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, sunflower cookies, green cookies, checkered cookies, ring shaped cookies, and [[Yoshi Cookie]]s (shaped like [[Yoshi]]'s head). The Yoshi Cookie can be used as a substitute for other cookies, allowing the player to eliminate rows of cookies without the proper piece(s). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version.  


===Action Mode===
===Action Mode===
Action Mode is a game consisting of 10 rounds, with each round containing 10 stages. Before the game starts, the player can set the round which who wants to play in, the falling speed of the blocks and the music. After the player beats a certain stage, who can view a short, humorous cutscene with [[Mario]]. Rounds 11-99 are also unlockable, and within them the cookies are replaced by Mario enemies (except for the Yoshi Cookie).
Action Mode or 1P is a game consisting of 10 rounds, with each round containing 10 stages. Before the game starts, the player can set the round which who wants to play in, the falling speed of the blocks and the music. The player must clear all of the blocks to clear a stage. As time passes, more cookies appear from the top and the right, which speeds up the longer the player is in a stage. If a row or column of cookies at any time contains more than seven cookies, the [[Game Over|game is over]].
 
After the player beats a round, who can view a short, humorous cutscene with [[Mario]].
 
Clearing 15 cookies of one type in the same stage causes a Yoshi Cookie to generate, and that cookie's counter resets to zero.
 
Rounds 11-99 are also unlockable; within these rounds, the cookies are replaced by Mario enemies (except for the Yoshi Cookie), resembling the graphics from the original ''[[Yoshi (game)|Yoshi]]'' game. These rounds also add Koopa Troopa shells; the Koopa tiles do not materialize from the corners of the screen, and as such, can only be eliminated via the Yoshi-shaped cookies. To access the later rounds in the NES and Game Boy versions (as revealed in the game's ending), the player must do the following:
*Set the music type to "Off".
*Set the speed to "Hi".
*Set the round to "10"; then hold Up + Select to advance to round 11.


===VS Mode===
===VS Mode===
VS Mode is a simple 2 player game, with the player also able to challenge the computer in the SNES and Game Boy versions. The player starts off by picking one of four characters (except in the NES version): Mario, [[Princess Peach|Peach]], Yoshi, or [[Bowser]].
VS Mode is a simple 2 player game, with the player also able to challenge the computer in the SNES and Game Boy versions. The player starts off by picking one of four characters (except in the NES version): Mario, [[Princess Peach|Princess]], Yoshi, or [[Bowser]]. The GameCube version can be played with up to four players.
*Mario is a balanced character.
*Yoshi has stronger defenses against attacks, with the length of effects received from other players halved. The event shown appears for a longer time as Yoshi.
*The Princess has weaker defenses, meaning that events received from other players will have a longer duration on the Princess. The event shown appears for a shorter time as the Princess.
*Bowser has more powerful attacks, but the timer drains faster.


The goal of the game is to make a certain number of matches before the opponent to win. The player must make a match within the time limit, as allowing the bar to fill up (or the fuse to run out) will result in a loss for the player. Getting 5 Yoshi Cookies in a row will either benefit or harm the player. Depending on the special shown, the player should be careful not to penalize themselves. Some specials include covering up the screen with question mark blocks (blind), taking control of the opponent field (slave), shuffling the tiles while unable to do anything (panic), and awarding and taking away points (+3 / &minus;3).
Each player has a 5×5 board. The goal of the game is to accumulate 25 points (with each match worth one point) before the opponent to win, although a handicap adjustment exists to start with more points. The player must make a match within the time limit, as allowing the time bar to fill up (or the fuse to run out) will result in a loss for the player.


Once a player wins three rounds out of five, that player wins and ends the game.
The first player to win three rounds takes the match.
 
