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  • variants appear in the form of the Big Line Jump and the Huge Line Jump cards. Unlike most other jump-based cards, the Line Jump does not have a x2, x3, or x5
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  • Sticker Star The Megaflash Line Jump is an extremely rare sticker in Paper Mario: Sticker Star. It is a Line Jump-based and Megaflash-variety sticker. As
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  • Huge Line Jump sells for 40 coins at Prisma Cardware. The Huge Line Jump may be placed into the Prisma Museum as #12, alongside the other Line Jump cards
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  • "/"Mario" with "Border Jump." Border Jump Border Line Border Jump 2 Super Border Jump Super Border Jump Sunshine Complete Border Jump In the E3 2003 demo
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  • and Ultimate, see List of stages debuting in Super Smash Bros. Melee § Big Blue. Big Blue is the fourth and last course of the Bell Cup included with the
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  • Star The Big Shiny Jump is a sticker in Paper Mario: Sticker Star. It is a large and very powerful Jump-based sticker. Like other Jump-based stickers, it
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  • first turn, which is the same side Lakitu shows up on after crossing the line. The size of the grid varies depending on the game. Finish lines first appear
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  • are first seen in Zip-Line Shrine, but they are also common in Wing Ding. The Kongs can grip and quickly slide along a Zip-Line Vine over chasms and obstacles
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  • really would think such a big iron sticker would be heavy.” —Sticker Museum plaque, Paper Mario: Sticker Star The Big Shiny Iron Jump is a sticker in Paper
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  • Before Big Ben in Mario Kart Tour Waluigi (Bus Driver) approaching Big Ben in the London Loop course A common badge in Mario Kart Tour that depicts Big Ben
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  • view Jump with me, grab coins with me Oh, yeah! Come on and jump up in the air (Jump up in the air) Jump without a care (Jump without a care) Jump up 'cause
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  • Line Slash is a microgame made by Masahiro Sakurai with WarioWare: D.I.Y. for download in the category Big Name Games. It has been available in Japan since
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  • a nearby ! Switch, the Dotted-Line Blocks temporarily become ! Blocks and are able to be used as platforms. Dotted-Line Blocks in New Super Mario Bros
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  • after the second Zip-Line Vine. O: On a tree platform past the swinging vine after the first checkpoint. N: At the end of the Zip-Line Vine before the first
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  • “A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out.” —Sticker Museum plaque, Paper Mario:
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  • accidentally jump on top of one. The player who gets to the top first wins. : Big jump : Small jump "Be first to jump your way to the finish line!" Flip Out
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  • as a retro battle course. The layout of Big Donut is quite simple. Walls line the outside of the course, but in the center hole of the donut is a pool of
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  • is performing a certain number of Jump Boosts before reaching a course's finish line. Courses featured in Do Jump Boosts challenges contain additional
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  • player must simply jump onto the elevated line-control platform and jump again to grab it. After crossing a Piranha Plant, the player must jump on a series of
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  • The Big Boo with the same palette as a Big Bubble due to color switching from taking damage, as well as the fact that the shaded side of both Big Boo and
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  • variations: the Jump, Iron Jump, Hopslipper, Infinijump, Line Jump, and Clone Jump. All of these types except the Infijump and Clone Jump reappear as cards
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  • retaliate with a jumping slam based on Mario's own Spin Jump that can't be dodged in any way. A Big Spiny from Mario Party 9. A normal Spiny and a Big Spiny in
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  • to the other types of Iron Boots. Other forms include Big Shiny Iron Jumps and Megaflash Iron Jump. It can be set in the Sticker Museum as No. 08. “Stronger
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  • can still wall jump up them just like the normal ones and also long jump to quickly pass them. There is a 1-Up Mushroom on top of one. Big Thwomps return
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  • Nintendo's official LINE account Nintendo's page on the LINE sticker store List of the official LINE accounts maintained by Nintendo of Japan LINE coverage on
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  • Mario 64, see Big Boo (character). “I may not be the king, but I sure am BIG. Big enough to crush you!” —Big Boo, Luigi's Mansion: Dark Moon Big Boos, also
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  • players have collected at least one Big Star, players can make each other drop Big Stars (if they have any) by jumping on them, hitting a block when the
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  • defeated upon touching lava. Big Dry Bones in New Super Mario Bros. 2 are found in some towers and castles, as well as World 6-A. Big Dry Bones appear in New
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  • confused with Bowser's Bigger Blast. Bowser's Big Blast is a luck-based Battle minigame in Mario Party 2 (where it is stylized as BOWSER's Big Blast) and a Free-for-All
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  • Assembly Line is a microgame found in the Reality folder in WarioWare, Inc.: Mega Microgame$!. The objective of the game is to guide the body of the car
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  • the Big Chain Chomp scenes in Paper Mario: Sticker Star. A single Big Chain Chomp appears in Mario & Luigi: Paper Jam. Iggy and Morton use the Big Chain
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  • Player's Guide, the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a Yoshi Boost. The name for the Spin Jump itself was retained in the
