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Cheep Cheeps (sometimes formatted as Cheep-Cheeps or Cheep-cheeps) are fish that made their first appearance in Super Mario Bros. in the underwater levels. They are common recurring enemies throughout the Mario franchise. They are found mostly in the water but they can jump out of the water as well like in Mario Super Sluggers. There are many different species of Cheep Cheeps, and they come in different colors, including yellow and green. The most common ones, however, are red with a white patch on their stomach, a yellow (originally white) tail fin, a mohawk-like dorsal fin and wing-like fins. They also have blue eyes and pink lips. Cheep Cheeps may attack above the surface of the water by jumping out in an arc. Given this, Cheep Cheeps seem to be inspired by flying fish, hence the wing-like fins, which behave similarly. Most Cheep Cheeps appear to be affiliated with Bowser and the Koopa Troop, while some, such as the ones seen in Super Paper Mario, are not. In most of the games they are in, Cheep Cheeps possess a wide variety of attacks, typically regarding jumping behavior.
Super Mario series
Super Mario Bros. / Super Mario Bros.: The Lost Levels
In Super Mario Bros. and Super Mario Bros.: The Lost Levels, Cheep-cheeps are found in the underwater levels, swimming towards the player in either a straight line or a wavy pattern, and they can only be defeated with a fireball, or if Mario is invincible. They are found in all of the water levels, first appearing in World 2-2 in Super Mario Bros., and can usually be seen with Bloobers. In World 2-3 and World 7-3, red Cheep-cheeps become less predictable obstacles by leaping from the bottom of the screen. These can be defeated in a single jump, but it is hard to do so, as they jump very high. They often appear in pit-heavy areas, and can foul Mario's attempts to cross should they jump directly under him.
There are two kinds of Cheep-cheeps in the game. One of them is colored red and moves moderately fast. The other is colored gray and moves more slowly. A single green one is located off-screen in World 2-3. The gray ones are recolored green in Super Mario All-Stars. This is actually a holdover from the fact that the "orange and gray" palette used underwater in the original occupies the same hardware space as the "orange and green" palette used for overworld graphics, as demonstrated by World 9 of Super Mario Bros.: The Lost Levels.
Super Mario Bros. 3
In Super Mario Bros. 3, Cheep-Cheeps appear in red and green variants. Of these two colors, only the latter ever appears in an underwater-themed level, specifically World 3-5 and World 6-9, the latter of which doubles as a cave level. The red ones usually swim under the water before leaping from it in order to hit Mario; however, some constantly bounce along the surface and make an especially large leap once they approach Mario; others jump between small portions of water, and cannot be seen underwater. Still others use the original behavior of leaping from the bottom of the screen at random, and can additionally do this over lava. The green ones simply swim back and forth slowly in small bodies of water, and in the original appear blue in fortresses. The game was also to include tan Cheep-Cheeps, which were to move even faster than green Cheep-Cheeps and appear in trios moving in a wavy pattern, but they were taken out due to unknown reasons. In remakes, the tan ones are still present in the game's hardware and are now colored yellow, but they remain unused.
This game also introduces infant and giant versions of Cheep-Cheep - Baby Cheep and its parent, Big Bertha, as well as the predatory Boss Bass. Big Bertha and Boss Bass essentially act as enlarged versions of the green and red Cheep Cheeps, respectively, despite both being red themselves. Spiny Cheep-Cheeps also debut in this game, but the NES manual simply calls them "Cheep-cheeps," describing them as thorny. They attack by swimming quickly from one end of the screen to the other, never turning.
In addition to the NES version's tan/yellow Cheep-Cheeps, Super Mario Advance 4: Super Mario Bros. 3 was also going to feature the beached Cheep Cheeps of Super Mario World in its extra levels, but they were removed. Unlike in Super Mario World, they hurt Mario if he runs into them.
Super Mario World
In Super Mario World, they appear as a slow-moving fish found swimming back and forth underwater, though in the Forest of Illusion, they are sometimes found in floating bubbles over land. If Cheep Cheeps are on land flipping around, Mario or Luigi can simply touch them to defeat them. They can also be defeated with a Cape, Yoshi, or fireballs. In some levels, the underwater Cheep Cheeps have the ability to leap up vertically every so often. Near the end of Awesome, they leap from the bottom of the screen endlessly like in the first game, though the relevant artworkMedia:Special World.jpg depicts the related Blurp instead. They only appear in one color (using the game's yellow palette), with the alternate behavior of swimming forward endlessly being given to Blurp. Unusually, they have fins on their undersides in this game. They are one of the few enemies to not appear in the game's ending.
Super Mario Land 2: 6 Golden Coins
In Super Mario Land 2: 6 Golden Coins, Cheep Cheeps appear in the Macro and Turtle Zones. Some Cheep Cheeps swim back and forth in the water, while others swim up and down. Among the other fish, they are accompanied by similar-looking Blurps. They can be defeated with a shell, with a fireball or by touching them while invincible. A pufferfish version of Spiny Cheep-Cheeps also make an appearance.
Super Mario 64 / Super Mario 64 DS
In Super Mario 64, two Cheep Cheeps (known here as Bubs) appear in Dire, Dire Docks. They are colored orange in this game, have visible scales, have red fins and tail, and wear large goggles, causing them to resemble orange Blurps more than typical Cheep Cheeps. They typically swim around aimlessly through the water, though they may slowly approach Mario. However, if Mario touches one, he will be damaged, thus losing health. They are also indestructible. The Player's Guide describes it as "one cool koi." In Super Mario 64 DS, they were redesigned to closer resemble the Cheep Cheeps in Super Mario Bros.'s artwork, a design which they keep in most following games. Here, they pose even less of a threat to the heroes as they do not swim higher or lower from their starting position, though they still cause the heroes to lose health if they run into them.
Super Mario Sunshine
There are three varieties of Cheep-Cheeps in Super Mario Sunshine. A scarlet variety is found in Ricco Harbor, Noki Bay, and sometimes during the King Boo fight in Sirena Beach; a fiery, maroon variant lives in the lava in Corona Mountain; and a pink variety (also known as Tobi Fish or Toki Fish) can be found in Gelato Beach, Noki Bay and Delfino Airstrip. The BradyGames guide refers to both the scarlet and pink varieties as Tobi Fish.
The scarlet and charred varieties make leaps of various heights and can be defeated by either a jump or with F.L.U.D.D., and can also turned into platforms by Yoshi's juice. However, they will keep respawning. If King Boo spins three question marks on the slot machine during his battle, he may spit out two Cheep-Cheeps, but they will flop about upside down. The pink ones will actively hunt Mario down, and, if he gets too close, they will catch Mario in their mouths and drag him down into the water; however, they do not pose any other threat. These Cheep-Cheeps are invincible to all of Mario's attacks, and it is unknown if Yoshi can defeat them since they are found in deep waters that Mario typically cannot reach with Yoshi. They have blue fins on their tails and back in this game, as well as blue spots on their undersides and a slightly flatter body shape.
New Super Mario Bros.
In New Super Mario Bros., Cheep-Cheeps behave the same way as in other platformers and have a larger version. However, two types are introduced: the Deep-Cheep and Spike Bass. Deep-Cheeps and returning Cheep-Chomps chase Mario when they appear on-screen. Deep-Cheeps cannot turn around, but Cheep-Chomps can. The Deep-Cheep also has a larger version. The Spike Bass acts similar to the Boss Bass, except that it uses its spines to attack, damaging Mario, instead of eating him, costing a life. In World 2-4, a Cheep-Cheep with a different behavior appears in a bonus area. It swims in a wavy line and trails six coins behind it.
The artwork for the game depicts Cheep-Cheeps as having light pink lips, which is how they appear in most following titles. In-game, however, their lips are a deep orange.
Super Mario Galaxy
Cheep Cheeps reappear in Super Mario Galaxy. They only appear in the Deep Dark Galaxy, in the second and third missions. In the second mission, they appear on a small planet, half of which is covered in a thin layer of water, and bounce up and down around the planet while flipping. They can be defeated either with a spin or by jumping on them. One appears underwater in the third mission, which can only be beaten with a spin or Koopa Shell. They are also seen in the epilogue, jumping out of the water near Peach's Castle.
New Super Mario Bros. Wii
The red Cheep Cheeps behave just like they do in the original New Super Mario Bros..
The yellow colored Cheep Cheeps, Eep Cheeps, are always found in schools. They will also swim away from players whenever they get close, the complete opposite of the Deep-Cheep's behavior. The Eep Cheeps seem to resemble the unused tan Cheep-Cheeps of Super Mario Bros. 3.
Super Mario Galaxy 2
Cheep Cheeps reappear in Super Mario Galaxy 2, but are much more common than in its predecessor. They appear in water-themed galaxies such as Cosmic Cove Galaxy and Starshine Beach Galaxy, but they don't hop on land. They are now found swimming near the surface and can be defeated by a spin, jump, or by Yoshi's tongue. They cannot be stunned with a Star Bit. A few are swimming in vertical loops in a side-scrolling portion of Bowser's Gravity Gauntlet as well.