Aligning Yoshi Cookies will either benefit or harm the player. Depending on the special shown, the player should be careful not to penalize themselves.
;List of Yoshi Cookie effects
*'''Blind''': The player is temporarily unable to see the middle nine tiles of their board.
*'''Panic''': The player's board is shuffled and cannot take action while the board is being shuffled.
*'''Slave''': The player temporarily loses control of their board as it is being controlled by the player who triggered it (copying exactly what the player is doing). Nothing happens if Slave targets themselves.
*'''−3''': Subtracts three points.
*'''+3''': Adds three points.
*'''−7''': Subtracts seven points.
 
Beating all four computer opponents in single-player mode in the SNES version of the game unlocks four more opponents, who appear as simple palette-swaps of the original four. They also have different attributes than the original four opponents. They are a green Mario similar to [[Fire Mario|Fire Luigi]], a red [[Yoshi (species)|Yoshi]], a light-blue Princess Peach, and a blue Bowser similar to [[Bowser's Brother]].


===Puzzle===
===Puzzle===
This mode appears only in the SNES version of the game. The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex.
This mode appears only in the SNES version of the game. The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex. There are a total of 100 puzzles, with ten rounds of ten puzzles each. Each puzzle is associated with a password, allowing the player to continue where they left off by inputting it.


==Staff==
==Staff==
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The Game Boy and NES versions were developed by [[Nintendo R&D 1]] and published by [[Nintendo]], with [[Gunpei Yokoi]] acting as the producer.
The Game Boy and NES versions were developed by [[Nintendo R&D 1]] and published by [[Nintendo]], with [[Gunpei Yokoi]] acting as the producer.


The SNES version was developed and published by [[Bullet-Proof Software]] as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. [[wikipedia:Alexey Pajitnov|Alexey Pajitnov]], creator of ''[[wikipedia:Tetris|Tetris]]'', designed the puzzles.
The SNES version was developed and published by [[Bullet-Proof Software]] as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. {{wp|Alexey Pajitnov}}, creator of ''{{wp|Tetris}}'', designed the puzzles.<ref name="np47">Nintendo Power Volume 47 (April 1993): Pak Watch (page 109)</ref>


==Cutscenes==
==Cutscenes==
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==Development==
==Development==
''Yoshi's Cookie'' started as an arcade game named ''Hermetica'' (later renamed ''Archimedes'')<ref name="Twitter">[https://twitter.com/gdri/timelines/609352873663705089 Twitter thread] (April 20, 2015), English translation posted [http://gdri.smspower.org/wiki/index.php/Talk:Biox here]. Retrieved September 7, 2017</ref> developed by the company Biox. This incarnation of the game featured alchemy-themed graphics <ref name="Twitter></ref>. The game received a very poor reception when it was location-tested at arcades in Kansai and Tarumi, causing Biox to abandon further development and look for a partner to liquidate the arcade boards that had been produced and release an home version<ref name="Twitter></ref>Outside of answering design questions from designer Alexey Pajitnov, the creator of ''Hermetica'' had no involvement in the game's reworking as ''Yoshi's Cookie''<ref name="Twitter></ref>.
''Yoshi's Cookie'' started as an arcade game named ''Hermetica'' (later renamed ''Archimedes'')<ref name="Twitter">[https://twitter.com/gdri/timelines/609352873663705089 Twitter thread] (April 20, 2015), English translation posted [http://gdri.smspower.org/wiki/index.php/Talk:Biox here]. Retrieved September 7, 2017</ref> developed by the company Home Data. This incarnation of the game featured alchemy-themed graphics.<ref name="Twitter"/> The game received a very poor reception when it was location-tested at arcades in Kansai and Tarumi, causing Home Data to abandon further development and sell the rights to the game to [[Bullet-Proof Software]].<ref name="Twitter"/> Outside of answering design questions from designer Alexey Pajitnov, the creator of ''Hermetica'' had no involvement in the game's reworking as ''Yoshi's Cookie''.<ref name="Twitter"/>
 