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  • the Buddy Jump move. In Mario Tennis Aces, Mario uses the Wall Jump as part of his Special Shot, called the Blazing Wall Jump. Wall-jumping makes an appearance
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  • formatted as Flutter-Jump or flutter jump), also known as the Hovering Jump in Super Mario World 2: Yoshi's Island, Sustained Jump in Yoshi's Story Prima
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  • Mariowiki.net, the German Super Mario wiki Big Bertha on Mariowiki.net Mega Cheep-Cheep/Big Cheep Cheep on Mariowiki.net Big Cheep Cheep from Paper Mario: Sticker
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  • term "Triple Jump", see Triple Jump (disambiguation). “Do consecutive jumps to go really high! Run and jump three times to do a triple jump! It looks really
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  • Boos that have red mouths, Big & Little Boos have blue mouths. They consist of one regular-sized Boo followed by Little Boos. Big & Little Boos mirror a Yoshi's
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  • Big Penguin Race is the third mission of Cool, Cool Mountain in Super Mario 64 and its remake, Super Mario 64 DS. Its objective is to race the Big Penguin
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  • it, yes siree--I'm the world champion sledder, you know.” —Big Penguin, Super Mario 64 The Big Penguin, also known as the Penguin Champ, Champion Penguin
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  • On-Line is one of Dribble & Spitz's microgames in WarioWare: D.I.Y. Showcase. There are three robot parts flying. The player must press the "Unite" button
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  • the foul line. The player must then slide upwards as close to the foul line as possible to jump, though if they fail to slide before the foul line, the character
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  • High Jump I. "Charge jump" redirects here. For the Badge in Paper Mario, see Jump Charge. The Crouching High Jump, also known as the Power Squat Jump, Power
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  • Big Fire Piranhas, also known as Big Venus Fire Traps and Big Fire Piranha Plans,[sic] are enemies first appearing in Super Mario 64. They are larger Fire
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  • presses, Mario can jump on the enemy 4 additional times. As with other Jump-based attacks, Mario takes 5 points of damage if he attempts to jump on enemies with
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  • Sticker Star The Big Shiny Infinijump is a sticker found in Paper Mario: Sticker Star. It is the second-strongest sticker in the line of Infinijump stickers.
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  • “Different drivers will perform different Jump Boosts.” —Lakitu, Mario Kart Tour A Jump Boost (also known as a trick or stunt) is a technical move that
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  • Big Sho' Theater is a unique tower-style theater, offering a variety of shows on four different floors.” —Toad, Paper Mario: The Origami King Big Sho'
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  • character runs up to jump line automatically at a single speed which the player cannot effect. As the character approaches the line, the event changes into
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  • double-jump. Mario performing a Double Jump in Super Mario 64, after a normal jump and before a Triple Jump Artwork of Mario performing a jump, Double
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  • penguins belong to, respectively. The Kongs first encounter Big Sphens during the boss level Big Top Bop, where they assist Pompy. They do not have blowing
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  • uses of the term "Long Jump", see Long Jump (disambiguation). “If you run and then press right before a jump, you'll do a long jump! Try it! It feels pretty
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  • appearances, the Big Koopa Troopa is bipedal and wearing shoes. Big Koopa Troopas also appear in New Super Luigi U, in Giant Swing-Along. Big Koopa Troopas
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  • you that big mushrooms are great for you. This one slowly restores HP over ten turns.” —Sticker Museum plaque, Paper Mario: Sticker Star The Big 1UP (known
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  • challenge, named Big Reverse Race vs. 100, was added as part of the game's version 2.14.0 update and was released in the 2023 Winter Tour. In Big Reverse Race
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  • information The Floating Jump (sometimes known as the Floaty Jump) is a move primarily used by Princess Peach. The Floating Jump first appears in Super Mario
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  • Star The Megaflash Jump is an extremely rare, one-of-a-kind sticker in Paper Mario: Sticker Star. It is a large and very powerful Jump-based sticker. Like
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  • "Party Line" is the eighth episode of the Super Mario World animated series. The title for this episode comes from the party line, a local loop telephone
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  • the take off line, they must press to jump onto the Spring. The player will achieve a greater distance the closer they get to the takeoff line, and are told
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  • also get their own big counterpart in this game. No regular Big Goombas appear in Super Mario 3D Land. However, a variant called Big Tail Goombas appear
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  • Not to be confused with Power Bounce or Crouching High Jump. Power Jump is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. In Paper Mario
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  • finish line Baby Mario drifting on the first turn Toad racing on the course F-Zero logo stamp (shared with Big Blue) Blue Falcon stamp (shared with Big Blue)
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  • Mario and Huey getting the red Big Paint Star The Big Paint Stars at Prisma Fountain The jingle played when collecting a Big Paint Star consists of the opening
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  • Off-line is one of Mona's microgames in WarioWare: D.I.Y. It reappears in WarioWare Gold, where it is one of Kat & Ana's microgames. The microgame's name
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  • while they are jumping from candle tip to candle tip—only when they stop. The player to extinguish all their candles and cross the finish line first wins.
