List of Paper Mario: Color Splash media

From the Super Mario Wiki

This is a list of media files for the game Paper Mario: Color Splash.

Records[edit]

Songs are sorted by the name of their record in Prisma Museum's sound room.

Port Prisma[edit]

Audio.svg Port Prisma - Plays at Port Prisma

File infoMedia:PMCS Port Prisma.oga
Audio.svg Prisma Cardware - Plays in Prisma Cardware

File infoMedia:PMCS Prisma Cardware.oga
Audio.svg Prisma Museum - Plays in Prisma Museum

File infoMedia:PMCS Prisma Museum.oga
Audio.svg Prisma Postal Toad - Plays in Prisma Postal Toad

File infoMedia:PMCS Prisma Postal Toad.oga
Audio.svg Sketchy Corner - Plays while the water wheel is deactivated

File infoMedia:PMCS Sketchy Corner.oga
Audio.svg Broken Down Town - Plays while first visiting Port Prisma

File infoMedia:PMCS Broken Down Town.oga
Audio.svg Toad in Trouble! - Plays after Mario and Princess Peach hears Toad's scream

File infoMedia:PMCS Toad in Trouble!.oga
Audio.svg Straw of Doom - Plays while Toad gets his colors sucked out

File infoMedia:PMCS Straw of Doom.oga
Help:MediaHaving trouble playing?

Ruddy Road[edit]

Audio.svg Ruddy Road - Plays at Ruddy Road

File infoMedia:PMCS Ruddy Road.oga
Audio.svg Fight! - Plays during battles

File infoMedia:PMCS Fight!.oga
Audio.svg Prisma Café - Plays near Prisma Café

File infoMedia:PMCS Prisma Cafe.oga
Audio.svg Circle Up, Shy Guys! - Plays while the Slurp Guys dance

File infoMedia:PMCS Circle Up, Shy Guys!.oga
Audio.svg Shy Vandals - Plays when the Shy Guys roll up Ruddy Road

File infoMedia:PMCS Shy Vandals.oga
Audio.svg Rescue Toad Theme - Plays while talking to Rescue Squad members

File infoMedia:PMCS Rescue Toad Theme.oga
Audio.svg Thing: Fire Extinguisher - Plays while using the Fire Extinguisher Thing

File infoMedia:PMCS Thing Fire Extinguisher.oga
Help:MediaHaving trouble playing?

Cherry Lake[edit]

Audio.svg Cherry Lake - Plays at Cherry Lake

File infoMedia:PMCS Cherry Lake.oga
Audio.svg Cut Out the Cutout! - Plays while using the Cutout ability

File infoMedia:PMCS Cut Out the Cutout!.oga
Audio.svg #1 Thing Squeezer - Plays while squeezing a Thing

File infoMedia:PMCS 1 Thing Squeezer.oga
Audio.svg Power of the Chosen - Plays during scenes involving the Chosen Toads

File infoMedia:PMCS Power of the Chosen.oga
Help:MediaHaving trouble playing?

Redpepper Volcano[edit]

Audio.svg Redpepper Volcano - Plays in Redpepper Volcano and Redpepper Crater

File infoMedia:PMCS Redpepper Volcano.oga
Audio.svg Flame On, Draggadon! - Plays while running from Draggadon

File infoMedia:PMCS Flame On, Draggadon!.oga
Help:MediaHaving trouble playing?

Redpepper Crater[edit]

Audio.svg Redpepper Spa - Plays in Redpepper Crater's hot springs

File infoMedia:PMCS Redpepper Spa.oga
Audio.svg Thing: Hair Dryer - Plays while using the Hair Dryer Thing

File infoMedia:PMCS Thing Hair Dryer.oga
Help:MediaHaving trouble playing?

The Crimson Tower[edit]

Audio.svg The Crimson Tower - Plays in The Crimson Tower

File infoMedia:PMCS The Crimson Tower.oga
Audio.svg Bowser's Airship Aloft - Plays on the airship

File infoMedia:PMCS Bowser's Airship Aloft.oga
Audio.svg Boss Incoming! - Plays before battling a Koopaling

File infoMedia:PMCS Boss Incoming!.oga
Audio.svg ME WILL ROCK ME - Plays while battling Morton

File infoMedia:PMCS ME WILL ROCK ME.oga
Audio.svg You Got the Paint Star! - Plays while collecting a Big Paint Star

File infoMedia:PMCS You Got the Paint Star!.oga
Audio.svg Paint Star Memories - Plays during the scene with the Big Paint Stars at Port Prisma

File infoMedia:PMCS Paint Star Memories.oga
Audio.svg Thing: Cat-o-Luck - Plays while using the Cat-o-Luck

File infoMedia:PMCS Thing Cat-o-Luck.oga
Audio.svg Prism Samba - Plays during the dance after collecting the red Big Paint Star

File infoMedia:PMCS Prism Samba.oga
Help:MediaHaving trouble playing?