It appears that, before ''Yoshi's Cookie''<nowiki>'</nowiki>s production, B.P.S. developed a generic version of "Hermetica" known as ''Inaro'' in 1991; a sample of this game was on the Blue Planet Software website in the 2000s.<ref>[https://web.archive.org/web/20060310185917/http://www.blueplanetsoftware.com/inaro.html "Inaro" page on Blue Planet Software website] ([https://youtu.be/rRhZEt9h77k Mirror of video])</ref> Several home ports of ''Yoshi's Cookie'' feature copyright information referring to ''Inaro'', namely the Wii Virtual Console version.<ref>"INARO™ Game concept ©1991-2008 Intellectual Property Consultants, Inc., used, under license, by Nintendo." - ''Yoshi<nowiki>'</nowiki>s Cookie'', Virtual Console (digital manual)</ref>
 
==Critical reception==
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Marcel van Duyn, [http://www.nintendolife.com/reviews/vc/yoshis_cookie_nes Nintendo Life]
|6/10
|align="left"|"''Yoshi's Cookie is a decent puzzler that's a tad more original than puzzlers of a falling block nature, but we would suggest waiting for the SNES version to show up instead which, aside from improved audio and visuals that use sprites from Super Mario World, features more content via an added puzzle mode and amusing cutscenes.''"
|-
|Wii
|Lucas M.Thomas, [https://www.ign.com/articles/2008/04/07/yoshis-cookie-review IGN]
|6/10
|align="left"|"''Overall, Yoshi's Cookie is a fair and favorable puzzler that – while not a candidate for immediate recommendation – wouldn't be a waste of your Wii Points should you decide to spend 500 of them on it. It's one of Nintendo's more obscure puzzle designs, and it sets itself apart in that it's not a clone of the "falling block" style of Tetris like so many other puzzlers are. Give it a look if you're a fan of the genre looking for something that's just a bit different.''"
|-
|}
{{br}}


==Gallery==
==Gallery==
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<gallery>
<gallery>
Yoshi'sCookieSNES.jpg|SNES box art
Yoshi'sCookieSNES.jpg|SNES box art
Yoshi's Cookie cover art.jpg|Game Boy box art
Yoshi's Cookie GB - Box NA.png|Game Boy box art
YoshiCookieCartridge.jpg|The [[Game Boy]] cartridge for ''Yoshi's Cookie''
YoshiCookieCartridge.jpg|The [[Game Boy]] cartridge for ''Yoshi's Cookie''
YCScreen.png|NES version
YCScreen.png|NES version
Line 72: Line 123:
{{main-media}}
{{main-media}}
{{media table
{{media table
|type1=audio
|file1=YC SNES Bullet-Proof Software International.oga
|name1=YC SNES Bullet-Proof Software (International)
|title1=Bullet-Proof Software (International)
|pipe1=Bullet-Proof Software (International)
|file2=YC SNES Bullet-Proof Software Japanese.oga
|type2=audio
|title2=Bullet-Proof Software (Japanese)
|name2=YC SNES Bullet-Proof Software (Japanese)
|file3=YC SNES Yoshi's Cookie.oga
|pipe2=Bullet-Proof Software (Japanese)
|title3=Yoshi's Cookie
|type3=audio
|name3=YC SNES Yoshi's Cookie
|pipe3=Yoshi's Cookie
}}
}}