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  • Bros. Edition, they are known as Big Green Koopa Paratroopas, and have a variant known as Big Yellow Koopa Paratroopas. Big Green Koopa Paratroopas are Water-attribute
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  • Line Connect is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released on March 3, 2010 in Japan, January 31, 2011
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  • Jump from the starting line! Fly far and you'll win lots of melons!” —Message Block, Yoshi's Story Broad Jump is a special minigame in Yoshi's Story.
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  • he gains the ability to use the Tornado Jump, a jump attack that costs three FP. The move acts like a normal jump attack, though the first hit (assuming
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  • announces that it is "obvious" that they need his "big business know-how" to make their Coconut Chill a big success. With some persuasion, the Kongs accept
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  • Party. In Mario Party, two big Lava Bubbles are seen in the minigame Hot Rope Jump. They stand fixed at the ends of a jump rope formed by smaller Lava
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  • However, Big Hoppycats can also destroy terrain when they jump, thereby clearing the way for the player to reach some sections of the level. A Big Hoppycat
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  • pressed after the first tug, that results in a Big Shiny Jump. Pressing after 2 to 4 tugs results in a Shiny Jump. Failing to perform the Action Command or
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  • as just Wigglers. A Big Wiggler first appears as a friendly creature in New Super Mario Bros., specifically in World 7-3. This Big Wiggler, referred to
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  • every jump. The Juuuuuump Mode in the Challenge Node is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther
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  • rolling barrels, which trip the characters and slow them down. – Move – Jump : Move : Jump Rules – "Run up the ramp and reach the top before DK does, but watch
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  • Metal ball (redirect from Big Steelies)
    Bowser drops Big Steelies from his Koopa Clown Car, and Mario or Luigi can jump over them to avoid getting hit. Mario or Luigi can also spin-jump on them without
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  • the track." Toad at the starting line, waiting for the countdown to begin Peach and Yoshi, driving on the giant piano Big Piranha Plants on the course Lakitu
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  • accelerate and run up to jump line, though they will lose speed if they stop pressing before the line. As they approach the line, the player must press the
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  • larger variant. Main article: Big Poison Piranha Plant While regular Big Piranha Plants do not appear in Super Mario Odyssey, Big Poison Piranha Plants appear
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  • Road, Big Blue, 3DS Rainbow Road and Tour Los Angeles Laps) to be divided into three sections rather than three laps. Mount Wario, along with Big Blue,
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  • Worn-Out Jump Worn-Out Jump x3 Worn-Out Jump x5 Jump Jump x2 Big Jump Big Jump x2 Hopslipper Hopslipper x2 Hopslipper x3 Line Jump Big Line Jump Iron Jump
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  • adventure. In battle, the Big Buzzy Beetle can go into its shell and ram into Mario, just like normal Buzzy Beetles. However, the Big Buzzy Beetle is impervious
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  • Big Pokeys are larger varieties of Pokeys first appearing in Mario Kart: Double Dash!! In Mario Kart: Double Dash!!, five Big Pokeys appear as obstacles
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  • + Bowser's Fury, Big Galoombas can be defeated by jumping on them twice, the same way that regular-sized Galoombas can be defeated. Big Galoombas attack
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  • never seen again in the game. Main article: Big Blooper (Super Paper Mario) In Super Paper Mario, a particular Big Blooper appears as a boss in the Tile Pool
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  • needs to get two hundred points. Jump left - Jump right - Double jump - Press and simultaneously Level 1: Reach the finish line of a 160-step course in 60 seconds
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  • restorative power!” —Sticker Museum plaque, Paper Mario: Sticker Star The Big Shiny 1UP is a sticker in Paper Mario: Sticker Star. It is extremely rare
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  • are two types of Grinders: line-guided and non-line-guided. The line-guided variety travels along a dotted line while non-line-guided Grinders travel across
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  • achievement are as follows: Lv. 1- Jump 10 obstacles with PERFECT timing Lv. 2- Jump 20 obstacles with PERFECT timing Lv. 3- Jump 30 obstacles with PERFECT timing
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  • is loaded with a winged Jumping Piranha Plant, the enemy will continuously shoot in and out of it in a horizontal line. Jumping Piranha Plants make an appearance
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  • you'll gain crazy momentum, which you can use to jump! Yeah! That's what I like to call the Super Whirl Jump! You can go amazingly far with it. Truly. It's
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  • Leaf, or Invincibility Bell. Rather, they must be jumped on in order for the player to progress. Big Ant Troopers, along with their smaller counterparts
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  • is easily identified, as the flame clearly flies in line with its target. These flames must be jumped over. If brought into the foreground with a Taunt Ball
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  • player how close to the foul line their takeoff was. If the player fails to jump or jumps after the foul line, their jump will be instantly declared a foul
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  • count. Just touching it will be enough! Ready, Set, Rocket Start Do Jump Boosts Big Reverse Race vs.100 Goomba Takedown Glider Challenge Steer Clear of
