Spinning Kong: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m (→‎Names in other languages: replacing "move" navigational templates with regular Smash Bros. navigational templates)
Tag: Disambiguation links
 
(27 intermediate revisions by 14 users not shown)
Line 1: Line 1:
[[File:SSB4 WiiU DK Spinning Kong.jpg|thumb|250px|The '''Spinning Kong''' in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:SSBU Spinning Kong.jpg|thumb|upright=1.4|Spinning Kong in ''[[Super Smash Bros. Ultimate]]'']]
'''Spinning Kong''' is one of [[Donkey Kong]]'s special moves in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It is executed by tilting up on the control stick and pressing the special attack button. As the name suggests, Donkey Kong spins his fists around him, letting him hit opponents and momentarily float. It can be used effectively as both a recovery move and an attack. The move's first hit, when Donkey Kong pulls back his fist, does decent knockback in comparison to the other hits.
'''Spinning Kong''' is [[Donkey Kong]]'s up-special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It is executed by tilting up on the Control Stick or Circle Pad, and pressing the special attack button. As the name suggests, Spinning Kong involves Donkey Kong extending his arms and spinning around rapidly (similar to [[Dixie Kong]]'s [[Helicopter Spin]] from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series).
 
Like [[Bowser]]'s [[Whirling Fortress]], Spinning Kong is an attack that can be used either on land or in midair. Spinning Kong has a second use of being Donkey Kong's midair recovery move, so if he gets hit off the stage, he can use Spinning Kong to return onto it. Unlike most recovery moves, Spinning Kong has little vertical mobility, though this is compensated for its long horizontal travel.
 
Spinning Kong does not damage the opponent as much as Donkey Kong's other moves, though the move's first hit does more knockback than its subsequent hits. Spinning Kong has a few invincibility frames at the start, which makes Donkey Kong resistant to knockback.
 
==Variants==
In ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', the move has two variants:
 
'''Chopper Kong''' gives Donkey Kong better vertical distance, but it has less horizontal mobility, and can't deal any damage. Donkey Kong flies straight up if he uses this move on the ground.
 
'''Kong Cyclone''' enables Donkey Kong to create a tornado around himself, which sucks in any nearby opponents before blowing them away. Opponents caught from below will be sent upwards, and those from above are sent downwards. However, the move only delivers up to two hits, with the first hit being very weak, while the second hit packs more power, and has KO potential. Donkey Kong is given super armor throughout the duration of the spin.


In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', the move has two variants: '''Chopper Kong''' and '''Kong Cyclone'''. Chopper Kong increases Donkey Kong's vertical distance in exchange for doing no damage, and Kong Cyclone brings opponents towards him, with the final hit dealing more knockback, while being less damaging.
{{br}}
==Gallery==
==Gallery==
<gallery>
<gallery>
Spin 360.jpg|''Super Smash Bros. Melee''
Spinning Kong Melee.jpg|''[[Super Smash Bros. Melee]]''
SSBB DK Spinning Kong.png|''Super Smash Bros. Brawl''
Spinning Kong Melee 2.png|''Super Smash Bros. Melee''
SSBB DK Spinning Kong.png|''[[Super Smash Bros. Brawl]]''
SSB4 WiiU DK Spinning Kong.jpg|''Super Smash Bros. for Wii U''
</gallery>
</gallery>
{{NIWA|SmashWiki=1
 
==Names in other languages==
{{foreign names
|Jap=スピニングコング
|JapR=Supiningu Kongu
|JapM=Spinning Kong
|Spa=Peonza Kong
|SpaM=
|Rus=Смерч Конга
|RusR=Smerch Konga
|RusM=Kong's Tornado
|Ita=Kong rotante
|ItaM=Rotating Kong
}}
}}
[[Category:Super Smash Bros. Special Moves]]
 
[[Category:Super Smash Bros. Melee Special Moves]]
{{NIWA|SmashWiki=1}}
[[Category:Super Smash Bros. Brawl Special Moves]]
{{SSB}}
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}
[[Category:Super Smash Bros. special moves]]
[[Category:Super Smash Bros. Brawl special moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U special moves]]
[[Category:Super Smash Bros. Melee special moves]]
[[Category:Super Smash Bros. Ultimate special moves]]

Latest revision as of 15:13, April 4, 2024

Spinning Kong in Super Smash Bros. Ultimate

Spinning Kong is Donkey Kong's up-special move in the Super Smash Bros. series. It is executed by tilting up on the Control Stick or Circle Pad, and pressing the special attack button. As the name suggests, Spinning Kong involves Donkey Kong extending his arms and spinning around rapidly (similar to Dixie Kong's Helicopter Spin from the Donkey Kong Country series).

Like Bowser's Whirling Fortress, Spinning Kong is an attack that can be used either on land or in midair. Spinning Kong has a second use of being Donkey Kong's midair recovery move, so if he gets hit off the stage, he can use Spinning Kong to return onto it. Unlike most recovery moves, Spinning Kong has little vertical mobility, though this is compensated for its long horizontal travel.

Spinning Kong does not damage the opponent as much as Donkey Kong's other moves, though the move's first hit does more knockback than its subsequent hits. Spinning Kong has a few invincibility frames at the start, which makes Donkey Kong resistant to knockback.

Variants[edit]

In Super Smash Bros. for Nintendo 3DS / Wii U, the move has two variants:

Chopper Kong gives Donkey Kong better vertical distance, but it has less horizontal mobility, and can't deal any damage. Donkey Kong flies straight up if he uses this move on the ground.

Kong Cyclone enables Donkey Kong to create a tornado around himself, which sucks in any nearby opponents before blowing them away. Opponents caught from below will be sent upwards, and those from above are sent downwards. However, the move only delivers up to two hits, with the first hit being very weak, while the second hit packs more power, and has KO potential. Donkey Kong is given super armor throughout the duration of the spin.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese スピニングコング
Supiningu Kongu
Spinning Kong

Italian Kong rotante
Rotating Kong
Russian Смерч Конга
Smerch Konga
Kong's Tornado

Spanish Peonza Kong