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==History in the ''Super Mario'' franchise==
==SMB==
===''Donkey Kong'' series===
===Enemies===
====''Donkey Kong''====
Enemies are generally listed in the order they appear in the instruction booklet. They are referred to as "bad guys" in-text.
====''Donkey Kong Jr.''====
{|class="wikitable sortable" style="width:100%;text-align:center"
====''Donkey Kong Jr. Math''====
|-style="color:white;background:#FF2400"
====''Donkey Kong 3''====
!class="unsortable" width=5% rowspan=2|Image
====''Donkey Kong 3: Dai Gyakushū''====
!width=8% rowspan=2|Name
====''Donkey Kong'' (Game Boy)====
!class="unsortable" rowspan=2|Description
====''Mario vs. Donkey Kong'' series====
!class="unsortable" colspan=2|Appearances
=====''Mario vs. Donkey Kong''=====
!rowspan=2|Theme
=====''Mario vs. Donkey Kong 2: March of the Minis''=====
!rowspan=2|Pts.
=====''Mario vs. Donkey Kong: Minis March Again!''=====
|-
=====''Mario vs. Donkey Kong: Mini-Land Mayhem!''=====
!width=8% style="background:#FF2400;color:white"|First
=====''Mario and Donkey Kong: Minis on the Move''=====
!width=8% style="background:#FF2400;color:white"|Last
=====''Mario vs. Donkey Kong: Tipping Stars''=====
|-
=====''Mini Mario & Friends: amiibo Challenge''=====
|[[File:Goomba SMB.png]]
===''Mario Bros.'' series===
|[[Goomba|Little Goomba]]
====''Mario Bros.''====
|align=left|Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack.
====''Mario Bros. Special''====
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
====''Mario Clash''====
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
===''Wrecking Crew'' series===
|Ground
====''VS. Wrecking Crew''====
|100
====''Wrecking Crew''====
|-
====''Wrecking Crew '98''====
|[[File:SMB Green Koopa Troopa Sprite.png]]
===''Super Mario'' series===
|[[Koopa Troopa]] (green)
====''Super Mario Bros.''====
|align=left|Foot soldiers of the [[Bowser's Minions|Turtle Empire]]. [[Stomp]]ing on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges.
====''Super Mario Bros.: The Lost Levels''====
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
====''Super Mario Bros. 2''====
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
====''Super Mario Bros. 3''====
|Ground
====''Super Mario Land''====
|100
=
|-
|[[File:SMB Sprite Koopa Troopa (Red).png]]
|Koopa Troopa (red)
|align=left|Red-shelled Koopa Troopas turn around when the reach the corner of a ledge.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 7-3 (Super Mario Bros.)|World 7-3]]
|Ground
|100
|-
|[[File:SMB Sprite Koopa Paratroopa (Green).png]]
|[[Koopa Paratroopa]] (green)
|align=left|Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths.
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Sky
|400
|-
|[[File:SMB Sprite Koopa Paratroopa (Red).png]]
|Koopa Paratroopa (red)
|align=left|Red Koopa Paratroopas fly up and down in set paths.
|[[World 1-3 (Super Mario Bros.)|World 1-3]]
|[[World 5-3 (Super Mario Bros.)|World 5-3]]
|Sky
|400
|-
|[[File:Buzzy Beetle SMB.png]]
|[[Buzzy Beetle]]
|align=left|Small [[Koopa (species)|Koopa]]s that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode.
|[[World 4-2 (Super Mario Bros.)|World 4-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|100
|-
|[[File:SMB Hammer Bro Sprite.png]]
|[[Hammer Bro|Hammer Brother]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Brothers periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Ground
|1000
|-
|[[File:SMB Sprite Spiny.png]]
|[[Spiny]]
|align=left|Squat, spiked Koopas. Stomping one damages Mario.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|200
|-
|[[File:SMB Sprite Spiny Egg.png]]
|[[Spiny Egg|Spiny's egg]]
|align=left|The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|200
|-
|[[File:SMB Lakitu Sprite.png]]
|[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Sky
|200
|-
|[[File

Latest revision as of 13:44, June 23, 2024

SMB

Enemies

Enemies are generally listed in the order they appear in the instruction booklet. They are referred to as "bad guys" in-text.

Image Name Description Appearances Theme Pts.
First Last
Sprite of a Goomba from Super Mario Bros. Little Goomba Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. World 1-1 World 8-4 Ground 100
Sprite of a green Koopa Troopa from Super Mario Bros. Koopa Troopa (green) Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. World 1-1 World 8-3 Ground 100
Sprite of a red Koopa Troopa from Super Mario Bros. Koopa Troopa (red) Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. World 1-2 World 7-3 Ground 100
Sprite of a green Koopa Paratroopa from Super Mario Bros. Koopa Paratroopa (green) Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. World 2-1 World 8-4 Sky 400
Sprite of a red Koopa Paratroopa from Super Mario Bros. Koopa Paratroopa (red) Red Koopa Paratroopas fly up and down in set paths. World 1-3 World 5-3 Sky 400
A Buzzy Beetle, from Super Mario Bros. Buzzy Beetle Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. World 4-2 World 8-4 Underground 100
Sprite of Hammer Bro from Super Mario Bros. Hammer Brother Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. World 3-1 World 8-4 Ground 1000
Sprite of a Spiny from Super Mario Bros. Spiny Squat, spiked Koopas. Stomping one damages Mario. World 4-1 World 8-2 Ground 200
Sprite of a Spiny Egg from Super Mario Bros. Spiny's egg The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground. World 4-1 World 8-2 Ground 200
Sprite of Lakitu from Super Mario Bros. Lakitu Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. World 4-1 World 8-2 Sky 200
Sprite of a Piranha Plant from Super Mario Bros. Piranha plant Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. World 1-2 World 8-4 Underground 200
Sprite of a red Cheep Cheep from Super Mario Bros. Cheep-cheep (red) Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. World 2-2 World 8-4 Underwater 200
Sprite of a gray Cheep Cheep from Super Mario Bros. Cheep-cheep (grey) Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. World 2-2 World 8-4 Underwater 200
Bullet Bill Bullet Bill Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. World 5-1 World 8-3 Sky 200
Sprite of a Blooper from Super Mario Bros. Bloober Underwater squid sentinels. They swim erratically to strike Mario. World 2-2 World 8-4 Underwater 200
Sprite of Podoboo Podoboo Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. World 2-4 World 8-4 Castle Indestructible

Obstacles

Image Name Description Appearances
First Last
Sprite of a Fire Bar from Super Mario Bros. Fire-bar Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary. World 1-4 World 8-4
Sprite of Bowser's Flame from Super Mario Bros. Koopa's fire Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls. World 1-4 World 8-4
Sprite tile of lava from Super Mario Bros. Lava Pools of molten rock found within fortresses and castles. Direct contact makes Mario lose a life. World 1-4 World 8-4
Bill Blaster sprite. Turtle Cannon Cannons that launch Bullet Bills. Like the pipes that contain Piranha plants, Turtle Cannons do not fire when Mario is next to or on them. World 5-1 World 8-3

Bosses

Bowser's first appearance
Mario and Bowser in World 8-4.

A boss occurs in the fourth level of each world within the final room of the castle. The boss is on a bridge suspended above a pool of lava. Touching the axe at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five fireballs as Fiery Mario defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where captive is held. In the first seven worlds, this captive is a Mushroom retainer that directs Mario further along his journey. In World 8, Princess Toadstool is the one rescued, completing the game. As Mario progresses through the worlds, bricks and lifts appear in the boss rooms as well.

Intrinsically, the only boss in the game is Bowser, the fire-breathing King of Koopas who kidnapped the princess and turned her subjects into horsetails and bricks. However, Bowser himself only appears at the boss of World 8-4. All of the proceeding "Bowsers" are his minions in disguise. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself.

In the first five worlds, the fake Bowsers spew Koopa's fire. In the sixth and seventh worlds, they toss hammers like Hammer Brothers. The real Bowser is the only boss that actively does both. Like Spinies, Bowser and fake Bowsers have spiked shells. Attempting to stomp them damages Mario.

Items

Image Name Description
SMB 1-up Mushroom Sprite.png 1 up mushroom Green mushrooms that give Mario an extra life when collected. 1 up mushrooms are within invisible blocks near pits. When one is struck, the mushroom travels across the ground in the opposite direction from Mario.
Sprite of a coin from Super Mario Bros. Coin Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life.

Power-ups

Items that transform Mario's appearance and give him unique abilities called "power boosts" in the instruction booklet. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points.

