User:Doc von Schmeltwick/Projects/Donkey Kong Country 2: Diddy's Kong Quest

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This page is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 2 (Game Boy Advance).
Donkey Kong Country 2: Diddy's Kong Quest
North American box art for Donkey Kong Country 2: Diddy's Kong Quest
For alternate box art, see the related gallery.
Developer Rareware
Publisher Nintendo
Platforms Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online
Release dates SNES:
USA November 20, 1995
Japan November 21, 1995
Europe December 1995[1]
Virtual Console (Wii):
Europe May 16, 2007
Australia May 16, 2007
USA May 21, 2007
Japan October 23, 2007
South Korea November 25, 2008
Virtual Console (Wii U):
Europe October 23, 2014
Australia October 24, 2014
Japan November 26, 2014
USA February 26, 2015
Virtual Console (New 3DS):
Europe March 24, 2016
Australia March 25, 2016
Japan April 6, 2016[2]
USA April 14, 2016
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan September 23, 2020[3]
USA September 23, 2020[4]
Europe September 23, 2020[5]
Australia September 23, 2020[6]
HK September 23, 2020[7]
South Korea September 23, 2020[8]
Genres Platformer, adventure
Ratings
ESRB:K-A - Kids to Adults
ESRB:E - Everyone
CERO:A - All ages
PEGI:3 - Three years and older
Modes Single-player, multiplayer
Format
Game Pak
Digital download
Digital download
Digital download
Digital download
Input

Donkey Kong Country 2: Diddy's Kong Quest is the second installment in the Donkey Kong Country series released in 1995. It was developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System. It is a sequel and direct follow-up of Donkey Kong Country; the game stars Diddy Kong, as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew. A sequel to Donkey Kong Country 2: Diddy's Kong Quest was released in 1996, Donkey Kong Country 3: Dixie Kong's Double Trouble!

In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra Cranky's Video Game Hero Coins. It omits the Diddy's Kong Quest subtitle, thus the game is simply known as Donkey Kong Country 2.

In 2007, the original version was re-released on the Wii's Virtual Console. On November 25, 2012, for reasons unknown, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[9] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.

Donkey Kong Country 2: Diddy's Kong Quest is the sixth best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.

Story

“Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
—Cranky Kong

Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.

At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:

Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool

Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save Donkey, and alongside Dixie, who insisted on joining him, starts his journey.

The two Kongs travel through Crocodile Isle, the hometown of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard Gangplank Galleon, a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, Crocodile Cauldron, then the swampy Krem Quay, then the abandoned amusement park Krazy Kremland, and a spooky woods, Gloomy Gulch. Diddy and Dixie eventually reach the end of the sixth world, K. Rool's Keep, where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, The Flying Krock.

Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.

During their adventures, Diddy and Dixie can also enter the Lost World by paying a Kremkoin fee to Klubba at his kiosk. The Kongs eventually enter Crocodile Isle's power source, Krocodile Kore, where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.

From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.

Gameplay

Abilities

Team up being used in Pirate Panic (Donkey Kong Country 2)
The Kongs use the team up move.

Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The player controls Diddy Kong and Dixie Kong, whose basic abilities include jumping, climbing, and swimming. The Kongs usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like Donkey Kong Country, Diddy can perform a cartwheel attack and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the Helicopter Spin, where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more enemies that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.

If both Kongs are on screen, they can perform team up, where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.

Diddy holds a carriable object in front of him, which includes barrels, crates, and treasure chests. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.

The swimming mechanic is similar to earlier Super Mario platformers. The player must hit B Button, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing Y Button enables them to swim quicker, and +Control Pad up and +Control Pad down controls their ascent and descent.

Modes

The two hidden modes on the mode select for Donkey Kong Country 2: Diddy's Kong Quest
The mode selection and its two hidden modes: "Sound Test" and "Cheats"

When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the +Control Pad a number of times.

Icon Title Description
The single player icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest One Player The single player mode: the player controls both Diddy and Dixie.
The Two-Player Team icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Team Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
The Two-Player Contest icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Contest Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
The Music Test icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Music Test A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest".
The Cheat Mode icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Cheat Mode A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test".

Characters

Kong Klan

Diddy and Dixie are assisted by four members of the Kong Klan, two of whom return from Donkey Kong Country and two who debut in the game.

