Jailbreak: Difference between revisions

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The object of the microgame is to escape from prison by pulling the bars apart.
The object of the microgame is to escape from prison by pulling the bars apart.


* '''1st level difficulty:''' There is one pair of bars. The exit leads to a flower field or cow pasture with a butterfly flying.
* '''Level 1:''' There is one pair of bars. The exit leads to a flower field or cow pasture with a butterfly flying.
* '''2nd level difficulty:''' The bars are connected with a horizontal bar and require more effort. The exit leads to a restroom with animated sparkles or a feast in the log cabin.
* '''Level 2:''' The bars are connected with a horizontal bar and require more effort. The exit leads to a restroom with animated sparkles or a feast in a log cabin.
* '''3rd level difficulty:''' There are two pairs of bars. The exit leads to a hippo that makes the screen shake or a dystopian world with robots destroying the environment, alongside smoke moving in the background.
* '''Level 3:''' There are two pairs of bars. The exit leads to a hippo that makes the screen shake or a dystopian world with robots destroying the environment.
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== Trivia ==
*The only environments that do not animate are the flower meadow and the feast in the log cabin.


{{Wario's microgames}}
{{Wario's microgames}}
{{WWMI microgames}}
{{WWMI microgames}}
[[Category:WarioWare: Move It! microgames]]
[[Category:WarioWare: Move It! microgames]]

Revision as of 06:09, November 6, 2023

Jailbreak
Jailbreak from WarioWare: Move It!
Appears in WarioWare: Move It!
Type Wario
Command(s) Escape!
Info "Someone locked me up! Eh, bet I could bend these bars open in no time."
Controls Joy-Con
Form(s) "Choo Choo"

Jailbreak is one of Wario's microgames in WarioWare: Move It!

Gameplay

The object of the microgame is to escape from prison by pulling the bars apart.

  • Level 1: There is one pair of bars. The exit leads to a flower field or cow pasture with a butterfly flying.
  • Level 2: The bars are connected with a horizontal bar and require more effort. The exit leads to a restroom with animated sparkles or a feast in a log cabin.
  • Level 3: There are two pairs of bars. The exit leads to a hippo that makes the screen shake or a dystopian world with robots destroying the environment.