The Last Spark Hunter: Difference between revisions

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!Name
!Name
!Description
!Description
!Location
|-
|-
|[[File:MRSOH Darkmess in the Jungle.jpg|250px]]<br>[[Darkmess in the Jungle]]
|[[File:MRSOH Darkmess in the Jungle.jpg|250px]]<br>[[Darkmess in the Jungle]]
|
|A [[Darkmess Puddle]] battle in which the heroes have to destroy all of the [[Darkmess Eye]]s.
|In the [[Music Jungle]], in an area only reachable by revealing a hidden bridge by using [[Beep-0]]'s [[Scan Power]].
|-
|-
|[[File:MRSOH Melodic Gardens Blue Coin Challenge.jpg|250px]]<br>[[Blue Coin Challenge]]
|[[File:MRSOH Melodic Gardens Blue Coin Challenge.jpg|250px]]<br>[[Blue Coin Challenge]]
|
|A challenge inside of a blue pipe. The heroes must collect a series of [[Blue Coin]]s after pressing the [[P Switch]], while under a time limit.
|In the [[Concert Pond]].
|-
|-
|[[File:MRSOH A Two-Pipe Puzzle.jpg|250px]]<br>[[A Two-Pipe Puzzle]]
|[[File:MRSOH A Two-Pipe Puzzle.jpg|250px]]<br>[[A Two-Pipe Puzzle]]
|
|A hidden Quest in which the heroes must solve a puzzle by using two different pipes.
|In the [[Swamp]], through a side path.
|-
|-
|[[File:MRSOH Melodic Gardens Red Coin Challenge.jpg|250px]]<br>[[Red Coin Challenge]]
|[[File:MRSOH Melodic Gardens Red Coin Challenge.jpg|250px]]<br>[[Red Coin Challenge]]
|
|A challenge in which the heroes must collect eight [[Red Coin]]s after going through a [[Red Ring]], while under a time limit.
|In the [[Flooded Ruins]], on the water.
|-
|-
|[[File:MRSOH Melodic Gardens Green Coin Challenge.jpg|250px]]<br>[[Green Coin Challenge]]
|[[File:MRSOH Melodic Gardens Green Coin Challenge.jpg|250px]]<br>[[Green Coin Challenge]]
|
|A challenge in which the heroes must collect all five groups of [[Green Coin]]s after going through a [[Green Ring]], while under a time limit.
|In the Flooded Ruins, on the water.
|-
|-
|[[File:MRSOH Toad's Cacophony.jpg|250px]]<br>[[Toad's Cacophony]]
|[[File:MRSOH Toad's Cacophony.jpg|250px]]<br>[[Toad's Cacophony]]
|
|A Darkmess Puddle battle in which the heroes must travel across a large battlefield to reach the Area.
|In the Flooded Ruins, on the southwest island.
|-
|-
|[[File:MRSOH On the Road Back to the Jungle.jpg|250px]]<br>[[On the Road Back to the Jungle]]
|[[File:MRSOH On the Road Back to the Jungle.jpg|250px]]<br>[[On the Road Back to the Jungle]]
|
|A Darkmess Puddle battle in which the heroes must traverse across a large battlefield to reach the Area.
|In the Swamp, to the left of the Giant gate.
|-
|-
|[[File:MRSOH Jingle Jungle.jpg|250px]]<br>[[Jingle Jungle]]
|[[File:MRSOH Jingle Jungle.jpg|250px]]<br>[[Jingle Jungle]]
|
|A hidden Quest in which the heroes must use Beep-0's [[Wave Power]] to move Giant blocks and activate a button. The heroes must open a treasure chest to complete the Quest.
|In the Music Jungle, through an area only accessible from the Swamp. The "On the Road Back to the Jungle" Quest blocks the path to this Quest.
|-
|-
|[[File:MRSOH Edge & Bowser.jpg|250px]]<br>[[The Warrior and the Beast]]
|[[File:MRSOH Edge & Bowser.jpg|250px]]<br>[[The Warrior and the Beast]]
|
|A Darkmess Puddle battle in which [[Edge]] and [[Bowser]] must defeat all of the [[Tidal Golem]]s to win. Completion of this Quest awards the "Ripple Flying Blade" [[Weapon Skin]] for Edge.
|In the Music Jungle, past the [[Teleport Flag]]
|-
|-
|[[File:MRSOH Darkmess on the Beach.jpg|250px]]<br>[[Darkmess on the Beach]]
|[[File:MRSOH Darkmess on the Beach.jpg|250px]]<br>[[Darkmess on the Beach]]
|
|A Darkmess Puddle battle in which the heroes must survive for six turns against appearing enemies.
|In the Flooded Ruins, on an island only reachable by a cannon.
|-
|-
|[[File:MRSOH Fieldbreaker Hunt.jpg|250px]]<br>[[Fieldbreaker Hunt]]
|[[File:MRSOH Fieldbreaker Hunt.jpg|250px]]<br>[[Fieldbreaker Hunt]]
|
|An Enemy Hunt Quest in which the heroes must defeat three roaming [[Fieldbreaker]]s.
|In the Swamp, in an area only reachable by using Beep-0's Scan Power to reveal a hidden bridge.
|-
|-
|[[File:MRSOH Marimba Madness.jpg|250px]]<br>[[Marimba Madness]]
|[[File:MRSOH Marimba Madness.jpg|250px]]<br>[[Marimba Madness]]
|
|A Quest in which the heroes must find and return three pieces of a marimba.
|In the Flooded Ruins, on the southeastern island, close to [[Madame Bwahstrella]]'s location.
|-
|-
|[[File:MRSOH Melodic Gardens Madame Bwahstrella.jpg|250px]]<br>[[Melodic Gateway]]
|[[File:MRSOH Melodic Gardens Madame Bwahstrella.jpg|250px]]<br>[[Melodic Gateway]]
|
|Madame Bwahstrella's Gateway Challenge for the Melodic Gardens. The heroes must defeat all of the enemies to win the battle. Completion of the Quest awards the heroes with a [[Skill Prism]].
|In the Flooded Ruins, on the southeastern island.
|-
|-
|[[File:MRSOH Riddle of the Melodic Gardens.jpg|250px]]<br>[[Riddle of the Melodic Gardens]]
|[[File:MRSOH Riddle of the Melodic Gardens.jpg|250px]]<br>[[Riddle of the Melodic Gardens]]
|
|[[Professor Backpack]]'s riddle for the planet. The heroes must move three blocks to their correct tiles on a 4x4 grid. There are clues to the riddle found throughout the Flooded Ruins. Completion of this Quest awards the heroes a [[Star Potion]].
|In the Flooded Ruins, on the island right next to the "Coup in Kanya's HQ" [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Quest.
|-
|-
|[[File:MRSOH Golem Hunt.jpg|250px]]<br>[[Golem Hunt]]
|[[File:MRSOH Golem Hunt.jpg|250px]]<br>[[Golem Hunt]]
|
|An Enemy Hunt Quest in which the heroes must defeat three Golems in battle.
|In the Flooded Ruins, on the same island in which the "Surviving the Outcasts" Quest is.
|-
|-
|[[File:MRSOH Surviving the Outcasts.jpg|250px]]<br>[[Surviving the Outcasts]]
|[[File:MRSOH Surviving the Outcasts.jpg|250px]]<br>[[Surviving the Outcasts]]
|A battle against a level 40 [[Bob-omb]]. In this battle the heroes must survive for six turns against appearing enemies. Completion of this Wuest allows access to a treasure chest contains the "Ripple Bowzooka" Weapon Skin for Bowser.
|
|
|-
|-
|[[File:MRSOH Labyrinthine Darkmess.jpg|250px]]<br>[[Labyrinthine Darkmess]]
|[[File:MRSOH Labyrinthine Darkmess.jpg|250px]]<br>[[Labyrinthine Darkmess]]
|
|A Darkmess Puddle battle in which the heroes must defeat all of the enemies to win. This Quest is not marked on the map.
|In the Flooded Ruins, in the area where blocks rise and fall. It is located on an isolated cliff, only reachable by using Beep-0's Scan Power to reveal a hidden bridge to it.
|-
|-
|}
|}

Revision as of 17:38, June 29, 2023

This article is about a DLC pack that has just been released. Major changes should be made by a contributor who has a reliable source. This notice should be removed after a month has passed since the DLC pack was first released.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Artwork for the release of The Last Spark Hunter DLC for Mario + Rabbids Sparks of Hope.
Artwork for The Last Spark Hunter
Beep-0 Beep-0 icon, I have double and triple-checked the signal. Melodic Gardens have gone completely silent.”
JEANIE, Mario + Rabbids Sparks of Hope

The Last Spark Hunter is the second DLC of Mario + Rabbids Sparks of Hope, released on June 21, 2023 (PST). It was released during the Nintendo Direct on the same day.

In this DLC, taking place after the heroes leave Barrendale Mesa but before they arrive at Cursa's stronghold, the heroes travel to the Melodic Gardens after noticing that it has gone silent, only for them to discover Kanya, a fourth Spark Hunter who has her own plans to conquer the galaxy.

Plot

While on their way to Cursa's stronghold, Beep-0 requests that they find the open channel broadcast for the Melodic Gardens, a planet well known for its music and biophonies. JEANIE discovers that the Melodic Gardens have gone silent, possibly due to Darkmess on the planet. The group all decide to change course and travel to the Melodic Gardens to find out what is wrong.

When the heroes land on the planet, JEANIE points out that the air density has been drastically altered, which, as a result, makes the WM ARC spaceship unable to escape the planet. The group have no choice but to explore the planet. The heroes find and clear out a Darkmess Puddle at the entrance of the Music Jungle, and enter.

As the heroes make their way through the jungle, they are unaware that someone is watching them from above, which Mario looks around in curiosity, but brushes off the sounds and continues with the heroes. They all find the Concert Pond, where a giant Darkmess Puddle has taken over. JEANIE detects life forms trapped inside, which Beep-0 declares to be the Rabbid musicians. The heroes clear out the Darkmess Puddle and save the Rabbid musicians.

Not long after, the warden of Melodic Gardens, Allegra, reveals herself to the heroes, and tells them about herself. She also clarifies that she was watching the heroes with caution while they were exploring the jungle. She also tells them that someone is attacking the Sparks that the inhabitants are keeping safe on the planet, and that her friend is hiding from the dangers, and thus the Rabbids cannot perform the biophonies for the planet, which will eventually make the Melodic Gardens silent and fade away into nothingness. The heroes follow after Allegra to her friend.

On the way, the group discover Kanya, a fourth Spark Hunter who knows all about the heroes, and also despises her creator Cursa. She then tells Allegra that her pet is in danger, causing Allegra to apologetically run off for fear of her pet being harmed. Kanya then unleashes the Proto Mecha King Bob-omb on the heroes, resulting with the heroes destroying it. Kanya then congratulates the heroes and runs off, confusing the group and especially, Beep-0 and JEANIE.

The heroes then chase after Allegra, and while doing so they come across a swamp. They use a boat to travel across to reach to a gate. Behind the gate, JEANIE detects two lifeforms, one of which being Allegra, and the other being her friend. The gate is locked though, and can only be opened when the three Melospheres unite at the Sweeping Tree. The heroes then use the boat to travel to the Flooded Ruins.

At the Flooded Ruins, the heroes free all three Melospheres from cages, and then subsequently save them after a Darkmess Puddle appears at the base of the Sweeping Tree. With the Melospheres United at the Sweeping Tree, the tree then glows, opening the gate for the heroes. The heroes then travel beyond the now opened gate.

After entering through the gate, the heroes reunite with Allegra, who is sad that her friend/pet, a Dorrie, is imprisoned. Kanya then shows up with her Mecha King Bob-omb to attack the heroes, and declares that she will build an army of Mecha King Bob-ombs to conquer Cursa, and then the galaxy. During the battle, the heroes free the Dorrie, and together, with Allegra and the Dorrie, defeat Mecha King Bob-omb and Kanya for good.

Peace and the biophonies have now been restored to the Melodic Gardens, and Allegra thanks the heroes with a biophony herself, while everyone celebrates. Right before the credits start, Rabbid Peach dances with Mario. Allegra and the inhabitants then bid the heroes farewell, and the heroes then set out for Cursa's stronghold, now that the air density is back to normal.

Gameplay

The heroes start at level 30, and can reach to level 40. All of the Sparks are available right from the start, at level 4. All of the heroes are also available, with their Skill Trees automatically filled in, but the player can choose their upgrades if they want to. Additionally, the Spark branch is already unlocked as well.

In order to reach 100% completion for the DLC, the following requirements must be met:

Locations explored

Quests

Main Quests

Side Quests

Name Description Location
An example of the Darkmess in the Jungle battle in Mario + Rabbids Sparks of Hope
Darkmess in the Jungle
A Darkmess Puddle battle in which the heroes have to destroy all of the Darkmess Eyes. In the Music Jungle, in an area only reachable by revealing a hidden bridge by using Beep-0's Scan Power.
The Blue Coin Challenge in the Melodic Gardens in Mario + Rabbids Sparks of Hope
Blue Coin Challenge
A challenge inside of a blue pipe. The heroes must collect a series of Blue Coins after pressing the P Switch, while under a time limit. In the Concert Pond.
The A Two-Pipe Puzzle side Quest in Mario + Rabbids Sparks of Hope
A Two-Pipe Puzzle
A hidden Quest in which the heroes must solve a puzzle by using two different pipes. In the Swamp, through a side path.
The Red Coin Challenge in the Melodic Gardens in Mario + Rabbids Sparks of Hope
Red Coin Challenge
A challenge in which the heroes must collect eight Red Coins after going through a Red Ring, while under a time limit. In the Flooded Ruins, on the water.
The Green Coin Challenge in the Melodic Gardens in Mario + Rabbids Sparks of Hope
Green Coin Challenge
A challenge in which the heroes must collect all five groups of Green Coins after going through a Green Ring, while under a time limit. In the Flooded Ruins, on the water.
An example of the Toad's Cacophony battle in Mario + Rabbids Sparks of Hope
Toad's Cacophony
A Darkmess Puddle battle in which the heroes must travel across a large battlefield to reach the Area. In the Flooded Ruins, on the southwest island.
An example of the On the Road Back to the Jungle battle in Mario + Rabbids Sparks of Hope
On the Road Back to the Jungle
A Darkmess Puddle battle in which the heroes must traverse across a large battlefield to reach the Area. In the Swamp, to the left of the Giant gate.
The Jingle Jungle side Quest in Mario + Rabbids Sparks of Hope
Jingle Jungle
A hidden Quest in which the heroes must use Beep-0's Wave Power to move Giant blocks and activate a button. The heroes must open a treasure chest to complete the Quest. In the Music Jungle, through an area only accessible from the Swamp. The "On the Road Back to the Jungle" Quest blocks the path to this Quest.
Edge and Bowser about to enter the The Warrior and the Beast battle in Mario + Rabbids Sparks of Hope
The Warrior and the Beast
A Darkmess Puddle battle in which Edge and Bowser must defeat all of the Tidal Golems to win. Completion of this Quest awards the "Ripple Flying Blade" Weapon Skin for Edge. In the Music Jungle, past the Teleport Flag
An example of the Darkmess on the Beach battle in Mario + Rabbids Sparks of Hope
Darkmess on the Beach
A Darkmess Puddle battle in which the heroes must survive for six turns against appearing enemies. In the Flooded Ruins, on an island only reachable by a cannon.
The Rabbid who has the Fieldbreaker Hunt side Quest in Mario + Rabbids Sparks of Hope
Fieldbreaker Hunt
An Enemy Hunt Quest in which the heroes must defeat three roaming Fieldbreakers. In the Swamp, in an area only reachable by using Beep-0's Scan Power to reveal a hidden bridge.
The Marimba Madness side Quest in Mario + Rabbids Sparks of Hope
Marimba Madness
A Quest in which the heroes must find and return three pieces of a marimba. In the Flooded Ruins, on the southeastern island, close to Madame Bwahstrella's location.
Madame Bwahstrella in the Melodic Gardens in Mario + Rabbids Sparks of Hope
Melodic Gateway
Madame Bwahstrella's Gateway Challenge for the Melodic Gardens. The heroes must defeat all of the enemies to win the battle. Completion of the Quest awards the heroes with a Skill Prism. In the Flooded Ruins, on the southeastern island.
The Riddle of the Melodic Gardens side Quest in Mario + Rabbids Sparks of Hope
Riddle of the Melodic Gardens
Professor Backpack's riddle for the planet. The heroes must move three blocks to their correct tiles on a 4x4 grid. There are clues to the riddle found throughout the Flooded Ruins. Completion of this Quest awards the heroes a Star Potion. In the Flooded Ruins, on the island right next to the "Coup in Kanya's HQ" Spark Quest.
The Rabbid who has the Golem Hunt side Quest in Mario + Rabbids Sparks of Hope
Golem Hunt
An Enemy Hunt Quest in which the heroes must defeat three Golems in battle. In the Flooded Ruins, on the same island in which the "Surviving the Outcasts" Quest is.
An example of the Surviving the Outcasts battle in Mario + Rabbids Sparks of Hope
Surviving the Outcasts
A battle against a level 40 Bob-omb. In this battle the heroes must survive for six turns against appearing enemies. Completion of this Wuest allows access to a treasure chest contains the "Ripple Bowzooka" Weapon Skin for Bowser.
An example of the Labyrinthine Darkmess battle in Mario + Rabbids Sparks of Hope
Labyrinthine Darkmess
A Darkmess Puddle battle in which the heroes must defeat all of the enemies to win. This Quest is not marked on the map. In the Flooded Ruins, in the area where blocks rise and fall. It is located on an isolated cliff, only reachable by using Beep-0's Scan Power to reveal a hidden bridge to it.