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  • then the article should be moved to its appropriate title. Big Trottin' Piranha Plants are bigger versions of Trottin' Piranha Plants in Super Mario Bros
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  • reach the finish line. A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch
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  • Big Whomps are a larger sized species of Whomps. They behave similarly to Big Thwomps, as they can also break through Brick Blocks. Big Whomps first appear
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  • the jump is based on whether the player appealed to the audience, running speed, jump power and distance before the takeoff line of the first jump. After
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  • can only be picked up by Elephant Mario. A stunned Big Swirlypod after its shell has been removed A Big Swirlypod outside of its shell 2023年12月28日発売! 圧巻
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  • also has a jump at the end; this jump has a pair of Item Boxes on the left side but is otherwise identical to the first. After the second jump is two left
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  • a left turn, and a slight right turn, racers reach the finish line. Near the finish line, racers have the option to take a narrow path to the right of
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  • he cannot be jumped on. After a few more hits, Pompy will begin sending up to three Big Sphens into the arena. He will either make them jump into the arena
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  • move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage!" Instruction manual description:
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  • Special Jump 5 times in the Long Jump. Lv. 2-Perform a Special Jump 10 times in the Long Jump. Lv. 3-Perform a Special Jump 15 times in the Long Jump.
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  • “Your spin will work even on these big guys! Try it!” —Giant Luma, Super Mario Galaxy 2 Big Paragoombas (known as Giant Land Para-Goombas in The Adventures
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  • ideal line shown on the ground, which will cause the horse to move fastest when it is traveling along it. The longer the player remains on the line, the
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  • Mario facing the screen while jumping, but the latter's one has Mario seeing the trampoline. Super Mario 64 DS: "Draw a line on the Touch Screen to turn
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  • Olympic Games. For other uses of the term "Triple Jump", see Triple Jump (disambiguation). Triple Jump is an Athletics Event that appears in the Nintendo
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  • paths meet, there is a Dash Panel which players jump over along with more water bubble pipes, and a big Unagi. Players can drive over and perform tricks
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  • get a Slipstream speed boost! Ready, Set, Rocket Start Ring Race Do Jump Boosts Big Reverse Race Goomba Takedown Glider Challenge Steer Clear of Obstacles
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  • challenge ends once a photo is taken! Ready, Set, Rocket Start Ring Race Do Jump Boosts Big Reverse Race vs.100 Goomba Takedown Glider Challenge Steer Clear of
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  • squash opponents that become tiny! Ready, Set, Rocket Start Ring Race Do Jump Boosts Big Reverse Race vs.100 Goomba Takedown Glider Challenge Steer Clear of
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  • the R/T variant with Baby Mario (Koala) View of the starting line View of the starting line from the other side View of the Sydney Opera House View of the
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  • skirting around the side of the rock, before arriving at the finish line. After the finish line is a roundabout that the player (now controlled by the software)
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  • is then one more right turn before the finish line. Near the end of the lap, players can jump off two big leaves, cutting the final corner. Like several
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  • Luigi, or Wario, the Big Bully tries to shove him into the lava, but the Big Bully cannot injure him directly. The main difference with Big Bullies from their
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  • reaches a Pipe dispensing POW Blocks, they are required to jump to the next row of Dotted-Line Blocks while throwing a POW Block up to a pair of ON/OFF Switches
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  • crash, your balloon will pop! Ready, Set, Rocket Start Ring Race Do Jump Boosts Big Reverse Race vs.100 Goomba Takedown Glider Challenge Vs. Mega Smash
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  • Trampolines of its predecessors, big mushrooms exhibit more naturalistic designs and are embedded into the soil. Some big mushrooms bear the colors of mushroom
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  • chase down the faster Item Boxes! Ready, Set, Rocket Start Ring Race Do Jump Boosts Big Reverse Race vs.100 Goomba Takedown Glider Challenge Steer Clear of
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  • Big & Small Tire is an offensive item in Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX. When shot while the aiming is correct
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  • whichever Mario amiibo the player scanned to produce the Big Mushroom (classic or modern), Big Mario's clothes will maintain his original Super Mario Bros
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  • their jump. The player is not penalised for starting late. When the player approaches the edge of the jump, they must quickly slide upwards to jump, with
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  • After a jump out the back of the castle, the player lands in a small village before going through a valley with Deku Babas and Keese. After a final jump, the
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  • Big Dripper is a 4-Player minigame that is found in Mario Party 7. Its name is a pun on the name of the asterism the Big Dipper. Its gameplay is similar
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  • off the course (though past the starting line) so Lakitu comes. When the player drives over the starting line, the screen will say Second Lap. The player
