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WarioWare: Smooth Moves

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WarioWare: Smooth Moves
Box art for WarioWare: Smooth Moves
North American box art
For alternate box art, see the related gallery.
Developers Nintendo SPD Group No.1
Intelligent Systems
Publisher Nintendo
Platforms Wii, Wii U
Release dates Original release:
Japan December 2, 2006[1]
Europe January 12, 2007[2]
USA January 15, 2007[3]
Australia January 25, 2007[4]
South Africa January 2008[5]
ROC July 12, 2008[6]
South Korea June 18, 2009[7]
Wii (Nintendo Selects):
Europe May 20, 2011[8]
Wii U (digital download):
USA September 15, 2016[9]
Europe October 6, 2016[2]
Australia October 7, 2016[10]
Japan June 21, 2017[11]
Languages English (United States)
English (United Kingdom)
Japanese
French (Europe)
German
Italian
Korean
Spanish (Europe)
Genre Party
Ratings Original release:
ESRB:E10+ - Everyone 10+[12]
CERO:A - All ages[?]
PEGI:7 - Seven years and older[?]
USK:6 - Six years and older[?]
GRAC:All - All ages[?]
ACB:G - General[?]
Wii U (digital download):
ACB:PG - Parental guidance[?]
Modes Single player, multiplayer
Format
Optical disc
Digital download
Input
Serial code Japan RVL-RODJ-JPN
Wario's got a whole new set of moves!”
Game tagline

WarioWare: Smooth Moves is the fifth game in the WarioWare series, released as a launch title for the Wii initially in Japan on December 2, 2006. The game showcases and takes full advantage of the Wii Remote and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters Young Cricket, Master Mantis, Penny Crygor, and Jimmy P. Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames.

A successor to the game, WarioWare: Move It!, was released in November 2023 for the Nintendo Switch.

Story[edit]

A long time ago, humanity was given a mysterious artifact known as the Form Baton. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The Splunks, a species that lived alongside the ancients, eventually kept the Form Baton in a temple to retain its history.

Many years later, the temple remains in ruins amidst what is now known as Diamond City. Wario drives his bike down the streets, contemplating the day.

