List of Mario & Luigi: Partners in Time pre-release and unused content: Difference between revisions

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{{italic title|List of ''Mario & Luigi: Partners in Time'' pre-release and unused content}}
{{italic title|List of ''Mario & Luigi: Partners in Time'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Mario & Luigi: Partners in Time]]''.
This is a list of pre-release and unused content for the game ''[[Mario & Luigi: Partners in Time]]''.
==Early builds==
==Early builds==
===Localization preview===
===Localization preview===
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*An early screenshot depicts [[Mario]], [[Luigi]], and their baby selves fighting two red shoe-clad [[Blooper]] foes (called '''Scoot Bloops''') in the [[Vim Factory]]. Unfinished code for the Scoot Bloops remain the final build of the game (see below).
*An early screenshot depicts [[Mario]], [[Luigi]], and their baby selves fighting two red shoe-clad [[Blooper]] foes (called '''Scoot Bloops''') in the [[Vim Factory]]. Unfinished code for the Scoot Bloops remain the final build of the game (see below).
*Another screenshot shows the brothers using a [[Mix Flower]] on two [[Boo Guy]]s in [[Hollijolli Village]], while Boo Guys were not present in this area in the final game and Mix Flowers do not look or act this way in the final game.  
*Another screenshot shows the brothers using a [[Mix Flower]] on two [[Boo Guy]]s in [[Hollijolli Village]], while Boo Guys were not present in this area in the final game and Mix Flowers do not look or act this way in the final game.  
*There are also screenshots of the four brothers using what appears to be a purple [[Spiny Shell]] as a [[Bros. Item]]. This item would act like a [[Koopa Shell]], but would be hammered instead of kicked.
*There are also screenshots of the four brothers using what appears to be a purple [[Spiny Shell (red)|Spiny Shell]] as a [[Bros. Item]]. This item would act like a [[Koopa Shell]], but would be hammered instead of kicked.
*[[Baby Mario]]'s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones (this mistake was eventually changed, and the artwork was re-released), although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.
*[[Baby Mario]]'s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones, although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.
<gallery>
<gallery>
BetaLogo MnL2.jpg|The original game logo.
MLPiT early logo.png|The early logo.
UnusedBlooper.jpg|The shoe-wearing Bloopers from this game. There are also different status and a different Trampoline function.
UnusedBlooper.jpg|Scoot Bloops in the Vim Factory. There are also different status and a different Trampoline function.
PiTBetaBooGuyLocation.jpg|Boo Guys in Hollijolli Village, where they are never seen in this area of the final version of ''Mario & Luigi: Partners in Time''.
PiTBetaBooGuyLocation.jpg|Boo Guys in Hollijolli Village, where they are never seen in this area of the final version of ''Mario & Luigi: Partners in Time''.
Betam&l2pit.jpg|An image in Yoshi's Island with the early head-up display.
Betam&l2pit.jpg|An image in Yoshi's Island with the early head-up display.
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===Instruction manual===
===Instruction manual===
*In page 27 of the instruction booklet there are two images of Mario leveling up, here instead of having "stache" he has "''hige''" (a Japanese word for moustache).
*In page 27 of the instruction booklet there are two images of Mario leveling up, here instead of having "stache" he has "''hige''" (a Japanese word for mustache).


==Unused data==
==Unused data==
===Debug menu & unused room===
===Debug menu & unused rooms===
Using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000, you can access a debug menu. Hold '''Select + A''' while loading your save.
A debug menu can be accessed using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000. While save data is being loaded, the player must hold '''{{Button|DS|Select}} + {{Button|DS|A}}'''.
One of the selectable rooms will have an unused Yoshi Egg, and an unused chat bubble with a heart bubble.
One of the selectable rooms include the western side of [[Beanbean Castle Town]], a grassy field with stairs,  a test room with [[Yoshi egg]]s, and a debug room meant to test the Bros' capabilities.<ref>[https://tcrf.net/Mario_%26_Luigi:_Partners_in_Time#Unused_Rooms Mario & Luigi: Partners in Time - The Cutting Room Floor]. Retrieved June 29, 2018.</ref>