Indigo Underground[edit]

Audio.svg Indigo Underground - Plays in the Indigo Underground

File infoMedia:PMCS Indigo Underground.oga
Audio.svg Straw of Doom (Reprise) - Plays while battling Shunned Guy

File infoMedia:PMCS Straw of Doom (Reprise).oga
Audio.svg Thing: Lemon - Plays while using the Lemon Thing

File infoMedia:PMCS Thing Lemon.oga
Audio.svg Thing: Plunger - Plays while using the Plunger Thing

File infoMedia:PMCS Thing Plunger.oga
Help:MediaHaving trouble playing?

Bloo Bay Beach[edit]

Audio.svg Bloo Bay Beach - Plays at Bloo Bay Beach

File infoMedia:PMCS Bloo Bay Beach.oga
Audio.svg Onstage at Oceanfest - Plays at Oceanfest

File infoMedia:PMCS Onstage at Oceanfest.oga
Audio.svg Toad Shuffle - Plays during the Toad Shuffle event

File infoMedia:PMCS Toad Shuffle.oga
Audio.svg On Blissful Beach - Plays at Blissful Beach

File infoMedia:PMCS On Blissful Beach.oga
Audio.svg Paper Pipeline - Plays while the blue Chosen Toad surfs

File infoMedia:PMCS Paper Pipeline.oga
Audio.svg Thing: Fan - Plays while using the Fan Thing

File infoMedia:PMCS Thing Fan.oga
Help:MediaHaving trouble playing?

Dark Bloo Inn[edit]

Audio.svg Dark Bloo Inn - Plays in the Dark Bloo Inn after serving tea

File infoMedia:PMCS Dark Bloo Inn.oga
Audio.svg Eerie Hotel - Plays in the Dark Bloo Inn before obtaining the level's second Mini Paint Star

File infoMedia:PMCS Eerie Hotel.oga
Audio.svg Paranormal Accommodations - Plays while talking to Ghost Toads

File infoMedia:PMCS Paranormal Accommodations.oga
Audio.svg Toadally Spooky - Plays while the Ghost Toads drink tea

File infoMedia:PMCS Toadally Spooky.oga
Help:MediaHaving trouble playing?

Cobalt Base[edit]

Audio.svg Snifit or Whiffit Theme - Plays during the intro and ending Snifit or Whiffit: Seabed Edition

File infoMedia:PMCS Snifit or Whiffit Theme.oga
Audio.svg Your Answers, Please! - Plays while selecting cards during Snifit or Whiffit

File infoMedia:PMCS Your Answers, Please!.oga
Audio.svg Look Sharp! - Plays while the cards are being shown

File infoMedia:PMCS Look Sharp!.oga
Audio.svg Thing: Instant Camera - Plays while using the Instant Camera Thing

File infoMedia:PMCS Thing Instant Camera.oga
Help:MediaHaving trouble playing?

Fort Cobalt[edit]

Audio.svg Fort Cobalt - Plays in Fort Cobalt

File infoMedia:PMCS Fort Cobalt.oga
Audio.svg Shy Guy Squad - Plays before battling the Shy Guy 5-Stacks

File infoMedia:PMCS Shy Guy Squad.oga
Audio.svg Super Ludship - Plays during the Super Ludship's introduction

File infoMedia:PMCS Super Ludship.oga
Audio.svg Battle with Ludwig - Plays while battling Ludwig

File infoMedia:PMCS Battle with Ludwig.oga
Audio.svg Prism Waltz - Plays during the dance after collecting the blue Big Paint Star

File infoMedia:PMCS Prism Waltz.oga
Help:MediaHaving trouble playing?

Daffodil Peak[edit]

Audio.svg Daffodil Peak - Plays at Daffodil Peak

File infoMedia:PMCS Daffodil Peak.oga
Audio.svg The Ranger's Cabin - Plays in the ranger's cabin after being restored

File infoMedia:PMCS The Ranger's Cabin.oga
Audio.svg Spinning-Door Game - Plays during the four Spinning-Door minigames

File infoMedia:PMCS Spinning-Door Game.oga
Help:MediaHaving trouble playing?

Sunglow Ridge[edit]

Audio.svg Sunglow Ridge - Plays at Sunglow Ridge

File infoMedia:PMCS Sunglow Ridge.oga
Audio.svg Unfurl Power - Plays after hitting the Unfurl Block

File infoMedia:PMCS Unfurl Power.oga
Help:MediaHaving trouble playing?

Château Chanterelle[edit]

Audio.svg Château Chanterelle - Plays at Château Chanterelle

File infoMedia:PMCS Chateau Chanterelle.oga
Audio.svg Thing: Piggy Bank - Plays while using the Piggy Bank Thing

File infoMedia:PMCS Thing Piggy Bank.oga
Help:MediaHaving trouble playing?

Mustard Café[edit]

Audio.svg Hole in the Sand - Plays at Mustard Café

File infoMedia:PMCS Hole in the Sand.oga
Audio.svg Snifit Hideout - Plays under Mustard Café

File infoMedia:PMCS Snifit Hideout.oga
Audio.svg Attack of the Pokeys - Plays while Mario is chased by Pokeys in the quicksand

File infoMedia:PMCS Attack of the Pokeys.oga
Help:MediaHaving trouble playing?

The Golden Coliseum[edit]

Audio.svg The Golden Coliseum - Plays in The Golden Coliseum

File infoMedia:PMCS The Golden Coliseum.oga
Audio.svg Super Smashle Royal - Plays during the Battle Royal

File infoMedia:PMCS Super Smashle Royal.oga
Audio.svg Iggy Battle - Plays while battling Iggy

File infoMedia:PMCS Iggy Battle.oga
Audio.svg Thing: Ice Pick - Plays while using the Ice Pick Thing

File infoMedia:PMCS Thing Ice Pick.oga
Audio.svg Thing: Bottle Opener - Plays while using the Bottle Opener Thing

File infoMedia:PMCS Thing Bottle Opener.oga
Audio.svg Prisma Prance Trance - Plays during the dance after collecting the yellow Big Paint Star

File infoMedia:PMCS Prisma Prance Trance.oga
Help:MediaHaving trouble playing?

Marmalade Valley[edit]

Audio.svg Marmalade Valley - Plays at Marmalade Valley

File infoMedia:PMCS Marmalade Valley.oga
Audio.svg Li'l Princess, Big Bark - Plays during scenes involving Princess and while using the Bone Thing

File infoMedia:PMCS Li'l Princess, Big Bark.oga
Help:MediaHaving trouble playing?

Kiwano Temple[edit]

Audio.svg Kiwano Temple - Plays at Kiwano Temple

File infoMedia:PMCS Kiwano Temple.oga
Audio.svg Magma Flows, Lava Glows - Plays when lava floods the temple

File infoMedia:PMCS Magma Flows, Lava Glows.oga
Audio.svg A Fearsome Foe - Plays during mini-boss battles

File infoMedia:PMCS A Fearsome Foe.oga
Help:MediaHaving trouble playing?

Toad Trainworks[edit]

Audio.svg Toad Trainworks - Plays at Toad Trainworks

File infoMedia:PMCS Toad Trainworks.oga
Audio.svg Crane Game - Plays when placing the cabin using the crane

File infoMedia:PMCS Crane Game.oga
Audio.svg Fanfare of Revival - Plays after the train is fixed

File infoMedia:PMCS Fanfare of Revival.oga
Help:MediaHaving trouble playing?

Tangerino Grill[edit]

Audio.svg Tangerino Grill - Plays at Tangerino Grill

File infoMedia:PMCS Tangerino Grill.oga
Audio.svg Kitchen Stadium - Plays as Mario is taught how to make the Mamma Mia Pizza

File infoMedia:PMCS Kitchen Stadium.oga
Audio.svg Cooking with Mario - Plays while the kitchen is attacked by Shy Guys

File infoMedia:PMCS Cooking with Mario.oga
Audio.svg Thing: Magnifying Glass - Plays while using the Magnifying Glass Thing

File infoMedia:PMCS Thing Magnifying Glass.oga
Help:MediaHaving trouble playing?

Sunset Express[edit]

Audio.svg Sunset Express - Plays on the Sunset Express

File infoMedia:PMCS Sunset Express.oga
Audio.svg The Wandering Sombrero - Plays near Sombrero Guys

File infoMedia:PMCS The Wandering Sombrero.oga
Audio.svg Larry's Runaway Train - Plays while battling Larry

File infoMedia:PMCS Larry's Runaway Train.oga
Audio.svg This Here's Paint Country - Plays during the dance after collecting the orange Big Paint Star

File infoMedia:PMCS This Here's Paint Country.oga
Help:MediaHaving trouble playing?

Plum Park[edit]

Audio.svg Plum Park - Plays at Plum Park

File infoMedia:PMCS Plum Park.oga
Audio.svg Poisonous Plum Park - Plays at Plum Park before defeating Petea Piranha

File infoMedia:PMCS Poisonous Plum Park.oga
Audio.svg Careless in Love - Plays during the intro to Birdo's performance

File infoMedia:PMCS Careless in Love.oga
Audio.svg Soul Rumblings - Plays during Birdo's performance and while using the Balloon Thing

File infoMedia:PMCS Soul Rumblings.oga
Audio.svg Thing: Teapot - Plays while using the Teapot Thing

File infoMedia:PMCS Thing Teapot.oga
Help:MediaHaving trouble playing?

Violet Passage[edit]

Audio.svg Violet Passage - Plays at Violet Passage

File infoMedia:PMCS Violet Passage.oga
Audio.svg Get the Boat Back - Plays while the ship is hijacked

File infoMedia:PMCS Get the Boat Back.oga
Audio.svg To the Open Sea! - Plays while the ship sets sail

File infoMedia:PMCS To the Open Sea!.oga
Audio.svg Sailor's Song - Plays during the sailing cutscene

File infoMedia:PMCS Sailor's Song.oga
Audio.svg Thing: Battery - Plays while using the Battery Thing

File infoMedia:PMCS Thing Battery.oga
Audio.svg Thing: Compass - Plays while using the Compass Thing

File infoMedia:PMCS Thing Compass.oga
Help:MediaHaving trouble playing?

Vortex Island[edit]

Audio.svg Island in Violet - Plays on Vortex Island and Lighthouse Island

File infoMedia:PMCS Island in Violet.oga
Audio.svg Island in Violet (Parallel) - Plays in the Parallel Worlds on Vortex Island and Lighthouse Island

File infoMedia:PMCS Island in Violet (Parallel).oga
Audio.svg Fight! (Parallel Mix) - Plays during battles in the Parallel Worlds

File infoMedia:PMCS Fight! (Parallel Mix).oga
Help:MediaHaving trouble playing?

Lighthouse Island[edit]

Audio.svg Fortune Island, Ahoy! - Plays as Fortune Island appears on the world map

File infoMedia:PMCS Fortune Island, Ahoy!.oga
Audio.svg Lighthouse Disco - Plays after the Lightbulb Thing is placed in the socket

File infoMedia:PMCS Lighthouse Disco.oga
Help:MediaHaving trouble playing?

Fortune Island[edit]

Audio.svg Fortune Island - Plays on Fortune Island

File infoMedia:PMCS Fortune Island.oga
Audio.svg Fortune Island (Parallel) - Plays on the Parallel World on Fortune Island

File infoMedia:PMCS Fortune Island (Parallel).oga
Audio.svg Rumble with Wendy - Plays while battling Wendy

File infoMedia:PMCS Rumble with Wendy.oga
Audio.svg Thing: Salt and Pepper - Plays while using the Salt and Pepper Thing

File infoMedia:PMCS Thing Salt and Pepper.oga
Audio.svg Thing: Charcoal Grill - Plays while using the Charcoal Grill Thing

File infoMedia:PMCS Thing Charcoal Grill.oga
Audio.svg Prismatic Rhapsody - Plays during the dance after collecting the purple Big Paint Star

File infoMedia:PMCS Prismatic Rhapsody.oga
Help:MediaHaving trouble playing?

Mondo Woods[edit]

Audio.svg Unremarkable Forest - Plays at the entrances to Mondo Woods, Sacred Forest, Green Energy Plant, and Emerald Circus

File infoMedia:PMCS Unremarkable Forest.oga
Audio.svg Mondo Woods - Plays at Mondo Woods

File infoMedia:PMCS Mondo Woods.oga
Audio.svg Kamek's Theme - Plays when Kamek appears

File infoMedia:PMCS Kamek's Theme.oga
Audio.svg The Happy Professor - Plays after the Professor has been cheered up

File infoMedia:PMCS The Happy Professor.oga
Help:MediaHaving trouble playing?

Sacred Forest[edit]

Audio.svg A Forest So Sacred - Plays in Sacred Forest

File infoMedia:PMCS A Forest So Sacred.oga
Audio.svg Goomba 5-Stack Jam - Plays during the cutscene involving Small Goomba Wheels

File infoMedia:PMCS Goomba 5-Stack Jam.oga
Audio.svg Kickin' the Invincible - Plays while the Super Star is active.

File infoMedia:PMCS Kickin' the Invincible.oga
Audio.svg Thing: Turnip - Plays while using the Turnip Thing

File infoMedia:PMCS Thing Turnip.oga
Help:MediaHaving trouble playing?

Green Energy Plant[edit]

Audio.svg Fight! (Pixel Mix) - Plays while battling enemies in the Super Mario Bros. 3-styled area

File infoMedia:PMCS Fight! (Pixel Mix).oga
Audio.svg Thing: Claw Hammer - Plays while using the Claw Hammer Thing

File infoMedia:PMCS Thing Claw Hammer.oga
Audio.svg Thing: Recorder - Plays while using the Recorder Thing

File infoMedia:PMCS Thing Recorder.oga
Help:MediaHaving trouble playing?

Mossrock Theater[edit]

Audio.svg Mossrock Theater - Plays at Mossrock Theater

File infoMedia:PMCS Mossrock Theater.oga
Audio.svg The Juggler (Piano) - Plays while dodging Circus Bros. and Juggler Bros. and while on stage at The Emerald Circus

File infoMedia:PMCS The Juggler (Piano).oga
Audio.svg The Juggler - Plays while battling the Pentabros and the enemies on stage in The Emerald Circus

File infoMedia:PMCS The Juggler.oga
Help:MediaHaving trouble playing?

The Emerald Circus[edit]

Audio.svg Emerald Circus - Plays at The Emerald Circus

File infoMedia:PMCS Emerald Circus.oga
Audio.svg Lemmy's Grand Finale - Plays while battling Lemmy

File infoMedia:PMCS Lemmy's Grand Finale.oga
Audio.svg Thing: Disco Ball - Plays while using the Disco Ball Thing

File infoMedia:PMCS Thing Disco Ball.oga
Audio.svg Paint the Dance Floor - Plays during the dance after collecting the green Big Paint Star

File infoMedia:PMCS Paint the Dance Floor.oga
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Black Bowser's Castle[edit]

Audio.svg Black Bowser's Castle - Plays in Black Bowser's Castle

File infoMedia:PMCS Black Bowser's Castle.oga
Audio.svg Rainbow Road - Plays while Luigi drives to Black Bowser's Castle

File infoMedia:PMCS Rainbow Road.oga
Audio.svg ROYal Rumble - Plays while battling Roy

File infoMedia:PMCS ROYal Rumble.oga
Audio.svg Bowser's Theme - Plays when Bowser appears

File infoMedia:PMCS Bowser's Theme.oga
Audio.svg Bowser Battle - Plays while battling Black Bowser

File infoMedia:PMCS Bowser Battle.oga
Audio.svg Blackout - Plays during the second phase of the battle against Black Bowser

File infoMedia:PMCS Blackout.oga
Audio.svg Farewell - Plays while Huey says goodbye to Mario, Princess Peach, and Luigi

File infoMedia:PMCS Farewell.oga
Audio.svg Peace Once More - Plays during the ending cutscene

File infoMedia:PMCS Peace Once More.oga
Help:MediaHaving trouble playing?

Special[edit]

Audio.svg Main Theme - Plays on the title screen

File infoMedia:PMCS Main Theme.oga
Audio.svg Main Theme (Ragtime) - Plays in the digital instruction manual

File infoMedia:PMCS Main Theme (Ragtime).oga
Audio.svg White Letter Opening - Plays during the intro cutscene

File infoMedia:PMCS White Letter Opening.oga
Audio.svg Roshambo Temple - Plays outside the Roshambo Temples

File infoMedia:PMCS Roshambo Temple.oga
Audio.svg Overworld - Plays on the world map

File infoMedia:PMCS Overworld.oga
Audio.svg Shy Bandit's Theme - Plays while battling The Shy Bandit

File infoMedia:PMCS Shy Bandit's Theme.oga
Audio.svg Piper's Medley - Plays while Piper's friends share their memories with him

File infoMedia:PMCS Piper's Medley.oga
Audio.svg Prisma Splash! - Plays during the credits

File infoMedia:PMCS Prisma Splash!.oga
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Other[edit]

These songs can not be found in the Prisma Museum's Sound Room, despite playing in the game.

Audio.svg Train Accident - Plays at Kiwano Temple after the train is crushed by a Big Thwomp

File infoMedia:PMCS Train Accident.oga
Audio.svg Circle Up, Shy Guys! (Sunglow Ridge) - The version of "Circle Up, Shy Guys!" that plays at Sunglow Ridge

File infoMedia:PMCS Circle Up, Shy Guys! Sunglow Ridge.oga
Audio.svg Circle Up, Shy Guys! (Black Bowser's Castle Intro) - The intro to the version of "Circle Up, Shy Guys!" that plays in Black Bowser's Castle