Image Host/microgame set name Story Host greeting
Wario's title page in WarioWare: Smooth Moves Wario
Wario
Mysterious Form Baton Found!
One day, while Wario is at home, eating a pile of sweets, a Splunk suddenly steals all of his food. Angered, Wario chases the Splunk to the Temple of Form and comes across the Form Baton. Wario picks the strange object up and inadvertently sets off a boulder that starts rolling after him. He narrowly escapes the rock and as he leaves the temple, he gloats about his newly-discovered treasure. "BWAHAHAHA!!! Waaaario here! The other day, I found this crazy stick-thing in these old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works."
Mona's title page in WarioWare: Smooth Moves Mona
Mona
Cheerleading to Victory
Mona, late for an American football game with the Diamond City Roughs against Team Dinosaur, speeds down the streets on her scooter. As she leads the cheerleading routine alongside the rest of the Monettes, one of the player for the Diamond City Roughs, Boy (who has a crush on Mona), gets momentarily distracted before returning his focus on the game. As the Monettes finish their routine, the game is down to only a few seconds. Boy receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his attraction to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter. "Ciao! I'm Mona! I'm captain of the cheerleading squad, so I know all about form AND batons! Now all I need is an awesome finishing pose!"
Kat & Ana's title page in WarioWare: Smooth Moves Kat & Ana
Kat & Ana
Evil Attacks Diamond Dojo!
An enormous, red monster called an Elephant Ogre is shown attacking Diamond Dojo, with the Sensei looking worriedly. Kat & Ana immediately start running towards the dojo and split up. Ana enters the dojo and uses her ninjutsu to split herself into four turtles. After navigating the rooms of the dojo, Ana enters the Sensei's room to find a small, red monster called a Li'l Ogre pulling at the Sensei's hair. Meanwhile, Kat is in the middle of fighting against the Elephant Ogre when the Li'l Ogre calls out for the fighting to stop. Afterwards, the Elephant Ogre goes off with what looks like the Li'l Ogre as Kat waves them goodbye. It is soon revealed that the Li'l Ogre is with Kat and that Ana was mistakenly taken by the Elephant Ogre. "Hiya! It's me, Kat!" "Ana's here, too!" "We're practicing our forms, 'cause serious ninjas have to know how to move fast!"
Young Cricket & Master Mantis's title card in WarioWare: Smooth Moves Young Cricket
Young Cricket & Master Mantis
Enter Young Cricket
Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by Mona, Mona's Elephant, Mona's Monkey, Mona's Pig, Mona's Bear, Art and Deco, and Joe, selling meat dumplings, with a long line of people waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again to get back to the end of the line, where he tells Master Mantis to get in line with him. "Good to meet you! People call me Young Cricket. As part of my kung-fu training, Master Mantis and I travel around in search of new stances."
Jimmy T.'s title page in WarioWare: Smooth Moves Jimmy T
Jimmy T.
Feline Fever
While walking down a rainy street, Jimmy sees a cat hiding behind a trash can. Smiling, he props his umbrella above the cat so that it is protected from the weather. As Jimmy continues to walk down the street, the same cat starts to follow him before a bunch of other cats do the same. Soon enough, Jimmy starts to dance, with all of the cats acting as background dancers. They soon take their dancing to Club Sugar. After they finish dancing, all the cats walk out of the club, and as Jimmy watches them leave, the first cat taps him on the back and gives him back his umbrella. "YO! YO! Jimmy T. in the house! I remixed all the moves you've learned so far! Get ready to get down!"
Ashley & Red's title page in WarioWare: Smooth Moves Ashley
Ashley & Red
The Loquacious Spell Book
Inside the library of Ashley's House, Ashley & Red try to figure out how to make a monster plant. After reading through a book, Red turns into a magic wand that Ashley uses to zap a potted plant. The sapling in the plant quickly grows into a normal flower. Ashley gets irritated by the failure of her experiment, but the Chatty Mr. Spell Book enters and says that he has an idea. A bit of time passes, and the Spell Book says that she's now ready. She fires the spell at a second potted plant, which very quickly grows into a monstrous plant that grows so large, it breaks through the walls and roof of the mansion. As Red cowers in fear, Ashley gives a little smile. "I'm Ashley. This is Red. I know all about forms, but who needs forms when you have magic? I'll watch you do them instead."
Dribble & Spitz's title page in WarioWare: Smooth Moves Dribble & Spitz
Dribble & Spitz
Tomorrow Hill
