Super Smash Bros. Melee

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Template:Infobox Super Smash Bros. Melee (also known by the acronym SSBM) is a fighting game for the Nintendo GameCube. It is the sequel to Super Smash Bros. for the Nintendo 64 and the predecessor to Super Smash Bros. Brawl for the Wii. Super Smash Bros. Melee is a very popular video game, making it the best selling game for the GameCube.

Super Smash Bros. Melee is a fighting game where various characters from Nintendo's popular franchises battle on different courses, also taken from Nintendo franchises. SSBM almost solely focuses on multiplayer mode, but also has many different single-player modes.

Gameplay

Players can use their attacks to damage other players. This causes damage, measured in percent. The higher the percentage is, the faster the player is knocked out. The damage can exceed 100%.

General Actions

Players move around on the linear, side-view stages using the GameCube Controller's control stick, and can jump by pulling the control stick up or pressing the X or Y button. It is possible to jump again in the air a single time. Some characters also have the ability to multi-jump in the air. By moving the control stick down, the player can crouch or move a layer down on the stage.

A basic punch is performed with the A button. When moving the control stick into a direction, the player can punch upwards and downwards or to either side.

Some characters have a special ability, which allows them to perform multiple punches on after the other when the A button is pressed repeatedly.

When the hit of the A button and the movement of the control stick are timed right, the player can perform a Smash Attack. These are very powerful, chargable attacks which cause a lot of damage. Each character's attack works a little bit different, and the Smash Attacks upwards and downwards are special, too.

Character Special Moves

Each character has his/her own set of special moves, which are performed with the B button. When moving the control stick in a certain direction, or not moving it at all, a different special move is performed. Most character's Up+B move involves jumping, which makes it possible to perform a third jump in the air to prevent the character from falling down.

Usage of Items

Randomly, items appear on the stage and can be used by the players. When the character is standing next to an item, the player can use the A button to pick the item up.

Some items have effects that are activated when the item is picked up. These effects involve reducing the characters's damage percentage.

Other items can be used as weapons. When holding it in the hand, a weapon can be used with the A button. With the Z button, or L or R in combination with A, the weapon can the thrown away. This thrown item can also hurt other characters when it hits them.

Shielding

File:Powershield.jpg
Link using his shield.

When pressing the L or R triggers, the character's shield is activated. The shield is a bubble (except for Yoshi, where it is a Yoshi Egg) which protects the character from any attacks. The shield's power is decreasing every time it is used, and when the shield breaks, the character is unable to move for a short period of time. Light characters may even be knocked out by the shield break.

The character can also to do roll to the side to protect him/herself when moving the control stick while pressing L or R.

Grabbing and Throwing

When holding no item and standing next to another character, the player can press Z, or L and R in combination with A, to grab the other character.

The player can now attack the grabbed character, who is unable to respond, using the Z or A button, and can also throw the other character in any direction or smash him on the ground.

While being thrown, the character can hit and hurt other characters as well. The higher his percentage of damage is, the faster he flies off the screen.

Other Actions

In Single-Player Mode, the player can use the C-Stick to zoom the camera in or out.

In VS Mode, the player can move the C-Stick in any direction. The player's character then performs an uncharged Smash Attack in the given direction.

When pressing Up on the D-Pad, the player's character performs the Taunt move.

Rules Settings

There are four standard fighting modes in Super Smash Bros. Melee.

When there is a tie between two or more players in any of these modes, there will be a Sudden Death. It is a quick stock battle, where each of the players who are tied will fight. All start with 300% damage. The winner of the Sudden Death wins the match.

Time

Players gain points by knocking out other players, and lose points by going knocked out. When the time limit has run out, the player with the most points wins. It can be set by the player whether self-destructs cause players to lose 0, 1 or 2 points. A special function displaying the players' points during battle can also be unlocked.

Stock

Players have a set number of lives. They lose lives when getting knocked out. The last player standing wins. Optionally, a time limit can be specified. When the time has run out, the player with the most lives wins.

Coin

Players have to collect Smash Coins. Coins appear by hitting an opponent. When a player gets knocked out, he will lose half of his coins. When the time limit has run out, the player with the most coins wins.

Bonus

Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simply for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare Pokémon out of a Pokéball, etc. They often have humorous names. When the time limit has run out, the player with the most points wins.

Playable Characters

There are twenty-five playable characters in Super Smash Bros. Melee. Seven of them are from the Mario series.