===Scoot Bloop===
===Scoot Bloop===
[[File:MLPIT Beta-Scoot Bloop.PNG|frame|Sprites of the unused '''Scoot Bloop''' enemy.]]
[[File:M&LPT Unused Scoot Bloop.png|frame|Sprites of the unused Scoot Bloop enemy.]]
An enemy name in the ROM, '''Scoot Bloop''', was unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have recently been ripped from the game<ref>http://www.spriters-resource.com/ds/marioluigipartners/sheet/46742</ref> and its unused data was discovered <ref>http://www.youtube.com/watch?v=LwiXuxEVfMc</ref>. Apparently, Scoot Bloops attacked by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game.
An enemy name in the ROM, '''Scoot Bloop''', was unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have been ripped from the game<ref>http://www.spriters-resource.com/ds/marioluigipartners/sheet/46742</ref> and its unused data discovered.<ref>http://www.youtube.com/watch?v=LwiXuxEVfMc</ref> Apparently, Scoot Bloops were intended to attack by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game. Another unfinished attack is the Scoot Bloop walking in front of one of the bros and freezing in place, ultimately softlocking the game and forcing the player to reset.
{{foreign names
{{foreign names
|Jap=オカゲッソー
|Jap=オカゲッソー
|JapR=Oka Gessō
|JapR=Oka Gessō
|JapM="Land Blooper"
|JapM=Land Blooper
|Fra=Scoot Bloop
|Fre=Scoot Bloop
|FraM=
|FreM=
|Ger=Sausebloop
|Ger=Sausebloop
|GerM=
|GerM=Whiz Bloop
|Ita=Yoob
|Ita=Yoob
|ItaM=''[[Yoob]]'' is actually another enemy. The reason that this name fills this string in Italian language text is unknown.
|ItaM=[[Yoob]] is actually another enemy. The reason that this name fills this string in Italian language text is unknown.
}}
}}


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|Koopeleonte d'oro
|Koopeleonte d'oro
|}
|}
==External Links==
 
==External links==
*[https://youtu.be/4chFlDpmjvU E3 demo footage]
*[https://youtu.be/4chFlDpmjvU E3 demo footage]


==References==
==References==
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Mario & Luigi: Partners in Time]]
[[Category:Pre-release and unused content|Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[it:Elementi beta di Mario & Luigi: Fratelli nel Tempo]]
[[it:Sviluppo ed elementi scartati di Mario & Luigi: Fratelli nel Tempo]]

Latest revision as of 10:03, January 8, 2024

This is a list of pre-release and unused content for the game Mario & Luigi: Partners in Time.

Early builds[edit]

Localization preview[edit]

  • One scene featured Luigi being hit on the head by a washtub falling from the celling, a common gag in Japanese slapstick. Members of Nintendo's North American localization team, Treehouse, explained that the joke would not be familiar to American audience, and thus the washtub was changed to a bucket in the final game [1].

Press kit material[edit]

  • The game was originally named Mario & Luigi 2.
  • An early screenshot depicts Mario, Luigi, and their baby selves fighting two red shoe-clad Blooper foes (called Scoot Bloops) in the Vim Factory. Unfinished code for the Scoot Bloops remain the final build of the game (see below).
  • Another screenshot shows the brothers using a Mix Flower on two Boo Guys in Hollijolli Village, while Boo Guys were not present in this area in the final game and Mix Flowers do not look or act this way in the final game.
  • There are also screenshots of the four brothers using what appears to be a purple Spiny Shell as a Bros. Item. This item would act like a Koopa Shell, but would be hammered instead of kicked.
  • Baby Mario's initial artwork erroneously depicted him as having red shoes rather than his normal blue ones, although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.

Instruction manual[edit]

  • In page 27 of the instruction booklet there are two images of Mario leveling up, here instead of having "stache" he has "hige" (a Japanese word for mustache).

