List of Mario Strikers Charged pre-release and unused content: Difference between revisions

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==Early ideas==
==Early ideas==
The game was conceived as simply ''Super Mario Strikers 2''. The initial logo is very similar to that from the previous game, although Mario's outfit has blue highlights. Ball launchers were an early aesthetic design, where they assisted characters performing [[Mega Strike]]s by catapulting multiple balls into the air. They were removed for requiring a longer animation sequence and was deemed as an unnecessary detail.
The game was conceived as simply ''Super Mario Strikers 2'' until the first public reveal of the game during the "Wii Prove Our Promise" keynote in August 2006. The initial logo is very similar to that from the previous game, although Mario's outfit has blue highlights. Ball launchers were an early aesthetic design, where they assisted characters performing [[Mega Strike]]s by catapulting multiple balls into the air. They were removed for requiring a longer animation sequence and was deemed as an unnecessary detail.


Concept arts show Toads in mechs that would have decorated at the perimeter of the stages, acting as security and other tasks. Additionally, one Toad has appeared to take control of a Blooper. They were removed due to technical limitations, although a Toad controlling a Blooper appeared in [[The Wastelands]], albeit much less detailed than in the concept art.
Concept arts show Toads in mechs that would have decorated at the perimeter of the stages, acting as security and other tasks. Additionally, one Toad has appeared to take control of a Blooper. They were removed due to technical limitations, although a Toad controlling a Blooper appeared in [[The Wastelands]], albeit much less detailed than in the concept art.
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File:MSC - Concept art - Waluigi Expressions.jpg
File:MSC - Concept art - Waluigi Expressions.jpg
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==Early builds==
==Early builds==
[[File:Beta Fire Storm.PNG|thumb|Early screenshot of the game. The gadgets, as well as the icons of captains' Super Abilities looked very different.]]
[[File:Beta Fire Storm.PNG|thumb|Early screenshot of the game. The gadgets, as well as the icons of captains' Super Abilities looked very different.]]

Revision as of 22:08, July 17, 2015

This is a list of pre-release and unused content for the game Mario Strikers Charged.

Early ideas

The game was conceived as simply Super Mario Strikers 2 until the first public reveal of the game during the "Wii Prove Our Promise" keynote in August 2006. The initial logo is very similar to that from the previous game, although Mario's outfit has blue highlights. Ball launchers were an early aesthetic design, where they assisted characters performing Mega Strikes by catapulting multiple balls into the air. They were removed for requiring a longer animation sequence and was deemed as an unnecessary detail.

Concept arts show Toads in mechs that would have decorated at the perimeter of the stages, acting as security and other tasks. Additionally, one Toad has appeared to take control of a Blooper. They were removed due to technical limitations, although a Toad controlling a Blooper appeared in The Wastelands, albeit much less detailed than in the concept art.

The metal soccer ball has underwent 12 revisions, and it has started with a much more complex design: a sphere with many exhaust vents that glow different colors when charged. The final version features a simpler design with less vents and glows only one color when charged.

The characters have also underwent a few design changes. The decision to give them armor took early in development as a result from experimentation by the concept artists. Before receiving armor, characters were designed similar to the first game, with standard soccer attire. Later, concept arts depict characters, notably Kritter, in varying amounts of armor.

Some stage ideas were also scrapped. One concept art depicts a soccer stadium inside a futuristic city-like setting. Another concept art depicts a soccer stadium on top of helicopter/airplane hybrid. There was a Bowser-theme stage which was a volcano located in a dark, futuristic cityscape. In the volcano was a stadium held by suspension cords. The Bowser head, near the stadium, would spew molten material to burn players. It could be possible that this was an early concept of The Lava Pit, although in the final build, the cityscape was removed and the stadium takes place in the ground of the volcanic pit.

The Sand Tomb was shown to be much more detailed and the setting was more canyon-like with hints of jungle in the background.

Concept arts

Early builds

File:Beta Fire Storm.PNG
Early screenshot of the game. The gadgets, as well as the icons of captains' Super Abilities looked very different.

Screenshots showed that during matches, there was no music, both in the classic stadiums and the new fields arenas. The aesthetic of the gadgets located on the top of the screen, would have a more futuristic design, featuring the captains' emblem of the teams, while the items appeared in other gadgets. Later, gadgets had a rusted appearance, still showing the captain's emblem of the team, which they were replaced by the faces of the captains lately. The Super Abilities of the captains were rendered as particular icons for each one (e.g.: The Super Ability of Mario, Super Mario! was shown as a red letter M; Bowser's Fire Storm! was shown as a fireball).

Unused data

There are unused texture files containing alternate colors for Princess Peach and her team. These alternate colors depict Peach and her team as light blue and yellow.

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