Mario Yoshi
Mario
Mario is the most balanced character of the game. He has average speed and weight, and average jumping abilities. His special abilities include Fireball, Cape, Super Jump Punch and Mario Tornado.
Artwork of Yoshi from Super Smash Bros. Melee
Yoshi is a fast and heavy fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted Yoshi Egg. He does not have a third jump. His special moveset includes Egg Lay, Egg Roll, Egg Throw and Yoshi Bomb.
Princess Peach Bowser
Ssbmpeach.jpg
Peach has a special ability to float above the ground for a short amount of time. In her Smash Attacks, she hits the other player with either a golf club, a tennis racket or a frying pan. Her special abilities are Toad, Peach Bomber, Peach Parasol and Vegetable.
Super Smash Bros. Melee Artwork: Bowser
Bowser is the heaviest and slowest character, but has powerful attacks and is hard to hit off of the stage. He can use his weight to crush characters he is currently grabbing. His special moves are Fire Breath, Koopa Klaw, Whirling Fortress and Bowser Bomb.
Donkey Kong Link
Ssbmdonkeykong.jpg
Donkey Kong is one of the strongest characters, despite his heavy weight. When he picks up a character, he also has the power to carry them a short distance. His special abilities include Giant Punch, Headbutt, Spinning Kong and Hand Slap.
MeleeLink.jpg
Link is a character with medium weight, strength and speed. He uses his sword to attack. His special moves are Bow, Boomerang, Spin Attack and Bomb.
Princess Zelda Sheik
Zeldaart.jpg
Zelda is a light, but slow character. Her attacks do much damage, but do not hit the enemy easily. She has the unique ability to transform herself into Sheik, and thus is essentially two characters. Her other special moves are Nayru's Love, Din's Fire and Farore's Wind.
MeleeShiek.jpg
Sheik is fast and light. Her attacks do not do very much damage, but she can attack much faster than other characters. Her special moves are Needle Storm, Chain, Vanish and Transform.
Samus Aran Captain Falcon
MeleeSamus.jpg
Samus is a slow and heavy character with powerful attacks. Her Grappling Beam allows her to grab characters from farther away. Her special abilities are Charge Shot, Missile, Screw Attack and Bomb. Captain Falcon is the fastest character in the game. However, he lacks jumping abilities. His special moves are Falcon Punch, Raptor Boost, Falcon Dive and Falcon Kick.
Fox McCloud Ness
MeleeFox.jpg
Fox is a fast and light character with average strength. His Blaster has the unique ability to do damage to an enemy without stopping them. His other moves are Fox Illusion, Fire Fox and Reflector.
Artwork of Ness from Super Smash Bros. Melee
Ness is a fast and light character. In his Smash Attacks, he uses a Homerun Bat and a yo-yo. For his recovery move, he has to shoot himself into his rear end to catapult himself upwards. His special moves are PK Flash, PK Fire, PK Thunder and PSI Magnet.
Kirby Pikachu
Ssbmkirby.jpg
Kirby is a light, fast and weak character. He can multi-jump in the air. His special Swallow move allows him to copy other characters' abilities. His other special moves are Hammer, Final Cutter and Stone.
MeleePikachu.jpg
Pikachu is fast and light. He uses his electric attacks to damage other enemies. His special moves are Thunder Jolt, Skull Bash, Quick Attack and Thunder.
Ice Climbers
Ssbmiceclimbers.jpg
The Ice Climers fight in a pair of two. The player only controls one Ice Climber, and a CPU plays his partner, who follows the player's move as far as possible. The Ice Climbers are light, but slow. Their special moves are Ice Shot, Squall Hammer, Belay and Blizzard.

Unlockable Characters

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Luigi Jigglypuff
Luigi artwork.
Luigi is a character with average strength, weight and speed. He has many similarities to Mario in his moveset, but jumps slower than him. His special moves are Fireball, Green Missile, Super Jump Punch and Luigi Cyclone.
MeleeJigglypuff.jpg
Jigglypuff is weak and light. She has the ability to multi-jump in the air. Her special abilities are Rollout, Pound, Sing and Rest.
Mewtwo Marth
Mewtwo.jpg
Mewtwo is a strong and slow character, but easy to kick off because it is hovering above the ground constantly. Its special moves are Shadow Ball, Confusion, Teleport and Disable.
MeleeMarth.jpg
Marth is a character with average strength and weight, though he is a bit faster than average. He uses a sword to attack. His special moves are Shield Breaker, Dancing Blade, Dolphin Slash and Counter.
Mr. Game & Watch
Mr. Game & Watch
Mr. Game & Watch has average speed, weight and strength, but can be kicked off easier than average characters. His special Judgment attack has an effect at random. His other abilities are Chef, Fire and Oil Panic.

Clone Characters

Super Smash Bros. Melee introduced a range of characters who were "clones" of other characters, meaning they have a similar moveset, however look different. All of these are secret unlockable characters. Unlike "regular" unlockable characters, the clone characters' spaces on the character select screen are completely invisible as long as they are not unlocked, instead of showing a question mark.

Dr. Mario Ganondorf
MeleeDr.Mario.jpg
Dr. Mario is a clone of Mario. His attacks look different, but act the same way as Mario's. These attacks are Megavitamins, Super Sheet, Super Jump Punch and Dr. Tornado.
GanondorfMelee.jpg
Ganondorf is a clone of Captain Falcon. However, he is not fast, but slow and heavy. He also has a special attack when pressing A and moving the control stick upwards, different from a Smash Attack. His special moves are Warlock Punch, Gerudo Dragon, Dark Dive and Wizard's Foot.
Young Link Falco Lombardi
Young Link.jpg
Young Link is a clone of Link. However, he is considerably weaker, lighter and faster. His special moves are Fire Bow, Boomerang, Spin Attack and Bomb. Falco is a clone of Fox. He is not as fast as Fox, but better in jumping. His Blaster also does stop enemies, unlike Fox's. His other moves are Falco Phantasm, Fire Bird and Reflector.
Pichu Roy
Pichuart.jpg
Pichu is a clone of Pikachu. Pichu is the lightest character of the game, and considerably fast. Whenever it uses an electric attack, however, it does damage to itself. Its special moves are Thunder Jolt, Skull Bash, Agility and Thunder.
Artwork of Roy from Super Smash Bros. Melee
Roy is a clone of Marth. He is not as fast as Marth, but has stronger attacks which involve fire. However, his Flare Blade can backfire when charged to its maximum. His other attacks are Double-Edge Dance, Blazer and Counter.