Spark Quests

New characters

Below is a chart of all of the characters exclusive to The Last Spark Hunter DLC, as well as the Melodic Gardens.

Name Description
Allegra happy after Kanya's defeat in Mario + Rabbids Sparks of Hope
Allegra
The warden of the Melodic Gardens. Allegra initially shows caution when the heroes arrive on the planet, but reveals herself to the heroes, as well as form an alliance with them after they save the Rabbid Musicians. Allegra has a friend who is a Dorrie, who was responsible for the harmonious biophonies for the Melodic Gardens. According to the murals found on the planet, Allegra was an outsider who brought the biophonies to life by making her own music, as well as finding and befriending the Dorrie.
Kanya smiling in Mario + Rabbids Sparks of Hope
Kanya
The main antagonist of The Last Spark Hunter DLC. Created by Cursa to lead the Spark Hunters after Edge's betrayal, Kanya disobeyed and traveled to the Melodic Gardens to secretly plot to overthrow Cursa and conquer the galaxy herself. Kanya has exceptional knowledge of robotics and technology, creating the Mecha King Bob-omb, as well as a prototype. Kanya has also altered the DNA of the Golems and Fieldbreakers, enemies that were rejected by Cursa. Her plan was to build an army of Mecha King Bob-ombs to conquer the galaxy.
A Rabbid Musician in Mario + Rabbids Sparks of Hope
Rabbid Musicians
Rabbids who are the inhabitants of the Melodic Gardens. They were all trapped inside a Darkmess Puddle at the Concert Pond, but were all rescued by the heroes. They have various colorful plants on their heads.
A Melosphere in Mario + Rabbids Sparks of Hope
Melospheres
Small, amphibian-like creatures that elicit layered frequencies when United at the Sweeping Tree. They were imprisoned in cages followed by a Darkmess Puddle, but opened up the swamp gate after being rescued by the heroes.

New enemies

Below is a list of all the new enemies that are encountered only in The Last Spark Hunter DLC.

Image Name Description
A Shockin' Golem in Mario + Rabbids Sparks of Hope Shockin' Golems Big Rabbid enemies that have electrical powers. They bear a resemblance to the Icicle Golem from Mario + Rabbids Kingdom Battle, but are much smaller and are real Rabbids and not constructs. They cause a shockwave around them, dealing damage to all heroes within a short radius around them, as well as causing the Shock Super Effect and ignoring cover. When defeated, they become a chrysalis, and must be Dashed or Stomped on to be defeated for good, otherwise they will reform. They transfer the Shock Super Effect to a hero's weapon upon defeat, and are weak to Ooze and resist Shock.
A Tidal Golem in Mario + Rabbids Sparks of Hope Tidal Golems Water variants of the Golems that cause the Splash Super Effect with their attacks, as well as transferring it to a hero's weapon upon defeat. They are weak to Shock and resist Splash.
A Flamin' Golem in Mario + Rabbids Sparks of Hope Flamin' Golems Fire variants of the Golems that cause the Burn Super Effect with their attacks, as well as transferring it to a hero's weapon upon defeat. They are weak to Splash and resist Burn.
A Fieldbreaker in Mario + Rabbids Sparks of Hope Fieldbreakers Big strong Rabbid enemies covered in Darkmess. They somewhat resemble Bucklers due to their size. They have a cannon on their arm that fires a single projectile that travels in an arc, ignoring partial cover and destroying any destructible cover in one hit. Fieldbreakers also have the power to cause Darkmess Ponds to rain on the battlefield, damaging heroes that step in them. They are resistant to all Super Effects, except Lifesteal.

Bosses

Below is a list of the only two bosses in The Last Spark Hunter DLC.

