Donkey Kong Country 3 (Game Boy Advance)
| Donkey Kong Country 3 | |||||||||||
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For alternate box art, see the related gallery. | |||||||||||
| Developer | Rare | ||||||||||
| Publisher | Nintendo | ||||||||||
| Platform | Game Boy Advance | ||||||||||
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| Languages | English Japanese French (Europe) German Italian Spanish (Europe) | ||||||||||
| Genre | Platformer | ||||||||||
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| Mode | 1–2 players | ||||||||||
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| Serial codes | |||||||||||
Donkey Kong Country 3 is a 2005 remake of Donkey Kong Country 3: Dixie Kong's Double Trouble! for the Game Boy Advance. It features a new world and a new soundtrack composed by David Wise.
Story[edit]
The story is the same as the original's. Unlike the first two Donkey Kong Country games, the remake has no opening sequence, a distinction of which is shared with Super Mario Advance.
Months after the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kongs were back at DK Island, still celebrating their victory over the Kremling Krew and Kaptain K. Rool. Donkey Kong and Diddy Kong often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
- Dear Dixie, Gone exploring the islands with DK, Back tomorrow! --Diddy
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the Northern Kremisphere, looking for them.
Dixie briefly visited Wrinkly Kong, who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited Funky's Rentals. As Dixie left, Wrinkly asked her to search for Banana Birds along the way.
When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the Brothers Bear for help.[a]
As they traveled through the worlds, Dixie and Kiddy encounter different Kremlings than before. At the end of Mekanos, the Kongs first encounter KAOS, who was believed to be the new leader of the Kremling Krew at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at Kastle Kaos, which is at the end of Kaos Kore. During the battle, it is revealed that KAOS was a puppet of Baron K. Roolenstein all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
The Kongs eventually discover the lost world, Krematoa, where they meet the local Brother Bear, Boomer. Dixie and Kiddy must recover the five cogs found in each level of Krematoa and return them to Boomer's Bomb Shelter. Boomer inserts them on a machine, which causes the Knautilus to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
After acquiring every DK Coin, the Kongs return to Funky's Rentals, and he builds the Gyrocopter for them. With the Gyrocopter, the Kongs can access the remaining few secret caves to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the Banana Queen. All of the Banana Birds sing to destroy the evil barrier that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
The remake's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
- ^ At the very start of the game itself, Dixie goes to Wrinkly's Retreat. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bear. This information is found in the instruction booklet only.
Characters[edit]
Kong family[edit]
| Playable | ||
|---|---|---|
| Image | Name | Description |
| Dixie Kong | Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air. | |
| Kiddy Kong | Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas. | |
| Supporting | ||
| Image | Name | Description |
| Candy Kong, Chunky Kong, Lanky Kong, and Tiny Kong | Four members of the Kong family that make a cameo with the others in the Protect mission of Funky's Rentals. | |
| Cranky Kong | While only a minor character in the original, the remake gives Cranky a larger role like in previous games. Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird. Addditionally, he explains how the secret cave minigame works and has the same role of directing the player following boss fights as in the previous Game Boy Advance games. | |
| Donkey Kong and Diddy Kong | Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to save both of them. | |
| Funky Kong | Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the Motor Boat from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds. | |
| Swanky Kong | Swanky runs a virtual reality running game for Dixie (he does not allow Kiddy to participate due to his age). | |
| Wrinkly Kong | Wrinkly resides in a sanctuary, titled Wrinkly's Retreat, where she provides refuge for the rescued Banana Birds. | |
Animal Friends[edit]
The Animal Friends return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
| Image | Name | Description | First level appearance | Last level appearance |
|---|---|---|---|---|
| Ellie | Ellie the elephant is a new Animal Friend that replaces Rambi from the first two games. Although she is not as strong, Ellie is able to pick up barrels with her trunk and draw them toward her. She can also use her trunk to draw in water and shoot water projectiles at enemies. Ellie is afraid of Sneeks and runs away whenever she sees one. Ellie is used in the boss fight against Squirt. | Lakeside Limbo | Stampede Sprint | |
| Enguarde | Enguarde the swordfish returns from the first two Donkey Kong Country games and retains his role and supercharge attack from Donkey Kong Country 2: Diddy's Kong Quest. Enguarde can defeat most underwater enemies with his pointed bill. He is encountered in most levels with a body of water, even ones that take place on a boardwalk. Enguarde is used in the boss fight against Barbos. | Tidal Trouble | Poisonous Pipeline | |
| Nibbla | Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with Kocos, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong. | Fish Food Frenzy | ||
| Parry | Parry the parallel bird is a small Animal Friend who flies directly above Dixie and Kiddy. It can defeat Booty Birds by flying into them, although any other enemy, especially Buzzes, instantly defeat Parry upon contact with it. If Dixie and Kiddy pass the No Animal Sign with Parry, they earn a large reward, such as a Blue Balloon or a Bonus Barrel. | Squeals on Wheels | Stampede Sprint | |
| Squawks | Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's eggs. Squawks is often required to reach high areas where the Kongs cannot go by themselves. | Springin' Spiders | Swoopy Salvo | |
| A purple relative of Squawks who cannot spit eggs, but is able to carry a barrel in its talons. | Low-G Labyrinth | Buzzer Barrage | ||
| Squitter | Squitter the spider can shoot web projectiles to attack enemies and create temporary web platforms and jump from them to reach hidden areas. Squitter appears in every factory level, and is prominently featured throughout Krack Shot Kroc. | Fire-Ball Frenzy | Tyrant Twin Tussle | |
Brothers Bear[edit]
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a Brother Bear. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a Banana Bird Cave. In the Game Boy Advance remake, every Brother Bear and their locations have been redesigned entirely.