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Stages

There are 29 selectable stages in Super Smash Bros. Melee.

Infinite Glacier: Icicle Mountain
It is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similar to the classical platform game Ice Climber.
Mushroom Kingdom: Princess Peach's Castle
The castle has some hovering platforms at either side of the small tower. Switches can be activated, making ? Blocks appear. From time to time, a Banzai Bill is shot into the castle, causing an explosion.
DK Island: Kongo Jungle
The battle is on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a Barrel Cannon which shoots out characters in a random direction when they fall into it.
Termina: Great Bay
The stage is consisting of three permanent platforms. Sometimes, a turtle raises from the water, creating an additional platforms. Tingle is also seen on the stage with a giant balloon, and is forming another platform.
Yoshi's Island: Yoshi's Story
The stage has one big platform, the island, and three smaller hovering platforms above it. It also has a cloud moving below it to catch falling characters. Shy Guys fly by occasionally carrying Food.
Dream Land: Fountain of Dreams
The fountain forms a big platform in the middle with three smaller hovering platforms above it, whose height varies.
Lylat System: Corneria
The battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants.
Mushroom Kingdom: Rainbow Cruise
It is a moving stage with different environments. It starts on a floating ship, but also gets into platformer-like areas.
DK Island: Jungle Japes
The stage is set on a river, with three ledges made of wood, on which the players fight. A large platform is found in the center. Occasionally, Klap Traps jump out of the water, trying to drag characters downwards.
Hyrule: Temple
It is the biggest stage of the game. Despite its size and therefore variety of platforms, it does not have any side effects.
Yoshi's Island: Yoshi's Island
It is in a "valley" which is enclosed by a slope on the one side and a Warp Pipe on the other. In the middle, there is a hole with Turning Blocks above it. There are also two groups of turning blocks floating on the stage serving as additional platforms.
Dream Land: Green Greens
It is consisting of three separated platforms. A huge tree, Whispy Woods, blows the characters away. Sometimes, apples fall from him. Also, blocks and bomb blocks fall from the sky inbetween the stages.
Lylat System: Venom
Much like Corneria, The stage is actually the Great Fox flying over the surface. But unlike Corneria, the battle is fought on the Great Fox's four wings. Arwings also appear.
Planet Zebes: Brinstar
It is consisting of several connected platforms which can be separated by destroying the connections. Sometimes, acid rises from below and burns characters.
Eagleland: Onett
The battle takes place on a few houses in the village. Cars drive by and hit characters when they do not avoid them. Some platforms can also collapse.
F-Zero Grand Prix: Mute City
It takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally this platform will go down, exposing the road. F-Zero machines will sometimes race into the players.
Kanto: Pokémon Stadium
It looks like a simple stage with two floating platforms, but every once in a while the stage will change into one of four different terrains: Water, Fire, Rock, and Grass.
Mushroom: Kingdom
The stage features many objects from classical Super Mario Bros. games, such as Brick Blocks and ? Blocks, which contain items, as well as falling platforms above two gaps.

Unlockable Stages

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Superflat World: Flat Zone
It is supposed to look like a Game & Watch system. From time to time, wrenches, buckest, and other tools fall from the top. Additionally, some platforms vanish and appear at different places.
Planet Zebes: Brinstar Depths
The stage starts off on a large rock platform. There are few floating rocks, which players can jump at times. The large rock is rotating from time to time.
Eagleland: Fourside
The stage is set high on the skyscrapers of Fourside. Players have to be carefully not to fall into the gaps between the buildings. It has a giant U.F.O that occasionally shows up on the screen and can be used as a platform.
F-Zero Grand Prix: Big Blue
The stage is side-scrolling, and the fight takes place on top of the F-Zero gliders. Players have to be cautious not to hit the ground, as they would be knocked out instantly when standing on it. There are also numerous platforms that pass by.
Kanto Skies: Poké Floats
The stage takes place in the skies of Kanto, where giant floating Pokémon balloons inhabit the place. To survive on this stage, the player must jump from one Pokémon balloon to the next.
Mushroom: Kingdom II
The arena has a platform in the middle, and two on the side. A waterfall forms huge gorges that separated the three. Occasionally, logs will fall down the waterfall, creating temporary platforms. A Pidgit will also occasionally fly in, making another platform, and a Birdo appears from time to time, spitting Birdo Eggs at the characters.
Special Stages: Battlefield
Battlefield is a floating stage consisting of a big platform in the middle and three smaller platforms hovering above it. The stage does not have any side effects, which allows players to solely concentrate on the fight.
Special Stages: Final Destination
It has absolutely no features, so the combatants are not bothered by the stage in any way.
Past Stages: Dream Land
This is a stage returning from Super Smash Bros. The only feature is Whispy Woods who occasionally blows a harsh wind in a random direction.
Past Stages: Yoshi's Island
This is a stage returning from Super Smash Bros. It is consisting of a big platform with the Super Happy Tree in the background, three other smaller floating platforms above, and three clouds at the edges of the stage, which vanish when a character stood on them too long.
Past Stages: Kongo Jungle
This is a stage returning from Super Smash Bros. The stage is made out of a large wooden platform with several smaller, sometimes floating ones around it. There is also a Barrel Cannon underneath the arena.

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Items

There are several items in Super Smash Bros. Melee. Some are from Mario games, and some from other games.

Mario Items

  • Barrel Cannon: It is used to trap a character inside, and then the barrel rotates, depending when the trapped character presses a button, he/she'll be fired out in a certain angle.
  • Bob-omb: It is used to throw it at another character to cause an explosion. If left on the ground for a few seconds, it starts walking around. If one walks into a character, it explodes.
  • Fire Flower: It is used to shoot fire at someone.
  • Freezie: It glides along the stage and can fall of edges. It can be destroyed before it has been picked up. The Freezie can be used to throw it at another player to freeze them in an ice block. Using fiery attacks will make them normal again.
  • Green Shell: It is used to throw. It slides along the ground, and can hit multiple characters.
  • Hammer: A massive hammer from Donkey Kong. If picked up, it can do great damage, but the player cannot double jump, nor can he/she drop the item. The head may fall off and be picked up and thrown.
  • Metal Box: It makes the player metal. They weigh a lot and cannot be thrown off the stage easily, but if he/she gets thrown off, it'll be harder to survive the fall.
  • Poison Mushroom: The opposite of Super Mushrooms. The player shrinks in size, gets easier to K.O., gets weaker but runs faster. He/she also gets more flexible and easier to miss.
  • Red Shell: It is much like the Green Shells, but does less damage and homes in on characters.
  • Starman: It makes the player invincible for a moment.
  • Super Mushroom: It makes the player double in size, and thus become stronger, harder to K.O., and slower, but easier to hit (due to the size) and less flexible.

Other Items

  • Beam Sword, from the original SSB. It can be used to hit other characters with it.
  • Bunny Hood, from the Legend of Zelda series. The character wearing it is faster and can jump higher.
  • Cloaking Device, from Perfect Dark. It makes the player invisible. The player also takes no damage from attacks, but is thrown away by them nevertheless.
  • Flipper, from Balloon Fight. It stops hovering in the air, creating an obstacle for players. It can also shoot back projectiles.
  • Food, introduced in SSBM. The player's damage meter is reduced by a small amount. The actual amount varies from Food to Food.
  • Heart Container, from the Legend of Zelda series. It reduces the player's damage meter by 100%.
  • Homerun Bat, from the original SSB. When a Smash Attack is performed with them, the hit character is knocked out instantly.
  • Lip's Stick, from Panel de Pon. The hit character gets a flower on their head, which is doing continuos little damage.
  • Maxim Tomato, from the Kirby series. The player's damage meter is reduced by 50%.
  • Motion-Sensor Bomb, from Perfect Dark. It stays on the ground and explodes when someone comes nearby.
  • Mr. Saturn, from EarthBound/Mother 2. They are used to throw at other characters. When they are catched by the player again, they do not vanish, and can hit the other character many times.
  • Fan, from SSB. It is used to smack other characters with. It is difficult to escape the Fan's hits.
  • Parasol, from the Kirby series. It can be used to hit other characters. When falling, the character holding the parasol glides down slowly.
  • Party Ball, introduced in SSBM. When it opens, items appear at random. There's a high chance that the items will be Food or Bob-ombs.
  • Poké Ball, from the Pokémon series. When it is opened, a Pokémon appears. The Pokémons' effects vary.
  • Ray Gun, also from the original SSB. It can shoot out laser beams.
  • Screw Attack, from the Metroid series. As long as a character is holding it in their hand, they jump just like Samus's third jump. When another character is hit by it, they also do that jump.
  • Star Rod, from the Kirby series. When used, stars come flying out of it, hitting other characters.
  • Super Scope, from the game Nintendo Scope. It shoots out many small energy balls, or, when charged up, up to three big energy balls.
  • Warp Star, from the Kirby series. The character who picks the Warp Star up will fly up into the air, and then crash right back down, making an explosion that damages other players.

Modes

Single-Player Mode

The single-player mode got widely expanded since Super Smash Bros. There are several new modes in Super Smash Bros. Melee.

Classic Mode

The classic mode is based upon the single-player mode of the game's predecessor. However, it is no longer set what opponents will be fought where. They are chosen randomly. Still, there is a set pattern for the battles.

In the beginning, the player chooses the difficulty (very easy - easy - normal - hard - very hard) and the number of lives (1 - 5) he will have for the whole mode.

All battles are in stock mode, with the opponents having one life, and a 3 minutes time limit. The arena is one of the opponent's home arenas. There are also three bonus stages. When failing in one of them, the player does not lose a life for his upcoming battles.

