Superstar Road: Difference between revisions

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|'''[[Spine-Tingling Spine Coaster]]'''
|'''[[Spine-Tingling Spine Coaster]]'''
|[[File:NSMBU 1-SpineTinglingSpineCoaster.Still003.jpg|150px]]
|[[File:NSMBU 1-SpineTinglingSpineCoaster.Still003.jpg|150px]]
|The first level of Superstar Road. This level is similar to '''Rock-Candy Mines-6: [[Thrilling Spine Coaster]]''', but it takes place in a [[Acorn Plains]] setting and has [[Mega Fuzzies]] patrolling the area.
|This is the second and last level to have [[Spine Coaster]]s, predeced by [[Thrilling Spine Coaster]]. It's set in a place similar to [[Acorn Plains]]. The main enemies here are [[Fuzzy|Fuzzies]].
|-
|-
|'''Superstar Road-2'''
|'''Superstar Road-2'''
|'''[[Run for It]]'''
|'''[[Run for It]]'''
|[[File:NSMBU 2-RunforItP1.Still002.jpg|150px]]
|[[File:NSMBU 2-RunforItP1.Still002.jpg|150px]]
|The second level of Superstar Road. This has a [[Layer-Cake Desert]] setting and where the player must hit the P-Switches and run as quickly as possible and hit another switch.
|This level has a [[Layer-Cake Desert]] setting, where the player must hit [[P-Switch]]es to turn [[coin]]s into [[Brick Block]]s in order to progress, similarly to the first level in [[Nerve-Wrack Pack]] from ''[[New Super Mario Bros. 2]]''.
|-
|-
|'''Superstar Road-3'''
|'''Superstar Road-3'''
|'''[[Swim for Your Life!]]'''
|'''[[Swim for Your Life!]]'''
|[[File:NSMBU 3-SwimforYourLife.Still002.jpg|150px]]
|[[File:NSMBU 3-SwimforYourLife.Still002.jpg|150px]]
|The third level of Superstar Road. This takes place in a [[Sparkling Waters]] setting and where a [[Cheep-Chomp]] appears to try and eat Mario.
|It takes place in an underwater cavern, where a [[Cheep-Chomp]] is persistently trying to eat [[Mario]]. This can be used to defeat enemies and thus open paths.
|-
|-
|'''Superstar Road-4'''
|'''Superstar Road-4'''
|'''[[Hammerswing Caverns]]'''
|'''[[Hammerswing Caverns]]'''
|[[File:NSMBU 4-HammerswingCaverns.Still001.jpg|150px]]
|[[File:NSMBU 4-HammerswingCaverns.Still001.jpg|150px]]
|The fourth level of Superstar Road. This has a [[Frosted Glacier]] underground setting and where hammer-shaped swinging platforms appear.
|Taking place in a frozen cave similar to [[Icicle Caverns]], this level features swinging hammer-like platforms that help Mario to cross [[Pit (obstacle)|bottomless pits]].
|-
|-
|'''Superstar Road-5'''
|'''Superstar Road-5'''
|'''[[Spinning Platforms of Doom]]'''
|'''[[Spinning Platforms of Doom]]'''
|[[File:Spinning Platforms of Doom.jpg|150px]]
|[[File:Spinning Platforms of Doom.jpg|150px]]
|The fifth level of Superstar Road. This looks similar to '''Soda Jungle-4: [[Painted Swampland]]''', but has rotating platforms.
|Returning to the art style of [[Painted Swampland]], this stage contains [[Poisoned Water]] that can be avoided by riding spinning platforms.
|-
|-
|'''Superstar Road-6'''
|'''Superstar Road-6'''
|'''[[Fire Bar Cliffs]]'''
|'''[[Fire Bar Cliffs]]'''
|[[File:NSMBU 6-FireBarCliffs.Still001.jpg|150px]]
|[[File:NSMBU 6-FireBarCliffs.Still001.jpg|150px]]
|The sixth level of Superstar Road. This has a [[Rock-Candy Mines]] setting and where there are many giant [[Firebars]].
|Mario must deal with many gigantic [[Firebar]]s in this [[Rock-Candy Mines]]-like level.
|-
|-
|'''Superstar Road-7'''
|'''Superstar Road-7'''
|'''[[Lakitu! Lakitu! Lakitu!]]'''
|'''[[Lakitu! Lakitu! Lakitu!]]'''
|[[File:NSMBU 7-LakituLakutiLakitu.Still001.jpg|150px]]
|[[File:NSMBU 7-LakituLakutiLakitu.Still001.jpg|150px]]
|The seventh level of Superstar Road that has a [[Meringue Clouds]] setting and where [[Lakitu]]s appear.  
|The level a [[Meringue Clouds]] setting. The slide lifts from [[Slide Lift Tower]] return, as well has [[Lakitu]]s.
|-
|-
|'''Superstar Road-8'''
|'''Superstar Road-8'''
|'''[[Pendulum Castle]]'''
|'''[[Pendulum Castle]]'''
|[[File:NSMBU 8-PendulumCastle.Still001.jpg|150px]]
|[[File:NSMBU 8-PendulumCastle.Still001.jpg|150px]]
|The eighth level of Superstar Road. This looks similar to '''Peach's Castle-[[File:Princess Peach Castle Sprite.png|18px]]2: [[The Final Battle (New Super Mario Bros. U)|The Final Battle]]''', but features [[Ball 'n' Chain]]s and [[Donut Block]]s instead.
|The setting is the same as the [[The Final Battle]]. The stage features big-sized [[Ball 'n' Chain]]s and [[Donut Lift]] floors.
|-
|-
|'''Superstar Road-9'''
|'''Superstar Road-9'''
|'''[[Follow that Shell!]]'''
|'''[[Follow that Shell!]]'''
|[[File:NSMBU 9-FollowThatShell.Still001.jpg|150px]]
|[[File:NSMBU 9-FollowThatShell.Still001.jpg|150px]]
|The ninth level of Superstar Road. This takes place a sky setting, but there are trails of Coins that can only be collected by Koopa Shells.
|The final level in the game, having a sky setting. Here, Mario can use [[Koopa Shell]]s to get a large amount of [[Extra Life|extra lives]] and get [[Star Coin]]s.
|}
|}