Super Mario 3D Land
Cheep Cheeps reappear in Super Mario 3D Land as underwater enemies in some of the levels, like Worlds 3-2 and 7-1. They can also jump out of water. This time, stomping on a Cheep Cheep underwater will not harm Mario. Additionally, they can be flattened by using Ground Pound whilst underwater. They can also be defeated by fireballs, tail whips, boomerang hits, and turning into Statue Mario above them. They first appear in World 1-1, where they will attempt to hit Mario by jumping out of the water.
New Super Mario Bros. 2
Cheep Cheeps reappear in New Super Mario Bros. 2, where they jump out of water trying to harm Mario or Luigi. After the Mario Brothers touch a Gold Ring, Cheep Cheeps (among other enemies) will turn golden. In this state, they are followed by a row of five coins. There are also some that swim in a circle similar to the Circling Boo Buddies. Cheep Cheeps also appear during Wendy O. Koopa's boss battle.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Cheep Cheeps reappear in New Super Mario Bros. U. They behave exactly like in past titles. Jumping Cheep Cheeps also appear, as well as the Eep Cheeps. There is also a new type of Cheep Cheep, known as the Mecha Cheep, that appears in underwater airships. They seem to be mechanical, and they use propellers on their fins to move forward.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Cheep Cheeps appear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury, but only in the first half of Pipeline Lagoon. They behave exactly the same as in past 3D platformers. However, in Super Mario 3D World + Bowser's Fury, a regional variant with cat ears and tails appear somewhat uncommonly throughout Lake Lapcat, swimming around platforms lightly submerged in water. Just like in the base game, Cat Cheep Cheeps remain unchanged in behavior compared to prior appearances.
Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2
Cheep Cheeps reappear in Super Mario Maker, Super Mario Maker for Nintendo 3DS and Super Mario Maker 2 as enemies, and can be placed above or underwater. They function the same as previous games, except for not flipping around in the New Super Mario Bros. U game style when the vocals occur. In the Course Maker, they start out as their green variant, go in a straight line and never stop, while they can be shaken to be turned into their red variant which goes back and forth in a straight line if they are underwater, or chase Mario if they are above water. They can be enlarged by a Super Mushroom and given wings, which the latter makes them fly in the air after they jump out of water or swim in a wavy pattern when underwater. They can be placed in Bill Blasters, Warp Pipes, and Blocks. If placed in lava in the castle theme or poison in the Night mode of forest theme, Cheep Cheeps become engulfed in flames or poisons, respectively. While retaining their attack pattern, Cheep Cheeps become immune to stomps and fireballs in lava. If they are placed in poison, however, they are only immune to stomps. When placed in a pipe, green ones will come out endlessly, though red ones will only come out three times until one is defeated. In Super Mario Maker 2, Cheep Cheeps also swim in the air during airship and sky courses set at night.
Super Mario Odyssey
Cheep Cheeps (parsed as "CheepCheeps" on the promotional world map) appear in Super Mario Odyssey, where they are found in the Lake Kingdom and the Seaside Kingdom. They behave in the same way they usually do in their previous 3D appearances, swimming back and forth in a predictable pattern, although this time, they can be captured by Mario, which allows him to swim quicker and breathe underwater. While captured, the player can also make the Cheep Cheep perform a spin attack by shaking the Joy-Cons or Pro Controller. Captured Cheep Cheeps also produce a beam of light in the direction they are facing, similar to the shells from the Super Mario Galaxy games. The volleyball in the Beach Volleyball minigame in the Seaside Kingdom is designed after a Cheep Cheep. Mario can obtain the Lake Kingdom Power Moon I Met a Lake Cheep Cheep! by capturing a Cheep Cheep and bringing it to a Lochlady.
A purple Cheep Cheep variety appears in the Snow Kingdom. It is referred to as Cheep Cheep (Snow Kingdom) by the Capture List. Besides the coloring, the only difference between the two is that the Snow Kingdom variants are said to be resistant to the extremely cold temperatures in the water, though ordinary Cheep Cheeps can be fished up in a small pond on the southeast corner of the map. There is a Bonneter biologist who wants to know how they can survive in the freezing water, and he will give Mario the I Met a Snow Cheep Cheep! Power Moon for bringing him one.
Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!
In Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!, several Cheep-cheeps appear flying out of Mario's television when he is playing Family Computer at the beginning of the film. Later, mega-sized Cheep-cheeps make an appearance, shown ballooning and bursting into many smaller versions of themselves.
The Adventures of Super Mario Bros. 3
Super Mario World: Mario to Yoshi no Bōken Land
In Super Mario World: Mario to Yoshi no Bōken Land, a Cheep Cheep is one of the incorrect choices in a question. It does not appear anywhere else in the video. It appears yellow, instead of red.
As Luigi and Toad are exploring Water Land in Leaping Lizards, some Cheep Cheeps jump from the water to try to attack them, but most are avoided; some of the fish also appear three weeks later among the crowds at the International Mushroom Games. This book also describes Cheep Cheeps as having crab-like claws when one pinches Toad. In Pipe Down!, Ludwig von Koopa will sic some Cheep Cheeps on the Mario Bros. if they attempt to attack him directly during one portion of the book, and some will attack Mario along with some other monsters if he pulls the wrong knob on Ludwig's giant pipe organ.
If Mario, Luigi, Toad, and the Mushroom King are run down by a group of Dino Rhinos in Flown the Koopa, they will lose their tickets to the International Dino-Flying Derby, which will end up being blown into a tree inhabited by Cheep Cheeps by a gust of wind. If Mario is chosen to get the tickets back, he will succeed, stomping the irritated Cheep Cheep he takes them from. If Luigi tries to get the tickets instead, a Cheep Cheep will bite him and cause him to fall out of the tree and into a patch of Munchers, causing a Game Over.
Mario Kart series
Super Mario Kart
Cheep Cheeps are fairly common obstacles in Mario Kart series. They also have a few courses named after them. In Super Mario Kart, Flopping Cheep Cheeps are obstacles in Koopa Beach 1 and Koopa Beach 2 that spin out the player if the player collides with one. A Cheep Cheep balloon holds the trophy during the award ceremony.
Mario Kart 64
Mario Kart: Super Circuit
In Mario Kart: Super Circuit, there is a course named Cheep-Cheep Island. Larger Cheep-Cheeps can be seen jumping in the background here. Additionally, a large, but not gigantic Cheep-Cheep leaps over the winner stands in the game's awards ceremony, similar to the balloon from previous games. The Cheep-Cheeps in Koopa Beach 1 and Koopa Beach 2, however, are absent. The Cheep-Cheeps in this game use the Yoshi's Story design.
Mario Kart: Double Dash!!
Mario Kart Arcade GP / Mario Kart Arcade GP 2
In Mario Kart Arcade GP and Mario Kart Arcade GP 2, Cheep Cheeps resembling their Super Mario Sunshine design can be seen leaping over a specific corner of the track at Mario Beach, not accessible from Mario Highway. They are depicted as leaping in a very tall and wide arc, and, much like the one in Banshee Boardwalk, cannot hit the racers.
Mario Kart DS
In Mario Kart DS, Cheep Cheeps again have a course named after them, called Cheep Cheep Beach. Koopa Beach 2 additionally returns, and the Cheep Cheeps reappear as hazards. Banshee Boardwalk also returns, but the giant Cheep Cheep is replaced with a Bubba. In mission 1-4, Wario must defeat five Cheep Cheeps with a Star. This is the first Mario Kart game to use the current design of Cheep Cheeps.
Mario Kart Wii
Cheep Cheeps make minor appearances in Mario Kart Wii. In Koopa Cape, when the player enters the underwater tunnel, Cheep Cheeps are seen in the background. Also, the Cheep Charger is a Kart that resembles Cheep Cheeps for light-weighted characters.
Mario Kart 7
In Mario Kart 7, Cheep Cheeps once again appear on the returning course Koopa Cape. They are minor obstacles in Cheep Cheep Lagoon and Daisy Cruiser, which can push players, but generally swim above them.
Mario Kart Arcade GP DX
In Mario Kart Arcade GP DX, a few Cheep Cheeps appear in a few places in Tropical Coast, a retool on the previous Mario Beach. The specific corner they were found at in Mario Beach has been repurposed to be an underwater tunnel. However, more typically-designed Cheep Cheeps can be seen making the same type of leap closer to the starting line, and occasionally flopping on the sidelines. A few can also be seen swimming from later parts of the underwater tunnel.
Mario Kart 8 / Mario Kart 8 Deluxe
Cheep Cheeps return in Mario Kart 8 and Mario Kart 8 Deluxe, in the retro track DS Cheep Cheep Beach and again serve as obstacles. Additionally, two golden Cheep Cheep statues are above the start/finish line in Dragon Driftway.
Mario Kart Tour
Cheep Cheeps return again in Mario Kart Tour as obstacles in 3DS Cheep Cheep Lagoon, SNES Koopa Troopa Beach 2 and GBA Cheep-Cheep Island. They appear underwater in the former track, and jumping on land in the latter two tracks. Giant Cheep Cheeps also appear as background elements in GBA Cheep-Cheep Island. In this game, they bounce back the player when hit. The Cheep Charger from Mario Kart Wii also returns. The game also introduces some new items based on Cheep Cheeps such as the Cheep Snorkel and Cheep Cheep Masks.