==References in later games==
==References in other games==
*''[[Game & Watch Gallery 3]]'': The Modern version of [[Egg (Game & Watch)|Egg]] has Yoshi consuming various cookies, their designs coming straight from ''Yoshi's Cookie''.
*''[[Game & Watch Gallery 3]]'': The Modern version of ''[[Egg (Game & Watch)|Egg]]'' has a Yoshi consuming various cookies, their designs coming straight from ''Yoshi's Cookie''.
*''[[Game & Watch Gallery 4]]'': Due to the Modern version of [[Mario's Cement Factory]] replacing cement creation with cookie baking, Mario is creating Yoshi Cookies as a result.
*''[[Game & Watch Gallery 4]]'': Due to the Modern version of ''[[Mario's Cement Factory]]'' replacing cement creation with cookie baking, Mario is creating Yoshi Cookies as a result.
*''[[Tetris DS]]'': A stage from this game makes an appearance.  
*''[[Tetris DS]]'': A stage from this game makes an appearance.  
*''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'': One of the cookies in the [[Zess Cookie]] and [[Sweet Cookie Snack]] icon resembles the checkerboard cookie from ''Yoshi's Cookie''.
*''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'': One of the cookies in the [[Zess Cookie]] and [[Sweet Cookie Snack]] icon resembles the checkerboard cookie from ''Yoshi's Cookie''.
*''[[Yoshi's Woolly World]]'': The [[Yoshi and Cookies]] stage is a reference to the game, and Yoshi Cookies appear as elements in the level.
*''[[Super Mario Odyssey]]'': In this title, Mario can wear a chef outfit that is identical to the one depicted in the NES version of ''Yoshi's Cookie''.
*''[[Super Mario Odyssey]]'': In this title, Mario can wear a chef outfit that is identical to the one depicted in the NES version of ''Yoshi's Cookie''.
*''[[Mario Kart Tour]]'': The chef outfit from ''Super Mario Odyssey'' reappears in this game as the outfit for Mario (Chef). A glider named [[Yoshi's Cookies]], based off of the cookies in the game, is also featured.
*''[[Princess Peach: Showtime!]]'' - The cookies [[Patissiere Peach]] holds in the official artwork are from ''Yoshi's Cookie''.
==Names in other languages==
{{foreign names
|Jap=ヨッシーのクッキー
|JapR=Yosshī no Kukkī
|JapM=Yoshi's Cookie
}}


==Trivia==
==Trivia==
[[File:ChefMario SuperMarioKun.jpg|thumb|''[[Super Mario-Kun]]'']]
[[File:ChefMario SuperMarioKun.jpg|thumb|''[[Super Mario-Kun]]'']]
*In the [[Nintendo Entertainment System|NES]] and [[Game Boy]] versions, there was a cutscene at the title screen where Mario would walk onto a screen with a jar of cookies. He would then try to open it, to no avail. He then gets an idea and walks off the screen. Yoshi comes up soon after and eats the jar whole. Mario then reappears with a hammer and begins chasing Yoshi off the screen. Later, he returns back on screen holding the cookie jar, which was empty to begin with. This, however, bears no influence on the game itself. This intro (slightly expanded to show Yoshi and Mario re-congregating and then striking a pose before walking off) was made for the SNES prototype of the game, but was taken out for final release.
*In the [[Nintendo Entertainment System|NES]] and [[Game Boy]] versions, there was a cutscene at the title screen where Mario would walk onto a screen with a jar of cookies. He would then try to open it, to no avail. He then gets an idea and walks off the screen. Yoshi comes up soon after and eats the jar whole. Mario then reappears with a hammer and begins chasing Yoshi off the screen. Later, he returns back on screen holding the cookie jar, which was empty to begin with. This, however, bears no influence on the game itself. This intro (slightly expanded to show Yoshi and Mario re-congregating and then striking a pose before walking off) was made for the SNES prototype of the game, but was taken out for the final release.
*The backgrounds used in the SNES version resemble those from ''[[Super Mario World]]''.
*The backgrounds used in the SNES version resemble those from ''[[Super Mario World]]''.
*The [[Super Nintendo Entertainment System|SNES]] version of ''Yoshi's Cookie'' featured a slightly-updated version of Yoshi's appearance, in which he has a bigger head, longer and more human-like arms and shorter neck. This appearance would be later used in ''[[Super Mario All-Stars]]'', ''[[Super Mario World 2: Yoshi's Island]]'' and later games. This game also marks the first time in-game that Yoshi's speech comprises of his name, a trait later used in ''[[Yoshi's Story]]'' and popularized by ''[[Super Smash Bros.]]''.
*The [[Super Nintendo Entertainment System|SNES]] version of ''Yoshi's Cookie'' featured a slightly-updated version of Yoshi's appearance, in which he has a bigger head, longer and more human-like arms and shorter neck. This appearance would be later used in ''[[Super Mario World 2: Yoshi's Island]]'' and later games. This game also marks the first time in-game that Yoshi's speech comprises of his name, a trait later used in ''[[Yoshi's Story]]'' and popularized by ''[[Super Smash Bros.]]''
*The title screen in the SNES version is a parody of the {{wp|Metro-Goldwyn-Mayer}} logo.
*''Hello Kitty no Beads Kōbō'' (ハローキティのビーズ工房), a Japan-exclusive [[Game Boy Color]] game, is effectively a sequel to ''Yoshi's Cookie''; however, it lacks any ''Super Mario'' elements. Its gameplay is derivative of the original game; the player must create lines of one specific type of tile, rather than clearing out all of the pieces. The copyright screen of the game states "©1992 Nintendo", referring to ''Yoshi no Cookie''<nowiki>'</nowiki>s release date.<ref>[http://sanrio.shoutwiki.com/wiki/Puzzle_Collection:_Hello_Kitty_no_Beads_Koubou "Puzzle Collection: Hello Kitty no Beads Koubou" on the Sanrio Wiki]</ref>
 