  • Stage 1: The player fights a single opponent.
  • Stage 2: A team of the player and an ally fight against a team of two opponents.
  • Bonus Stage 1: Break the Targets!: The player has to hit all the targets within a time limit of 2 minutes. Each character has his own arena for the target test.
  • Stage 3: Again, the player fights a single opponent.
  • Stage 4: A team of the player and two allies fight a single opponent. However, the opponent appears in his giant form, just if he ate a Super Mushroom.
  • Bonus Stage 2: Collect the Trophies!: The player has to collect the trophies falling from above. To do this, he has to hit them so that they fall into his collection point.
  • Stage 5: Once again, the player fights a single opponent.
  • Stage 6: The player has to fight 10 opponents, all being the same character. He fights three at a time. When one gets knocked out, another takes its place.
  • Bonus Stage 3: Race to the Finish!: The player has to get to the finish. However, there are a lot of finishes around on the player's way. The farther away the finish he takes is from his starting point, the more coins he will earn. The time he has for this varies from character to character, but it is usually around 45 seconds.
  • Stage 7: The player has to fight an opponent in his metal version. The battle is on the Battlefield stage.
  • Stage 8: The player has to fight the Master Hand on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points vary between the difficulty settings. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the classic mode in a time lower than 10 minutes, Crazy Hand will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.

Adventure Mode

The adventure mode is a mode taking place in all world of the games featured in Super Smash Bros. Melee. It features some special side-scrolling stages only available in adventure mode.

As in the classic mode, the player chooses the difficulty (very easy - easy - normal - hard - very hard) and the number of lives (1 - 5) he will have for the whole mode.

This side-scrolling level is totally influenced by the Marioverse. It features classical Mario enemies, Goombas, Koopa Troopas and Paratroopas, as well as Warp Pipes and Brick Blocks. Toads are seen in the background. Near the end of the stage, the player has to battle 10 Yoshis, three at a time.

When he has completed the side-scrolling stage, he gets to Princess Peach's Castle. There, he has to fight Mario and Peach, who are in a team.

Template:Spoiler When the player has completed the first part of the Mushroom Kingdom stage with a 2 in the seconds place (XX:X2:XX) on his time counter, Luigi will kick Mario off the castle before the battle begins. Then, the player will have to fight Luigi and Peach instead. When the player then completes the rest of the adventure mode, he will get to unlock Luigi in the end. Template:Endspoiler

In the first part of the DK stage, the player has to fight two mini-versions of Donkey Kong at the same time. The battle is in the Kongo Jungle stage.

After defeating the mini DKs, the player will fight Giant DK in the Jungle Japes stage.

  • Stage 3: Hyrule:

This side-scrolling level takes place in an underground dungeon. The player has to fight ReDeads and other enemies from the Zelda series. There are six special places in the dungeon. One is containing the finish, the Triforce. In the other five places with the Master Sword in the room, Link will appear and battle the player. He has a different color each time.

When the player has completed the Dungeon, he gets to Hyrule Temple, where he has to fight Princess Zelda.

  • Stage 4: Brinstar:

In the first part of the stage, the player has to fight Samus in Brinstar.

When Samus is defeated, a self-destruction mechanism will be activated. The player then gets to a small side-scrolling level were he has to jump upwards to escape the exploding planet. When he fails to do it in time, he will lose a life.

  • Stage 5: Green Greens:

Firstly, the player has to fight a single Kirby in the Green Greens stage.

When it is defeated, a team of 18 Kirbys, all having stolen abilities from other characters, will fight the player. He fights three Kirbys at a time.

When the player has defeated the Kirby team within 30 seconds, Giant Kirby will appear and also fight him.

  • Stage 6: Corneria:

The player has to fight Fox on the Corneria stage. In this battle, there are no Arwings seen.

When Fox is defeated, the Arwings will arrive and intervene in the battle on the Star Fox by heavily bombing it. In the meanwhile, the player has to fight Fox again. If Falco is unlocked, he might be there instead of Fox in the second battle.

  • Stage 7: Pokémon Stadium:

The player has to fight a team of 12 Pokémon in the Pokémon Stadium. The team mainly consists of Pikachus. When they are unlocked, Jigglypuffs and Pichus can also be seen. Additionally, the only item in this battle is the Pokéball.

  • Stage 8: F-Zero Grand Prix:

The stage begins with yet another special side-scrolling level. It is a part of the track of a GP race. The player has to complete it by foot. Occasionally, the F-Zero drivers will pass the player. He then has to hide on one of the platforms hovering above the track. Else, he is knocked out by them.

When completing the race, the player has to fight Captain Falcon in Mute City.

  • Stage 9: Onett:

The player has to fight three Nesses in the Onett stage. The only item found here is Mr. Saturn.

  • Stage 10: Icicle Mountain:

As Icicle Mountain is a scrolling stage anyway, is acts like that here, too. In the beginning, the player has to reach a certain height of the level. On his way are a lot of Topis, Polar Bears and Freezies.

When he has reached the certain height, the player will fight two pairs of Ice Climbers at the same time.

  • Stage 11: Battlefield:

The player has to fight 20 Fighting Wire Frames, five at a time.

When he has defeated the Wire Frames, the player has to fight Metal Mario. When Luigi is unlocked, he will have to fight Metal Luigi at the same time as well.

  • Stage 12: Final Destination:

The player has to fight Giant Bowser on the Final Destination Stage.