Mario Kart Live: Home Circuit
Cheep Cheeps return in Mario Kart Live: Home Circuit as underwater obstacles in Cheep Cheep Reef. They are seen with trails of five coins behind them, similar to some side-scrolling Mario titles. Contact with one will stun drivers briefly.
Cheep Cheeps will show up in Yoshi in the A-type mode if the player has hatched a certain number of eggs (60-69 on NES and 70 and above on Game Boy) before getting a Game Over. If the player fails to make a Yoshi appear in the bonus game, a Cheep Cheep will be in its place.
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3
Flopsy Fish have wider mouths and smaller, closer together eyes than most depictions, and also have yellow pectoral fins. They typically attack by swimming around atop the surface of water, with some occasionally leaping straight up into the air, or in an arc while holding their toothy mouths open. Yet another variety endlessly jumps in an arc without ever swimming back and forth. They cannot be turned into eggs if eaten. A Flopsy Fish also appears as the map icon for the level "Lake Shore Paradise," which features Flopsy Fish of all behaviors.
Piscatory Petes are slightly smaller and resemble the Cheep Cheep design of Super Mario World, along with the Blurps of the same game. There are two varieties: a blue type that swims forward, occasionally pausing, and a yellow one that quickly follows Yoshi in straight lines, only changing direction when it pauses or hits a wall. The lips of Piscatory Pete are exactly the same as the ones on Loch Nestor. A Yoshi can defeat them in its Submarine form with a single torpedo.
Cheep Cheeps (also called simply fish) appear in underwater areas of Yoshi's Story, namely 5-2: Lots O'Fish, 5-1: Lots O'Jelly Fish, and the lake in 4-4: Neuron Jungle. Here, they have visible eyelids, higher-set eyes, and orange lips that are separate all the way to the mouth corners. Their fins are also different from normal, with their pectoral fins being small, circular, and yellow, and their tailfins being split into two lobes instead of the usual three. Their movement consists of either moving back and forth within a small area or swimming forwards in a relatively straight line. The Spiny Fish appears and uses the former, while two large versions of Boss Bass (now called "Blurps") appear, coming in red and blue.
Yoshi Touch & Go
In Yoshi Touch & Go, Cheep Cheeps appear with their swimming-and-leaping-upwards behavior from Super Mario World 2: Yoshi's Island, alongside the Spiny Cheep-Cheep, which constantly jumps upwards.
Yoshi's Island DS
In Yoshi's Island DS, Cheep Cheeps once again appear in the Flopsy Fish and Piscatory Pete designs, though the latter is now simply known as Cheep Cheep in English. Flopsy Fish appear much the same as they do in Super Mario World 2: Yoshi's Island, though their lips and pectoral fins are colored normally. Underwater Cheep Cheeps also act the same as before, though since the Submarine no longer shoots torpedoes, Yoshi simply has to avoid them. They appear automatically in the Island Museum the first time Yoshi views them instead of the normal "egg has to hit" policy. This is because Yoshi cannot hit them with eggs. Cheep-Chomps (known as Boss Bass) also return, having a boss version known as Bessie Bass.
Yoshi's New Island
In Yoshi's New Island, Cheep Cheeps appear closer to the depiction within the Mario games, but still have slightly wider mouths. On the surface, they act like Flopsy Fish in previous games. Underwater, they only appear in Submarine Yoshi areas, where they simply swim forwards in a straight line. Green Cheep Cheeps also appear, and swim in a wavy pattern. The game's files indicate the green ones are based on Deep Cheeps.
Yoshi's Woolly World / Poochy & Yoshi's Woolly World
In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Cheep Cheeps appear with a knitted appearance befitting the game's aesthetic. Their eyes are thinner and closer together than normal once again, and their mouths are as wide as they were in Super Mario World 2: Yoshi's Island. They appear during Mermaid Yoshi segments, and can swim in a variety of ways, including straight forwards and circling, akin to Circling Boo Buddies. If a Cheep Cheep is eaten by Yoshi in this game, it'll turn into a red yarn ball.
Yoshi's Crafted World
Cheep Cheeps reappear in Yoshi's Crafted World. They jump out of the water to attack the player. They appear in levels such as Bombs Away on Pirate Island, Slip-Slide Isle and Ride the River. In addition, in the levels Bombs Away on Pirate Island and Skulking Around, crafts of Cheep Cheeps appear, five of which in each level. In the former level, the crafts are cardboard signs of Cheep Cheeps, while in Skulking Around the crafts are crude paintings.
Super Mario RPG: Legend of the Seven Stars
Cheep Cheeps appear in Super Mario RPG: Legend of the Seven Stars. Though they kept their standard name in Japan, translator Ted Woolsey gave them the name Goby in his English localization. Gobies roam the waterways of Kero Sewers, battling intruders who invade their territory. In battle, a Goby will lower its head and ram into its enemy. They have no special attacks, and they are weak against lightning-based magic attacks.
The water of Kero Sewers can be drained. Without water, Gobies flop around erratically on the dry ground; however, when engaged, they will use their fins as wings, allowing them to fly for short periods of time. While flying, Gobies attack in the same way as they do when swimming. Gobies also have green-skinned relatives called Mr. Kippers.
Paper Mario series
In the Paper Mario series, Cheep Cheeps are portrayed as sentient and can travel on land. As indicated in Paper Mario: The Thousand-Year Door, many even have jobs, such as blimp conductor and chef. The most significant of these land-dwelling fish is Sushie, a female Cheep Cheep who is among Mario's many partners in Paper Mario.
Super Paper Mario
Though they are allies in the first two games, Cheep Cheeps also appear as enemies in Super Paper Mario, with red ones appearing in Gloam Valley and green ones in the Tile Pool. Both of them simply swim back and forth between walls, though the red ones do so along the surface of the water while the green ones do so under the water. A Shayde from The Underwhere told another of his species about how he lost his game and mentioned that he swam like a Cheep Cheep and lost by being eaten by a Boss Bass.
Paper Mario: Sticker Star
Cheep Cheeps return as enemies in Paper Mario: Sticker Star. In this game, they are only red, unlike in Super Paper Mario where they were also green. Cheep Cheeps only appear in Whitecap Beach, where they jump out of the water, or poison if Gooper Blooper has not been defeated.
In this game, Cheep Cheeps can be found in poison, just like Snifits. They have the same HP as Spinies do and can be defeated without battling them. However, they respawn no matter what. In battle, they can either slam into Mario or shoot a jet of water. Failure to block this attack has around a 75% chance that could give Mario the Soggy status effect.
Paper Mario: Color Splash
Cheep Cheeps return in Paper Mario: Color Splash. They have the same appearance and behavior as they do in Paper Mario: Sticker Star, albeit with the paper outline from Mario & Luigi: Paper Jam. They appear in Bloo Bay Beach, where they jump out of the water at Mario. Small Cheep Cheeps appear in the Sacred Forest.
Paper Mario: The Origami King
Cheep Cheeps return in Paper Mario: The Origami King. They, like many of the Koopa Troop, are converted into Folded Soldiers by King Olly, while regular Cheep Cheeps can be fished up by Mario. Cheep Cheeps are also seen swimming around at Shogun Studios, outside the entrance to Big Sho' Theater, as well as the Great Sea.
Mario Golf series
In Mario Golf: Toadstool Tour, Cheep Cheeps have a course named after them, Cheep Cheep Falls. Cheep Cheeps make a physical appearance in Mario Golf: World Tour, swimming around the Cheep Cheep Lagoon course. In Mario Golf: Super Rush, Cheep Cheeps appear in the Shelltop Sanctuary course.
Mario & Luigi series
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga, Cheep Cheeps appear as enemies at the Oho Ocean Seabed. They are colored indigo instead of red. In the overworld, they dive into Mario and Luigi in an attempt to start a battle with them. In battle, they can be aided by Starkisses, Malibuts and Mecha-Bloopers, and if the player jumps on them, they turn into Puffer-Cheeps, puffed-up Cheep Cheeps covered in spines.
In Mario & Luigi: Superstar Saga + Bowser's Minions, Cheep Cheeps and their transformation are replaced by Spiny Cheep Cheeps, which now resemble them in their default form. A movie poster featuring a Cheep Cheep can be found in Yoshi Theater.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Cheep Cheeps reappear in Mario & Luigi: Bowser's Inside Story during the battle with Junker as one thing that can come out of a Junker Can while Junker is emptying it. If a Cheep Cheep comes out, it will jump over a bro who must remain idle otherwise he will take damage. There are also enemies called Air Cheeps that appear in the Airway of Bowser's body.
In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Poison Mushrooms replace Cheep Cheeps during Junker's battle. However, Cheep Cheeps appear in the Bowser Jr.'s Journey mode as flying enemies, and their Special Skill is Super Stomp. They only appear in levels in Plack Beach. At the start of rounds involving them, they are not initially seen with the rest of the squad, rather they jump out of the water to their positions as soon as the battle starts. Cheep Cheeps are one of two standard Mario franchise enemies that cannot be recruited as allies, the other being Urchins due to being unable to travel on land.
Mario & Luigi: Paper Jam
Cheep Cheeps reappear in Mario & Luigi: Paper Jam as enemies, sporting their traditional red color scheme instead of indigo. In battle, they sometimes fight alongside Urchins. Hammer attacks do not affect them, as they float above the ground. Cheep Cheeps can attack by jumping into or over the Mario Bros. They can also attack by spitting water, which can be countered with a hammer. If they hit Paper Mario with their water attack, he will become Creased and will be unable to use or make copies of himself. If a battle is started with a Cheep Cheep as it is heading back to the water, the Cheep Cheeps will be tired and unable to float, allowing hammer attacks to be used. While they are tired, they will occasionally flee from battle. Their paper counterparts do not appear in the game.
Mario Party series
In Mario Party, stepping on a Happening Space in Yoshi's Tropical Island results in a large Cheep Cheep taking Toad in its mouth and switching his position with Bowser. It was renamed "Bubba" in the English release. In Mario Party Superstars, it was replaced by a Cheep Chomp.
Mario Party 2
Mario Party 3
A single large Cheep Cheep appears in Mario Party 3, in the minigame Cheep Cheep Chase. They look the same as in their previous appearance. Here, it chases players while players dive to avoid mines. Players that are too slow are eaten by the Cheep Cheep.
Mario Party 4
In Mario Party 4, a single red Cheep Cheep appears in the minigame Fish n' Drips. Here, the Fishin' Lakitu drops it in the winning group's jar, which is also shaped like a Cheep Cheep. In the 2 vs. 2 minigame Cheep Cheep Sweep, players catch Cheep Cheeps and release them into a small pool to gain points. In this game, they are redesigned to resemble a slight combination of their Super Mario Bros. 3 and Super Mario World sprites, a design which they typically follow until Super Mario 64 DS.
Mario Party 5
The Mario Party 5 minigame Fish Sticks features players trying various fishing lines to score Cheep Cheeps. In Fish Upon a Star, Cheep Cheeps of various sizes leap and crash into the star-shaped landmass, causing parts to fall. Players must avoid these Cheep Cheeps and falling. Players in the 2 vs. 2 minigame, Submarathon, cooperate on getting their Cheep Cheep submarine to the finish line.
Mario Party 6
Mario Party Advance
In Mario Party Advance, there are two Cheep Cheeps that appear in Shroom City. One of them is golden, and is a swim coach; the other is the normal red color and is the swim student. Generic Cheep Cheeps also appear in Reel Cheep, in which the player must catch a substantially heavy Cheep Cheep
Mario Party 7
In Mario Party 7, Cheep Cheeps appear in many minigames, including Fish & Cheeps, Bridge Work, and Be My Chum!, all serving as obstacles that knock out players if they touch them. There is also a Cheep Cheep in the Grand Canal that will squirt a player who lands on its Happening Space (which is in front of what looks like the Leaning Tower of Pisa) back to the start.
Mario Party 8
Cheep Cheeps make two cameo appearances in Mario Party 8. One is in the minigame Rowed to Victory. They appear in the background watching the players row their boat. After that, they assist a Big Cheep Cheep in chasing the losers. Also they appear as one of the pictures in Picture Perfect.
Mario Party DS
In the Mario Party DS minigame Cheep Chump, the player must avoid getting caught in whirlpools Cheep Cheeps create. There is another minigame called Cheep Cheep Chance, where the player must choose the rope with the Cheep Cheep on it. A Cheep Cheep is also among the toys in Plush Crush.
Mario Party 9
In Mario Party 9, a giant Cheep Cheep is one of the bosses that appear in the game. It is the mini-boss of Blooper Beach. The Cheep Cheep is faced in the minigame Cheep Cheep Shot, in which the players must attack the Cheep Cheep by tossing shells at it while avoiding its attacks, which are charging directly at a player, or by diving at the players from the air.
Cheep Cheeps also make minor appearances in the game. In the minigame Pianta Pool, Cheep Cheeps appear to leap through the rings the players grab. Three leap through a pink ring, while five leap through the golden ring. Additionally, in the minigame Pier Pressure, players attempt to grab the lines that have Cheep Cheeps on the end. Players are allowed to continue competing as long as they fish up a Cheep Cheep. A Cheep Cheep is also on one of the puzzles to be solved in the minigame Jigsaw Jumble. Additionally, Deep-Cheeps from New Super Mario Bros. Wii can be seen jumping over the water in Blooper Beach.