==References==
<references/>


==External links==
==External links==
{{NIWA|HardDrop=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/n02/dmg/cij/ Japanese website (Game Boy)]
*[https://www.nintendo.co.jp/n02/dmg/cij/ Japanese website (Game Boy)]
*[https://www.nintendo.co.jp/wii/vc/vc_ysc/ Japanese website (Wii Virtual Console)]
*[https://www.nintendo.co.jp/wii/vc/vc_ysc/ Japanese website (Wii Virtual Console)]
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*[https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Yoshi-s-Cookie--280284.html European website]
*[https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Yoshi-s-Cookie--280284.html European website]


==References==
{{Yoshi games}}
{{NIWA|HardDrop=1}}
<references/>
 
{{YoshiGames}}
{{GB}}
{{GB}}
{{VirtualConsole}}
{{Virtual Console}}
{{NES}}
{{NES}}
{{SNES}}
{{SNES}}
[[Category:Yoshi's Cookie|*]]
[[Category:Yoshi's Cookie|*]]
[[Category:Games]]
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[[Category:Nintendo Entertainment System Games]]
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[[Category:Super Nintendo Entertainment System Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Game Boy Games]]
[[Category:Game Boy games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:1992 games]]
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[[Category:1993 games]]
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[[Category:1994 games]]
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[[de:Yoshi's Cookie]]
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Latest revision as of 05:05, April 17, 2024

This article is about the game. For the food item, see Yoshi Cookie. For the glider in Mario Kart Tour, see Yoshi's Cookies.
Not to be confused with Yoshi and Cookies.
Yoshi's Cookie
North American box art for Yoshi's Cookie on the Nintendo Entertainment System
NES box art
For alternate box art, see the game's gallery.
Developer Nintendo R&D 1 (NES and Game Boy)
Bullet-Proof Software (SNES)
Publisher Nintendo (NES and Game Boy)
Bullet-Proof Software (SNES)
Platform(s) Famicom/NES, Game Boy, SNES, Virtual Console (Wii)
Release date Famicom/NES:
Japan November 21, 1992
USA April 1993
Europe April 28, 1994[1]
Game Boy:
Japan November 21, 1992
USA April 1993
Europe February 26, 1994[2]
SNES:
USA June 1993
Japan July 9, 1993[3]
Virtual Console (Wii):
Europe April 4, 2008
USA April 7, 2008
Japan June 10, 2008
South Korea November 11, 2008
Genre Puzzle
Mode(s) Single-player, multiplayer
Media
NES:
Game Pak
Super NES:
Game Pak
Wii:
Digital download
Game Boy:
Game Pak
Input
NES:
Super NES:
Wii:
Wii Remote (horizontal)
Game Boy:

Yoshi's Cookie is a puzzle game, similar to Tetris, developed by Nintendo R&D 1 and published by Nintendo for the NES and Game Boy in 1992, and developed and published by Bullet-Proof Software for the SNES in 1993. Upon its release, Yoshi's Cookie received mixed to positive reviews.

