Sky Land: Difference between revisions

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("Land" is an acceptable meaning of 「国」 that is also internally consistent with the official world translations. The article has enough alternate names as it is, which might be unnecessarily confusing.)
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The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' map shows that the ground area of Sky Land was located to the east of [[Giant Land]], and south of [[Dark Land]].
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' map shows that the ground area of Sky Land was located to the east of [[Giant Land]], and south of [[Dark Land]].


==Level Info==
==Level information==
==={{world|5|1}}===
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
[[File:SMAS 5-1.PNG|thumb]]
|-style="background: #ABC;"
This world starts out with a [[Buster Beetle]] (new enemy) running toward Mario and grab the throw block, then throw at Mario; a jump on it will defeat it. On the brick formation, the wooden block contains a power-up, and a [[Chain Chomp]] to the left, which are somewhat prominent in the level. The second one guards the way to another power-up. There are no special secrets, except a [[Super Star|Starman]] hidden in a long row of [[? Block]]s. Also, the [[Nipper Plant]]s here can be defeated by a swipe from [[Raccoon Mario]]'s tail or a fireball.
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Summary
|-
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[File:SMAS 5-1.PNG|256px]]
|The first level is a large hill made up of stone blocks and [[Chain Chomp]]s.
|-
|[[World 5-2 (Super Mario Bros. 3)|World 5-2]]
|[[File:SMAS_5-2.PNG|256px]]
|An underground cavern that starts off with the player falling, then moves on to uneven terrain.
|-
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|[[File:SMAS_5-3.PNG|256px]]
|A level split between two ground sections, and introduces the [[Goomba's Shoe]].
|-
|{{world-link|5|fort|World 5-Fortress 1}} 1
|[[File:SMAS_5-C1.PNG|256px]]
|The first [[fortress]] level of Sky Land has narrow passageways guarded by [[Thwomp]]s and [[Roto-disc]]s.
|-
|{{world-link|5|skytower|World 5-Tower (Super Mario Bros. 3)}}
|[[File:SMAS_5-T.PNG|256px]]
|A tall [[tower]] that serves as a bridge between the land and the sky. Once the player clears it, they don't have to go through it again if they wish to move between plains.
|-
|[[World 5-4 (Super Mario Bros. 3)|World 5-4]]
|[[File:SMAS_5-4.PNG|256px]]
|The first level that takes place in the sky portion of Sky Land, this level has many cloud platforms and [[Rotary Lift]]s.
|-
|[[World 5-5 (Super Mario Bros. 3)|World 5-5]]
|[[File:SMAS_5-5.PNG|256px]]
|A stage made up almost entirely of [[Donut Block]]s.
|-
|[[World 5-6 (Super Mario Bros. 3)|World 5-6]]
|[[File:SMAS_5-6.PNG|256px]]
|An autoscrolling level where the player must use [[Para-Beetle]]s as platforms to move forward.
|-
|[[World 5-7 (Super Mario Bros. 3)|World 5-7]]
|[[File:SMAS_5-7.PNG|256px]]
|A stage with many [[Brick Block]]s and [[Super Star]]s.
|-
|{{world-link|5|fort|World 5-Fortress 2}} 2
|[[File:SMAS_5-C2.PNG|256px]]
|The second fortress level has several broken platforms situation between [[lava]] both below and above.
|-
|[[World 5-8 (Super Mario Bros. 3)|World 5-8]]
|[[File:SMAS_5-8.PNG|256px]]
|A stage with Lakitu attack the player as they jump across small platforms.
|-
|[[World 5-9]]
|[[File:SMAS_5-9.PNG|256px]]
|A stage that scrolls upward diagonally automatically with moving platforms and [[Fire Chomp]]s.
|-
|{{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}}
|[[File:SMAS_5-A2.PNG|256px]]
|[[Roy Koopa]]'s [[Airship]] with many [[cannon]]s and [[Bill Blaster]]s.
|}


Alternately, if Mario has a P-Wing, he can enter a pipe, and then fly through narrow corridors to get a [[Music Box]]. There is also another pipe exit that Mario can use to gather four 1-Ups. Then, he can fly up and reveal a [[P Switch|Switch Block]] which, when pressed, makes two giant numeral 3's made of coins (a 3 and 4 in the Game Boy Advance version) appear, which is a reference to the game's title (''Super Mario Bros. 3'', and ''Super Mario Advance 4: Super Mario Bros. 3'' in the Game Boy Advance remake).
===Hammer Brothers===
 