File infoMedia:PMCS Circle Up, Shy Guys! Black Bowser's Castle Intro.oga
Audio.svg Circle Up, Shy Guys! (Black Bowser's Castle) - The version of "Circle Up, Shy Guys!" that plays in Black Bowser's Castle

File infoMedia:PMCS Circle Up, Shy Guys! Black Bowser's Castle.oga
Audio.svg Shy Bandit - Plays when The Shy Bandit shows up on the world map

File infoMedia:PMCS Shy Bandit.oga
Audio.svg Mario Kart 8 Title - Plays when Luigi shows up in his kart

File infoMedia:PMCS Mario Kart 8 Title.oga
Audio.svg Water - Plays when the waterwheel in Port Prisma is re-activated

File infoMedia:PMCS Water.oga
Audio.svg Game Over - Plays if Mario gets a Game Over

File infoMedia:PMCS Game Over.oga
Audio.svg Thing: Battery A

File infoMedia:PMCS Thing Battery A.oga
Audio.svg Thing: Battery B

File infoMedia:PMCS Thing Battery B.oga
Audio.svg Unfurl Power (Unused)

File infoMedia:PMCS Unfurl Power Unused.oga
Audio.svg Mini Fanfare of Revival

File infoMedia:PMCS Mini Fanfare of Revival.oga
Audio.svg Circus Tent

File infoMedia:PMCS Circus Tent.oga
Audio.svg Cooking Judge

File infoMedia:PMCS Cooking Judge.oga
Audio.svg Cooking OK

File infoMedia:PMCS Cooking OK.oga
Audio.svg Cooking Start

File infoMedia:PMCS Cooking Start.oga
Audio.svg Disappointed

File infoMedia:PMCS Disappointed.oga
Audio.svg Illusion

File infoMedia:PMCS Illusion.oga
Audio.svg Item Get - Plays when Mario collects an item

File infoMedia:PMCS Item Get.oga
Audio.svg Quiz Question - Plays when a Snifit or Whiffit question is announced

File infoMedia:PMCS Quiz Question.oga
Audio.svg Quiz Correct - Plays when Mario answers a Snifit or Whiffit question correctly

File infoMedia:PMCS Quiz Correct.oga
Audio.svg Rainbow Road Appears

File infoMedia:PMCS Rainbow Road Appears.oga
Audio.svg Venus

File infoMedia:PMCS Venus.oga
Audio.svg Surprise

File infoMedia:PMCS Surprise.oga
Audio.svg Surprise 2

File infoMedia:PMCS Surprise 2.oga
Audio.svg Stage Clear - Plays after clearing a stage

File infoMedia:PMCS Stage Clear.oga
Audio.svg Boss Stage Clear - Plays after collecting a Big Paint Star

File infoMedia:PMCS Boss Stage Clear.oga
Audio.svg New Card Get - Plays while Mario collects a new card

File infoMedia:PMCS New Card Get.oga
Audio.svg Museum Open

File infoMedia:PMCS Museum Open.oga
Audio.svg Museum Complete 1

File infoMedia:PMCS Museum Complete 1.oga
Audio.svg Museum Complete 2

File infoMedia:PMCS Museum Complete 2.oga
Audio.svg Lost

File infoMedia:PMCS Lost.oga
Audio.svg Level Up - Plays when Mario collects enough Hammer Scraps and levels up

File infoMedia:PMCS Level Up.oga
Audio.svg Farewell 2

File infoMedia:PMCS Farewell 2.oga
Audio.svg Horror 2 Impact

File infoMedia:PMCS Horror 2 Impact.oga
Audio.svg Terror

File infoMedia:PMCS Terror.oga
Audio.svg Violence

File infoMedia:PMCS Violence.oga
Audio.svg Compass

File infoMedia:PMCS Compass.oga
Audio.svg Fin

File infoMedia:PMCS Fin.oga
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Piper's Story[edit]

Audio.svg Piper's Story 1

File infoMedia:PMCS Piper's Story 1.oga
Audio.svg Piper's Story 2

File infoMedia:PMCS Piper's Story 2.oga
Audio.svg Piper's Story 3

File infoMedia:PMCS Piper's Story 3.oga
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Rescue Toad[edit]

Audio.svg Rescue Toad

File infoMedia:PMCS Rescue Toad.oga
Audio.svg Rescue Toad 1

File infoMedia:PMCS Rescue Toad 1.oga
Audio.svg Rescue Toad 2

File infoMedia:PMCS Rescue Toad 2.oga
Audio.svg Rescue Toad 3

File infoMedia:PMCS Rescue Toad 3.oga
Audio.svg Rescue Toad 4

File infoMedia:PMCS Rescue Toad 4.oga
Audio.svg Rescue Toad 5

File infoMedia:PMCS Rescue Toad 5.oga
Audio.svg Rescue Toad 6

File infoMedia:PMCS Rescue Toad 6.oga
Audio.svg Rescue Toad Find

File infoMedia:PMCS Rescue Toad Find.oga
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Battle intros[edit]