As Dribble & Spitz wash their taxi, a young woman walks up to them and asks if she can get a ride. When they're all in the car, she says that she wants to go to Tomorrow Hill. Dribble revs up the car and takes it on the road while Spitz turns on the radio. Once they've arrived at their destination, the woman leaves the taxi and starts to walk towards the edge of the hill. Dribble & Spitz are soon stupefied when an enormous UFO flies in front of the hill and the woman transforms into an alien. As she's beamed back onto the ship, she waves goodbye to her drivers before the ship flies away. As the spaceship leaves, Spitz realizes that the woman did not pay her fare. "Dribble here. Good to meet ya." "Yeah, and I'm Spitz." "Our cab will take you anywhere you wanna go! So, where to today?"
Penny's title page in WarioWare: Smooth Moves Penny
Penny
The Invent-Off
At the Diamond Academy, Penny and her grandfather, Dr. Crygor, prepare for a competition known as the "Invent-Off" in a wrestling ring. Penny tells him to watch out after initiating her competition sequence. Mike is seen cheering from Dr. Crygor's side of the ring, and an audience of what appear to be Mr. Game & Watches are cheering from outside the ring. A screen in the middle starts to display Penny's invention, a Wario-themed motorbike. After some time has passed, Penny shows off her completed invention, wowing her grandfather and causing him to admit defeat. With Penny declared the winner, she, her grandfather, and Mike all start to sing while her invention rides around. "Hi there. I'm Penny Crygor. You probably know my grandpa 'cause he's a famous inventor. I wanna be just like him, so I spend most of my time in the lab at school!"
9-Volt and 18-Volt's title page in WarioWare: Smooth Moves 9-Volt
9-Volt & 18-Volt
The Multiplayer Test
At 9-Volt's House, 9-Volt is showing off his new Game & Watch to 18-Volt. 9-Volt starts to play it, and 18-Volt gets jealous, causing him to grab one of the sides. As the two of them pull, the Game & Watch accidentally breaks in half. Angered, 9-Volt shouts at 18-Volt to get out of his house. Later, 18-Volt goes to Toy Express to look for a replacement Game & Watch, but does not find one. Across the street, he notices a shop (run by Shop Manager Iwata) that has gained some attention. Soon enough, Iwata shows off a Game & Watch, and 18-Volt reaches for it. He then notices that 9-Volt is next to him, also reaching for it, and the two soon reconcile. "'Sup! 9-Volt here. I'm Nintendo's #1 fan! I've got a ton of old games! Stop by and give 'em a whirl!"
Jimmy P.'s title page in WarioWare: Smooth Moves Jimmy P.
Jimmy P.
Canine Crazed
While walking down a sunny street, Jimmy sees a dog hiding behind a trash can. Smiling, he gives a bone to the dog, which happily barks in response. As Jimmy continues to walk down the street, the same dog starts to follow him before a bunch of other dogs do the same. Soon enough, Jimmy starts to dance, with all of the dogs acting as background dancers. They soon take their dancing to Club Spice. After they finish dancing, all the dogs walk out of the club, and as Jimmy watches them leave, Jimmy T. taps him on the back and gives him an odd look. "YO! YO! Jimmy P. in the house! I remixed all the moves you've learned so far! Get ready to get down! What's that? I remind you of someone? I have no idea what you're talking about."
Tiny Wario's title page in WarioWare: Smooth Moves Tiny Wario
Tiny Wario
Forever Form Baton
Wario is at his house when he gets a package in the mail. Inside the package is the pink bike that Penny made at the Invent-Off. Wario gleefully takes it out for a ride, despite him being much too large for it, but he suddenly starts shrinking before eventually getting sucked into the bike. Out of its exhaust pipe, the bike shoots out a bunch of Tiny Warios. The Tiny Warios start to roam around before they notice a field of strawberries, and they soon swarm it. After a while, they all jump into one pile and become the standard Wario. However, he is soon chased by the Splunks, who want their Form Baton back. Wario is eventually chased into the Temple of Form but ends up tripping, dropping the Form Baton, and inadvertently placing it back where it belongs. A Splunk thanks him for giving it back. "BWAHAHAHA! I'm Wa- - Hey?! What's that over there?! STRAWBERRIES?! My favorite! They're mine! Mine mine MINE!"
Orbulon's title page in WarioWare: Smooth Moves Orbulon
Orbulon
The Secret of the Balance Stone
Orbulon is flying his Oinker in Outer Space when a Balance Stone suddenly comes rocketing at him, hitting his ship and causing him to crash into the Temple of Form. Inside the temple, he is flung out of his ship and lands right in front of the Balance Stone and the Form Baton. When he picks up both of the objects, the temple suddenly emerges from the ground and starts floating. Orbulon panics but notices some writing on the wall that explains how to use the Form Baton and Balance Stone. Afterwards, he takes control of the temple and brings it to space. Once in space, he claims it for himself, but the Splunks, still inside the temple, tell him to give it back, and as they fight Orbulon, the temple crashes back on the ground. Orbulon and his Oinker are soon jettisoned back into space. "Greetings, earthling. I am Orbulon. My stage requires that you connect the Balance Stone to the Form Baton. I will show you a mysterious form I learned on a remote planet. It's called The Diner!"