Playable
Image Name Description
Sprite of Diddy Kong in Donkey Kong Country. Diddy Kong Diddy Kong returns from Donkey Kong Country as the main character of Donkey Kong Country 2. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an End of Level Target, Diddy performs on his boombox.
Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Dixie Kong Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her Helicopter Spin ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
Supporting
Image Name Description
Sprite of Cranky Kong in Donkey Kong Country 2: Diddy's Kong Quest. Cranky Kong Cranky Kong is the host of the Monkey Museum, the successor to his cabin from Donkey Kong Country. Cranky provides level hints to the Kongs at a fee.
Donkey Kong sprite in Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Donkey Kong is the titular character of the Donkey Kong franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
Funky Kong in Donkey Kong Country 2: Diddy's Kong Quest Funky Kong Funky Kong operates a flight rental service, Funky's Flights II, which is the successor to Funky's Flights from the previous game. He leases the Biplane Barrel to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
Swanky Kong in Donkey Kong Country 2: Diddy's Kong Quest Swanky Kong Swanky debuts in the game and is the host of a game show, Swanky's Bonus Bonanza. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with Extra Life Balloons.
Wrinkly Kong in Donkey Kong Country 2: Diddy's Kong Quest. Wrinkly Kong Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a Kong Kollege in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.

Animal Buddies

Animal Buddies are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find Bonus Barrels, Cranky's Video Game Hero Coins, Banana Bunch Coin, and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in Donkey Kong Country, because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a super move, where they build up energy before unleashing a powerful attack.

Image Name Description First level appearance Last level appearance
A sprite of Clapper Clapper Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the Snapjaw below. Lava Lagoon Clapper's Cavern
Sprite of Enguarde the Swordfish from the Donkey Kong Country SNES trilogy. Enguarde Enguarde the swordfish, who first appeared in Donkey Kong Country, is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the Superstab, which allows Enguarde to break open some walls. Lockjaw's Locker Animal Antics
Sprite of Glimmer from Donkey Kong Country 2: Diddy's Kong Quest Glimmer Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride. Glimmer's Galleon
Rambi the Rhino in Donkey Kong Country 2: Diddy's Kong Quest. Rambi Rambi the rhino is an Animal Friend returning from Donkey Kong Country. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's Supercharge ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level. Pirate Panic Animal Antics
Sprite of Rattly from Donkey Kong Country 2: Diddy's Kong Quest Rattly Rattly has a similar role to Winky from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and Bonus Barrels that the Kongs cannot reach themselves. With his Superjump ability, Rattly can charge up and then perform an even higher jump. Topsail Trouble Animal Antics
Sprite of Squawks the Parrot from Donkey Kong Country 2: Diddy's Kong Quest. Squawks Squawks is a green parrot who flies the Kongs to higher areas. He can shoot pellets from its mouth, allowing him to defeat stronger enemies like Zingers. Squawks's Shaft Animal Antics
Quawks in Donkey Kong Country 2: Diddy's Kong Quest. An indigo relative of Squawks appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers. Parrot Chute Panic
Squitter sprite from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Squitter Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy. Hot-Head Hop Animal Antics

Cranky's Video Game Heroes

The Cranky's Video Game Heroes ceremony features three cameos of other game protagonists, each with their own amount of Hero Coins collected.

Image Name Description
Mario in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Mario Mario is the default champion, with 39 of the 40 coins.
Yoshi in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Yoshi Yoshi is the default runner-up, with 29 coins.
Sprite of Link from Donkey Kong Country 2: Diddy's Kong Quest Link Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.

Enemies

“How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!”
—Cranky Kong[10]

The game features a handful of enemies, many of whom are Kremlings. Most of them first appear in Donkey Kong Country 2: Diddy's Kong Quest, though a few of them return from Donkey Kong Country.