Audio.svg Battle Intro - Plays when entering a battle

File infoMedia:PMCS Battle Intro.oga
Audio.svg Battle Intro Enemy - Plays when Mario gets hit by a First Strike

File infoMedia:PMCS Battle Intro Enemy.oga
Audio.svg Battle Intro Mario - Plays when Mario gets a First Strike

File infoMedia:PMCS Battle Intro Mario.oga
Audio.svg Battle Intro (Pixel Mix) - Plays when entering a battle in the Green Energy Plant

File infoMedia:PMCS Battle Intro Pixel Mix.oga
Audio.svg Battle Intro Enemy (Pixel Mix) - Plays when Mario gets hit by a First Strike in the Green Energy Plant

File infoMedia:PMCS Battle Intro Enemy Pixel Mix.oga
Audio.svg Battle Intro Mario (Pixel Mix) - Plays when Mario gets a First Strike in the Green Energy Plant

File infoMedia:PMCS Battle Intro Mario Pixel Mix.oga
Audio.svg Battle Intro (Parallel Mix) - Plays when entering a battle in a Parallel World

File infoMedia:PMCS Battle Intro Parallel Mix.oga
Audio.svg Battle Intro Enemy (Parallel Mix) - Plays when Mario gets hit by a First Strike in a Parallel World

File infoMedia:PMCS Battle Intro Enemy Parallel Mix.oga
Audio.svg Battle Intro Mario (Parallel Mix) - Plays when Mario gets a First Strike in a Parallel World

File infoMedia:PMCS Battle Intro Mario Parallel Mix.oga
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Battle Win[edit]

Audio.svg Battle Win - Plays when winning a battle

File infoMedia:PMCS Battle Win.oga
Audio.svg Battle Win (Pixel Mix) - Plays when winning a battle in the Green Energy Plant

File infoMedia:PMCS Battle Win Pixel Mix.oga
Audio.svg Battle Win (Parallel Mix) - Plays when winning a battle in a Parallel World

File infoMedia:PMCS Battle Win Parallel Mix.oga
Audio.svg Battle Win (The Shy Bandit) - Plays when winning a battle against The Shy Bandit

File infoMedia:PMCS Battle Win The Shy Bandit.oga
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Character intros[edit]

Audio.svg Peach

File infoMedia:PMCS Intro Peach.oga
Audio.svg Mario

File infoMedia:PMCS Intro Mario.oga
Audio.svg Huey

File infoMedia:PMCS Intro Huey.oga
Audio.svg Koopalings

File infoMedia:PMCS Intro Koopaling.oga
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Super Mario Bros 3.[edit]

When Mario is in the Super Mario Bros. 3-inspired area at Green Energy Plant, the background music changes to match the original game. The overworld, underground, castle, and athletic themes are played, with a variant of each song that plays while Mario uses the Flip ability. Different jingles play when Mario clears a course or gets a Game Over.

Audio.svg Super Mario Bros. 3 Ground - Plays in the main area

File infoMedia:PMCS SMB3 Ground.oga
Audio.svg Super Mario Bros. 3 Ground (Flipped) - Plays in the main area while Flipping

File infoMedia:PMCS SMB3 Ground Flip.oga
Audio.svg Super Mario Bros. 3 Athletic - Plays in the athletic area

File infoMedia:PMCS SMB3 Athletic.oga
Audio.svg Super Mario Bros. 3 Athletic (Flipped) - Plays in the athletic area while Flipping

File infoMedia:PMCS SMB3 Athletic Flip.oga
Audio.svg Super Mario Bros. 3 Underground - Plays in the underground area

File infoMedia:PMCS SMB3 Underground.oga
Audio.svg Super Mario Bros. 3 Underground (Flipped) - Plays in the underground area while Flipping

File infoMedia:PMCS SMB3 Underground Flip.oga
Audio.svg Super Mario Bros. 3 Castle - Plays in the castle area

File infoMedia:PMCS SMB3 Castle.oga
Audio.svg Super Mario Bros. 3 Castle (Flipped) - Plays in the castle area while Flipping

File infoMedia:PMCS SMB3 Castle Flip.oga
Audio.svg Super Mario Bros. 3 Course Clear - Plays while clearing the level

File infoMedia:PMCS SMB3 Course Clear 2.oga
Audio.svg Super Mario Bros. 3 Course Clear (Castle) - Plays while clearing the level in the castle area

File infoMedia:PMCS SMB3 Course Clear 1.oga
Audio.svg Super Mario Bros. 3 Game Over - Plays if Mario gets a Game Over

File infoMedia:PMCS SMB3 Game Over.oga
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Low health battle music[edit]

If Mario has a low amount of Heart Points, the battle music distorts. "Blackout" is the only battle theme to not to have a distorted variant.