Gameplay[edit]

As with previous WarioWare titles, Smooth Moves is structured around completing short, simple tasks (dubbed "microgames"), which increase in speed and difficulty as the player progresses. The various microgames are divided into sets hosted by a WarioWare character. Unlike previous WarioWare games, most of the character sets do not have a clear differentiation in theme or control method, apart from ways to hold the Wii Remote (dubbed "forms") being progressively introduced.

Most microgames solely use motion controls, though an handful of games require pressing A Button and one set uses the Wii Remote + Nunchuk combo. Before each microgame, a "form card" appears briefly to show the player how to hold the Wii Remote.

Between each set, the player can select a map icon named "Temple of Form" to practice unlocked microgames, which are grouped by both microgame sets and forms. Unlike previous WarioWare games, the player cannot set scores for individual microgames as the session automatically ends after going through each difficulty level.

Wii Remote Forms[edit]

Main article: Form Baton

In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:

Image Form In-game text Position
Description Form explanation
The Remote Control. The Remote Control This is the most basic and popular of all the forms. Hold the Form Baton straight with the tip pointing forward.
This simple stance reflects one of life's fiercest--and greatest--sports: channel surfing.
The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the A Button.
The Umbrella. The Umbrella After the Remote Control, this is the second-most-popular form. Hold the Form Baton vertically, thumb resting lightly on the button.
Through this stance, you channel the quiet dignity of a circus clown in the midst of a thunderstorm.
The Wii Remote is held by the dominant hand vertically, thumb resting on the A Button.
The Handlebar. The Handlebar This is the most balanced form. Most Handlebar games require quick movements. Turn the Form Baton sideways and grasp the ends firmly in both hands.
Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts.
The Wii Remote is held horizontally from above with both hands, buttons facing up.
The Sketch Artist The Sketch Artist This form is best suited for movements requiring precision. Use your dominant hand to perform this form. Hold the Form Baton as you would a pencil during a pop quiz, delicately but defiantly.
Mastery of this move can change a pop quizzee into a pop quizzer.
The Wii Remote is held with the thumb and index finger by the middle.
The Chauffeur. The Chauffeur This form is best suited for gyrating movements. Turn the Form Baton sideways and wrap your hands around both ends.
As the Form Baton turns, so too do the earth and all upon it, from liver to liverymen.
The Wii Remote is held by both ends horizontally, buttons facing the player.
The Samurai. The Samurai You can feel the spirit of the samurai in this form. It's said that your breathing affects the outcome. With your right/left hand, hold the Form Baton close to your left/right hip.
Like a hungry samurai defending his lunch, close your eyes and await your enemy's attack.
The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand.
The Tug-of-War. The Tug-of-War This form has been taught from generation to generation. Lately, the tend has been to bring the hands closer together. With the Form Baton pointing forward, hold it firmly with both hands just above the navel.
This stance calls to mind the epic struggle between heads and tails.
The Wii Remote is held by both hands, with the top facing the screen.
The Waiter. The Waiter It's very easy to drop the Form Baton when performing this form, so be careful. Place the Form Baton in your palm, tip forward and buttons facing up.
See yourself serving a group of socialites. Such grace, they cry! Such style! Such hors d'oeuvres!
The Wii Remote rests in the dominant hand, face-up.
A Form from WarioWare: Smooth Moves The Elephant This form will make your nose look longer, but the point is to make it look appealing. Point the Form Baton forward with the end lightly touching your nose.