Power-up Form Description
Mario Luigi
N/A Small Mario sprite from Super Mario Bros.
Regular Mario
Luigi's death sprite in Super Mario Bros.
Regular Luigi
Mario is in this small-sized form when the player starts a new game. Regular Mario is incapable of breaking bricks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to crouch. Regardless of the form he was in before losing a life, Mario reappears in the level in his regular form.
SMB Supermushroom.png
Magic Mushroom
Super Mario jumping in Super Mario Bros.
Super Mario
Sprite of Luigi from Super Mario Bros.
Super Luigi
The red Magic Mushrooms are within visible blocks and slide across the ground, similar to 1 up mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Mario into Super Mario, a form twice as tall as his regular form and capable of breaking bricks. Subsequent encounters with blocks intended to contain Magic Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging in this form reverts Mario back into his regular-sized state. He retains this form across levels if he reaches flagpoles as Super Mario.
Sprite of a Fire Flower from Super Mario Bros.
Fire Flower
SMB Fire Mario Sprite.png
Fiery Mario
FireMario Shoot.png
Fiery Luigi
Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with A Button that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. In the original Famicom release, Mario reverts to his regular size if hit as Fiery Mario. In the international NES release, he instead reverts to his Super form.
Sprite of a Starman from Super Mario Bros.
Starman
Invincible Mario in Super Mario Bros.
Invincible Mario
Invincible Mario in Super Mario Bros.
Invincible Luigi
Starmen are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Starman does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his regular form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels.

Objects

Image Name Description
Blocks
An static ? Block from Super Mario Bros. (Overworld palette) ? block Floating blocks that contain items. One releases its contents when jumped underneath. Some ? blocks are ten-coin blocks that release up to 10 coins if struck in rapid succession. Others are invisible. A struck ? block becomes an empty block that can be used as platforms. These are the only type of strikable blocks that regular Mario can open.
Sprite of a Brick Block from Super Mario Bros. Brick The most common blocks. Most bricks fall apart when struck, but some are secretly ? or ten-coin blocks. Regular Mario is incapable of directly breaking a brick block, but he can still use a shell if available.
Sprite of Coral from Super Mario Bros. Coral Coral form varyingly sized columns in underwater levels that obstruct Mario.
Sprite of a Hard Block from Super Mario Bros. Stairblock Unbreakable blocks that appear on the ground. Some are stacked or laid next to each other to form climbable staircases or incomplete bridges.
Platforms
Jumping board Jumping board Jumping boards bounce Mario into the air. Pressing A Button when the the spring is fully contracted makes a jumping board launch Mario much higher than it would otherwise.
SMBPlatform.png Lift Thin, moving platforms. They are most common in athletic levels, above bottomless pits. Lifts are of varying widths and movements. There is a paired type of Lifts called Balance Lifts that are a seesaw-like pulley system, where standing on one Lift makes it fall and the other rise. There are also types of Lifts that fall shortly after being stepped on.
Sprite of a Warp Pipe from Super Mario Bros. Pipe Most pipes are columnar platforms of varying height, some of which contain Piranha plants. A few of them are Warp Pipes that bring Mario to a secret underground area by pressing down on +Control Pad.
A Mushroom Platform from Super Mario Bros. Super mushroom Giant mushrooms that occur in athletic levels, high above bottomless pits.
Goals
Sprite of an Axe from Super Mario Bros. Ax Touching an ax causes the bridge it is alongside to collapse. This defeats the boss that was on top of it and completes the level.
A flagpole from Super Mario Bros. Flagpole Flagpoles are the goals at the end of most levels. When one is touched, Mario slides to the base and completes the level. Touching one also rewards him bonus points. The higher he is on the flagpole, the greater the number of points. Grabbing the top rewards Mario 5000 points.
Other objects
Beanstalk Beanstalk Beanstalks rapidly grow from struck vine blocks, ascending skyward. Climbing one brings Mario to a hidden Bonus Stage in the sky.
Sprite of a Firework from Super Mario Bros. Firework Fireworks appear if Mario grabs a flagpole with 1, 3, or 6 as the last digit on the timer. The number of fireworks that go off correlates with this number, and each one rewards Mario 500 points.
A horsehair plant from Super Mario Bros. Horsehair plant Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the Mushroom Kingdom's inhabitants into these plants.
Green Shell SMB Redshell.png A Buzzy Shell Shell Stomping on a Koopa Troopa makes it recede into its shell. Its sent sliding on contact, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Stomping on a Buzzy Beetle yields a different shell that works the same way.

