Mario Circuit 2

From the Super Mario Wiki
Jump to: navigation, search
Mario Circuit 2
The map of Mario Circuit 2.
Appearance(s) Super Mario Kart (1992)
Mario Kart: Super Circuit (2001)
Mario Kart 7 (2011)
Cup(s) it Appears in Mushroom Cup (SMK)
Extra Flower Cup (MKSC)
Banana Cup (MK7)
Staff Ghost Nin★ITRO-S (1:28.106) (MK7)
Expert Staff Ghost Nin★==Kony (1:17.777) (MK7)
Wi-Fi Available (3DS)
Super Mario Kart
Mario Kart: Super Circuit
Course Map

SNES Mario Circuit 2.png
GBA Mario Circuit 2.png
MK7 SNESMarioCircuit2.png

Mario Circuit 2 is the fifth and final course of the Mushroom Cup in Super Mario Kart. It is a typical Mario Circuit course, featuring Pipes, many curves and also Oil Slicks, which have a similar effect on players like bananas, with the difference that they do not make them lose any coins. In addition, there is also a large Ramp that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.

The course reappeared in Mario Kart: Super Circuit as the first track in the Extra Flower Cup. It uses the background from GBA Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed from the original version.

Minimaps in Mario Kart: Super Circuit[edit]

Appearance in Mario Kart 7[edit]

The course in Mario Kart 7.

In Mario Kart 7, Mario Circuit 2 as the second race course in the Banana Cup. Unlike previous versions of the track, it has 3 laps instead of 5, and is built in a larger scale, similar to that of Mario Circuit 3 in Mario Kart Wii.

In this version of the track, the large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between 9th and 10th turn is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous Mario Kart games. The straights between 1st to 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by Lakitu and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games.


Names in other languages[edit]

Language Name Meaning
Japanese マリオサーキット2
Mario Sākitto 2
Mario Circuit 2
Spanish Circuito Mario 2 Mario Circuit 2
French Circuit Mario 2 Mario Circuit 2
Dutch Mario's Circuit 2 Mario's Circuit 2
German Marios Piste 2 Mario's Circuit 2
Italian Circuito di Mario 2 Mario's Circuit 2
Portuguese Circuito 2 do Mario Mario's Circuit 2
Russian Трасса Марио 2
Trasa Mario 2
Mario Track 2
Korean 마리오 서킷2
Mario Seokit 2
Mario Circuit 2
Chinese 瑪利歐賽道2
Mǎlìōu Sàidào 2
Mario Speedway 2