When the player plays on a difficulty setting of normal or higher and has completed the past stages of the adventure mode in a time lower than 18 minutes, he will have to fight Giga Bowser as well.

All-Star Mode

The All-Star mode can be unlocked by unlocking all secret characters. Unlike other modes, the player only has one life for the whole mode, and his percentage of damage is not set back after a battle. However, he can use up to three Heart Containers to restore his health.

In the beginning, the player chooses the difficulty setting (very easy - easy - normal - hard - very hard).

In the All-Star mode, the player has to fight all 25 characters of the game. All battles are in the stock system, with each combatant having one life.

In the first four rounds, the player will fight a single opponent in their home stage. In round five to eight, he has to fight two opponents at the same time, and in round nine to twelve three opponents. In the 13th round, he has to fight 30 Mr. Game & Watches in the Flat Zone, five at a time. After each battle, he returns to a stage in-between, with his remaining Heart Containers, showing which characters he has already beaten and which he will fight in the next battle. Occasionally, a trophy can be collected.

Event Match

Event matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes.

Event matches can break the rules of a normal battle in Super Smash Bros. Melee. For a rules summary of each of the 51 event matches, refer to the following table.

To unlock more event matches, the player has to win a certain number of the previous ones, and sometimes unlock additional characters.

Event matches
# Name Character Stage Description
1 Trouble King Mario Battlefield The player has to fight Bowser in a simple stock match, each starting with two lives.
2 Lord of the Jungle Giant DK Kongo Jungle The player has to fight a Tiny DK in a stock match of two lives each.
3 Bomb-fest Selectable Princess Peach's Castle The player has to fight Link and Samus in a stock match of one life each. Link and Samus only use their bomb attacks. The only items appearing are Bob-ombs, Motion Sensor Bombs, and Pokéballs containing Electrodes.

Upon winning the event match, the player obtains a trophy of the Motion Sensor Bomb.

4 Dino-wrangling Selectable Yoshi's Story The player has to fight Giant Yoshi in a stock match, him-/herself starting with three lives and Giant Yoshi with a single one.
5 Spare Change Ness Onett The player has to obtain 200 smash coins before Captain Falcon does so.
6 Kirbys on Parade Selectable Fountain of Dreams The player has to fight 3 tiny Kirbys, each having two lives.
7 Pokémon Battle Selectable Pokémon Stadium The player has to fight Pikachu in a stock battle with each having two lives. However, regular attacks to not damage the opponent. The only way of doing so is using Pokéballs, the only items appearing in this Event Match.
8 Hot Date on Brinstar Selectable Brinstar The player has to fight Samus in a stock match with each having two lives. The player's character enters battle with 102% of damage, Samus enters it with 130%.
9 Hide 'n' Sheik Selectable Great Bay The player has to fight two Zeldas, each having a single life. However, if Zelda is in her Zelda form, she will respawn when KOed. The player has to KO her in her Sheik form in order to defeat her.
10 All-Star Match 1 Selectable Yoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, Rainbow Cruise The player, starting with two lives, has to fight Mario, DK, Yoshi, Peach and Bowser in a row, battling each in a different stage.
11 King of the Mountain Selectable Icicle Mountain The player has to fight two pairs of Ice Climbers. All he has to do is survive in battle for 1 minute.
12 Seconds, Anyone? Selectable Mute City The player has to KO Captain Falcon in the short time limit of seven seconds. Both he and the player start with 100% of damage.
13 Yoshi's Egg Yoshi Rainbow Cruise The player has to protect the Yoshi Egg, a special item that can take damage, from the opponents Pikachu, Fox and DK for a time of 55 seconds.
14 Trophy Tussle 1 Selectable Goomba Trophy The player has to fight three randomly chosen opponents, each combatant having two lives.

Upon winning the event match, the player obtains the Goomba trophy.

15 Girl Power Selectable Fountain of Dreams The player has to fight Peach, Zelda and Samus, who are all bigger than the player's own character, with each having two lives.
16 Kirby's Air-raid Kirby Corneria The player has to KO 10 Kirbys in 38 seconds. The only way to damage them is using the Warp Stars appearing from time to time.
17 Bounty Hunters Samus Jungle Japes The player has to KO Bowser before Captain Falcon does the same. However, it is not possible for the player to damage Captain Falcon.
18 Link's Adventure Link Temple The player has to fight Dark Link in a stock match with each having two lives.
19 Peach's Peril Mario Final Destination The player has to protect Peach from Bowser for one minute. When Bowser is defeated, he will respawn instantly.
20 All-Star Match 2 Selectable Brinstar, Great Bay, Temple, Mute City, Corneria The player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon and Fox in a row, battling each in a different stage.
21 Ice Breaker Selectable Princess Peach's Castle The player has to fight two pairs of Ice Climbers. The goal is to defeat both Nanas. When a Popo is defeated, the Event Match is failed.
22 Super Mario 128 Selectable Mushroom Kingdom II The player has to fight 128 tiny Marios. Five appear on the stage at a time.
23 Slippy's Invention Selectable Venom The player has to fight Fox and Falco, each having two lives, and Falco and Fox being invisible.
24 The Yoshi Herd Selectable Yoshi's Island The player has to defeat 30 Yoshis in 2 minutes. The last one of the Yoshis is a Giant Yoshi.
25 Gargantuans Giant Bowser Fourside The player has to fight Giant DK, each combatant having two lives. Additionally, a tiny Mario and tiny Peach appear on the stage. However, they are defeated by Giant DK seconds after the Event Match begins.
26 Trophy Tussle 2 Selectable Entei Trophy The player has to fight three randomly chosen opponents, each combatant having two lives.