Image Name Description
Proto Mecha King Bob-omb in Mario + Rabbids Sparks of Hope Proto Mecha King Bob-omb A prototype of the Mecha King Bob-omb, created by Kanya. Unlike the real thing, this prototype is gray and colorless, with multicolored wires for limbs and is smaller. It is controlled via remote control, which Kanya possesses. It attacks by throwing Bombs at the heroes, as well as summoning 2 Bob-ombs at a time to attack. Proto Mecha King Bob-mob has a barrier that protects it from all attacks, but a Bob-omb explosion will temporarily deactivate it. Upon its defeat, Kanya applauds the heroes and playfully leaves.
Mecha King Bob-omb in Mario + Rabbids Sparks of Hope Mecha King Bob-omb A robotic creation that resembles King Bob-omb, albeit with Rabbid ears. After the defeat of its prototype, Kanya created the Mecha King Bob-omb based on how the heroes fought against the prototype, making improvements. A hatch located beneath the crown can open up, revealing a cockpit where Kanya controls the machine. It fights just like the prototype, throwing bombs and summoning Bob-ombs, although more are summoned at a time. The mobility of the machine has also improved, gaining jumps and a spinning attack. Its barrier can only be disabled when Allegra and the Dorrie activate the sound amplification antenna. After the heroes destroy the Mecha King Bob-omb, it malfunctions and springs up into outer space, with Kanya inside.

New Sparks

Below is a list of all the new Sparks that can be rescued during The Last Spark Hunter DLC.

Spark Description Location Power Bonus How to unlock
Screenshot of the Spark Berserk
Berserk
A plump, red Spark that has a shield with a sword through it above. Its ability is Frenzy, which increases the attack power and damage resistance of a hero by 8% for each enemy in range for one turn. Melodic Gardens, specifically at the entrance to the Music Jungle Frenzy Healing Booster Clear the The March of the Golems battle.
Screenshot of the Spark Vampgeddon
Vampgeddon
A purple Spark riding a purple cloud. Its ability is Skyrain Lifesteal, which causes meteors with the Lifesteal Super Effect to rain down upon enemies, healing the hero by 30% of the total damage dealt. Melodic Gardens, specifically in the Concert Pond Skyrain Lifesteal Healing Amplifier Clear the Missing Musicians battle.
Screenshot of the Spark Electroquake
Electroquake
A plump, yellow Spark with a lightning bolt around its body. Its ability is Shockwave Shock, which causes three shockwaves around the hero, damaging and giving enemies in range the Shock Super Effect. Melodic Gardens, specifically on the path leading to the swamp Shockwave Shock Shock Protector Clear the Embuscade! battle.
Screenshot of the Spark Cryodash
Cryodash
A cyan Spark riding a leaf covered in snow. Its ability is Frostbite Dash, which applies the Frostbite Super Effect to the hero's dashes, as well as increasing the dash damage for a turn. Melodic Gardens, specifically at Kanya's HQ in the Flooded Ruins Frostbite Dash Frostbite Protector Clear the Coup in Kanya's HQ Spark Quest.
Screenshot of the Spark Mayhem
Mayhem
An orange Spark wearing purple and green swirly glasses. Its ability is Hypnotize, which hypnotizes a random enemy in range, making them fight for the heroes for a turn. There is a chance for more than one enemy to be affected. Melodic Gardens, specifically on an island in the middle of the Flooded Ruins Hypnotize Athlete Clear the Treasure Hunter Spark Quest.

Memories

Below is a list of all the Memories that can be obtained in The Last Spark Hunter DLC.