Lazy Landlubbers
Image Name Description First level appearance Last level appearance
Sprite of a Cat o' 9 tails in Donkey Kong Country 2: Diddy's Kong Quest. Cat O' 9 Tails Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward. Mudhole Marsh Fiery Furnace
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest. Click-Clack Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it. Mainbrace Mayhem Clapper's Cavern
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest. Flitter Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps. Topsail Trouble Animal Antics
Sprite of a Mini-Necky in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a ghostly Mini-Necky from Donkey Kong Country 2: Diddy's Kong Quest Mini-Necky Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from Donkey Kong Country, the other being Zingers. Kannon's Klaim Animal Antics
Sprite of a Neek in Donkey Kong Country 2: Diddy's Kong Quest. Neek Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack. Pirate Panic Animal Antics
Sprite of Screech in Donkey Kong Country 2: Diddy's Kong Quest. Screech Screech is Kaptain K. Rool's pet parrot and a mini-boss whom Squawks races in the second half of Screech's sprint. Screech's Sprint
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest. Spiny Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. Glimmer's Galleon Fiery Furnace
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a red Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Zinger Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are invincible. Gangplank Galley Animal Antics
Submerged Seadogs
Image Name Description First level appearance Last level appearance
Sprite of a blue Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Flotsam Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right. Lockjaw's Locker Animal Antics
Sprite of a Lockjaw in Donkey Kong Country 2: Diddy's Kong Quest. Lockjaw Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
Sprite of a brown-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a blue-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Puftup They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions. Lava Lagoon Animal Antics
Sprite of a Shuri in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a pink Shuri from Donkey Kong Country 2: Diddy's Kong Quest Shuri Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde. Lockjaw's Locker Animal Antics
Snapjaw Snapjaw Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in. Slime Climb Clapper's Cavern
Kremling Kuthroats
Image Name Description First level appearance Last level appearance
Sprite of a gray Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Kaboing Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head. Gangplank Galley Animal Antics
Sprite of a Kaboom in Donkey Kong Country 2: Diddy's Kong Quest. Kaboom Kabooms are red Kremlings who disguise themselves as a TNT Barrel, like how Klobbers disguise themselves as a barrel. Kabooms hide in their TNT Barrel, and if the Kongs approaches one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel. Ghostly Grove Klobber Karnage
Sprite of a blue-bandanna Kackle from Donkey Kong Country 2: Diddy's Kong Quest Kackle Kackles are large, skeletal Kremlings who only appear in Haunted Hall. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer. Haunted Hall
Sprite of a Kannon in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a down-pointing Kannon from Donkey Kong Country 2: Diddy's Kong Quest Kannon Kannons are Klumps dressed up in pirate gear. They wield a cannon that shoots kannonballs at the Kongs, though sometimes it shoots out barrels, which the Kongs can bounce on to cross large gaps. Kannon's Klaim Animal Antics
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest. Klampon Klampons are crocodilian enemies with large jaws, like Klaptraps from Donkey Kong Country. They attack by biting Diddy and Dixie. Hot-Head Hop Animal Antics
Sprite of a blue Klank in Donkey Kong Country 2: Diddy's Kong Quest Sprite of an orange Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a pink Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a yellow Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green Klank from Donkey Kong Country 2: Diddy's Kong Quest Klank Klanks are a type of Kremling who ride on Roller Coasters. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level. Target Terror Rickety Race
Sprite of a Klinger climbing a rope in Donkey Kong Country 2: Diddy's Kong Quest. Klinger Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly. Mainbrace Mayhem Screech's Sprint
Sprite of a Kloak in Donkey Kong Country 2: Diddy's Kong Quest. Kloak A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs. Barrel Bayou Screech's Sprint
Sprite of a green Klobber in Donkey Kong Country 2: Diddy's Kong Quest. Klobber sprite from Donkey Kong Country 2: Diddy's Kong Quest Klobber sprite from Donkey Kong Country 2: Diddy's Kong Quest Klobber Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear. Pirate Panic Klobber Karnage
Sprite of a Klomp in Donkey Kong Country 2: Diddy's Kong Quest. Klomp Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack. Pirate Panic Ghostly Grove
Sprite of Klubba in Donkey Kong Country 2: Diddy's Kong Quest. Klubba Klubba is a large Kremling who operates a tollbooth, Klubba's Kiosk, in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 Kremkoins to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Kudgel whacks them out using his cudgel. Klubba's Kiosk
Sprite of a green Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a red Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Krockhead Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air. Hot-Head Hop Mudhole Marsh
Sprite of a Krook in Donkey Kong Country 2: Diddy's Kong Quest. Krook Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided. Squawks's Shaft Fiery Furnace
Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest. Kruncha, when he is angry. Pink variant of Kruncha in Donkey Kong Country 2. Kruncha Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a barrel, is thrown at them, or by team up attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern. Gangplank Galley Clapper's Cavern
Sprite of a yellow Kutlass in Donkey Kong Country 2: Diddy's Kong Quest. Kutlass sprite from Donkey Kong Country 2: Diddy's Kong Quest Kutlass Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them. Krockhead Klamber Fiery Furnace

Barnacled Bosses

Like Donkey Kong Country, a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from Donkey Kong Country where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.

Image Name Description First level appearance Last level appearance
Sprite of Krow in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of Kreepy Krow in Donkey Kong Country 2: Diddy's Kong Quest. Krow Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, Krow's ghost appears as the fifth boss and is battled at the end of Gloomy Gulch. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. Krow's Nest Kreepy Krow
Sprite of Kleever during the first part of its battle from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kleever in Donkey Kong Country 2: Diddy's Kong Quest. Kleever Kleever is the second boss and is a giant sword who appears at the end of Crocodile Cauldron. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a kannonball at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces. Kleever's Kiln
Kudgel in Donkey Kong Country 2: Diddy's Kong Quest. Kudgel Kudgel is the third boss, found at the end of Krem Quay. He is a large muscular Kremling who heavily resembles Klubba, except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits. Kudgel's Kontest
Sprite of King Zing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of King Zing mad from Donkey Kong Country 2: Diddy's Kong Quest King Zing King Zing is a large Zinger and the fourth boss, located at the end of Krazy Kremland. He constantly moves around his beehive, and is fought by Squawks. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction a