Donkey Kong Jr. + Jr. Sansū Lesson
The title of this article is official, but it comes from a Japanese source.
If an acceptable English name is found, then the article should be moved to the new title.
Donkey Kong Jr. + Jr. Sansū Lesson | |
---|---|
![]() The game's title screen | |
Developer | Nintendo |
Publisher | Nintendo, Sharp |
Platform | Family Computer |
Release date | |
Genres | Platformer, educational |
Format | Famicom:
![]() |
Input | Famicom:
|
Donkey Kong Jr. + Jr. Sansū Lesson is the pack-in game for the My Computer TV C1, a combined television and Family Computer unit released in October 1983, only a few months after the original Famicom.[1] It is a compilation of the game Donkey Kong Jr. and a prototype of the game Donkey Kong Jr. Math; the latter game would not be released until December 12, 1983.[2] Despite being a compilation of the two games, it contains only half of the one- and two-player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math.[3] Its cartridge is the first Famicom cartridge not to use the "pulse" label.
Differences between versionsEdit
Donkey Kong Jr.Edit
- The Jump Board Scene and Mario's Hideout have been removed.
- The cutscene for completing the Chain Scene has been removed.
- There is only one difficulty setting, equivalent to B mode (expert) from the earlier release.
Donkey Kong Jr. MathEdit
- The title in Japanese is different. In this version, the game is called Math Lesson, which was the working title during development. When the full game was released in December, the title became Math Play.[4]
- The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen and the Lesson +-×÷ mode on the select screen. The select screen for this mode is different.
- Donkey Kong is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
- A Nitpicker does not appear onscreen whenever a math answer is answered correctly. Instead, apples are dropped from the screen.
- When a math problem is cleared, the remaining time is used as the score.
GalleryEdit
For images returning from Donkey Kong Jr. and Donkey Kong Jr. Math, see Gallery:Donkey Kong Jr. and Gallery:Donkey Kong Jr. Math.
Names in other languagesEdit
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 1 ドンキーコングJR. 2 JR.算数レッスン[5] 1 Donkī Kongu Junia 2 Junia Sansū Ressun |
1 Donkey Kong Jr. 2 Jr. Math Lesson |
ReferencesEdit
- ^ a b September 1983 brochure
- ^ ドンキーコングJR.の算数遊び. Nintendo Japan (Japanese). Retrieved April 26, 2025.
- ^ https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html
- ^ Donkey Kong Jr.'s Math Play Japanese box art
- ^ Cartridge art
Donkey Kong Jr. | ||
---|---|---|
Characters | Donkey Kong Jr. • Donkey Kong • Mario | |
Enemies | Bird • Drop* • Egg • Nitpicker • Snapjaw • Spark | |
Items | Fruit • Key | |
Objects | Chain • Jump Board • Pole • Vine | |
Rounds | Vine Scene • Jump Board Scene • Mario's Hideout • Chain Scene | |
Other | Donkey Kong Jr. (board game) • Donkey Kong Jr. + Jr. Sansū Lesson • Donkey Kong Junior (playing cards) • Gallery • Game Sound Museum: Donkey Kong Jr. • Multimedia • Nintendo Music (soundtrack) • Pre-release and unused content • Staff | |
Donkey Kong Jr. Math | |
---|---|
Characters | Donkey Kong • Donkey Kong Jr. • Junior (II) • Nitpicker (large) • Nitpicker (small) |
Items and objects | Apple • Chain • Number • Question mark • Symbol |
Music | "Title BGM" • "Game Start" • "Calculate BGM" • "Player Down" • "Exercise BGM" • "Correct Answer" • "Give Up" • "Game Over" |
Other | Donkey Kong Jr. + Jr. Sansū Lesson • Gallery • Math jungle • Nintendo Music (soundtrack) |