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  • sells for 85. The Huge Jump may be placed into the Prisma Museum as #9, alongside the other Jump-based cards. An unpainted Huge Jump card
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  • Goombas just by driving into them! Ready, Set, Rocket Start Ring Race Do Jump Boosts Big Reverse Race vs.100 Glider Challenge Steer Clear of Obstacles Vs. Mega
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  • blue spots that become bigger, and only reveal themselves to be Ameboids when they are approached. They are strong against jump attacks and weak against
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  • appears when Mario, Luigi, Big Massif and Lil' Massif reach a point near the pinnacle of Mount Pajamaja, where it is found sleeping. Big Massif and Lil' Massif
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  • Big Dripper is one of Mona's microgames in WarioWare: D.I.Y. Its name is a play on the Big Dipper, an asterism. To win the game, the player has to protect
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  • Coins, paint and Battle Cards ENEMY_ZAKO_LV1: Basic troops ENEMY_ZAKO_LV1_BIG: Big version of basic troops ENEMY_ZAKO_LV1_SMALL: Small version of basic troops
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  • the Edit area. It thus becomes a Big Deep Cheep with the size of those from New Super Mario Bros. Wii. In this game, Big Deep Cheeps have lost their Mario-chasing
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  • in, where they cross the finish line. When all the routes have merged into one, it is possible to use a mushroom and jump to the left, thus skipping a curve
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  • Mega Block (redirect from Big Brick Block)
    U (lava) A Big Block in the NES version of Super Mario Bros. 3 Two Big Blocks in the Super Mario All-Stars version of Super Mario Bros. 3 Big Blocks in
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  • into the water. There is a big jump over the lake in one section of the track. If the racer goes off the track after the jump, they can see Peach's Castle
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  • Sticker Star The Megaflash Iron Jump is an extremely rare, one-of-a-kind sticker in Paper Mario: Sticker Star. It is an Iron Jump-based and Megaflash-variety
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  • an also jump by swinging the Wii Remote upwards, which, when performed at the edge of jump platforms, allows the player to perform a longer jump which gives
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  • Skewers, above a row of bricks and a Big Dry Bones. Mario and co. must wait for the platform to rise, then jump on the Big Dry Bones to break enough bricks
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  • Mario to the Turbo Track. This area is made of big floating platforms in the sky, set up in a straight line. Mario will appear on a grassy platform with
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  • use a Big Wave attack (or Mega Wave on the second turn it charges up, Giga Wave on the third turn, and Ultimate Wave on the fourth, then back to Big Wave)
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  • from above. After this, the player encounters two winged Big Lava Bubbles. The player can jump on two Goombas trapped between two walls and on top of a
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  • Big Drip is one of Kat & Ana's microgames in WarioWare: Twisted! and returns as one of Jimmy T's microgames in WarioWare Gold. The purpose of the game
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  • four-star attack power rating. The Big Shiny Hopslipper can be found in Rumble Volcano and sold in Decalburg for 35 coins. The Big Shiny Hopslipper may be placed
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  • bottom of the screen. These can be defeated in a single jump, but it is hard to do so, as they jump very high. They often appear in pit-heavy areas, and can
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  • name is found, then the article should be moved to its appropriate title. Big Note Piranha Plants are enemies that appear in Super Mario Bros. Wonder. They
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  • this section, Roller Guys start to appear, with a ? Block containing a Big Line Jump at the very end. The next section is set up like a theatre, with a large
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  • Daisy (Holiday Cheer) View of the finish line View of Big Ben & the Palace of Westminster View of the finish line View of a bus View of Leadenhall Market
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  • Trampoline (redirect from Jump Board)
    the player can hit the jump button again with the right timing to perform a Super High Jump (or Super Jump). This can allow the Jump Board to be used as a
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  • Big Brain Academy is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the Nintendo DS game of the
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  • Jukebox Buggy increases the duration of Jump Boost speed boosts and the amount of points earned for performing a Jump Boost. Starting with the Battle Tour
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  • reach is the right one, which has a jump pad and a zipper directly behind such that a player who hits the jump line passes over the zipper. To reach the
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  • Hop (move) (redirect from Speed Jump)
    the player to perform a High Jump. Hopping off a ramp (by pressing ) in Mario Kart 7 allows the player to perform a Jump Boost, which gives a small boost
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  • artist Eladio Carrión who says the line, "Emes grande' en mi cuenta, Super Mario". This line translates roughly to "Big Ms in my account, Super Mario". The
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  • Boulder (redirect from Big Boulder)
    Underground Lake to reveal a Power Star. In Super Mario Galaxy, Ruby Rocks and Big Ruby Rocks roll on open or closed circuits, coming out infinitely out of tunnels
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  • Fat Guy (redirect from Big Guy)
    "Big Guy" redirects here. For the boss in Yoshi's Island DS, see Big Guy the Stilted. Fat Guys (also known as Big Guys) are corpulent Shy Guys that debuted
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  • know what I mean?” —Sticker Museum plaque, Paper Mario: Sticker Star The Big Shiny Chillhammer is a hammer sticker which appear in Paper Mario: Sticker