Name Description How to obtain
The Melodic Gardens Memory in Mario + Rabbids Sparks of Hope
Melodic Gardens
The Melodic Gardens is an entire planet of tropical forest, uniquely evolved with a singular purpose in mind - the creation of "biophonies" or "eco symphonies", the collective sound created by living organisms within a biome. Even the Rabbids here, normally prone to chaos and cacophony, have found a way to add to the harmony of their surroundings. There is nothing like it in all of the galaxy. Clear Blue Coin Challenge.
The Biophonies Memory in Mario + Rabbids Sparks of Hope
Biophonies
Biophonies - the collective sounds made by living creatures of a biome - are not unique to this planet, yet the way in which they influence its environment is. They affect everything, from the density of the atmosphere, to its weather, to the way its trees and plants propagate. Without the gardens, the plants would die, and without music, the Melodic Gardens would fade into silent ruin. In the Music Jungle; in an area only accessible by using Beep-0's Scan Power to reveal a hidden bridge leading to it.
The Fieldbreaker Memory in Mario + Rabbids Sparks of Hope
Fieldbreaker
We have encountered a multitude of formidable foes to whom Cursa has given all manner of twisted abilities - though that is not what concerns me most about these foes in particular. To be sure, the Technique that creates small Darkmess Ponds is direful, and they have no specific weaknesses, but I detect something else - someone has altered its Darkmess-infused DNA post-creation, long AFTER Cursa. Who? And why? Melodic Gardens shop
The Flamin' Golem Memory in Mario + Rabbids Sparks of Hope
Flamin' Golem
One of three Golem mutations here in the Melodic Gardens, these were created by Cursa, yet deemed unsatisfactory and cast aside. Afterwards, someone altered their DNA and brought them here for their own purposes. This subspecies unleashes a fiery seismic attack affecting those around it. Worse, when defeated, it enters a transitional state where if not dashed, it is reborn. Weakness: Splash-based attacks. Melodic Gardens shop
The Shockin' Golem Memory in Mario + Rabbids Sparks of Hope
Shockin' Golem
Golems we’re created by Cursa, which deemed them unfit for its army. Only later did someone alter their Darkmess-infused DNA and bring them to the Melodic Gardens - who has the ability to do this, I do not know. This subspecies unleashes an electro-seismic attack affecting all those around it. Upon defeat, it enters a transitional state where if not dashed, it is reborn. It is susceptible to Ooze-based attacks. Melodic Gardens shop
The Tidal Golem Memory in Mario + Rabbids Sparks of Hope
Tidal Golem
One of three Golem mutations found on the Melodic Gardens, they were rejected by their creator, Cursa, who found them lacking. They have since been repurposed, with their DNA altered by person or persons unknown. This subspecies unleashes a seismic Splash attack affecting all those around it. When defeated, it enters a chrysalis-like state. If not dashed, it is reborn. It is weak versus Shock-based attacks. Melodic Gardens shop
The The Flooded Labyrinth Memory in Mario + Rabbids Sparks of Hope
The Flooded Labyrinth
Kanya flooded the labyrinth with no regard to anything in it, simply to make her command post inaccessible to anyone but her. Thankfully, we found a crude, but serviceable boat left behind by her minions. All in all, I find Spark Hunters much more dangerous on their own - at least when under Cursa's command they behave somewhat predictably. In the Flooded Ruins; on top of a pillar. A pipe on the south West Island leads higher. Use Beep-0's Scan Power to reveal a hidden bridge leading to the Memory.
The JEANIE on Music Memory in Mario + Rabbids Sparks of Hope
JEANIE on Music
Why is it I can understand poetry from an analytical - even an emotional standpoint, but so much about music is beyond my understanding? I thought perhaps the exercise of creation would yield more insight, and so I composed a melody... (humming) I shall have to ask Allegra what she thinks of it. Perhaps she could teach me to understand better the connection between music and its ability to affect the emotions. Clear the Treasure Hunter Spark Quest.
Memory image of Kanya in Mario + Rabbids Sparks of Hope
Kanya
Kanya was created by Cursa to lead the rest of the Spark Hunters after their first commander went rogue (an experience Cursa might well have learned from). Kanya, seeing her role of Cursa's "lackey" as beneath her, struck out on her own in an effort to usurp her creator and conquer the galaxy. Her inferiority complex has made her more ruthless than any of her former subordinates. Clear the Coup in Kanya's HQ Spark Quest.
The Concert Pond Memory in Mario + Rabbids Sparks of Hope
Concert Pond
The beauty of the Melodic Gardens' Concert Pond is perhaps impossible to describe, even for those with the capacity to appreciate such extraordinary manifestations of the natural world. It is towering, it is transcendent; it is warm and glowing and that it is even before the biophony begins. The Rabbid musicians decorate themselves with "mood shade", to add to the splendor. I hope to see it again one day. Clear the Missing Musicians battle.
The Memory image for Proto Mecha King Bob-omb in Mario + Rabbids Sparks of Hope
Proto Mecha King Bob-omb
The Proto Mecha King Bob-omb! What makes Kanya so formidable is that despite her erratic nature, she exhibits genius-level mechanical abilities that rival that of Momma of Barrendale Mesa. Thankfully, the ego that drives her to set herself apart from her progenitor, Cursa, drives her to minimize her use of Darkmess. Kanya is a self-made villain - - vain and explosive, but as shrewd as they come. Clear the Embuscade! battle.
The Mecha King Bob-omb Memory in Mario + Rabbids Sparks of Hope
Mecha King Bob-omb
The final version of the Mecha King Bob-omb, Kanya improved on the prototype by studying our abilities, techniques, and tactics. The end result was impressive - - terrifying even. One thing Kanya could not replicate, however, was the Heroes' teamwork, born of their love and sense of duty to one another, Kanya desired an entire army of Mecha King Bob-ombs. No easy task, yet their destructive power is nearly unparalleled. Clear the The Mecha King Bob-omb battle.
The Dorrie's Memory image in Mario + Rabbids Sparks of Hope
The Dorrie
By quirk of fate, Allegra's friend, who had been captured by Kanya and used as a pawn, is well known to Mario. It is called a Dorrie, and while its presence on the Melodic Gardens is a mystery, the gifts it brought here are not. Allegra has found a way to use the Dorrie's natural abilities to elevate the planet's biophonies to previously unheard heights - the Dorrie's playfulness turned to music. Clear the A Friend in Need Main Quest.
Allegra's Memory image in Mario + Rabbids Sparks of Hope
Allegra
Allegra is a fascinating study. An eco musician of rare ability, she is perfectly in tune with the natural world - even her skin's pigmentation adapts to its mood. She wields her bio tuner like a baton, somehow bringing a unified vision to the collective sounds of an entire biome. It is her life's calling. It is not difficult to understand why, yet she is still somehow a mystery to me. One I fear I may never solve. In the Swamp on a small island; the only way to reach there is by traveling through a pipe.