Audio.svg Fight!

File infoMedia:PMCS Fight! Low Health.oga
Audio.svg Fight! (Parallel Mix)

File infoMedia:PMCS Fight! (Parallel Mix) Low Health.oga
Audio.svg Fight! (Pixel Mix)

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Audio.svg The Juggler

File infoMedia:PMCS The Juggler Low Health.oga
Audio.svg Shy Bandit's Theme

File infoMedia:PMCS Shy Bandit's Theme Low Health.oga
Audio.svg A Fearsome Foe

File infoMedia:PMCS A Fearsome Foe Low Health.oga
Audio.svg ME WILL ROCK ME

File infoMedia:PMCS ME WILL ROCK ME Low Health.oga
Audio.svg Iggy Battle

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Audio.svg Battle with Ludwig

File infoMedia:PMCS Battle with Ludwig Low Health.oga
Audio.svg Rumble with Wendy

File infoMedia:PMCS Rumble with Wendy Low Health.oga
Audio.svg Larry's Runaway Train

File infoMedia:PMCS Larry's Runaway Train Low Health.oga
Audio.svg Lemmy's Grand Finale

File infoMedia:PMCS Lemmy's Grand Finale Low Health.oga
Audio.svg ROYal Rumble

File infoMedia:PMCS ROYal Rumble Low Health.oga
Audio.svg Bowser Battle

File infoMedia:PMCS Bowser Battle Low Health.oga
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ROYal Rumble[edit]

If Mario is inflicted with the rhythm or blue status effects, and after Roy mixes the paint to make black paint, a different music track replaces "ROYal Rumble." The rage effect speeds up the song, and unmotivated slows it down, while poison and self-conscious do not effect the battle music.

Audio.svg Roy Black - Plays after the room has been filled with black paint

File infoMedia:PMCS Roy Black.oga
Audio.svg Roy Blue - Plays while Mario feels blue

File infoMedia:PMCS Roy Blue.oga
Audio.svg Roy Yellow - Plays while Mario dances

File infoMedia:PMCS Roy Yellow.oga
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Roshambo Temple[edit]

Because the Roshambo Temples do not have any colorless spots, they do not have a record at the museum.

Audio.svg Roshambo Game - Plays while Mario chooses a card

File infoMedia:PMCS Roshambo Game.oga
Audio.svg Roshambo Game Cheer

File infoMedia:PMCS Roshambo Game Cheer.oga
Audio.svg Roshambo Victory Cheer

File infoMedia:PMCS Roshambo Victory Cheer.oga
Audio.svg Roshambo Temple Indoor - Plays between Roshambo matches

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Audio.svg Roshambo Temple Indoor Cheer

File infoMedia:PMCS Roshambo Temple Indoor Cheer.oga
Audio.svg Roshambo Intro - Plays while an opponent walks up to the stage

File infoMedia:PMCS Roshambo Intro.oga
Audio.svg Roshambo Start - Plays when a round starts

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Audio.svg Roshambo Start Cheer

File infoMedia:PMCS Roshambo Start Cheer.oga
Audio.svg Roshambo Win

File infoMedia:PMCS Roshambo Win.oga
Audio.svg Roshambo Win Cheer

File infoMedia:PMCS Roshambo Win Cheer.oga
Audio.svg Roshambo Lose

File infoMedia:PMCS Roshambo Lose.oga
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World map themes[edit]

Similarly to Super Mario World 2: Yoshi's Island, the music on the world map changes depending on the amount of Big Paint Stars that Mario has.

Audio.svg World Map 1 - Plays while Mario has none of the Big Paint Stars

File infoMedia:PMCS World Map 1.oga
Audio.svg World Map 2 - Plays while Mario has one Big Paint Star

File infoMedia:PMCS World Map 2.oga
Audio.svg World Map 3 - Plays while Mario has two Big Paint Stars

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Audio.svg World Map 4 - Plays while Mario has three Big Paint Stars

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Audio.svg World Map 5 - Plays while Mario has four Big Paint Stars

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Audio.svg World Map 6 - Plays while Mario has five Big Paint Stars

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Audio.svg World Map 7 - Plays while Mario has six Big Paint Stars

File infoMedia:PMCS World Map 7.oga
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