Upon winning the event match, the player obtains the Entei trophy.

27 Cold Armor Samus Brinstar Depths The player has to fight three Metal Samuses, with each combatant having two lives.
28 Puffballs Unite! Selectable Green Greens The player has to defeat 14 Kirbys, each having a different copied character ability. There is a time limit of two minutes.
29 Triforce Gathering Link Temple The player has to fight Ganondorf, and is helped by Zelda. The player and Zelda have one live, Ganondorf has two. If Zelda is defeated, the Event Match is failed.

Upon winning the event match, the player gets the possibility to unlock Ganondorf as a playable character by fighting him one-on-one.

30 All-Star Match 3 Selectable Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain The player, starting with two lives, has to fight Kirby, Pikachu, Ness and the Ice Climbers in a row, battling each in a different stage.
31 Mario Bros. Madness Selectable Mushroom Kingdom The player has to fight Mario and Luigi in a regular time match. He has to earn more points than the other two in a time of two minutes.
32 Target Aquired Falco Corneria The player has 1 minute to KO Jigglypuff as often as possible. He has to defeat it more often than the Arwings.
33 Lethal Marathon Captain Falcon F-Zero Grand Prix (from Adventure mode) The player has to reach the finish of the stage in a time of 45 seconds. However, the speed of the game is raised by far, making it difficult to control, and the player is KOed instantly when touching the F-Zero racers.
34 Seven Years Young Link Great Bay The player has to fight Link in a stock match with each having three lives.
35 Time for a Checkup Luigi Yoshi's Story The player has to defeat Dr. Mario and Peach, who are in a team, which each having a single life.
36 Space Travelers Ness Fourside, Battlefield The player, starting with a single life, has to defeat Samus, Kirby, Fox, Captain Falcon and Falco in a row. The first three are fought on Fourside, the others on the Battlefield stage.
37 Legendary Pokémon Selectable Battlefield The player, with one life, has to defeat four giant Fighting Wire Frames, as well as Jigglypuff, who all have two lives. The only way doing to is using the Pokéballs around the stage, which all contain powerful legendary Pokémon.

Upon winning the event match, the player gets the possibility to unlock Pichu as a playable character.

38 Super Mario Bros. 2 Selectable Mushroom Kingdom II The player has to fight Mario, Luigi and Peach in a stock battle, with each having two lives.
39 Jigglypuff Live! Jigglypuff Pokémon Stadium The player has to fight three Jigglypuffs, with each combatant having two lives.
40 All-Star Match 4 Selectable Temple, Mushroom Kingdom II, Poké Floats, Final Destination, Flat Zone The player, starting with two lives, has to fight Marth, Luigi, Jigglpuff, Mewtwo and Mr. Game & Watch in a row, battling each in a different stage.
41 En Garde! Marth Temple The player has to fight Link in a stock match with each having two lives.
42 Trouble King 2 Luigi Poké Floats The player has to fight Giant Bowser in a stock match, with each having two lives.
43 Birds of Prey Fox Big Blue The player has to fight Captain Falcon and Falco, who are in a team, in a stock match, with each combatant having two lives.
44 Mewtwo Strikes! Selectable Battlefield The player has to fight Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and fights on Zelda's side. The player's goal is to KO Mewtwo. KOing Zelda will cause the Event Match to fail.
45 Game & Watch Forever! Mr. Game & Watch Flat Zone The player, starting with three lives, has to fight 25 Mr. Game & Watches. Five of them are on the stage at a time.

Upon winning the event match, the player obtains the Game & Watch trophy.

46 Fire Emblem Pride Selectable Temple The player has to fight Marth and Roy, who are in a team, in a stock match, with each having three lives.
47 Trophy Tussle 3 Selectable Majora's Mask Trophy The player has to fight three randomly chosen opponents, each combatant having two lives.

Upon winning the event match, the player obtains the Majora's Mask trophy.

48 Pikachu and Pichu Selectable Dream Land (Past Stage) The player, starting with two lives, has to defeat the two Pichus. They are defended by a Pikachu which respawns when defeated.
49 All-Star Match Deluxe Selectable Mushroom Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final Destination The player, starting with two lives, has to fight Dr. Mario, Falco, Pichu, Young Link, Roy and Ganondorf in a row, battling each in a different stage.
50 Final Destination Match Selectable Final Destination The player, having a single life, has to battle Master Hand and Crazy Hand at the same time, each having 300 HP.
51 The Showdown Selectable Final Destination The player has to fight Mewtwo, Ganondorf and Giga Bowser in a stock match, with each combatant having three lives.

Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy.

Stadium

Here, special mini-games are available. Each mini-game opens the way to unlock one of the Past Stages from the original Super Smash Bros.