Two sets of [[Hammer Bro]]s. will move around the land portion of the map, with one set of Hammer Bros. moving around in the sky. The arenas are similar between them, with two rows of seven Brick Blocks, though the area they are fought in differs by location. The first Hammer Bro. set will reward the player with a [[P-Wing]] upon being defeat, the second will reward a [[Super Star]], and the third will reward a [[Music Box]]. If the player meets the prerequisites for the [[Treasure Ship]], a Hammer Bro will turn into the ship.
==={{world|5|2}}===
[[File:SMAS 5-2.PNG|left|thumb]]
The level begins with a small area with one pipe. After the pipe is entered, Mario falls down a path, landing on a [[Jump Block]]. From here, there are two routes. Falling down will give the lower route, while bouncing along the Jump Blocks and climbing a block staircase will give the upper route. See below for summaries of each.
 
If the upper route is taken, Mario must leap on the Jump Blocks and hop on the blocks to get to the pipe, guarded by two [[Koopa]]s he must dispose of. After entering the pipe, there are plenty of slopes and [[Goomba]]s to slide on. When a pipe is spotted, Mario can duck into it to unlock a secret room. The jutting block has a power-up with which to break the blocks and get to the big ? Block that has three 1-Ups inside. Outside, none of the [[? Block]]s contain anything but [[Coin]]s, but the pipe nearby leads to the [[Goal (Super Mario Bros. 3)|goal]].
 
If Mario took the lower route, he should duck into the middle pipe at the bottom to find himself underground, where Buster Beetles throw [[Ice Block]]s. The area is filled with Buster Beetles, [[Piranha Plant]]s, [[Fire Piranha Plant|Venus Fire Trap]]s, and has few power-ups. All the pipes are solid except the last, which leads to the goal.
 
==={{world|5|3}}===
[[File:SMAS 5-3.PNG|thumb]]
This is the only level in the entire game where Mario can find the [[Goomba's Shoe]].
 
The level begins with a few solid bricks and a green pipe, which will take Mario to the next part of the stage. However, before entering a pipe, Mario can hit an invisible coin block, then jump on it to reveal a hidden block with a 1-Up in it.
 
The next area of the stage contains Piranha Plants, [[Spiny]]s, [[Bob-omb]]s, [[Muncher]]s, and two Goombas using the Goomba's Shoe. By hitting a block beneath the Goomba, Mario will knock the Goomba out of the shoe and gains the ability to use it. The shoe allows Mario to jump on a Spiny and Piranha Plant, walk over Muncher and spike-covered areas, and defeat Bob-ombs when jumping on them. The first part of the level has one block containing a leaf in it. However, after avoiding the Spiny and Piranha Plant at the beginning of the area, a Goomba using the Goomba's Shoe will appear. After defeating the Goomba and getting the shoe, Mario can walk across a short field of Munchers and collect a 1-Up hidden in a block.
 
A pipe at the end of this area leads to the area beneath it. This area contains the same enemies as before. Another Goomba using the Goomba's Shoe is contained inside a group of blocks at the beginning of this area, and can be freed by ridding the area of the ice blocks. A Fire Flower is also down here, near the end of this portion of the level.
 
Another pipe will take Mario to the end of the level. Once he hits the goal, he will lose the shoe.
 
==={{world|5|fort}} 1===
[[File:SMAS 5-C1.PNG|left|thumb]]
The only secret is that if [[Tanooki Mario|Tanooki]] or Raccoon Mario races back and forth along the first corridor (with a [[Thwomp]] in an alcove that must be avoided) then takes off, he can fly up past two blocks and a ? Block until he gets to a pipe that will take him to a secret room. Inside, he must fly up to reveal three 1-Ups.
{{br}}
 
===Hammer Brother 1===
The Hammer Brother will be on a green plain with various hills to the left and right, as well as two rows of seven breakable blocks. Successfully defeating the Hammer Brother (of which there are two) will reward the player with a chest that contains a [[P-Wing]]. Note that if the player unlocked the conditions for accessing the [[Treasure Ship]], the Hammer Brother will be replaced with the eponymous ship on the map.
{{br}}
 
===Hammer Brother 2===
The Hammer Brother will be on a green plain with various hills to the left and right, as well as two rows of seven breakable blocks. Successfully defeating the Hammer Brother (of which there are two) will reward the player with a chest that contains a [[Super Star|Starman]]. Note that if the player unlocked the conditions for accessing the [[Treasure Ship]], the Hammer Brother will be replaced with the eponymous ship on the map.
{{br}}
 