The SNES version received a Japan-only Super Famicom re-release, titled Yoshi no Cookie: Kuruppon Oven de Cookie with an added mode.

Additionally, a Japan-only remake for the Nintendo GameCube was included in Nintendo Puzzle Collection, where it was bundled alongside Dr. Mario 64 and Panel de Pon. The remake added a story mode the previous three versions lacked. Nintendo Puzzle Collection also offers the original Famicom version as a Game Boy Advance link transfer.

Yoshi's Cookie was later ported to the Wii's Virtual Console in 2008, but it was delisted from the service on October 2013 in all regions except South Korea. Eventually, the game was later delisted from South Korea in 2019 due to the closure of the Wii Shop Channel. Yoshi's Cookie was also originally planned to be released on the Wii U's Virtual Console, but this ultimately never happened.[4]

Gameplay[edit]

The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies (at least two) either horizontally or vertically. To move the cookies, the player has to press A Button/A Button/A Button on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, sunflower cookies, green cookies, checkered cookies, ring shaped cookies, and Yoshi Cookies (shaped like Yoshi's head). The Yoshi Cookie can be used as a substitute for other cookies, allowing the player to eliminate rows of cookies without the proper piece(s). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version.

Action Mode[edit]

Action Mode or 1P is a game consisting of 10 rounds, with each round containing 10 stages. Before the game starts, the player can set the round which who wants to play in, the falling speed of the blocks and the music. The player must clear all of the blocks to clear a stage. As time passes, more cookies appear from the top and the right, which speeds up the longer the player is in a stage. If a row or column of cookies at any time contains more than seven cookies, the game is over.

After the player beats a round, who can view a short, humorous cutscene with Mario.

Clearing 15 cookies of one type in the same stage causes a Yoshi Cookie to generate, and that cookie's counter resets to zero.

Rounds 11-99 are also unlockable; within these rounds, the cookies are replaced by Mario enemies (except for the Yoshi Cookie), resembling the graphics from the original Yoshi game. These rounds also add Koopa Troopa shells; the Koopa tiles do not materialize from the corners of the screen, and as such, can only be eliminated via the Yoshi-shaped cookies. To access the later rounds in the NES and Game Boy versions (as revealed in the game's ending), the player must do the following:

  • Set the music type to "Off".
  • Set the speed to "Hi".
  • Set the round to "10"; then hold Up + Select to advance to round 11.

VS Mode[edit]

VS Mode is a simple 2 player game, with the player also able to challenge the computer in the SNES and Game Boy versions. The player starts off by picking one of four characters (except in the NES version): Mario, Princess, Yoshi, or Bowser. The GameCube version can be played with up to four players.

  • Mario is a balanced character.
  • Yoshi has stronger defenses against attacks, with the length of effects received from other players halved. The event shown appears for a longer time as Yoshi.
  • The Princess has weaker defenses, meaning that events received from other players will have a longer duration on the Princess. The event shown appears for a shorter time as the Princess.
  • Bowser has more powerful attacks, but the timer drains faster.

Each player has a 5×5 board. The goal of the game is to accumulate 25 points (with each match worth one point) before the opponent to win, although a handicap adjustment exists to start with more points. The player must make a match within the time limit, as allowing the time bar to fill up (or the fuse to run out) will result in a loss for the player.

The first player to win three rounds takes the match.

Aligning Yoshi Cookies will either benefit or harm the player. Depending on the special shown, the player should be careful not to penalize themselves.

