Superstar Road: Difference between revisions
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|'''[[Spine-Tingling Spine Coaster]]''' | |'''[[Spine-Tingling Spine Coaster]]''' | ||
|[[File:NSMBU 1-SpineTinglingSpineCoaster.Still003.jpg|150px]] | |[[File:NSMBU 1-SpineTinglingSpineCoaster.Still003.jpg|150px]] | ||
| | |This is the second and last level to have [[Spine Coaster]]s, predeced by [[Thrilling Spine Coaster]]. It's set in a place similar to [[Acorn Plains]]. The main enemies here are [[Fuzzy|Fuzzies]]. | ||
|- | |- | ||
|'''Superstar Road-2''' | |'''Superstar Road-2''' | ||
|'''[[Run for It]]''' | |'''[[Run for It]]''' | ||
|[[File:NSMBU 2-RunforItP1.Still002.jpg|150px]] | |[[File:NSMBU 2-RunforItP1.Still002.jpg|150px]] | ||
| | |This level has a [[Layer-Cake Desert]] setting, where the player must hit [[P-Switch]]es to turn [[coin]]s into [[Brick Block]]s in order to progress, similarly to the first level in [[Nerve-Wrack Pack]] from ''[[New Super Mario Bros. 2]]''. | ||
|- | |- | ||
|'''Superstar Road-3''' | |'''Superstar Road-3''' | ||
|'''[[Swim for Your Life!]]''' | |'''[[Swim for Your Life!]]''' | ||
|[[File:NSMBU 3-SwimforYourLife.Still002.jpg|150px]] | |[[File:NSMBU 3-SwimforYourLife.Still002.jpg|150px]] | ||
| | |It takes place in an underwater cavern, where a [[Cheep-Chomp]] is persistently trying to eat [[Mario]]. This can be used to defeat enemies and thus open paths. | ||
|- | |- | ||
|'''Superstar Road-4''' | |'''Superstar Road-4''' | ||
|'''[[Hammerswing Caverns]]''' | |'''[[Hammerswing Caverns]]''' | ||
|[[File:NSMBU 4-HammerswingCaverns.Still001.jpg|150px]] | |[[File:NSMBU 4-HammerswingCaverns.Still001.jpg|150px]] | ||
| | |Taking place in a frozen cave similar to [[Icicle Caverns]], this level features swinging hammer-like platforms that help Mario to cross [[Pit (obstacle)|bottomless pits]]. | ||
|- | |- | ||
|'''Superstar Road-5''' | |'''Superstar Road-5''' | ||
|'''[[Spinning Platforms of Doom]]''' | |'''[[Spinning Platforms of Doom]]''' | ||
|[[File:Spinning Platforms of Doom.jpg|150px]] | |[[File:Spinning Platforms of Doom.jpg|150px]] | ||
| | |Returning to the art style of [[Painted Swampland]], this stage contains [[Poisoned Water]] that can be avoided by riding spinning platforms. | ||
|- | |- | ||
|'''Superstar Road-6''' | |'''Superstar Road-6''' | ||
|'''[[Fire Bar Cliffs]]''' | |'''[[Fire Bar Cliffs]]''' | ||
|[[File:NSMBU 6-FireBarCliffs.Still001.jpg|150px]] | |[[File:NSMBU 6-FireBarCliffs.Still001.jpg|150px]] | ||
| | |Mario must deal with many gigantic [[Firebar]]s in this [[Rock-Candy Mines]]-like level. | ||
|- | |- | ||
|'''Superstar Road-7''' | |'''Superstar Road-7''' | ||
|'''[[Lakitu! Lakitu! Lakitu!]]''' | |'''[[Lakitu! Lakitu! Lakitu!]]''' | ||
|[[File:NSMBU 7-LakituLakutiLakitu.Still001.jpg|150px]] | |[[File:NSMBU 7-LakituLakutiLakitu.Still001.jpg|150px]] | ||
|The | |The level a [[Meringue Clouds]] setting. The slide lifts from [[Slide Lift Tower]] return, as well has [[Lakitu]]s. | ||
|- | |- | ||
|'''Superstar Road-8''' | |'''Superstar Road-8''' | ||
|'''[[Pendulum Castle]]''' | |'''[[Pendulum Castle]]''' | ||
|[[File:NSMBU 8-PendulumCastle.Still001.jpg|150px]] | |[[File:NSMBU 8-PendulumCastle.Still001.jpg|150px]] | ||
|The | |The setting is the same as the [[The Final Battle]]. The stage features big-sized [[Ball 'n' Chain]]s and [[Donut Lift]] floors. | ||
|- | |- | ||