==={{world|5|skytower}}===
[[File:SMAS 5-T.PNG|thumb]]
Every pipe in this Tower will take Mario higher up, until he is at the top, on towers made of blocks (and some [[Pile Driver Micro-Goomba]]s). On the second tower, in the middle block, is a 1-Up. Afterward, by the pipe, four blocks are Ten Coin Blocks, and hidden [[1-Up Mushroom]]s can be found to the right. The pipe leads back inside. The player should dodge a Thwomp and [[Roto-Disc]] to get in both pipes. Outside again, there are no secrets, but in the row of ? Blocks, the ordinary block holds a [[Magic Vine]] to the pipe to the second part of the world, in the clouds. Mario can get back to the ground by taking the Pipe, but if he wants to get back to the sky part, he must re-do the tower.
 
By taking the pipe back to the ground, Mario will fall out of the pipe and into a free-fall, until he lands on what appears to be the top of the tower. Here, the area contains four blocks, one of which contains a 1-Up, and another pipe that will take Mario back to the ground.
 
This is the only level with the Fortress music to lack a boss fight, and the only level that can be replayed after being completed.
 
==={{world|5|4}}===
[[File:SMAS 5-4.PNG|left|thumb]]
The level's main attraction is the motion platforms. Some twirl constantly, some twirl occasionally, and some never spin, but will tilt when jumped on. Mario can swim up the waterfalls in this level, so if he falls in one, all is not lost. Raccoon Mario, by taking off from the first cloud, can uncover three clouds way up high, with a few coins. By taking off from the last one and flying as far as possible, this is a very effective way of skipping the whole level. At the goal, Lakitu shows up, and if Mario can get enough Spinys on screen when he hits the panel, he might get a few 1-Ups.
 
==={{world|5|5}}===
[[File:SMAS 5-5.PNG|thumb]]
[[File:SMB3_5-5.png|left|thumb]]
As this level is based on [[Donut Lift]]s, Mario must keep moving to avoid falling into a bottomless pit. In the first part, Mario should grab a [[Koopa Paratroopa]] and, when some pipes are seen with bricks blocking them, he should throw the shell to clear them. To the right, a row of ? Blocks has a power up and a few coins. Mario should gather all the coins and continue to the right to find coins above and below a row of Donut Lifts. He can gather them all by standing on a Lift until it falls, and just as he hits the coin, jumping to safety. After gathering them all, Mario should continue back to the pipes and enter the one on the right. After falling through a bunch of coins, the big ? Block has a Tanooki Suit. After exiting, Mario must go back to the left, hit the ? Blocks after the pipes again for a few more coins, then race back to where he came from the secret room. In the formation of wooden and ordinary blocks, one has a coin. There are no more secrets, so the player should get to the pipe, hit the goal, and end the level. If Mario got all the coins, a [[White Mushroom House]] will appear on the map, and when entered, Toad will supply a P-Wing.
 
==={{world|5|6}}===
[[File:SMAS 5-6.PNG|left|thumb]]
Parabeetles are introduced in this level, flying beetle shells that Mario can leap on to reach new heights. But they are enemies, so Mario should avoid them when he is on solid ground. No secrets are hidden in this level, but when two rows of bricks are seen after most of the Parabeetles are gone, Mario can drop to the lower one and bop the bricks overhead to get a Switch Block. He can stomp it to make the going a little easier.
 
==={{world|5|7}}===
[[File:SMAS 5-7.PNG|thumb]]
This stage is filled with blocks, and [[Pile Driver Micro-Goomba]]s. At preset blocks throughout the stage, a [[Super Star|Starman]] can be obtained, but only if [[Mario]] is invincible while hitting the blocks. There are no secrets until the first huge hunk of bricks; the block right by the ? block by the Venus Fire Trap has a 1-Up. Ducking into the Fire Trap's pipe will lead Mario to a platform like World 1, and if Raccoon Mario flies up he can find a big formation of bricks. A P-Wing is best used for this, as Mario must hit them from below to find a Switch Block (below the gap in the blocks) that will turn all the blocks into coins. Afterward, in the sky, a Lakitu appears again. Mario should try to avoid him and the [[Bill Blaster]]s as he makes his way to the pipe to the exit. Mario can also go over the wall in the plains section to take a shortcut to the goal, bypassing the pipes completely.
 
==={{world|5|skyfort}} 2===
[[File:SMAS 5-C2.PNG|left|thumb]]
Mario begins this lava-filled fortress by going through a pipe. Enemies here include [[Lava Bubble]]s and [[Dry Bones]], plus a kind of Lava Bubble which can stay suspended in air for a short while. These fly up and down, suspended in air. In one of the blocks in the long row of ? Blocks, there is a [[Super Star|Starman]]. Mario can grab it and gain invulnerability to everything but lava. After completing the main stretch, Mario will be taken straight to [[Boom Boom]]'s room.
{{br}}
 
==={{world|5|8}}===
[[File:SMAS 5-8.PNG|thumb]]
In this Level, Mario has to cross a large gap by jumping on narrow platforms. To hinder his progress, A Lakitu appears and throws [[Spiny Egg]]s at him.
{{br}}
 
==={{world|5|9}}===
[[File:SMAS 5-9.PNG|left|thumb]]
This level has Mario venturing upwards in an auto-scrolling level. He must jump to avoid a quick death, avoiding [[Fire Chomp]]s and Paratroopas while doing so. No secrets can be found in this level.
{{br}}
 
==={{world|5|airship3}}===
[[File:SMAS 5-A2.PNG|thumb|right]]
[[File:SMAS 5-A3.PNG|left|thumb]]
This Airship is armed with many traps and obstacles, as well as filled with Bullet Bills, Cannonballs, and [[Rocket Engine]]s that try to hinder Mario from reaching the boss room. There, like a [[Sledge Bro]]ther, when Roy jumps, Mario should too, as he can stun the plumber. Three hits, though, and he is defeated. Mario then can grab the wand to return the king from an Albatoss to a human.
{{br}}
 
===Hammer Brother 3===
The arena had clouds on the ground as well as two rows of seven breakable blocks each. Upon beating the Hammer Brother (two during this time), the player is rewarded with a [[Music Box]]. If the player already met the prerequisites for the [[Treasure Ship]], this Hammer Brother will turn into the aforementioned ship.
{{br}}
{{br}}



Revision as of 12:20, July 26, 2017

"Sky World" redirects here. For the Kid Icarus stage from Super Smash Bros. Brawl, see Skyworld. For the course in Mario Golf: World Tour, see Sky Island.

Template:Location-infobox Sky Land[1][2] (alternatively The Sky[3] or Sky World[4]) is the fifth world in Super Mario Bros. 3. Sky Land has nine levels, three Hammer Brothers, two Fortresses, three Toad Houses, three Spade Panels, a king's palace, and a special Tower level. There are two parts to the world, "The Ground" and "The Sky", connected by the Tower level. The first three levels, the first Fortress, the first Toad House, one Spade Panel and two of the Hammer Brothers are on the ground, while everything else is in the sky. The world's Airship can move between the two.

The Koopaling Roy Koopa presides over Sky Land. The real king of Sky Land is an older man, wearing a crown, and with long white hair, and a long white beard. During the events of the game, the Koopalings turn him into a vulture; the SNES and Game Boy Advance versions of Super Mario Bros. 3 see him get turned into an Albatoss.

The Super Mario Advance 4: Super Mario Bros. 3 map shows that the ground area of Sky Land was located to the east of Giant Land, and south of Dark Land.

Level information

Level Preview Summary
World 5-1 File:SMAS 5-1.PNG The first level is a large hill made up of stone blocks and Chain Chomps.
World 5-2 File:SMAS 5-2.PNG An underground cavern that starts off with the player falling, then moves on to uneven terrain.
World 5-3 File:SMAS 5-3.PNG A level split between two ground sections, and introduces the Goomba's Shoe.
World 5-Fortress 1 File:SMAS 5-C1.PNG The first fortress level of Sky Land has narrow passageways guarded by Thwomps and Roto-discs.
World 5-Tower File:SMAS 5-T.PNG A tall tower that serves as a bridge between the land and the sky. Once the player clears it, they don't have to go through it again if they wish to move between plains.
World 5-4 File:SMAS 5-4.PNG The first level that takes place in the sky portion of Sky Land, this level has many cloud platforms and Rotary Lifts.
World 5-5 File:SMAS 5-5.PNG A stage made up almost entirely of Donut Blocks.
World 5-6 File:SMAS 5-6.PNG An autoscrolling level where the player must use Para-Beetles as platforms to move forward.
World 5-7 File:SMAS 5-7.PNG A stage with many Brick Blocks and Super Stars.
World 5-Fortress 2 File:SMAS 5-C2.PNG The second fortress level has several broken platforms situation between lava both below and above.
World 5-8 File:SMAS 5-8.PNG A stage with Lakitu attack the player as they jump across small platforms.
World 5-9 File:SMAS 5-9.PNG A stage that scrolls upward diagonally automatically with moving platforms and Fire Chomps.
World 5-Airship File:SMAS 5-A2.PNG Roy Koopa's Airship with many cannons and Bill Blasters.

Hammer Brothers

Two sets of Hammer Bros. will move around the land portion of the map, with one set of Hammer Bros. moving around in the sky. The arenas are similar between them, with two rows of seven Brick Blocks, though the area they are fought in differs by location. The first Hammer Bro. set will reward the player with a P-Wing upon being defeat, the second will reward a Super Star, and the third will reward a Music Box. If the player meets the prerequisites for the Treasure Ship, a Hammer Bro will turn into the ship.

The Adventures of Super Mario Bros. 3

Sky Land
Sky Land in The Adventures of Super Mario Bros. 3.

Sky Land appeared in several episodes of The Adventures of Super Mario Bros. 3. The ground portion of Sky Land was never really brought up; Sky Land was implied to exist directly above the Mushroom Kingdom itself, and is connected to the mainland by a stairway made out of floating blocks. Sky Land is ruled by Emperor Ed.

Reign Storm: One of the problems that Mario and Luigi face while trying to run the Mushroom Kingdom during Princess Toadstool's absence is that the stairway to Sky Land is floating off and dropping people in the garbage dump.

A Toadally Magical Adventure: While unstated, the Ace Magic Wand Factory seems to be based in Sky Land. Bowser and several Koopalings have their sights set on obtaining a special wand that is being delivered to the Wizard King of the West; having spotted the Koopas, the Wizard King of the West alerts the Mario Bros. and requests for them to prevent the wand from being stolen.

Up, Up, and a Koopa: After abducting Emperor Ed, Bowser uses Kooky's new Kooper-Dooper Raiser-Upper from onboard the Doom Ship to levitate everything in the Mushroom Kingdom up to Sky Land (sometimes called "Sky World" in this episode) in an attempt to force Princess Toadstool into surrendering her kingdom. However, Bowser overloads the Raiser-Upper causing everything that was being levitated to fall back down to the Mushroom Kingdom. In the process, Emeperor Ed falls out of the Doom Ship and lands on Toad. He alerts Princess Toadstool as to what's going on, so Mario and Luigi obtain Raccoon Power to bring Emperor Ed back to Sky Land and fly to the Doom Ship. However, they get caught, prompting Princess Toadstool and Toad to fly up to Sky Land using P-Wings. Bowser then decides to take over Sky Land as well by tormenting its people with the Raiser Upper. However, Princess Toadstool and Toad make it to the Doom Ship, where they rescue Mario and Luigi. The group steals the Raiser Upper and use it to not only restore Sky Land and the Mushroom Kingdom back to normal, but to levitate the Doom Ship back to Dark Land.

Gallery

Names in other languages

Language Name Meaning
Japanese ワールド5 [5]
Wārudo5 Sora no Kuni
World 5: Sky Land
(The Sky[6] in-game)

Trivia

  • There is a glitch in the original NES version of the game in which the Airship can "hide" in an undetermined area between "The Ground" and "The Sky". This means that, if this happens, the player can be permanently stuck and unable to continue, as they cannot reach the Airship to challenge it. The Airship appears to be in the top left corner of Sky Land's screen, where a miniature version of the ground is visible.
  • The ground map on the NES and SNES versions has a different layout when seen on the map on "The Sky"; there more turns in the path in the actual game, and it shows a path Mario cannot take going north from the Tower. This was fixed in the GBA version.
  • The map icon for the fortress is given a blue coloring for the sky portion of this world. This doesn't happen anywhere else in the game.
  • The tower that takes Mario/Luigi to the sky portion of the game resembles Mount Purgatory from Dante Alighieri's Divine Comedy; the mountain also leads to heaven, just as the tower leads to the sky.
  • Princess Peach's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U uses a sped-up remix of the Sky Land theme.

References

  1. ^ Super Mario Bros. 3 English instruction booklet, page 32
  2. ^ Super Mario Bros. 3 North American revision, PAL NES and worldwide VC distribution ending
  3. ^ Super Mario Bros. 3 original North American release, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International version ending
  4. ^ Nintendo Power Strategy Guide for Super Mario Bros. 3, pages 43-52
  5. ^ Super Mario Bros. 3 Japanese instruction booklet, page 32
  6. ^ Super Mario Bros. 3, Super Mario Collection and Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending

Template:TAoSMB3