TLL

Image Name Description Appearances Theme Pts. New
First Last
SMBLL Poison Mushroom Sprite.png Poison Mushroom A poisonous item that reduces a Super or Fire Mario/Luigi back to their standard form. If Mario or Luigi are already in their standard form, they lose a life. World 1-1 World 8-4 Ground Indestructible New to the franchise
Goomba's walking animation from Super Mario Bros. Goomba Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. World 1-1 World 8-4 Ground 100
A Green Koopa Troopa walking from Super Mario Bros. Green Koopa Troopa Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. World 1-1 World 8-3 Ground 100
A Red Koopa Troopa from Super Mario Bros. Red Koopa Troopa Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. World 1-2 World 7-3 Ground 100
A Green Koopa Paratroopa Green Koopa Paratroopa Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. World 2-1 World 8-4 Sky 400
SMB Red Koopa Paratroopa Sprite.gif Red Koopa Paratroopa Red Koopa Paratroopas fly up and down in set paths. World 1-3 World 5-3 Sky 400
SMBBuzzyBeetle.gif Buzzy Beetle Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. World 4-2 World 8-4 Underground 100
SMB Hammer Bro Throwing Hammer Sprite.gif Hammer Bro Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. World 3-1 World 8-4 Ground 1000
SMB Spiny Sprite.gif Spiny Squat, spiked Koopas. Stomping one damages Mario. World 4-1 World 8-2 Ground 200
Spiny Egg Spiny Egg The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground. World 4-1 World 8-2 Ground 200
SMB Lakitu Throwing Spiny Sprites.gif Lakitu Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. World 4-1 World 8-2 Sky 200
PiranhaPlant SMB Sprite.gif Piranha Plant Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. World 1-2 World 8-4 Underground 200
A Red Piranha Plant from Super Mario Bros.: The Lost Levels Red Piranha Plant TBW World 1-1 World 8-4 Underground 200 New to the franchise
A sprite of a Cheep Cheep. Cheep Cheep (Red) Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. World 2-2 World 8-4 Underwater 200
Grey Cheep Cheep palette Cheep Cheep (Grey) Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. World 2-2 World 8-4 Underwater 200
Bullet Bill Bullet Bill Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. World 5-1 World 8-3 Sky 200
Blooper sprite. Blooper Underwater squid sentinels. They swim erratically to strike Mario. World 2-2 World 8-4 Underwater 200
Blooper sprite. Sky Blooper TBW World 1-1 World 8-4 Sky 200 New to the franchise
Sprite of Podoboo Podoboo Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. World 2-4 World 8-4 Castle Indestructible

SMB2

Image Name Description Appearances Theme
First Last
Shyguy - Red Shyguy - Red The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into them. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges. World 1-1 World 8-4
Pink Shyguy Shyguy - Pink TBW World 1-1 World 8-4
Tweeter Tweeter Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown. World 1-1 World 8-3
Snifit - Red Snifit - Red Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the other variants walk. The pink Snifit turns around at ledges while a singular red Snifit in World 3-3 walks off ledges. World 1-2 World 7-3
Gray Snifit Snifit - Gray TBW World 2-1 World 8-4
Snifit - Pink Snifit - Pink TBW World 1-3 World 5-3
Ninji Ninji - 1 Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. World 4-2 World 8-4
Ninji Ninji - 2 TBW World 3-1 World 8-4
Beezo - Red Beezo - Red Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up. World 4-1 World 8-2
A gray Beezo (mislabeled "Beezo - Pink" in the Super Mario Bros. 2 manual). Beezo - Pink TBW World 4-1 World 8-2
Hoopster Hoopster Hoopsters crawl slowly on vines or trees aimlessly, occasionally speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them. World 4-1 World 8-2
Madmask.png Phanto Phantos are normally dormant enemies, but if players pick up a key, they attempt to fly into the player. If the player drops or uses the key, they deactivate. They cannot be picked up and there are limited methods to destroy them. World 1-2 World 8-4
Trouter Trouter Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides. World 1-1 World 8-4
Porcupo Porcupo Porcupos cannot be jumped on, so to defeat them, players must throw an object at them. World 2-2 World 8-4
Bob-omb Bob-Omb Bob-Ombs run back and forth and eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them. World 2-2 World 8-4
Albatoss Albatoss Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy. World 5-1 World 8-3
Pidgit Pidgit Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time. World 2-2 World 8-4
Cobrat Cobrat Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown. World 1-1 World 8-4
Panser Panser Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoot fireballs straight up. Pink varieties chase the player and shoot three fireballs. World 2-4 World 8-4
Ostro Ostro Ostros are often seen being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies. World 2-4 World 8-4
Pokey Pokey Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. World 2-4 World 8-4
Autobomb Autobomb Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item. World 2-4 World 8-4
Flurry Flurry Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping. World 2-4 World 8-4
Spark Spark Sparks circle around platforms or hover in the air. Sparks can harm the player if they touch them. World 2-4 World 8-4