  • Target Test: Here the player can play the Break the Targets! test, as it appears in Classic mode, separately. There is no time limit in this mode, as compared to the one in Classic mode.
  • Homerun Contest: The goal of the Homerun Contest is to throw the Sandbag as far as possible. The player gets a Homerun Bat to do this. He has a limited amout of time to damage the Sandbag before hitting it, so that it will fly farther away.
  • Multi-Man Melee: In this special mode the goal is to fight Fighting Wire Frames.
    • 10-Man Melee: The player has to fight 10 Wire Frames in the fastest time possible.
    • 100-Man Melee: The player has to fight 100 Wire Frames in the fastest time possible. When winning, he can unlock Falco.
    • 3-Minute Melee: The player has 3 minutes to kick out as many Wire Frames as possible.
    • 15-Minute Melee: The player has 15 minutes to kick out as many Wire Frames as possible. When winning, he can unlock the Past Kongo Jungle stage.
    • Endless Melee: The player has an unlimited amout of time to kick out as many Wire Frames as possible.
    • Cruel Melee: As in Endless Melee, there is an unlimited amout of time. However, the Wire Frames are a lot harder to beat and there are no items.

Training Mode

The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially.

VS Mode

In the VS mode, up to four players and computer-controlled characters can compete with each other. The player can set all the rules for the battles, such as the mode (Time - Stock - Coin - Bonus) and additional options about which items should appear, the computer level, handicap mode and the stage to fight on.

Melee

The basic VS mode. It works as described above.

Tournament Mode

When more than 4 players want to play against each other, they can use the tournament mode.

Tournament: The number of entrants is selected and can be up to 64. The rules for the battles and the level of additional computer opponents can be specified. Each player chooses their character and the tournament begins. Up to four players fight in a battle, and the winner passes on to the next round, according to the tournament tree.

Winner out/Loser out: This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is cancelled. Players are free to change their characters while the tournament is ongoing.

Special Melee

This mode offers a couple of different rules settings for the Melee mode.

Special Melee modes
Name Description
Camera Mode In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
Stamina Mode As it is seen at the Master Hand in Classic mode, players have 150 HP instead of percentage of damage. When a player's HP hits 0, he dies. The amount of HP the players start with, however, cannot be changed.
Super Sudden Death All players start with 300% damage. This will cause them to be knocked out instantly when hit.
Giant Melee All players are giant, as if they had taken Super Mushrooms.
Tiny Melee All players are tiny, as if they had taken Poison Mushrooms.
Invisible Melee All players are invisible, as if they had Cloaking Devices.
Fixed Camera Mode The camera is zoomed out as far as possible, showing the whole stage. It does not move in the battle. This may cause that players do not see their characters.
Single-Button Mode Only the control stick and the A button work in this mode, allowing only basic attacks. This mode is designed for beginners.
Lightning Melee In this mode, the game plays a lot faster, making it hard for players to react on attacks.
Slo-Mo Melee The opposite of Lightning Melee. The game is a lot slower, making it easier to react on attacks.

Trophies

Main article: Trophy

Trophies can be collected in single-player mode, won in the special lottery mode, or acquired on special events, such as playing a certain number of matches in VS mode.

There are 290 trophies in the game (293 in the Japanese version), with an enormous percentage being Marioverse characters, items, locations, and concept.

Note that each of the playable characters has three trophies, and two of them explain their SSBM background. They can be collected by completing the Adventure or All-Star mode with them.

Soundtrack (Media)

Each stage has a track from the game it is from, and some stages also have alternate music tracks which are not necessarily from the game the stage is from. The alternate music is heard more rarely than the regular one. However, the player can force the game to play a stage's alternate music by holding the L and R triggers when selecting a stage on the stage selection screen.

When all stages are unlocked, the player gains access to the Sound Test, where he can play all music tracks and voices from the game, and might occasionally hear an alternate music track in the menu.

An orchestrated version of the game's soundtrack was released as a special CD known as Super Smash Bros. Melee: Smashing...Live!.

Voice Actors

Character(s) Voice Actor
Mario, Luigi, Dr. Mario Charles Martinet
Princess Peach Jen Taylor
Link Nobuyuki Hayami
Kirby, Ness Makiko Ohmoto
Yoshi Kazumi Totaka
Fox McCloud Shinobu Satouchi
Fox McCloud (cutscene) Steve Malpass
Pikachu Ikue Ohtani
Captain Falcon Ryo Horikawa
Jigglypuff Rachael Lillis
Purin Mika Kanai
Donkey Kong, Ganondorf Takashi Nagasako
Popo, Nana Sanae Kobayashi
Princess Zelda, Sheik Jun Mizusawa
Young Link Fujiko Takimoto
Falco Lombardi Hisao Egawa
Falco Lombardi (cutscene) Ben Cullum
Pichu Satomi Koorogi
Mewtwo Masachika Ichimura
Marth Hikaru Midorikawa
Roy Jun Fukuyama
Announcer Jeff Manning

Trivia

  • Using an Action Replay code, it is possible to access the debug menu. There, characters such as Master Hand or Giga Bowser can be used (while using Master Hand or Crazy Hand it isn't possible to move on sidescrolling areas, to be defeated and to be P1 or P2). It is also possible to play in sidescrolling levels, the health regain area in all-star mode, and a test level.


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