List of Yoshi Cookie effects
  • Blind: The player is temporarily unable to see the middle nine tiles of their board.
  • Panic: The player's board is shuffled and cannot take action while the board is being shuffled.
  • Slave: The player temporarily loses control of their board as it is being controlled by the player who triggered it (copying exactly what the player is doing). Nothing happens if Slave targets themselves.
  • −3: Subtracts three points.
  • +3: Adds three points.
  • −7: Subtracts seven points.

Beating all four computer opponents in single-player mode in the SNES version of the game unlocks four more opponents, who appear as simple palette-swaps of the original four. They also have different attributes than the original four opponents. They are a green Mario similar to Fire Luigi, a red Yoshi, a light-blue Princess Peach, and a blue Bowser similar to Bowser's Brother.

Puzzle[edit]

This mode appears only in the SNES version of the game. The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex. There are a total of 100 puzzles, with ten rounds of ten puzzles each. Each puzzle is associated with a password, allowing the player to continue where they left off by inputting it.

Staff[edit]

Main article: List of Yoshi's Cookie staff

The Game Boy and NES versions were developed by Nintendo R&D 1 and published by Nintendo, with Gunpei Yokoi acting as the producer.

The SNES version was developed and published by Bullet-Proof Software as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. Alexey Pajitnov, creator of Tetris, designed the puzzles.[5]

Cutscenes[edit]

The round completion cutscenes for Action Mode are as follows:

  • Round 1: Mario chases after a rolling ball (presumably cookie dough) and catches it, striking a pose.
  • Round 2: Mario chases after the rolling ball, only ends up rolling with the ball when grabbing on.
  • Round 3: Mario chases after the rolling ball, only to be humorously chased away by a larger bouncing ball (implied to be its parent)
  • Round 4: The ball bounces before hitting a wall, which then causes it to roll backwards into Mario (who was right behind it), knocking him over while the ball spins erratically.
  • Round 5: The ball spins erratically as Mario chases after it, only to end up eaten by Yoshi, to Mario's shock and Yoshi's amusement.
  • Round 6: Mario chases the ball down a slope, only to end up overtaking it in speed.
  • Round 7: The ball rolls then hits a wall and rolls back, with Mario proceeding to jump, only to end up squishing the ball.
  • Round 8: The ball falls down a ledge after rolling. Mario chases after it, only to find himself tripping due to unknowingly being on the ball, and the ball rolling away as Mario falls onto his back.
  • Round 9: The ball rolls to a cliffside as Mario chases after it, only for the ball to fall off the cliff, and ascend as an angel, with Mario looking sheepishly at the player.
  • Round 10: The ball is rolling and Mario and Yoshi, from opposite sides of the screen, proceed to grab it and then strike poses alongside the ball.

In the SNES version, the ball was revealed to be part of the Yoshi Cookie sign that fell off, and also has a slight animation of what occurs, and in the final one has Peach and Bowser joining the celebration during the credits.

Development[edit]

Yoshi's Cookie started as an arcade game named Hermetica (later renamed Archimedes)[6] developed by the company Home Data. This incarnation of the game featured alchemy-themed graphics.[6] The game received a very poor reception when it was location-tested at arcades in Kansai and Tarumi, causing Home Data to abandon further development and sell the rights to the game to Bullet-Proof Software.[6] Outside of answering design questions from designer Alexey Pajitnov, the creator of Hermetica had no involvement in the game's reworking as Yoshi's Cookie.[6]

It appears that, before Yoshi's Cookie's production, B.P.S. developed a generic version of "Hermetica" known as Inaro in 1991; a sample of this game was on the Blue Planet Software website in the 2000s.[7] Several home ports of Yoshi's Cookie feature copyright information referring to Inaro, namely the Wii Virtual Console version.[8]