SMW

Defeatable enemies yield different points depending on the means of attack. Striking an enemy with the cape or knocking into one while it is standing on a block yields 100 points. Stomping or striking one with a shell yields 200.

Image Name Description Appearances Theme New
First Last
SMW Goomba Sprite.png Goomba A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in bubbles. Donut Plains 4 Funky Ground New to the franchise
Sprite of a Para-Goomba from Super Mario World Para-Goomba A parachuting Goomba. Donut Plains 4 Chocolate Island 5 Sky New to the franchise
Flying Goomba from Super Mario World Flying Goomba A hopping winged Goomba. Donut Plains 4 Funky Sky New to the franchise
Sprite of a Spiny from Super Mario World Spiny A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus. Vanilla Secret 2 Gnarly Ground
Sprite of a Spiny Egg Spiny Egg A Lakitu throws this. When it hits the ground, it hatches into a Spiny. Vanilla Secret 2 Gnarly Ground
Bob-omb from Super Mario World Bob-omb A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles. Vanilla Secret 2 Chocolate Island 5 Ground
Sprite of a Para-bomb from Super Mario World Para-bomb A parachuting Bob-omb. Vanilla Secret 2 Chocolate Island 5 Sky New to the franchise
A Fuzzy sprite from Super Mario World Fuzzy A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Plains 3 Way Cool Ground New to the franchise
Sprite of a Wiggler from Super Mario World Wiggler A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs. Forest of Illusion 1 Outrageous Ground New to the franchise
Jumping Piranha Plant from Super Mario World JumpPumpkinPlant SMW.png Jumping Piranha Plant A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In Fall, all Piranha Plant variants wear Jack-o'-lanterns on their heads. These ones are called Jumping Pumpkin Plants. Yoshi's Island 1 Groovy Ground New to the franchise
A Jumping Fire Piranha Plant from Super Mario World. Fall version of Jumping Fire Piranha Plant from Super Mario World Jumping Fire Piranha Plant This rare Jumping Piranha Plant spits fireballs. Cookie Mountain Funky Ground New to the franchise
Sprite of a Piranha Plant from Super Mario World Piranha Plant in Fall Piranha Plant A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi. Vanilla Dome 3 Ground
A Volcano Lotus in Super Mario World. Volcano Lotus A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it. Donut Plains 1 Groovy Ground New to the franchise
Chargin' Chuck from Super Mario World Chargin' Chuck

A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.