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  • these turns lies a split path, one part of which has a ramp, and the finish line. The starting banner on the top features a fiery Mario Kart logo with a pair
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  • Giant Magikoopa. Big Magikoopas are enlarged versions of Magikoopas that first appear in Yoshi's Safari. In Yoshi's Safari, an unnamed Big Magikoopa appears
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  • sunset opposed to night. The first jump now has three Dash Panels instead of two, and the Dash Panels before the final jump return after being absent in Mario
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  • starting line Another view of the starting line Another view of the starting line View of the cannon View of the treehouse Various racers near the Big Wigglers
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  • are the middle of the line of Hammer stickers, being more powerful than the Hammer and Shiny Hammer, while being weaker than the Big Shiny Hammer and the
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  • they become safe to jump on. Ant Troopers appear as course elements in Super Mario Maker 2 in the Super Mario 3D World level style. Big Ant Troopers and Horned
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  • Ski Jump is one of the microgames in the Sports folder in WarioWare, Inc.: Mega Microgame$!. A ski slope is seen from a profile view, with a blue, flashing
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  • Giant cannon (redirect from Big cannon)
    Volume 13, page 75. "Bring Out The Big Guns! This giant cannon shoots two huge bullets in rapid succession. Either jump on its barrel or duck quickly!" Shogakukan
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  • for the big time." The course logo The course icon The first jump The long jump into the dome The first long circular turn Exiting the dome A jump ramp can
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  • before the finish line. A respawn shortcut can be performed in the temple by using a speed boost (a Mushroom or a Super Mini-Turbo) to jump off the corner
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  • straightaway, which leads to the finish line. Before the jump, the player needs to take the Dash Panel on the right. While jumping, the player needs to turn slightly
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  • west side of the course were replaced with a new line of Item Boxes. Seven ice blocks in a zigzag line replace the original Item Boxes' location (they are
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  • Party 2, and Mario Party Superstars. The minigame seems to be based on the Big Penguin race on Cool, Cool Mountain from Super Mario 64 as in Mario Party
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  • at the edge of the jump platform to perform a jump. Tilt the Wii Remote up, down, left, and right to move the character in mid-jump. When a spot you can
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  • Wario and other racers reaching the finish line The finish line Pauline on the course Roy at the starting line The ramp A released screenshot of the course
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  • involves making Mario jump as much as possible. Players get a bunch of coins for every jump, but they can get more if they make Mario jump big. The game ends
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  • can cut in line." "Sorry, Mario. Had a huge lunch rush today, and we're fresh out of everything!" "Maybe lay off the snooze button a bit, eh, big guy?" "They
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  • encountered in snowy settings. In New Super Mario Bros. 2, Ice Balls and Big Ice Balls appear exclusively in World 4-1. They behave identically to normal
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  • described in Tiny's verse of the DK Rap from the line, "she can shrink in size to suit her mood". During this line in the DK Rap intro, Tiny takes on a small
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  • coins. Jump Cards have stronger forms, including Jump x2, Jump x3, Big Jump, Big Jump x2, and Huge Jump. A painted Jump Card An unpainted Jump Card In
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  • depending on the player's form. A large group of Big Eep Cheeps is found, along with a P Switch. A line of Big Urchins is discovered, along with a Warp Pipe
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  • this spot, racers find the finish line to complete a lap. Peach Gardens is the only course in the game whose finish line gate is not placed directly over
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  • the finish line. On the right side of this brief straight, there is a zipper followed by a jump pad, and a ? Panel immediately after the jump pad; racers
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  • his kart outside the map, after getting the Green Big Paint Star here. Lemmy is fought on top of the Big Top Tent, once the show is over. The Disco Ball
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  • Luigi (Chef) View of the starting line Another view of the starting line A view of the course View of the final half-pipe jump View of the final turns The course
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  • and DIC Entertainment, Morton Koopa Jr. was renamed Big Mouth Koopa (although he was once called "Big Mouth Koopa Jr." on the bonus disc of The Adventures
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  • Volume 13, page 75. "Bring Out The Big Guns! This giant cannon shoots two huge bullets in rapid succession. Either jump on its barrel or duck quickly!" M
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  • before the big jump near the end of the course. If done correctly, one of the CPU characters will get stuck in an endless loop of failing the jump (due to
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  • bananas in a line to make the fourth Puzzle Piece appear. Immediately before reaching the letter N, the Kongs must collect all of the bananas in a line to make
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  • Volcano. The Iron Jump x3 is a stronger version. The Iron Jump x2 may be placed into the Prisma Museum as #19, alongside the other Iron Jump cards. An unpainted
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  • The September 2016 LINE calendar The September 2016 LINE calendar (wallpaper version) The April 2018 LINE calendar The April 2018 LINE calendar (wallpaper