| Image | Name | Description | Location |
|---|---|---|---|
| Bachelor | This Brother Bear lives on a small island in the center of Lake Orangatanga (where Barnacle is found in the original version). He wants a rose and a box of chocolates for his girlfriend, but needs Dixie and Kiddy's help to get them. In doing so, the Kongs are rewarded with a Banana Bird. | Bachelor Pad | |
| Baffle | This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave. | Baffle's Code Room | |
| Barnacle | Barnacle is a shell collector who lives in Pacifica. The Kongs can trade him a Shell for his Banana Bird. | Barnacle's Island | |
| Barter | Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts. | Barter's Swap Shop | |
| Bazaar | Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror. | Bazaar's General Store | |
| Bazooka | Bazooka is a war veteran who lives in Mekanos. He owns a cannon named Big Bessie, which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave. | Brigadier Bazooka Bear | |
| Benny | The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world. | Benny's Chairlift | |
| Björn | The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave. | Björn's Chairlift | |
| Blizzard | Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue. | Blizzard's Basecamp | |
| Blue | Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy. | Blue's Beach Hut | |
| Blunder | Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located. | Blunder's Booth | |
| Boomer | Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels. | Boomer's Bomb Shelter | |
| Bramble | Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down, and he gives the Kongs a Banana Bird. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a rose. | Bramble's Bungalow | |
| Brash | Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave. | Brash's Stadium |
Other[edit]
| Image | Name | Description |
|---|---|---|
|
Banana Queen | The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her barrier. |
Enemies[edit]
| Image | Name | Description | First level appearance | Last level appearance |
|---|---|---|---|---|
| Bazuka | These Kremlings carry large round bazookas from which they fire barrels. Switch Barrels can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level. | Blazing Bazukas | Tyrant Twin Tussle | |
| Bazza | Underwater fish enemies who move between holes in the coral reef in unlimited numbers. | Bazza's Blockade | Ripcurl Reef | |
| Bomb | Eyed explosives that appear in the battle against Kroctopus. | Kroctopus Krush | ||
| Booty Bird | A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a Banana Bunch or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them. | Lakeside Limbo | Swoopy Salvo | |
| Bounty Bass | A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. In Pacifica, they sometimes appear without Enguarde and simply act as large Kocos. | Bazza's Blockade | Ripcurl Reef | |
| Bristles | A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks. | Springin' Spiders | Swoopy Salvo | |
| Buzz | Mechanical wasps who serve as the replacement of Zingers and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a TNT Barrel or an Invincibility Barrel. | Doorstop Dash | Rocket Rush | |
| Gleamin' Bream | Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily. | Floodlit Fish | ||
| Karbine | Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated. | Fire-Ball Frenzy | ||
| Killer bees | An invincible swarm of aggressive red bees that pursues the Kongs relentlessly. | Riverside Race | ||
| Klasp | Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal ropes. Klasps either go back-and-forth or move in the direction of the Kongs, and some Klasps are faster than others. | Kreeping Klasps | Criss Kross Cliffs | |
| Knik-Knak | Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are almost always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground. | Tidal Trouble | Criss Kross Cliffs | |
| Knocka | These Kremlings in green barrels are the successor to Klobbers from Donkey Kong Country 2: Diddy's Kong Quest. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit. | Tidal Trouble | Creepy Caverns | |
| Kobble | A generic Kremling enemy which is very similar to Kritters from Donkey Kong Country. Kobbles move back and forth in a consistent pattern. Kobbles are one of the weakest enemies, leaving them vulnerable to any attack. | Lakeside Limbo | Kreeping Klasps | |
| Koco | Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally. | Tidal Trouble | Poisonous Pipeline | |
| Koin | One of these Kremlings appear in each level, guarding a DK Coin. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once. | Lakeside Limbo | Rocket Rush | |
| Koindozer | Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform. | Koindozer Klamber | ||
| Kopter | These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. | Buzzer Barrage | Pot Hole Panic | |