Mario Party: Island Tour
Mario Party 10
Cheep Cheeps appear in Mario Party 10 in various minigames that usually portray them in large shoals. In the minigame Cheep Cheep Leap, many of them, together with Gold Cheep Cheeps and Big Cheep Cheeps, must be hit by the then-invincible players for points. Also, in the minigame Meanie Match, a Cheep Cheep stands along many enemies that are present on the circular arrangement of pictures. Cheep Cheeps represent the main feature of Cheep Cheep Check, a minigame where three players try to count the number of Cheep Cheeps in an aquarium while the single player moves the Cheep Cheeps and triggers Clampies to spray bubbles at them, in order to confuse the other three players. Aside from these, in Cheep Chomp's boss battle, some Cheep Cheep sentries swim around Cheep Chomp in his maddened phase; they help deflect Koopa Shells shot by the characters.
Mario Party: Star Rush
Super Mario Party
Cheep Cheeps also reappear in Super Mario Party as non-playable characters. They appear in the minigame Net Worth, where regular Cheep Cheeps are worth one point to catch, and Gold Cheep Cheeps are worth three points. A Cheep Cheep also appears in the minigame Rattle and Hmmm, alongside a Blooper and a Porcupuffer. Cheep Cheeps additionally appear as obstacles in the River Survival mode.
Mario Hoops 3-on-3
Super Princess Peach
Cheep Cheeps appear in Super Princess Peach, where they act similar to the Flopsy Fish in Super Mario World 2: Yoshi's Island and Yoshi's Island DS. They can be defeated simply by jumping on them. A species under the spell of the Vibe Scepter is the Sad Cheep Cheeps.
Mario Super Sluggers
Captain Toad: Treasure Tracker
Because Captain Toad and Toadette can't carry Turnips to the ocean floor, the only way to defeat them is by landing on their head, using an Invincibility Mushroom, or using the 2 Player Co-op mode functionality on Nintendo Switch.
If a single Cheep Cheep from a group of them is stunned with the pointer / touch screen, all Cheep Cheeps in that group will stop in place.
Mario + Rabbids Kingdom Battle
Dr. Mario World
Cheep Cheeps debut in the Dr. Mario series as assistants in Dr. Mario World. In stage mode, they grant a chance that one virus is eliminated when starting a stage, but won't completely eliminate a virus that requires multiple hits to be eliminate such as floatie viruses or bubbles containing viruses. In versus mode, they make the player's attack meter fill faster by a certain percentage, rounding down the attack meter's value to the nearest round number after the percentage is applied.
Appearances in non-Mario media
The Legend of Zelda series
Cheep Cheeps, along with Podoboos, Goombas, Spinies, Chain Chomps, Pokeys, Thwimps, Thwomps, Bloopers, Shy Guys, and Piranha Plants, appear in The Legend of Zelda: Link's Awakening. The Legend of Zelda: Oracle of Seasons has Thwimps and Pokeys and shares Thwomps, Podoboos, and Cheep Cheeps along with its sister game, The Legend of Zelda: Oracle: of Ages. In the Nintendo Switch remake of Link's Awakening, Cheep Cheeps can be caught in the Fishing Hole, and a figure of one can be won in the Trendy Game after the player clears the Angler's Tunnel and placed in Ulrira's house. The text that appears upon acquiring the figure reads, "You got a Cheep Cheep figure! Disclaimer: cannot actually fly."
Lego City Undercover
Cheep Cheeps also make a cameo in the Wii U and Nintendo Switch versions of Lego City Undercover, in which they occasionally appear if the player goes fishing, and also appear in the aquarium under Crescent Park.
In the Super Mario Mash-up in Minecraft, Salmon is replaced by Cheep Cheeps.
Animal Crossing: Pocket Camp
Cheep Cheeps alongside Bloopers, Eep Cheeps, and Cheep Chomps were among the fish that could be caught in the Fishing Tourney #12 for Animal Crossing: Pocket Camp on March 14, 2019, as part of the Super Mario crossover event for Mario Day. A Cheep Cheep balloon attached to a Brick Block could also be obtained as special furniture after reaching the 300, 400, 500, or 650 cm milestone.
According to Paper Mario: The Thousand Year Door, Cheep Cheeps have their own language, which is also called "Cheep Cheep". This language is presumably spoken only by Cheep Cheeps and it is only partly heard through the character Chef Shimi (who often mixes words, such as "saved" and "shaved", up due to his unique language knowledge). However, in Paper Mario, the letter Sashimie wrote to Sushie is written in Mario's language.
In the Super Mario Bros. instruction booklet, Cheep Cheeps are explicitly referred to as female. This makes them the first generic Mario enemy to be entirely female. However, this has changed since the Paper Mario series, in which both male and female members of the Cheep Cheep species have appeared. The Cheep Cheep boss of Mario Party 9 is also referred to as male in the minigame description.
Profiles and statistics
Though most Cheep Cheep bios note their prevalence underwater, some also point out the Cheep Cheeps' ability to jump out of water.
Names in other languages