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  • speed. Adjust your timing to jump from the yellow line before the hurdles for a speed boost. Press just before the finish line and your character will lead
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  • Big Screaming Pillars (also described as "statues" and "pillars") are members of the Tiki Tak Tribe. They are a larger variant of Screaming Pillars with
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  • can be passed by saying "Jump", "Move up" or "Move down" depending on the obstacle and the player's speed and location. For the big obstacle, the partners
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  • 3R/T. They lift drivers upward, providing them with a Jump Boost, which is separate from the Jump Boost they receive when they drive off the paired ramp
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  • Ground Pound (redirect from Gyro jump) (section Ground Pound Jump)
    Spin Jump ability will be replaced with the Tornado Jump. The Ground Pound in Paper Mario: The Thousand-Year Door is referred to as the Spin Jump as in
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  • track then leads the racers back to the straight street, where the finish line is found after driving through a small wooded green zone of the town. Delfino
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  • Hopslippers deal 2 damage per jump, for a maximum of 20 if all ten jumps land. The Shiny Hopslipper, Flashy Hopslipper, Big Shiny Hopslipper, and Megaflash
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  • variants, all Star Thwomps are gone and there is instead a Big Piranha Plant. In the T variant, the Big Piranha Plant lies on the final turn, and racers encounter
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  • player must choose a line on the scoresheet, gaining points depending on which line is chosen and the value of the dice. Each line can only be chosen once
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  • Pac-Man (redirect from Pac-Jump) (category Super Smash Bros. amiibo line) (section Pac-Jump)
    the trail is shorter and the move is slower. SmashWiki article: Pac-Jump Pac-Jump is Pac-Man's up special move. Pac-Man leaps up into the air on a trampoline
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  • The Big Race is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released on February 17, 2010 in Japan, January 17
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  • category Big Name Games. It is available in Japan since April 29, 2009, in America since March 29, 2010, and in Europe since May 7, 2010. Unlike most Big Name
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  • Jump Jets is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released on October 28, 2009 in Japan, September 27,
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  • descending section before the jump to the stretch to the start-and-finish line has been removed. Plus, the jump ramp at the jump has been removed. Earth is
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  • which Bro. Wiggler is in line with before slamming down, it sends out a shock-wave that the Bro. who is in line with him must jump over first, the other having
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  • to jump over the hurdle. The closer they press the button to each hurdle, the greater their speed boost will be when their character lands the jump. Red
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  • with Super Mushrooms. They act the same as regular Monty Moles, only bigger. Big Monty Moles eventually return in Super Mario Maker 2, retaining their
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  • card drawn by Yukio Sawada Captured Kinopio-kun from Nintendo's official LINE account Various captured transformations from a Japanese commercial promoting
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  • Bumper Balls Bump your rivals off the edge. Hot Rope Jump The flaming rope spins and spins... Jump the rope without touching the flames. Tread Carefully
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  • Shiny Boots (redirect from Shiny Jump)
    “A pretty strong and pretty pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes.” —Sticker Museum plaque, Paper Mario:
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  • many dunes, often with Item Boxes on top of them. One Big Pokey can first be seen and after, two Big Pokeys with Item Boxes directly next to them. Past this
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  • Inkling (redirect from Super Jump (Splatoon)) (category Super Smash Bros. amiibo line) (section Super Jump)
    slower and the move will not deal damage. SmashWiki article: Super Jump Super Jump is the Inkling's up special move. When used, Inkling jumps high into
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  • a ramp with a Big Piranha Plant on it. After a left turn, the course ends with a ramp with a dash panel on it just before the finish line. The course also
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  • Mario has to get to a bridge floating in midair by jumping on a Paratroopa. If he times this jump correctly, he can get a Dragon Coin as well. Then, after
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  • the beach near the starting line is removed, and the part left over is now mossy, requiring two more turns to the finish line. The course also appears as
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  • Two Birds, Big Rocks is a microgame found in the Nature folder in WarioWare, Inc.: Mega Microgame$!. The objective of the game is to dive through the block
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  • cannot be defeated with one jump, as that causes them to be flipped over, though unlike in Super Mario World, a second jump defeats them. A Ground Pound
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  • two wide speed strips and a jump pad. After jumping across the part of the track they were just on, racers reach the finish line. The first notable shortcut
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  • straightaway toward the finish line. In the E3 trailer, the anti-gravity section was a normal section and the finish line was not present on the path after
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  • current name, then the article should be moved to its appropriate title. The Big Konk is a massive, screen-sized Konk that appears in Super Mario Bros. Wonder