Unused data[edit]

Debug menu & unused rooms[edit]

A debug menu can be accessed using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000. While save data is being loaded, the player must hold Select Button + A Button. One of the selectable rooms include the western side of Beanbean Castle Town, a grassy field with stairs, a test room with Yoshi eggs, and a debug room meant to test the Bros' capabilities.[2]

Scoot Bloop[edit]

Sprites of the unused enemy Scoot Bloop
Sprites of the unused Scoot Bloop enemy.

An enemy name in the ROM, Scoot Bloop, was unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have been ripped from the game[3] and its unused data discovered.[4] Apparently, Scoot Bloops were intended to attack by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game. Another unfinished attack is the Scoot Bloop walking in front of one of the bros and freezing in place, ultimately softlocking the game and forcing the player to reset.

Language Name Meaning
Japanese オカゲッソー
Oka Gessō
Land Blooper

French Scoot Bloop
 
German Sausebloop
Whiz Bloop
Italian Yoob
Yoob is actually another enemy. The reason that this name fills this string in Italian language text is unknown.

Miscellaneous[edit]

Although the Japanese version of this game only gives players the option to play in Japanese, it actually contains at least a partial script in English, French, German, Italian, and Spanish as well[5]. These often differ from what would eventually be released in the European version of the game. A list of changes can be found below.

French
Enemies
English Name Early Name Final Name
Lakitufo Lakitufo Lakitovni
Spiny Shroopa Shroopa Hériss Xhampik
Swiggler Swiggler Xhwiggler
Coconutter Coco Cocomaso
Gnarantula Gnarantula Nebulantula
Dr. Shroob Dr Shroob Dr Xhampi
Junior Shrooboid Shrooboïde Junior Jeune Xhampi
Handfake Faussemain Mainnoire
Mrs. Thwomp Mme Twomp Mme Thwomp
Blazing Shroob Pyroshroob Pyroxhampi
Shroid Shroïde Xhampoïde
Skellokey Squelèdac Pokeyrex
Elder Shrooboid Vieux Shrooboïde Vieux Xhampoïde
RC Shroober Shroober RC Téléxhampi
Shrooba Diver Shroobaplonge Xhaphandrier
Snifaro Snifaro Sarcosnifit
Shrooboid Brat Bébé Shrooboïde Bébé Xhampoïde
Princess Shroob Princesse Shroob Princesse Xhampi
Sunnycide Tulesoleil Têtedœuf
Shroob-omb Shroob-omb Xhamp-omb
Commander Shroob Général Shroob Général Xhampi
Shroob Shroob Xhampi
Support Shroob Renfort Shroob Renfort Xhampi
Shrooblet Shrooblet Mini-Xhampi
Red Coconutter Coco rouge Cocomaso rouge
Gold Koopeleon Koopaléon d'or Koopaléon doré
Guardian Shroob Garde Shroob Garde Xhampi
Shroobsworth Grand Shroob Grand Xhampi
Shroob Rex Rex Shroob Dracox
Shrowser Shrowser Xhowser
Tashrooba Tashrooba Xhatonos
Ghoul Guy Maskass éclair Sombre Maskass
Intern Shroob Endoshroob Petit Xhampi
German
Enemies
English Name Early Name Final Name
Elite Boom Guy Elite Boom Guy Elite Bumm Guy
Red Coconutter Roter Kokosnussling Roter Kokosnussl.
Italian
Enemies
English Name Early Name Final Name
Koopeleon Koopeleo Koopeleonte
Gold Koopeleon Koopeleo d'oro Koopeleonte d'oro

External links[edit]

References[edit]

  1. ^ Kotaku: Nintendo's Secret Weapon (accessed June 13 2013)
  2. ^ Mario & Luigi: Partners in Time - The Cutting Room Floor. Retrieved June 29, 2018.
  3. ^ http://www.spriters-resource.com/ds/marioluigipartners/sheet/46742
  4. ^ http://www.youtube.com/watch?v=LwiXuxEVfMc
  5. ^ In all releases of the game, enemy names are found in uncompressed tables at $\BData\mfset_MonN.dat item and badge names are found at\mfset_AItmN.dat \mfset_BadgeN.dat \mfset_UItmN.dat and \mfset_WearN.dat. Japanese names are stored in a currently unknown format, while all other names are stored in ASCII.