Yoshi Sphinx: Difference between revisions

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==Layout==
==Layout==
Yoshi Sphinx is located in a mysterious desert area. [[Mario]] starts in a remote platform with a [[Warp Pipe|pipe]] and some [[Spiny|Spinies]]. This pipe will take [[Mario]] to the main quadrant of the sphinx. To the left is a door, and to the right is two blocks guarded by a Spiny. Mario must enter the door to progress. It takes him to a room with a [[Dry Bones]] and two torches on the wall; Mario can hit the torches from below to light them. On the right of the room is a door that takes Mario to another room somewhat alike the first one, except on the middle of the wall there is a different pattern. Mario has to hit the shape in the center with his hammer to discover a slot on the wall. He must then enter it to reveal another room with four doors, a [[Pokey]] and a Spiny. One door is hidden behind a beam that leads to a dark room with a passage to the piece of the [[Sticker Comet]]. When Mario reaches the door, he will be attacked by three [[Paratroopa]]s. After defeating the three Paratroopas, Mario gains access to the piece of the Sticker Comet, completing the level. if you go into a archway, there is anthor bright area, one of which has the Lightbalb thing. after you go up more, you are on top of the shinx, if mario slips off onto the tonge, Kemek will be thorght, but this time, he will transform all of your stickers into sandals. after you defeat him, you get a tablet piece.
Yoshi Sphinx is located in a mysterious desert area. [[Mario]] starts in a remote platform with a [[Warp Pipe|pipe]] and some [[Spiny|Spinies]]. This pipe will take [[Mario]] to the main quadrant of the sphinx. To the left is a door, and to the right is two blocks guarded by a Spiny. Mario must enter the door to progress. It takes him to a room with a [[Dry Bones]] and two torches on the wall; Mario can hit the torches from below to light them. On the right of the room is a door that takes Mario to another room somewhat alike the first one, except on the middle of the wall there is a different pattern. Mario has to hit the shape in the center with his hammer to discover a slot on the wall. He must then enter it to reveal another room with four doors, a [[Pokey]] and a Spiny. One door is hidden behind a beam that leads to a dark room with a passage to the piece of the [[Sticker Comet]]. When Mario reaches the door, he will be attacked by three [[Paratroopa]]s. After defeating the three Paratroopas, Mario gains access to the piece of the Sticker Comet, completing the level. If you go into a archway, there is another bright area, one of which has the Lightbulb thing. After you go up more, you are on top of the sphinx, and if Mario slips off onto the tonge, Kamek will be fought, but this time, he will transform all of your stickers into sandals. After you defeat him, you get a tablet piece.


==Enemies==
==Enemies==

Revision as of 18:01, January 13, 2013

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Yoshi Sphinx is World 2-2 featured in Paper Mario: Sticker Star. It is located in a desert area that features a sphinx shaped like Yoshi with many doors and secret passages.

Layout

Yoshi Sphinx is located in a mysterious desert area. Mario starts in a remote platform with a pipe and some Spinies. This pipe will take Mario to the main quadrant of the sphinx. To the left is a door, and to the right is two blocks guarded by a Spiny. Mario must enter the door to progress. It takes him to a room with a Dry Bones and two torches on the wall; Mario can hit the torches from below to light them. On the right of the room is a door that takes Mario to another room somewhat alike the first one, except on the middle of the wall there is a different pattern. Mario has to hit the shape in the center with his hammer to discover a slot on the wall. He must then enter it to reveal another room with four doors, a Pokey and a Spiny. One door is hidden behind a beam that leads to a dark room with a passage to the piece of the Sticker Comet. When Mario reaches the door, he will be attacked by three Paratroopas. After defeating the three Paratroopas, Mario gains access to the piece of the Sticker Comet, completing the level. If you go into a archway, there is another bright area, one of which has the Lightbulb thing. After you go up more, you are on top of the sphinx, and if Mario slips off onto the tonge, Kamek will be fought, but this time, he will transform all of your stickers into sandals. After you defeat him, you get a tablet piece.

Enemies

Things

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