Super Mario series
Super Mario World
Chargin' Chucks first appeared in Super Mario World as common enemies, who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. They can also break through Rotating Blocks and Grab Blocks. Chargin' Chucks also act more aggressive when Mario is with Yoshi. Other types have more bizarre attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as Super Koopas and Rip Van Fish, using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a level defending the Giant Gate. It takes three jumps on a Chargin' Chuck's head to defeat him, for 800 points. Fire Mario's fireballs can defeat a Chargin' Chuck with five hits (1000 pts.), and they can also be defeated by one cape swing by Caped Mario (100).
In the Mario Mania Player's Guide, the different types of Chargin' Chucks (except the whistling Chargin' Chucks) are each given individual names:
Super Mario Advance 4: Super Mario Bros. 3
Super Mario 3D World
Chargin' Chucks also appear in Super Mario 3D World, which marks their first appearance in a 3D Mario game. Like in Super Mario World, Chargin' Chucks can't normally be defeated with a single stomp, and jumping on them once causes their helmets to fly off their heads. After the first hit, they will become faster and after several seconds, put their helmets back on. Unlike in Super Mario World, it takes two normal hits to defeat a Chargin' Chuck, but a single Ground Pound will instantly defeat it. Likewise, certain items can take out a Chargin' Chuck with one blow, such as a Bob-omb.
Chargin' Chucks appear in Super Mario-Kun in volume 6. While Mario, Luigi, and Yoshi are in balloon form, they attempt to hinder their progress by throwing a football at Mario, but the football bounces and hits one of its friends. It then throws a spiked football at Mario, making Mario fall into a Warp Pipe. Mario, however, collects a star, fires from the warp pipe, and then punches them on the face, defeating them.
Super Mario World television series
“Koopa Football Players grabbed the princess!”
Nintendo Adventure Books
In Dinosaur Dilemma, a group of Chargin' Chucks ambush Mario and Yoshi while they are traveling through a forest, but can be beaten if Mario grabs the Green Shell they are using as a ball, leads them to a clearing, and jumps out of the way when they charge at him, causing them all to collide and knock themselves out. In Brain Drain, some Chargin' Chucks are spotted milling about the WMUSH radio station after Iggy Koopa takes it over, and chase Luigi out of the building if he steals some Fungus Up cola from the Synapse Switcher.
Super Mario Adventures
In the Super Mario Adventures comic, several Chargin' Chucks, along with several Thwomps, are summoned by Wendy O. Koopa to attack Mario, Luigi, Princess Toadstool, Toad and Friendly Floyd during the battle in the Koopaling's Tower.
Captain Toad: Treasure Tracker
Chargin' Chucks reappear as enemies in Captain Toad: Treasure Tracker. They behave the same as in Super Mario 3D World. Chargin' Chucks can be quite devastating, due to needing to be hit twice and constantly putting back on the helmet, while Toad is unable to jump on them. They are more often used to be lured to break Stone Brick Blocks or topple Mud Troopers at a high risk.
Names in other languages