Slope: Difference between revisions

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'''Slopes''' are a placeable part in ''[[Super Mario Maker 2]]''. It is found in the terrain section in the Course Maker. There are two different kinds of slopes, Steep Slopes and Gentle Slopes. When placed next to a ground tile, it makes a sound. The player can run up on these slopes, but moves slower upward on Steep Slopes than Gentle Slopes and vice versa downward. The player can also slide down slopes by crouching on a slope. (This doesn’t work in the [[Super Mario Bros.]] style). This can be used to defeat long strands of enemies. If the player [[Ground Pound]]s on a slope, he or she can get a speed boost when sliding down a slope. [[Spike Ball]]s are affected by these slopes. When going up a slope, it will slow down and will roll the other way if not at the top. It slows down more going up a steep slope than a gentle slope. When going down a slope, however, it speeds up and moves faster down steep slopes than gentle slopes. The player can change a [[Conveyor Belt]]’s height into one similar to a steep slope. The player can’t change a Conveyor Belt’s height to be similar to that of a gentle slope. Slopes of both types are available in all styles and in [[Ghost House|some themes]] in [[New Super Mario Bros. U|specific]] [[Super Mario 3D World|styles]], they can look like staircases. In this case, it will have the same attributes than a normal slope.
'''Slopes''' are a placeable part in ''[[Super Mario Maker 2]]''. It is found in the terrain section in the Course Maker. There are two different kinds of slopes, Steep Slopes and Gentle Slopes. When placed next to a ground tile, it makes a sound. The player can run up on these slopes, but moves slower upward on Steep Slopes than Gentle Slopes and vice versa downward. The player can also slide down slopes by crouching on a slope. (This doesn’t work in the [[Super Mario Bros.]] style). This can be used to defeat long strands of enemies. If the player [[Ground Pound]]s on a slope, he or she can get a speed boost when sliding down a slope. [[Spike Ball]]s are affected by these slopes. When going up a slope, it will slow down and will roll the other way if not at the top. It slows down more going up a steep slope than a gentle slope. When going down a slope, however, it speeds up and moves faster down steep slopes than gentle slopes. The player can change a [[Conveyor Belt]]’s height into one similar to a steep slope. The player can’t change a Conveyor Belt’s height to be similar to that of a gentle slope. Slopes of both types are available in all styles and in [[Ghost House|some]] [[Castle|themes]] in [[Super Mario 3D World|specific styles]], they can look like staircases. In this case, it will have the same attributes than a normal slope.


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{{SMM2}}

Revision as of 10:40, October 8, 2021

Slopes are a placeable part in Super Mario Maker 2. It is found in the terrain section in the Course Maker. There are two different kinds of slopes, Steep Slopes and Gentle Slopes. When placed next to a ground tile, it makes a sound. The player can run up on these slopes, but moves slower upward on Steep Slopes than Gentle Slopes and vice versa downward. The player can also slide down slopes by crouching on a slope. (This doesn’t work in the Super Mario Bros. style). This can be used to defeat long strands of enemies. If the player Ground Pounds on a slope, he or she can get a speed boost when sliding down a slope. Spike Balls are affected by these slopes. When going up a slope, it will slow down and will roll the other way if not at the top. It slows down more going up a steep slope than a gentle slope. When going down a slope, however, it speeds up and moves faster down steep slopes than gentle slopes. The player can change a Conveyor Belt’s height into one similar to a steep slope. The player can’t change a Conveyor Belt’s height to be similar to that of a gentle slope. Slopes of both types are available in all styles and in some themes in specific styles, they can look like staircases. In this case, it will have the same attributes than a normal slope.