|'''Superstar Road-9''' | |'''Superstar Road-9''' | ||
|'''[[Follow that Shell!]]''' | |'''[[Follow that Shell!]]''' | ||
|[[File:NSMBU 9-FollowThatShell.Still001.jpg|150px]] | |[[File:NSMBU 9-FollowThatShell.Still001.jpg|150px]] | ||
|The | |The final level in the game, having a sky setting. Here, Mario can use [[Koopa Shell]]s to get a large amount of [[Extra Life|extra lives]] and get [[Star Coin]]s. | ||
|} | |} | ||
Revision as of 17:39, March 22, 2013
Superstar Road is the ninth and final world of New Super Mario Bros. U. It is similar to World 9, but is also a homage to Star Road from Super Mario World. The portal to this world is on an island nearby Sparkling Waters and can only be accessed via a pipe. This is the only world where two of the power-ups from New Super Mario Bros. Wii, Propeller Mushrooms and Penguin Suits, can be found. There are a total of 9 levels in this world, 8 of which are only accessible by collecting all the Star Coins from each world while the last one can be unlocked by completed all other Superstar Road levels with 3 Star Coins collected.
Levels
Level Number | Level Name | Preview | Description |
---|---|---|---|
Superstar Road-1 | Spine-Tingling Spine Coaster | File:NSMBU 1-SpineTinglingSpineCoaster.Still003.jpg | This is the second and last level to have Spine Coasters, predeced by Thrilling Spine Coaster. It's set in a place similar to Acorn Plains. The main enemies here are Fuzzies. |
Superstar Road-2 | Run for It | File:NSMBU 2-RunforItP1.Still002.jpg | This level has a Layer-Cake Desert setting, where the player must hit P-Switches to turn coins into Brick Blocks in order to progress, similarly to the first level in Nerve-Wrack Pack from New Super Mario Bros. 2. |
Superstar Road-3 | Swim for Your Life! | File:NSMBU 3-SwimforYourLife.Still002.jpg | It takes place in an underwater cavern, where a Cheep-Chomp is persistently trying to eat Mario. This can be used to defeat enemies and thus open paths. |
Superstar Road-4 | Hammerswing Caverns | File:NSMBU 4-HammerswingCaverns.Still001.jpg | Taking place in a frozen cave similar to Icicle Caverns, this level features swinging hammer-like platforms that help Mario to cross bottomless pits. |
Superstar Road-5 | Spinning Platforms of Doom | File:Spinning Platforms of Doom.jpg | Returning to the art style of Painted Swampland, this stage contains Poisoned Water that can be avoided by riding spinning platforms. |
Superstar Road-6 | Fire Bar Cliffs | File:NSMBU 6-FireBarCliffs.Still001.jpg | Mario must deal with many gigantic Firebars in this Rock-Candy Mines-like level. |
Superstar Road-7 | Lakitu! Lakitu! Lakitu! | File:NSMBU 7-LakituLakutiLakitu.Still001.jpg | The level a Meringue Clouds setting. The slide lifts from Slide Lift Tower return, as well has Lakitus. |
Superstar Road-8 | Pendulum Castle | File:NSMBU 8-PendulumCastle.Still001.jpg | The setting is the same as the The Final Battle. The stage features big-sized Ball 'n' Chains and Donut Lift floors. |
Superstar Road-9 | Follow that Shell! | File:NSMBU 9-FollowThatShell.Still001.jpg | The final level in the game, having a sky setting. Here, Mario can use Koopa Shells to get a large amount of extra lives and get Star Coins. |
Boost Rush Courses
- Hammerswing Caverns - Superstar Pack
- Lakitu! Lakitu! Lakitu! - Superstar Pack
Names in Other Languages
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