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  • the finish line. The first notable shortcut can be achieved by turning to the left at the beginning of the track and using a Mushroom (or jumping over the
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  • mobile Para-Beetles soar quickly through the skies, forcing the player to jump from Para-Beetle to Para-Beetle. Green Para-Beetles were originally going
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  • followed by another left next to a Big Piranha Plant and a bypass of the Luxor Obelisk leading to the finish line. The course also appears as Paris Promenade
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  • taking more damage, Iggy gives Mario the Big Paint Star and is blown away by the wind. After obtaining the Big Paint Star, Mario can return to the level
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  • glitch shortcut at the starting line. The player must turn around shortly after the starting line, use a Mushroom, and jump onto a pipe below the brief straight
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  • selected, the Big Penguin is present and therefore the player cannot try for this Star. It is therefore possible in the DS version to complete Big Penguin Race
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  • to maneuver a line of Goombas between them. Goombas that touch a thorny flower are flung away, reducing the number of Goombas in the line. Thorny flowers
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  • surface near a vertical, yellow starting line. Behind this line are four Ninjapes. Once the ape passes the starting line, the race will begin. Once GO! appears
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  • Star Coin. The Star Coin is hidden behind a Big Thwomp, with lifts on either side of it. Dry Bones Thwomps Big Thwomps Thwimps Boss: Wendy O. Koopa
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  • throws the six Big Paint Stars away from Port Prisma, as a red Mini Paint Star is shown to fall out of the red Big Paint Star onto the big building near
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  • From that point on, if spoken to again, Mrs. Thwomp repeats this line ("JERK" in big letters). In the American English version of the game, the Mario Bros
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  • jumps are big enough to get to each of them. However, most of the five mushrooms have spikes hanging above them, so the primates cannot jump to high. Additionally
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  • straight line. To avoid them, players can either jump on higher platforms or duck in lower areas of the stage. As with all Bullet Bill varieties, jumping on
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  • to get past one is to run until the Power Meter is fully charged, and then jump into the air before colliding with the Tornado. There is no way for Mario
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  • Flashy Boots (redirect from Flashy Jump)
    Mario & Luigi: Paper Jam § Flashy Boots. “A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies
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  • spawns an Ice Flower. Upon grabbing it, the player then must quickly Wall Jump up a series of waterfalls to get to the top of the island, where they must
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  • Super Mario Bros. A huge jump right after the Goombas leads the player to regular ground. Players also have the option to jump and drive on rows of floating
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  • of Times Square, where many sponsors can be seen. Just after the starting line, the road bends in a slight curve to the right through Broadway and ends
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  • King Bob-omb (redirect from Big Bobomb)
    gratitude and note that the Big Bob-omb is now "just a big dud," in other words, defeated. In the remake, Super Mario 64 DS, the Big Bob-omb is fought twice
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  • cracks where the Water Geysers come out of can be used to perform a Jump Boost, while a Jump Boost on the Water Geysers underneath manhole covers can only be
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  • through a waterfall by jumping when the word "Jump!" appears after a count down. If the team doesn't jump, they lose an egg. After jumping, the camera shows
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  • Cheep Chomp (redirect from Big Cheep Chomp)
    Super Mario Bros. 3, see Big Cheep Cheep. Cheep Chomps, originally called Bubbas and formerly parsed as Cheep-Chomps, are big relatives of Cheep Cheeps
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  • get through this part for me. I'll pay you!" Blurps Lava Bubbles Big Lava Bubbles Big Blurps
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  • Bowser at the end of the jump section Dry Bones approaching the Dash Panel ramp Dry Bones on the grid approaching the starting line The course icon with Meowser
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  • need to jump over them as they automatically ascend a tower. If a player touches the Amp, the player is knocked out and sent to the back of the line of players
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  • Yoshi's New Island internal filenames (kyutyan_a_big.csv, kyutyan_b_big.csv, kyutyan_c_big.csv, kyutyan_s_big.csv) Miller, Kent, and Terry Munson. Super Mario
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  • Hidden Coin (redirect from Dotted Line Coin)
    Mario World 2: Yoshi's Island. Here, they act as a coin version of Dotted Line Blocks, appearing temporarily when a switch is pressed and changing back
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  • Virtual Console releases. In Big Boo's Haunt, the player should choose any mission other than Go on a Ghost Hunt, then defeat Big Boo in the Merry-Go-Round
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  • Jumping Fire Piranha Plants are a fire-breathing type of Jumping Piranha Plant that appears only in Super Mario World. Jumping Fire Piranha Plants are
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  • glass tunnel exit The last turn before reaching the finish line Koopa Troopa at the starting line Koopa Troopa racing on the course Koopa Troopa gliding in
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  • blocks in the center, with a big Brick Block on each end. Regular Brick Blocks require one strike to break, while these bigger Brick Blocks require three
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