Just as the mighty elephant uses its trunk to gorge on peanuts, so too will your new nose sustain you.
The Wii Remote is held in both hands up to the nose.
A Form from WarioWare: Smooth Moves The Thumb Wrestler This relatively new form is actually an evolved version of the Umbrella. Is it just me, or does the evolution seem like a minor one? Hold the Form Baton vertically and rest your thumb on the top of it.
The noblest of athletes, the thumb wrestler endures years of training before mastering this pose.
The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor.
A Form from WarioWare: Smooth Moves The Discard It's helpful to have a flat surface nearby when playing these games. Place the Form Baton facedown on a stable surface like an unwanted, but still treasured, playing card.
Do not touch the Form Baton again until the proper time.
The Wii Remote is placed face-down, only to be picked up when suggested by the game.
The Big Cheese. The Big Cheese Show-offs are quick to learn this form. However, that does not mean they do it well. With the Form Baton at your hip, force your chest and hips forward.
This stance honors the CEO, unsung hero standing proud on the backs of his employees.
The hands are held at the hips, with the Wii Remote in the dominant hand.
A Form from WarioWare: Smooth Moves The Janitor This form is as hardworkng and effective as its name implies. Little-known fact: the Janitor is just the Tug-of-War turned upright. Hold the Form Baton with both hands, as you would a mop.
The left/right hand represents order, the right/left, filth. The Form Baton is the bridge between the two.
The Wii Remote is held vertically with both hands.
The Dumbbell. The Dumbbell This is an easy way to hold the Form Baton, and it provides a satisfying weight in your palm. Turn the Form Baton sideways and clutch it from below in your right/left hand.
True masters exhibit a firm grip and an exaggerated grimace.
The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up.
The Mohawk The Mohawk Games that use this form require whole-body movement. It might be a bit of a challenge for players who have not exercised in a while. Point the tip of the Form Baton forward and hold it atop your head.
Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden.
The Wii Remote is held with both hands, atop the head.
The Finger Food. The Finger Food This form requires fingertip strength and control. It's best suited for relatively uncomplicated games. Holding the back end delicately between two fingers, point the Form Baton forward.
The regal french fry remains one of nature's greatest muses.
The Wii Remote is held from the base by the thumb and index finger of the dominant hand.
The Boxer. The Boxer Compared to the other forms, this is the most relaxed way of holding the Form Baton. Turn the Form Baton sideways and hold it firmly from above in your right/left hand.
Let the spirit of the noble sucker punch guide you to victory.
The Wii Remote is held horizontally from above in the dominant hand, buttons facing up.
The Mortar and Pestle. The Mortar and Pestle This form is interesting because it places much responsibility on the non-dominant hand, the left/right hand. Hold the Form Baton vertically in your right/left hand and cup it gently in the palm of your left/right
To crush is also to create, and from squashing comes spice.
The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
The Diner. The Diner (A) You need the Balance Stone for this form. There are actually three versions of the Diner. Hold the Balance Stone in your left/right hand and the Form Baton in your right/left.
Stay vigilant. The battle for seconds is always sudden and fierce.
The Wii Remote and Nunchuk are held with the tops facing up.
The Diner (B) The Wii Remote and Nunchuk are held with the tops facing the screen.
The Diner (C) The Wii Remote and Nunchuk are held with the tops facing each other.

Microgames[edit]

Main article: List of WarioWare: Smooth Moves microgames

The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, Bungii!, can appear in two specific sets and only appears after a specific microgame in those stages.

Microgame sets[edit]

In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from Orbulon's set.

