WarioWare: Smooth Moves
| WarioWare: Smooth Moves | |||||||||||||||
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North American box art For alternate box art, see the related gallery. | |||||||||||||||
| Developers | Nintendo SPD Group No.1 Intelligent Systems | ||||||||||||||
| Publisher | Nintendo | ||||||||||||||
| Platforms | Wii, Wii U | ||||||||||||||
| Release dates | Original release: Wii (Nintendo Selects): Wii U (digital download): | ||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese French (Europe) German Italian Korean Spanish (Europe) | ||||||||||||||
| Genre | Party | ||||||||||||||
| Ratings | Original release:
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| Modes | Single player, multiplayer | ||||||||||||||
| Format | Wii: | ||||||||||||||
| Input | Wii:
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| Serial code | |||||||||||||||
- “Wario's got a whole new set of moves!”
- —Game tagline
WarioWare: Smooth Moves is the fifth game in the WarioWare series, released as a launch title for the Wii initially in Japan on December 2, 2006. The game showcases and takes full advantage of the Wii Remote and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters Young Cricket, Master Mantis, Penny Crygor, and Jimmy P. Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames.
A successor to the game, WarioWare: Move It!, was released in November 2023 for the Nintendo Switch.
Story[edit]
A long time ago, humanity was given a mysterious artifact known as the Form Baton. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The Splunks, a species that lived alongside the ancients, eventually kept the Form Baton in a temple to retain its history.
Many years later, the temple remains in ruins amidst what is now known as Diamond City. Wario drives his bike down the streets, contemplating the day.
| Image | Host/microgame set name | Story | Host greeting |
|---|---|---|---|
Wario Mysterious Form Baton Found! |
One day, while Wario is at home, eating a pile of sweets, a Splunk suddenly steals all of his food. Angered, Wario chases the Splunk to the Temple of Form and comes across the Form Baton. Wario picks the strange object up and inadvertently sets off a boulder that starts rolling after him. He narrowly escapes the rock and as he leaves the temple, he gloats about his newly-discovered treasure. | "BWAHAHAHA!!! Waaaario here! The other day, I found this crazy stick-thing in these old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works." | |
Mona Cheerleading to Victory |
Mona, late for an American football game with the Diamond City Roughs against Team Dinosaur, speeds down the streets on her scooter. As she leads the cheerleading routine alongside the rest of the Monettes, one of the player for the Diamond City Roughs, Boy (who has a crush on Mona), gets momentarily distracted before returning his focus on the game. As the Monettes finish their routine, the game is down to only a few seconds. Boy receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his attraction to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter. | "Ciao! I'm Mona! I'm captain of the cheerleading squad, so I know all about form AND batons! Now all I need is an awesome finishing pose!" | |
Kat & Ana Evil Attacks Diamond Dojo! |
An enormous, red monster called an Elephant Ogre is shown attacking Diamond Dojo, with the Sensei looking worriedly. Kat & Ana immediately start running towards the dojo and split up. Ana enters the dojo and uses her ninjutsu to split herself into four turtles. After navigating the rooms of the dojo, Ana enters the Sensei's room to find a small, red monster called a Li'l Ogre pulling at the Sensei's hair. Meanwhile, Kat is in the middle of fighting against the Elephant Ogre when the Li'l Ogre calls out for the fighting to stop. Afterwards, the Elephant Ogre goes off with what looks like the Li'l Ogre as Kat waves them goodbye. It is soon revealed that the Li'l Ogre is with Kat and that Ana was mistakenly taken by the Elephant Ogre. | "Hiya! It's me, Kat!" "Ana's here, too!" "We're practicing our forms, 'cause serious ninjas have to know how to move fast!" | |
Young Cricket & Master Mantis Enter Young Cricket |
Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by Mona, Mona's Elephant, Mona's Monkey, Mona's Pig, Mona's Bear, Art and Deco, and Joe, selling meat dumplings, with a long line of people waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again to get back to the end of the line, where he tells Master Mantis to get in line with him. | "Good to meet you! People call me Young Cricket. As part of my kung-fu training, Master Mantis and I travel around in search of new stances." | |
Jimmy T. Feline Fever |
While walking down a rainy street, Jimmy sees a cat hiding behind a trash can. Smiling, he props his umbrella above the cat so that it is protected from the weather. As Jimmy continues to walk down the street, the same cat starts to follow him before a bunch of other cats do the same. Soon enough, Jimmy starts to dance, with all of the cats acting as background dancers. They soon take their dancing to Club Sugar. After they finish dancing, all the cats walk out of the club, and as Jimmy watches them leave, the first cat taps him on the back and gives him back his umbrella. | "YO! YO! Jimmy T. in the house! I remixed all the moves you've learned so far! Get ready to get down!" | |
Ashley & Red The Loquacious Spell Book |
Inside the library of Ashley's House, Ashley & Red try to figure out how to make a monster plant. After reading through a book, Red turns into a magic wand that Ashley uses to zap a potted plant. The sapling in the plant quickly grows into a normal flower. Ashley gets irritated by the failure of her experiment, but the Chatty Mr. Spell Book enters and says that he has an idea. A bit of time passes, and the Spell Book says that she's now ready. She fires the spell at a second potted plant, which very quickly grows into a monstrous plant that grows so large, it breaks through the walls and roof of the mansion. As Red cowers in fear, Ashley gives a little smile. | "I'm Ashley. This is Red. I know all about forms, but who needs forms when you have magic? I'll watch you do them instead." | |
Dribble & Spitz Tomorrow Hill |
As Dribble & Spitz wash their taxi, a young woman walks up to them and asks if she can get a ride. When they're all in the car, she says that she wants to go to Tomorrow Hill. Dribble revs up the car and takes it on the road while Spitz turns on the radio. Once they've arrived at their destination, the woman leaves the taxi and starts to walk towards the edge of the hill. Dribble & Spitz are soon stupefied when an enormous UFO flies in front of the hill and the woman transforms into an alien. As she's beamed back onto the ship, she waves goodbye to her drivers before the ship flies away. As the spaceship leaves, Spitz realizes that the woman did not pay her fare. | "Dribble here. Good to meet ya." "Yeah, and I'm Spitz." "Our cab will take you anywhere you wanna go! So, where to today?" | |
Penny The Invent-Off |
At the Diamond Academy, Penny and her grandfather, Dr. Crygor, prepare for a competition known as the "Invent-Off" in a wrestling ring. Penny tells him to watch out after initiating her competition sequence. Mike is seen cheering from Dr. Crygor's side of the ring, and an audience of what appear to be Mr. Game & Watches are cheering from outside the ring. A screen in the middle starts to display Penny's invention, a Wario-themed motorbike. After some time has passed, Penny shows off her completed invention, wowing her grandfather and causing him to admit defeat. With Penny declared the winner, she, her grandfather, and Mike all start to sing while her invention rides around. | "Hi there. I'm Penny Crygor. You probably know my grandpa 'cause he's a famous inventor. I wanna be just like him, so I spend most of my time in the lab at school!" | |
9-Volt & 18-Volt The Multiplayer Test |
At 9-Volt's House, 9-Volt is showing off his new Game & Watch to 18-Volt. 9-Volt starts to play it, and 18-Volt gets jealous, causing him to grab one of the sides. As the two of them pull, the Game & Watch accidentally breaks in half. Angered, 9-Volt shouts at 18-Volt to get out of his house. Later, 18-Volt goes to Toy Express to look for a replacement Game & Watch, but does not find one. Across the street, he notices a shop (run by Shop Manager Iwata) that has gained some attention. Soon enough, Iwata shows off a Game & Watch, and 18-Volt reaches for it. He then notices that 9-Volt is next to him, also reaching for it, and the two soon reconcile. | "'Sup! 9-Volt here. I'm Nintendo's #1 fan! I've got a ton of old games! Stop by and give 'em a whirl!" | |
Jimmy P. Canine Crazed |
While walking down a sunny street, Jimmy sees a dog hiding behind a trash can. Smiling, he gives a bone to the dog, which happily barks in response. As Jimmy continues to walk down the street, the same dog starts to follow him before a bunch of other dogs do the same. Soon enough, Jimmy starts to dance, with all of the dogs acting as background dancers. They soon take their dancing to Club Spice. After they finish dancing, all the dogs walk out of the club, and as Jimmy watches them leave, Jimmy T. taps him on the back and gives him an odd look. | "YO! YO! Jimmy P. in the house! I remixed all the moves you've learned so far! Get ready to get down! What's that? I remind you of someone? I have no idea what you're talking about." | |
Tiny Wario Forever Form Baton |
Wario is at his house when he gets a package in the mail. Inside the package is the pink bike that Penny made at the Invent-Off. Wario gleefully takes it out for a ride, despite him being much too large for it, but he suddenly starts shrinking before eventually getting sucked into the bike. Out of its exhaust pipe, the bike shoots out a bunch of Tiny Warios. The Tiny Warios start to roam around before they notice a field of strawberries, and they soon swarm it. After a while, they all jump into one pile and become the standard Wario. However, he is soon chased by the Splunks, who want their Form Baton back. Wario is eventually chased into the Temple of Form but ends up tripping, dropping the Form Baton, and inadvertently placing it back where it belongs. A Splunk thanks him for giving it back. | "BWAHAHAHA! I'm Wa- - Hey?! What's that over there?! STRAWBERRIES?! My favorite! They're mine! Mine mine MINE!" | |
Orbulon The Secret of the Balance Stone |
Orbulon is flying his Oinker in Outer Space when a Balance Stone suddenly comes rocketing at him, hitting his ship and causing him to crash into the Temple of Form. Inside the temple, he is flung out of his ship and lands right in front of the Balance Stone and the Form Baton. When he picks up both of the objects, the temple suddenly emerges from the ground and starts floating. Orbulon panics but notices some writing on the wall that explains how to use the Form Baton and Balance Stone. Afterwards, he takes control of the temple and brings it to space. Once in space, he claims it for himself, but the Splunks, still inside the temple, tell him to give it back, and as they fight Orbulon, the temple crashes back on the ground. Orbulon and his Oinker are soon jettisoned back into space. | "Greetings, earthling. I am Orbulon. My stage requires that you connect the Balance Stone to the Form Baton. I will show you a mysterious form I learned on a remote planet. It's called The Diner!" |
Gameplay[edit]
As with previous WarioWare titles, Smooth Moves is structured around completing short, simple tasks (dubbed "microgames"), which increase in speed and difficulty as the player progresses. The various microgames are divided into sets hosted by a WarioWare character. Unlike previous WarioWare games, most of the character sets do not have a clear differentiation in theme or control method, apart from ways to hold the
(dubbed "forms") being progressively introduced.
