- “Note the blocks that appeared above you. Use those fellows to pick what you will do!”
- —Toadsworth, Mario & Luigi: Dream Team
Command Blocks (sometimes spelled in lowercase as command blocks) are blocks in the Mario & Luigi series. They appear during battles over the head of a player character, whenever they have a chance to act. The playable characters can choose which block to hit with
, then select it using their button. Mario, Luigi, Baby Mario, Baby Luigi, and Paper Mario jump into Command Blocks, while Bowser punches Command Blocks. The block they choose determines the move they want to do. Each Command Block has an icon representative of the move they are for.
While Command Blocks are primarily a representation of a menu, they are also items, which characters can create and give to one of the aforementioned characters to grant them a new ability. Two such instances occur: The Vacuum Block in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey is a rare block that Broque Monsieur has, which he gives to Bowser. The Copy Block in Mario & Luigi: Paper Jam is created by Paper Toads, who give it to Paper Mario.
In some games, Command Blocks can be disabled by certain enemies and bosses temporarily (like Popple and Boos in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, and Kamek and Paper Kamek in Mario & Luigi: Paper Jam), or permanently for the rest of the battle, some examples being Shrowser's battle in Mario & Luigi: Partners in Time, Thunder Sass's battle in Mario & Luigi: Dream Team (except the items Command Block and the hint Command Block if the player gets a Game Over), and Ludwig's battle in Mario & Luigi: Superstar Saga + Bowser's Minions. In Mario & Luigi: Paper Jam, when Mario, Luigi, and Paper Mario are locked away in Twinsy Tropics Dungeon, a team of Hammer Bros confiscate the trio's Command Blocks to hinder their fighting capabilities. The three must defeat the Hammer Bros using a combination of First Strikes and counter attacks in order to regain the Command Blocks. In Mario & Luigi: Dream Team, if a Command Block is disabled for an entire battle, then it does not appear when the characters get to act. If a Command Block is temporarily disabled during a battle, it is greyed out and does not respond to being struck.
In volume 35 of Super Mario-kun adapted from Mario & Luigi: Partners in Time, Luigi and Baby Luigi hit the flee Command Block to run away from a Snoozorb, much to Mario's irritation, therefore breaking the fourth wall.
Command Blocks[edit]
| Jump
|
Hammer (Baby Bros./Mario Bros. and Baby Bros.)
|
Bros. Item
|
Flee
|
Item
|
| Jump on an enemy
|
Hit an enemy with the Hammer
|
Use any owned Bros. Items
|
Run Away from battle (will decrease the amount of coins if fled)
|
Use any owned items
|
| Jump (Mario Bros.)
|
Hammer (Mario Bros.)
|
Punch (Bowser)
|
Flame (Bowser)
|
Vacuum (Bowser)
|
Special Attack (Mario Bros.)
|
Special Attack (Bowser)
|
Change Badges (Mario Bros.)
|
Flee
|
Item
|
| Jump on an enemy
|
Hit an enemy with the Hammer
|
Throw a punch at an enemy
|
Breathe flame at all enemies on the ground
|
Inhale all small enemies and objects into Bowser's body
|
Use one of the bros.' Special Attacks (requires SP)
|
Use one of Bowser's Special Attacks (requires SP)
|
View or change equipped Badges (will reset Badge Meter if changed)
|
Run away from battle (will decrease the amount of coins if fled)
|
Use any owned items
|
| Jump
|
Hammer
|
Copy (Paper Mario)
|
Flee
|
Item
|
Bros. Attack (Mario Bros.)
|
Trio Attack (Paper Mario)
|
Hint
|
| Jump on an enemy
|
Hit an enemy (or for Paper Mario, a total of the amount of enemies equal to Paper Mario's current copy amount) with the Hammer
|
Create up from 6-10 copies of Paper Mario
|
Run away from battle
|
Use any owned items
|
Use one of the duo's Bros. Attacks (Requires BP)
|
Use one of the group's Trio Attacks (Requires BP)
|
Open up the hint text
|
Gallery[edit]
Mario & Luigi: Superstar Saga[edit]
Mario & Luigi: Partners in Time[edit]
Mario & Luigi: Bowser's Inside Story[edit]
Mario & Luigi: Dream Team[edit]
Mario & Luigi: Paper Jam[edit]
Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Mario & Luigi: Brothership[edit]
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
| Japanese | コマンドブロック Komando Burokku | Command Block | | [?] |
| Dutch | Actieblok | Action block | | [?] |
| Italian | Blocco Comando | Command Block | Mario & Luigi: Superstar Saga | [1] |
| Blocco azione | Action block | Mario & Luigi: Partners in Time, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey and Mario & Luigi: Brothership | [2][3][4] |
| Blocco Azione | Action Block | Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Superstar Saga + Bowser's Minions | [5][6] |
| Blocco con comandi | Block with commands | Mario & Luigi: Dream Team Bros. | [7] |
| Blocco comando | Command block | Mario & Luigi: Paper Jam Bros. | [8] |
| Korean | 커맨드블록 Keomaendeu Beullok | Command Block | | [?] |
References[edit]