List of Super Smash Bros. pre-release and unused content: Difference between revisions

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{{italic title|List of ''Super Smash Bros.'' beta elements}}
{{italic title|List of ''Super Smash Bros.'' pre-release and unused content}}
These are [[beta elements]] from ''[[Super Smash Bros.]]''
This is a list of pre-release and unused content for the game ''[[Super Smash Bros.]]''
 
==Early iteration==
==Early iteration==
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled 格闘ゲーム竜王 (''Kakuto-Gēmu Ryūō'', or ''Dragon King: The Fighting Game''), which lacked Nintendo characters. Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned.<ref>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled 格闘ゲーム竜王 (''Kakuto-Gēmu Ryūō'', or ''Dragon King: The Fighting Game''), which lacked Nintendo characters and it was originally planned for the SNES. Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 Isawa Asks : ''Super Smash Bros. Brawl'' : Dragon King: The Fighting Game] (Accessed on 9-18-08)</ref>
 
<gallery>
Smashearlyiteration.jpg|A screenshot of the ''Kakuto-Gēmu Ryūō'' build.
Smashearly2.jpg|
Smashearly3.jpg|
Smashearly4.jpg|
</gallery>
 
==Early ideas==
Several more characters were planned to be in the game ([[Bowser]], [[King Dedede]], [[Mewtwo]]<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html Character popularity poll on Smash 64's official Japanese website], ''Nintendo''. Retrieved March 30, 2015</ref>, and [[Marth]]<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/#more-4331Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retireved December 13, 2015.</ref> being the only characters that have been specifically mentioned), but were cut due to time constraints. Of these, it is known that Bowser and King Dedede were worked on before being cut.<ref>PushDustIn (May 9, 2015). [http://sourcegaming.info/2015/04/09/smash-reader-response-page-75/ Smash Reader Response Page 75: Bowser, Dedede]. Source Gaming. Retrieved July 21, 2016.</ref> Sakurai also considered adding a brand new character as well as using some unfamiliar characters, but instead decided to focus on more popular Nintendo characters.<ref name="Source Gaming">[http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/ Shigesato Itoi’s Smash 64 Interview Highlights: [Smash 64 Development<nowiki>]</nowiki>]. Source Gaming (April 29, 2015). Retrieved December 7, 2015.</ref>
 
Link would have been able to use his shield, and while the feature was almost complete it was scrapped.<ref>PushDustIn (March 30, 2015). [http://sourcegaming.info/2015/03/30/smash-reader-response-page-6/ Smash Reader Response Page 6: Doctor Mario and Link’s Shield (Incomplete)]. Source Gaming. Retrieved July 21, 2016</ref> Link being able to block projectiles with his shield was implemented in ''[[Super Smash Bros. Melee]]''.
 
At one point in development, Sakurai wanted to put in a "time attack" mode, but it was scrapped.<ref name="Source Gaming"/>


<center><gallery>
[[Final Smash]]es were originally planned for this game, but due to hardware limitations the concept was scrapped.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/4/0 Iwata Asks : ''Super Smash Bros. Brawl'' : Final Smash]</ref>
File:Smashearlyiteration.jpg‎|A screenshot of the ''Kakuto-Gēmu Ryūō'' build.
File:Smashearly2.jpg|
File:Smashearly3.jpg|
File:Smashearly4.jpg|
</gallery></center>


==Early builds==
==Early builds==
[[Peach's Castle (Super Smash Bros.)|Peach's Castle]] initially lacked the sign, bridge, and sliding stone block present in the final version. [[Saffron City]] initially had a pink and purple color scheme on the rooftop. The bushes and Wispy Woods' leaves on the [[Dream Land (Super Smash Bros.)|Dream Land]] stage were originally a darker green, and the stage also originally had taller grass.


In the character select, the unlockable characters' boxes were originally colored boxes with question marks. In the final game, they are the same as the other boxes, but instead have the characters' silhouettes with question marks over them.


Princess Peach, Bowser, and Mewtwo were all supposed to appear in the game as playable characters but were all scrapped. Peach and Bowser were cut due to the N64's technical limitations, and Mewtwo was cut due to time, although Peach and Bowser then become playable in Melee and Brawl, and Mewtwo became playable in Melee. In the character select, the question mark boxes were originally supposed to be colored (in the final version they're all black). [[Saffron City]]  initially had a pink and purple color scheme on the rooftop. Final Smashes/Smash Balls were originally planned for this game, but cut for unknown reasons. Recordings of the character's voices during their Final Smash made for the original game of the series are still used in ''[[Super Smash Bros. Brawl]]'' unedited.<ref>[http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Iwata Asks: ''Super Smash Bros. Brawl'' - Volume 5 at Wii.com]</ref>. [[Peach's Castle (Super Smash Bros.)| Peach's Castle]] initially lacked the sign, bridge and sliding stone block present in the final version.
<gallery>
 