Most microgames solely use motion controls, though an handful of games require pressing
and one set uses the
+ Nunchuk combo. Before each microgame, a "form card" appears briefly to show the player how to hold the
.
Between each set, the player can select a map icon named "Temple of Form" to practice unlocked microgames, which are grouped by both microgame sets and forms. Unlike previous WarioWare games, the player cannot set scores for individual microgames as the session automatically ends after going through each difficulty level.
Wii Remote Forms[edit]
- Main article: Form Baton
In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:
Microgames[edit]
- Main article: List of WarioWare: Smooth Moves microgames
The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, Bungii!, can appear in two specific sets and only appears after a specific microgame in those stages.
Microgame sets[edit]
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from Orbulon's set.
| Image | Name | Japanese name | Description |
|---|---|---|---|
The Kelorometer |
やせる!?ダイエットマシーン Yaseru!? Daietto Mashīn (Lose Weight?! Diet Machine) |
Hosted by Dr. Crygor and Mike, this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost. | |
All Mixed Up |
ごちゃまぜ Gochamaze (Jumbled Together) |
Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.[13] Finishing with a high score of 30 points or more unlocks the Super Hard set. | |
Super Hard |
げきむず Gekimuzu (Extremely Difficult) |
Represented by a red elephant building, this set is played at the highest speed setting from the start with all the microgames at their lowest difficulty level. Finishing with a high score of 20 points or more unlocks the Sudden Death set. | |
Sudden Death |
スリリング Suriringu (Thrilling) |
Represented by a yellow elephant building, this set gives the player one life and has every microgame starting at the highest difficulty level. Finishing with a high score of 10 points or more unlocks the Thrilling set. | |
Thrilling |
ぬきうち Nukiuchi (Unexpected) |
Represented by a green elephant building, this set does not show Form cards before playing each microgame. Finishing with a high score of 20 points or more unlocks the Sound Studio. |
Minigames[edit]
In addition to microgames, there are minigames which can be unlocked by completing a certain stage in story mode.
Single-player[edit]
These minigames are extended versions of existing microgames (excluding Pyoro S).
| Image | Name | Description | Unlock criteria |
|---|---|---|---|
Tower Tennis |
Most likely an extended version of Serve Already!, the player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game ends in a loss if the ball falls off-screen. | Complete Evil Attacks Diamond Dojo! | |
Block Star |
An extended version of the boss microgame Block Party, the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set. | Complete Enter Young Cricket | |
Can Shooter |
A shooting gallery-style game that serves as an extended version of Shoot the Breeze, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair. | Complete The Loquacious Spell Book | |
Balloon Trip |
A 3D version of Balloon Fight's Balloon Trip mode that serves as a similar and endless version of Balloon Fight, the player controls the Balloon Fighter by flapping the Wii Remote and the Nunchuk. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water. | Complete The Kelorometer | |
Tortoise & Hare |
An extended version of Hare Raising that is also played using both the Wii Remote and the Nunchuk, the player has to maneuver the two controllers following on-screen prompts. | Complete The Secret of the Balance Stone | |
Pyoro S |
A vertical shoot-'em-up-like game where the player controls Pyoro. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. | Unlock every microgame |
Multiplayer[edit]
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and Orbulon's microgames), while others are separate minigames. Players compete in these minigames as Miis.
| Image | Name | Description | Unlock criteria |
|---|---|---|---|
| Lifeline | Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins. | Play Bomb for the first time | |
| Survival | The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive; however, if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins. | Complete Forever Form Baton | |
| Balloon | At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win. | Play Lifeline for the first time | |
| Bomb | A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, one loses and the other players win. | Play Survival for the first time | |
| Bungee Buddies | Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown. | Play Star Nose for the first time | |
| Star Nose | Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple. | Play Darts for the first time | |
| Darts | Up to four players compete in a game of darts; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins. | Complete Forever Form Baton |
Regional differences[edit]
Similarly to previous installments in the series, the localization of WarioWare: Smooth Moves includes not only text adaptation, but graphical and sound changes as well, which are lis