Weapon Skins

Below is a list of all nine Weapon Skins that can be obtained in the DLC.

Name Description How to obtain
The Ripple Dual Slinger Weapon Skin in Mario + Rabbids Sparks of Hope'’
Ripple Dual Slinger
Whether for practice or a live performance, the crisp Ripple Dual Slinger wallops its targets with lightning rhythm. Melodic Gardens shop
The Ripple-Troll  Weapon Skin in Mario + Rabbids Sparks of Hope'’
Ripple-Troll
Change up your sound with the tonal-balance-that-intimidates, thanks to the ear-frazzling Ripple-Troll! Melodic Gardens shop
The Ripple Sharpshooter Weapon Skin in Mario + Rabbids Sparks of Hope'’
Ripple Sharpshooter
The Ripple Sharpshooter elicits a full spectrum of tone for max artistic expression when blasting your enemies from afar. Melodic Gardens shop
The Ripple Discruptor Weapon Skin in Mario + Rabbids Sparks of Hope'’
Ripple Discruptor
Count on this Ripple Discruptor to take enemies to the bridge every time - the bridge to PAINVILLE! Melodic Gardens shop
The Ripple Boom-Brella Weapon Skin in Mario + Rabbids Sparks of Hope'’
Ripple Boom-Brella
Even novice heroes will find it easier than ever to unlock a salvo of full-throttled fury with the Ripple Boom-Brella! Melodic Gardens shop
The Ripple Dukes Weapon Skin in Mario + Rabbids Sparks of Hope'’
The Ripple Dukes
Pummel your enemies with a sonic storm of teeth-chattering baritone blows with the Ripple Dukes! Melodic Gardens shop
The Ripple Flying Blade Weapon Skin in Mario + Rabbids Sparks of Hope'’
Ripple Flying Blade
The roar this Ripple Flying Blade makes when airborne is a crescendo to the symphony of your enemies' cries of surrender. Clear The Warrior and the Beast in Melodic Gardens
The Ripple Kaboomer Weapon Skin in Mario + Rabbids Sparks of Hope'’
Ripple Kaboomer
The ear-catching Ripple Kaboomer always stands out - even amongst the ultimate Hero supergroup. Reach 100% completion for Melodic Gardens
The Ripple Bowzooka Weapon Skin in Mario + Rabbids Sparks of Hope'’
Ripple Bowzooka
The flawless intonation of the Ripple Bowzooka is matched only by the harmonic overtones of your enemies' sorrow! In a chest guarded by a Bob-omb in Melodic Gardens' Flooded Ruins; clear Surviving the Outcasts battle