SSB Beta Character Select.jpg|An early character select.
<center><gallery>
SSB Beta Saffron City.jpg|Saffron City with a pink/purple rooftop.
Image:ss_ssb_1.jpg|An early character select.
SmashBrosBetaHyrule.jpg|Early textures on Hyrule Castle.
Image:ss_ssb_2.jpg|Saffron City with a pink/purple rooftop.
SmashBetaPeachCastle.jpg|Early version of Peach's Castle.
File:SmashBrosBetaHyrule.jpg|Early textures on the Hyrule stage.
</gallery>
File:SmashBetaPeachCastle.jpg|Early version of Peach's castle.
</gallery></center>  


==Unused data==
==Unused data==
 
Two early [[Kirby]] stages are present in the game's code. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen.
In the final game, two early [[Kirby]] stages are only playable with a GameShark. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen.
   
   
There are two unused Announcer voices: "Are You Ready?" and "Final Stage!".
There are four unused Announcer voices: "Bonus Stage!", "Draw Game!", "Are You Ready?" and "Final Stage!". <ref>[https://youtu.be/jXCIMyl0wy8?t=79 Unused Announcer Clips]</ref> It is also worth noting that "Bonus Stage!" is in the Sound Test as number 198 in the "VOICE" section. Aside from unused Announcer voices, there are also unused character voice clips in the game.<ref>[https://youtu.be/jXCIMyl0wy8?t=137 Unused character voice clips]</ref> Some of these voice clips are used in [[Super Smash Bros. Melee|the second game]]. In addition to these, leftover Final Smash voice clips for several characters can be found within the game's files.<ref>[https://youtu.be/jXCIMyl0wy8?t=16 Samus, Kirby, Fox, Pikachu, Captain Falcon and Ness have Final Smash voice clips]</ref>


<center><gallery>
<gallery>
Image:super_smash_bros._(U)_snap0005.jpg|An early version of Dream Land in the game's coding. The green Luigi is standing, preparing to run, on the invisible barrier.
File:Super smash bros. (U) snap0005.jpg|An early version of Dream Land in the game's coding. The green Luigi is standing, preparing to run, on the invisible barrier.
</gallery></center>
</gallery>


==References==
==References==
<references/>
<references/>
<br clear=all>
 
{{BetaElements}}
==External links==
[[Category:Beta elements]]
{{NIWA|SmashWiki=Unused content (SSB)}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Super Smash Bros.]]
[[Category:Super Smash Bros.|*]]
[[it:Sviluppo ed elementi scartati di Super Smash Bros.]]

Latest revision as of 07:17, October 4, 2023

This is a list of pre-release and unused content for the game Super Smash Bros.

Early iteration[edit]

Super Smash Bros. was initially developed by Masahiro Sakurai and Satoru Iwata in their downtime, in a form titled 格闘ゲーム竜王 (Kakuto-Gēmu Ryūō, or Dragon King: The Fighting Game), which lacked Nintendo characters and it was originally planned for the SNES. Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned.[1]

Early ideas[edit]

Several more characters were planned to be in the game (Bowser, King Dedede, Mewtwo[2], and Marth[3] being the only characters that have been specifically mentioned), but were cut due to time constraints. Of these, it is known that Bowser and King Dedede were worked on before being cut.[4] Sakurai also considered adding a brand new character as well as using some unfamiliar characters, but instead decided to focus on more popular Nintendo characters.[5]

Link would have been able to use his shield, and while the feature was almost complete it was scrapped.[6] Link being able to block projectiles with his shield was implemented in Super Smash Bros. Melee.

At one point in development, Sakurai wanted to put in a "time attack" mode, but it was scrapped.[5]

Final Smashes were originally planned for this game, but due to hardware limitations the concept was scrapped.[7]

Early builds[edit]

Peach's Castle initially lacked the sign, bridge, and sliding stone block present in the final version. Saffron City initially had a pink and purple color scheme on the rooftop. The bushes and Wispy Woods' leaves on the Dream Land stage were originally a darker green, and the stage also originally had taller grass.

In the character select, the unlockable characters' boxes were originally colored boxes with question marks. In the final game, they are the same as the other boxes, but instead have the characters' silhouettes with question marks over them.

Unused data[edit]

Two early Kirby stages are present in the game's code. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen.

There are four unused Announcer voices: "Bonus Stage!", "Draw Game!", "Are You Ready?" and "Final Stage!". [8] It is also worth noting that "Bonus Stage!" is in the Sound Test as number 198 in the "VOICE" section. Aside from unused Announcer voices, there are also unused character voice clips in the game.[9] Some of these voice clips are used in the second game. In addition to these, leftover Final Smash voice clips for several characters can be found within the game's files.[10]

References[edit]

External links[edit]