Image Name Japanese name Description
Dr. Crygor and Mike's title page in WarioWare: Smooth Moves Dr. Crygor
The Kelorometer
やせる!?ダイエットマシーン
Yaseru!? Daietto Mashīn
(Lose Weight?! Diet Machine)
Hosted by Dr. Crygor and Mike, this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
WarioWare: Smooth Moves's All Mixed Up Mode All Mixed Up Elephant from the main menu of WarioWare: Smooth Moves.
All Mixed Up
ごちゃまぜ
Gochamaze
(Jumbled Together)
Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.[13] Finishing with a high score of 30 points or more unlocks the Super Hard set.
WarioWare: Smooth Moves's Super Hard mode Super Hard Elephant from the main menu of WarioWare: Smooth Moves.
Super Hard
げきむず
Gekimuzu
(Extremely Difficult)
Represented by a red elephant building, this set is played at the highest speed setting from the start with all the microgames at their lowest difficulty level. Finishing with a high score of 20 points or more unlocks the Sudden Death set.
WarioWare: Smooth Moves's Sudden Death mode Sudden Death Elephant from the main menu of WarioWare: Smooth Moves.
Sudden Death
スリリング
Suriringu
(Thrilling)
Represented by a yellow elephant building, this set gives the player one life and has every microgame starting at the highest difficulty level. Finishing with a high score of 10 points or more unlocks the Thrilling set.
WarioWare: Smooth Moves's Thrilling mode Thrilling Elephant from the main menu of WarioWare: Smooth Moves.
Thrilling
ぬきうち
Nukiuchi
(Unexpected)
Represented by a green elephant building, this set does not show Form cards before playing each microgame. Finishing with a high score of 20 points or more unlocks the Sound Studio.

Minigames[edit]

In addition to microgames, there are minigames which can be unlocked by completing a certain stage in story mode.

Single-player[edit]

These minigames are extended versions of existing microgames (excluding Pyoro S).

Image Name Description Unlock criteria
Tower Tennis title screen. Tower Tennis icon from the main menu
Tower Tennis
Most likely an extended version of Serve Already!, the player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game ends in a loss if the ball falls off-screen. Complete Evil Attacks Diamond Dojo!
Title screen of the Block Star minigame from WarioWare: Smooth Moves. Block Star icon from the main menu
Block Star
An extended version of the boss microgame Block Party, the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set. Complete Enter Young Cricket
The title screen of Can Shooter. Can Shooter icon from the main menu
Can Shooter
A shooting gallery-style game that serves as an extended version of Shoot the Breeze, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair. Complete The Loquacious Spell Book
Title screen of Balloon Trip. Balloon Trip icon from the main menu
Balloon Trip
A 3D version of Balloon Fight's Balloon Trip mode that serves as a similar and endless version of Balloon Fight, the player controls the Balloon Fighter by flapping the Wii Remote and the Nunchuk. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water. Complete The Kelorometer
Title screen of Tortoise & Hare from WarioWare: Smooth Moves. Tortoise & Hare icon from the main menu
Tortoise & Hare
An extended version of Hare Raising that is also played using both the Wii Remote and the Nunchuk, the player has to maneuver the two controllers following on-screen prompts. Complete The Secret of the Balance Stone
Pyoro, as he appears on Pyoro S. Pyoro
Pyoro S
A vertical shoot-'em-up-like game where the player controls Pyoro. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. Unlock every microgame

Multiplayer[edit]

Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and Orbulon's microgames), while others are separate minigames. Players compete in these minigames as Miis.

Image Name Description Unlock criteria
WarioWare: Smooth Moves's Lifeline minigame Lifeline Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins. Play Bomb for the first time
Survival from WarioWare: Smooth Moves Survival The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive; however, if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins. Complete Forever Form Baton
The Balloon minigame in WarioWare: Smooth Moves Balloon At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win. Play Lifeline for the first time
Screenshot of Bomb, a multiplayer minigame in WarioWare: Smooth Moves. Bomb A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, one loses and the other players win. Play Survival for the first time
Bungee Buddies in WarioWare: Smooth Moves Bungee Buddies Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown. Play Star Nose for the first time
Star Nose in WarioWare: Smooth Moves Star Nose Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple. Play Darts for the first time
Darts' title screen from WarioWare: Smooth Moves Darts Up to four players compete in a game of darts; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins. Complete Forever Form Baton

Regional differences[edit]

Similarly to previous installments in the series, the localization of WarioWare: Smooth Moves includes not only text adaptation, but graphical and sound changes as well, which are lis