Revision as of 17:39, March 22, 2013

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Superstar Road portal
The Superstar Road portal.

Superstar Road is the ninth and final world of New Super Mario Bros. U. It is similar to World 9, but is also a homage to Star Road from Super Mario World. The portal to this world is on an island nearby Sparkling Waters and can only be accessed via a pipe. This is the only world where two of the power-ups from New Super Mario Bros. Wii, Propeller Mushrooms and Penguin Suits, can be found. There are a total of 9 levels in this world, 8 of which are only accessible by collecting all the Star Coins from each world while the last one can be unlocked by completed all other Superstar Road levels with 3 Star Coins collected.

Levels

Level Number Level Name Preview Description
Superstar Road-1 Spine-Tingling Spine Coaster File:NSMBU 1-SpineTinglingSpineCoaster.Still003.jpg This is the second and last level to have Spine Coasters, predeced by Thrilling Spine Coaster. It's set in a place similar to Acorn Plains. The main enemies here are Fuzzies.
Superstar Road-2 Run for It File:NSMBU 2-RunforItP1.Still002.jpg This level has a Layer-Cake Desert setting, where the player must hit P-Switches to turn coins into Brick Blocks in order to progress, similarly to the first level in Nerve-Wrack Pack from New Super Mario Bros. 2.
Superstar Road-3 Swim for Your Life! File:NSMBU 3-SwimforYourLife.Still002.jpg It takes place in an underwater cavern, where a Cheep-Chomp is persistently trying to eat Mario. This can be used to defeat enemies and thus open paths.
Superstar Road-4 Hammerswing Caverns File:NSMBU 4-HammerswingCaverns.Still001.jpg Taking place in a frozen cave similar to Icicle Caverns, this level features swinging hammer-like platforms that help Mario to cross bottomless pits.
Superstar Road-5 Spinning Platforms of Doom File:Spinning Platforms of Doom.jpg Returning to the art style of Painted Swampland, this stage contains Poisoned Water that can be avoided by riding spinning platforms.
Superstar Road-6 Fire Bar Cliffs File:NSMBU 6-FireBarCliffs.Still001.jpg Mario must deal with many gigantic Firebars in this Rock-Candy Mines-like level.
Superstar Road-7 Lakitu! Lakitu! Lakitu! File:NSMBU 7-LakituLakutiLakitu.Still001.jpg The level a Meringue Clouds setting. The slide lifts from Slide Lift Tower return, as well has Lakitus.
Superstar Road-8 Pendulum Castle File:NSMBU 8-PendulumCastle.Still001.jpg The setting is the same as the The Final Battle. The stage features big-sized Ball 'n' Chains and Donut Lift floors.
Superstar Road-9 Follow that Shell! File:NSMBU 9-FollowThatShell.Still001.jpg The final level in the game, having a sky setting. Here, Mario can use Koopa Shells to get a large amount of extra lives and get Star Coins.

Boost Rush Courses

Names in Other Languages

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