Critical reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Wii Marcel van Duyn, Nintendo Life 6/10 "Yoshi's Cookie is a decent puzzler that's a tad more original than puzzlers of a falling block nature, but we would suggest waiting for the SNES version to show up instead which, aside from improved audio and visuals that use sprites from Super Mario World, features more content via an added puzzle mode and amusing cutscenes."
Wii Lucas M.Thomas, IGN 6/10 "Overall, Yoshi's Cookie is a fair and favorable puzzler that – while not a candidate for immediate recommendation – wouldn't be a waste of your Wii Points should you decide to spend 500 of them on it. It's one of Nintendo's more obscure puzzle designs, and it sets itself apart in that it's not a clone of the "falling block" style of Tetris like so many other puzzlers are. Give it a look if you're a fan of the genre looking for something that's just a bit different."

Gallery[edit]

For this subject's image gallery, see Gallery:Yoshi's Cookie.

Media[edit]

For a complete list of media for this subject, see List of Yoshi's Cookie media.
Audio.svg Bullet-Proof Software (International)
File infoMedia:YC SNES Bullet-Proof Software International.oga
Audio.svg Bullet-Proof Software (Japanese)
File infoMedia:YC SNES Bullet-Proof Software Japanese.oga
Audio.svg Yoshi's Cookie
File infoMedia:YC SNES Yoshi's Cookie.oga
Help:MediaHaving trouble playing?

References in other games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ヨッシーのクッキー
Yosshī no Kukkī
Yoshi's Cookie

Trivia[edit]

  • In the NES and Game Boy versions, there was a cutscene at the title screen where Mario would walk onto a screen with a jar of cookies. He would then try to open it, to no avail. He then gets an idea and walks off the screen. Yoshi comes up soon after and eats the jar whole. Mario then reappears with a hammer and begins chasing Yoshi off the screen. Later, he returns back on screen holding the cookie jar, which was empty to begin with. This, however, bears no influence on the game itself. This intro (slightly expanded to show Yoshi and Mario re-congregating and then striking a pose before walking off) was made for the SNES prototype of the game, but was taken out for the final release.
  • The backgrounds used in the SNES version resemble those from Super Mario World.
  • The SNES version of Yoshi's Cookie featured a slightly-updated version of Yoshi's appearance, in which he has a bigger head, longer and more human-like arms and shorter neck. This appearance would be later used in Super Mario World 2: Yoshi's Island and later games. This game also marks the first time in-game that Yoshi's speech comprises of his name, a trait later used in Yoshi's Story and popularized by Super Smash Bros.
  • The title screen in the SNES version is a parody of the Metro-Goldwyn-Mayer logo.
  • Hello Kitty no Beads Kōbō (ハローキティのビーズ工房), a Japan-exclusive Game Boy Color game, is effectively a sequel to Yoshi's Cookie; however, it lacks any Super Mario elements. Its gameplay is derivative of the original game; the player must create lines of one specific type of tile, rather than clearing out all of the pieces. The copyright screen of the game states "©1992 Nintendo", referring to Yoshi no Cookie's release date.[9]

References[edit]

  1. ^ NES release Date from TMK, retrieved 4-24-08
  2. ^ GB release date from TMK, retrieved 4-24-08
  3. ^ SNES release date from TMK, retrieved 4-24-08
  4. ^ Nintendo (April 17, 2013). Nintendo eShop - Wii U Virtual Console Sizzle Reel. YouTube. Retrieved August 7, 2019.
  5. ^ Nintendo Power Volume 47 (April 1993): Pak Watch (page 109)
  6. ^ a b c d Twitter thread (April 20, 2015), English translation posted here. Retrieved September 7, 2017
  7. ^ "Inaro" page on Blue Planet Software website (Mirror of video)
  8. ^ "INARO™ Game concept ©1991-2008 Intellectual Property Consultants, Inc., used, under license, by Nintendo." - Yoshi's Cookie, Virtual Console (digital manual)
  9. ^ "Puzzle Collection: Hello Kitty no Beads Koubou" on the Sanrio Wiki

External links[edit]