| Kracka | This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground. | Stormy Seas | ||
| Kremling | Speedboat-operating Kremlings that appear in all of Funky's missions. | Funky's Rentals | ||
| Krimp | Krimps are the game's equivalent for Klaptraps and Klampons from the first two Donkey Kong Country games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method. | Skidda's Row | Tyrant Twin Tussle | |
| Kroc | Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated. | Krack Shot Kroc | ||
| Krumple | These muscular Kremlings replace Krushas and Krunchas from the first two respective Donkey Kong Country games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it. | Rocket Barrel Ride | Creepy Caverns | |
| Kuchuka | Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas cannot be defeated and must be avoided. Kuchukas only appear in one level, Pot Hole Panic. | Pot Hole Panic | ||
| Kuff 'n' Klout | Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in Krematoa. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them. | Stampede Sprint | Tyrant Twin Tussle | |
| Lemguin | These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack. | Lemguin Lunge | ||
| Lurchin | These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage. | Tidal Trouble | Poisonous Pipeline | |
| Minkey | These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind Barrel Shields, which protect them from the acorns. Minkeys cannot be defeated. | Barrel Shield Bust-Up | Sunken Spruce | |
| Missile shell | This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin. | Barbos's Barrier | ||
| Nibbla | Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like Snapjaws and Lockjaws from Donkey Kong Country 2: Diddy's Kong Quest, as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated. | Bobbing Barrel Brawl | Lightning Lookout | |
| Nid | Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plank to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank. | Springin' Spiders | Barrel Shield Bust-Up | |
| Re-Koil | Re-Koils are orange Kremlings who bounce on their tail. They can be defeated from most attacks. | Murky Mill | Criss Kross Cliffs | |
| Skidda | Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack. | Skidda's Row | Lemguin Lunge | |
| Sneek | These enemies are much like Neeks from Donkey Kong Country 2: Diddy's Kong Quest. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress. Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away. | Lakeside Limbo | Stampede Sprint | |
| Swoopy | Like Bazzas, an unlimited number of Swoopys move from one hole to the next. Swoopys are only found in tree levels, where they swoop through holes to try and attack the Kongs. Dixie and Kiddy can defeat a Swoopy by jumping on it. Sometimes a Swoopy crashes into the side of a tree, allowing the Kongs to use it as a platform. | Springin' Spiders | Swoopy Salvo | |
Bosses[edit]
| Image | Name | Description | Level appearance |
|---|---|---|---|
| Belcha | This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth. Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward. If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead. | Belcha's Barn | |
| Arich | Arich is a large, red spider and the boss of Kremwood Forest. It hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at its face. If this is done four times, Arich is defeated. | Arich's Ambush | |
|
Squirt | Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated. | Squirt's Showdown |
|
KAOS | KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. | Kaos Karnage |
| Bleak | Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet. | Bleak's House | |
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Kroctopus | Kroctopus is a giant green sea monster who replaces Barbos as the boss of Razor Ridge in the Game Boy Advance version. The Kongs cannot directly attack Kroctopus, so they must instead stand at a bomb to trick Kroctopus into extending one of its clawed tentacles at it. The more times Kroctopus is hit, the redder and angrier it gets. Kroctopus is defeated once it claws at bombs enough times. | Kroctopus Krush |
| Barbos | Barbos is a giant Lurchin and the boss of Pacifica. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing missile shells at Enguarde and shooting spikes in every direction. | Barbos's Barrier | |
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KAOS MK. II | KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses a bomb-launcher on the top. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. Both phases go down after a single hit in this battle. | Kastle Kaos |
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Baron K. Roolenstein | The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs. | Kastle Kaos Knautilus |
Items[edit]
Donkey Kong Country 3 is filled with many different collectibles.
| Image | Name | Description |
|---|---|---|
| Bananas |


