Yoshi's Island 1 Bowser's Castle Ground New to the franchise
Sprite of a Sumo Brother from Super Mario World Sumo Brother A big Koopa that stomps the ground and sets fire to everything below him. Cookie Mountain Funky Ground New to the franchise
Sprite of a Pokey from Super Mario World Pokey A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump. Yoshi's Island 4 Groovy Ground
Monty Mole SMW sprite Monty Mole A mole that pops out of mountains and the ground and gives chase. Yoshi's Island 2 Cookie Mountain Ground New to the franchise
Sprite of a Mega Mole from Super Mario World Mega Mole A giant Monty Mole that lives underground. It can be ridden on. Chocolate Island 4 Valley of Bowser 2 Ground New to the franchise
Sprite of a Rex from Super Mario World Rex A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it. Yoshi's Island 1 Awesome Ground New to the franchise
DinoRhino SMW.png Dino-Rhino A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch. Chocolate Island 1 Chocolate Island 2 Ground New to the franchise
Sprite of a Dino-Torch breathing fire in Super Mario World. Dino-Torch A tiny Dino-Rhino that breathes fire. Chocolate Island 1 Chocolate Island 2 Ground New to the franchise
Sprite of a Red Koopa Troopa from Super Mario World Sprite of a Red Mask Koopa from Super Mario World Koopa (Red) A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In Fall, all Koopas wear Mario-themed masks and are referred to as Mask Koopas. Yoshi's Island 2 Funky Ground
Sprite of a Green Koopa Troopa from Super Mario World Sprite of a Green Mask Koopa from Super Mario World Koopa (Green) A turtle that walks off edges. Yoshi's Island 3 Funky Ground
Sprite of a Blue Koopa Troopa from Super Mario World Sprite of a Blue Mask Koopa from Super Mario World Koopa (Blue) This turtle is faster than other Koopa Troopas. It walks back and forth on its platform. Donut Plains 3 Funky Ground New to the franchise
Sprite of a Yellow Koopa Troopa from Super Mario World Sprite of a Yellow Mask Koopa from Super Mario World Koopa (Yellow) This turtle walks towards Mario or Luigi and drops a coin if stomped. #3 Lemmy's Castle Funky Ground New to the franchise
Sprite of a Green Koopa without a Shell from Super Mario World Unshelled Koopa (Red) A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell. Yoshi's Island 2 Funky Ground New to the franchise
Sprite of a Green Koopa without a Shell from Super Mario World Unshelled Koopa (Green) A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell. Yoshi's Island 2 Funky Ground New to the franchise
Sprite of a Blue Koopa without a Shell from Super Mario World Unshelled Koopa (Blue) This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one. Yoshi's Island 1 Funky Ground New to the franchise
Sprite of a Yellow Koopa without a Shell from Super Mario World Unshelled Koopa (Yellow) Once it jumps into a Yellow Shell, it becomes a flashing Shell. Donut Plains 4 Funky Ground New to the franchise
Sprite of a red Super Koopa from Super Mario World Super Koopa (Red) A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up. Donut Plains 1 Butter Bridge 2 Sky New to the franchise
Sprite of a green Super Koopa from Super Mario World Super Koopa (Green) It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks. Butter Bridge 2 Funky Sky New to the franchise
Sprite of a blue Super Koopa from Super Mario World Super Koopa (Blue) It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a Cape Feather when stomped. Donut Plains 1 Butter Bridge 2 Sky New to the franchise
Sprite of a Green Koopa Paratroopa from Super Mario World Sprite of a Green Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Green) A green Koopa Troopa with wings. It jumps around aimlessly. Yoshi's Island 3 Funky Sky
Sprite of a Red Koopa Paratroopa from Super Mario World Sprite of a Red Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Red) A red Koopa Troopa with wings. It flies around in a set area. Donut Secret 2 Awesome Sky
Sprite of a Yellow Koopa Paratroopa from Super Mario World Sprite of a Yellow Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Yellow) A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it. Awesome Funky Sky New to the franchise
Climbing Koopa from Super Mario World Climbing Koopa (Green) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle Fortress New to the franchise
Climbing Koopa from Super Mario World Climbing Koopa (Red) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle Fortress New to the franchise
Sprite of a Muncher from Super Mario World Muncher An invincible black plant. Donut Secret 2 Mondo Ground
Fire Snake in Super Mario World Fire Snake A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump. Outrageous Ground New to the franchise
Fishin' Lakitu's sprite for Super Mario World Fishin' Lakitu A Lakitu fishing with a 1-Up Mushroom. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu. Forest of Illusion 4 Sky New to the franchise
Lakitu Lakitu A turtle that rides in a cloud and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in pipes. Vanilla Secret 2 Gnarly Sky
Amazing Flyin' Hammer Brother from Super Mario World Amazing Flyin' Hammer Brother This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on. Donut Plains 4 Outrageous Sky New to the franchise
Bullet Bill Pidgit Bill SMW.png Bullet Bill A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with Pidgit Bills. Vanilla Dome 4 Outrageous Sky
Banzai Bill Banzai Bill A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game. Yoshi's Island 1 Awesome Sky New to the franchise
Sprite of a Spike Top from Super Mario World Spike Top A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. Donut Plains 2 Valley of Bowser 4 Underground New to the franchise
Buzzy Beetle from Super Mario World Buzzy Beetle A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell. Donut Plains 2 Chocolate Secret Underground
Sprite of a Swooper from Super Mario World Swooper A green bat that lives in a cave and swoops downwards. Donut Plains 2 Valley of Bowser 2 Underground New to the franchise
Blargg sprite from Super Mario World. Blargg A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on. Vanilla Dome 1 Chocolate Secret Underground New to the franchise
Cheep Cheep from Super Mario World Cheep Cheep A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. Yoshi's Island 4 Mondo Underwater
A Blurp from Super Mario World Blurp A fish wearing goggles. It swims in only one direction. Donut Secret 1 Star World 2 Underwater New to the franchise
Sprite of a Porcu-Puffer from Super Mario World Porcu-Puffer A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump. Vanilla Secret 3 Chocolate Island 1 Underwater New to the franchise
Urchin SMW.png Urchin A spiked creature that follows a set path underwater. Forest of Illusion 2 Underwater New to the franchise
Sprite of a Rip Van Fish from Super Mario World Rip Van Fish A sleeping fish that will chase after Mario or Luigi if it is awakened. Donut Secret 1 Star World 2 Underwater New to the franchise
Sprite of a Torpedo Ted in Super Mario World Torpedo Ted A slow-moving torpedo. Soda Lake Underwater New to the franchise
Boo Buddy from Super Mario World Boo Buddy A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible snake-like chain that bounce around the room. Others appear in large groups with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a similar behavior appear in the Sunken Ghost Ship. Donut Ghost House Valley Ghost House Ghost House
A Boo Buddy Block Boo Buddy Block A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on. Choco-Ghost House Ghost House New to the franchise
SMW Circling Boo Buddies.png Circling Boo Buddies Boo Buddies flying in a circle formation. They are impervious to nearly all attacks. Donut Secret House Sunken Ghost Ship Ghost House New to the franchise
BigBoo SMW.png Big Boo A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Secret House Forest Ghost House Ghost House New to the franchise
Fishing Boo SMW sprite.png Fishin' Boo A Lakitu-like ghost in a cloud, fishing with a blue flame. Choco-Ghost House Ghost House New to the franchise
Eerie Eerie A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks. Vanilla Ghost House Valley Ghost House Ghost House New to the franchise
Lava Bubble from Super Mario World Sprite of a diagonal Lava Bubble from Super Mario World Lava Bubble An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi. #1 Iggy's Castle Bowser's Castle Fortress
Ninji Ninji A cat-like ninja enemy that jumps up and down. Bowser's Castle Fortress
SMWDB.png Dry Bones A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. #2 Morton's Castle Bowser's Castle Fortress
Bony Beetle SMW.png Bony Beetle An undead Buzzy Beetle that periodically ducks and bears spikes. Vanilla Fortress Valley Fortress Fortress New to the franchise
A Fish Bone as it appears in Super Mario World. Fishbone A darting fish skeleton. It is impervious to fireballs. Vanilla Fortress Bowser's Castle Fortress New to the franchise
Li'lSparky SMW.png Lil Sparky A little spark that circles a platform. #6 Wendy's Castle Bowser's Castle Fortress New to the franchise
Hothead SMW.png Hothead A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump. #6 Wendy's Castle Bowser's Castle Fortress New to the franchise
Angry Thwomp Thwomp A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle Fortress
Thwimp.png Thwimp A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle #7 Larry's Castle Fortress New to the franchise
Sprite of a Grinder in Super Mario World. Grinder A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump. Forest Fortress #6 Wendy's Castle Fortress New to the franchise
A Ball 'N' Chain from Super Mario World Ball 'N' Chain A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle Fortress New to the franchise
Sprite of a Magikoopa from Super Mario World Magikoopa A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports. #3 Lemmy's Castle #7 Larry's Castle Fortress New to the franchise
Bowser Statue Bowser Statue (Gray) A small statue of Bowser. The gray Bowser Statues spit fire. #5 Roy's Castle Bowser's Castle Fortress
Gold Bowser Statue Bowser Statue (Gold) A small statue of Bowser. The gold ones hop around. #5 Roy's Castle Bowser's Castle Fortress New to the franchise
Mechakoopa.png Mechakoopa A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. Bowser's Castle Fortress New to the franchise