Shriek Mansion 3-7: Difference between revisions

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{{Levelbox
{{level infobox
|title=Shriek Mansion 3-7
|title=Shriek Mansion 3-7
|image=[[File:Shriek Mansion 3-7.png|256px]]
|image=[[File:Shriek Mansion 3-7.png|256px]]
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|world=[[Shriek Mansion]]
|world=[[Shriek Mansion]]
|game=''[[Super Princess Peach]]''
|game=''[[Super Princess Peach]]''
|boss=[[King Boo]]
|track=Shriek Mansion 1<br>[[File:SPP - Music - Shriek Mansion 1.oga]]
|song=Shriek Mansion 1<br>[[File:SPP - Music - Shriek Mansion 1.oga]]
|before=[[Hoo's Wood 2-6|<<]]
|before=[[Shriek Mansion 3-6|<<]]
|after=[[Shriek Mansion 3-8|>>]]
|after=[[Shriek Mansion 3-8|>>]]
}}
}}
'''Shriek Mansion 3-7''' is the seventh level of [[Shriek Mansion]] in ''[[Super Princess Peach]]''. This level can only be played after completing the main game, and then defeating [[Hoo]] again.
'''Shriek Mansion 3-7''' is the seventh level of [[Shriek Mansion]] in ''[[Super Princess Peach]]''. This level can only be played after completing the main game, and then defeating [[Hoo]] again.
==Layout==
==Layout==
The level starts off with a platforming segment, at the end of the segment is a hidden [[! Block]], that removes a platform at the beginning of the level, which gives the player access to the upper portion of the room. The upper portion has another platforming segment, and at the end of that a {{conjectural|wrecking ball}}, which needs to be run into using the [[Gloom]] [[vibe]], so it can destroy some surrounding blocks. After that is the [[Warp Door|door]] to the next part of the level.
The level starts off with a platforming segment, at the end of the segment is a hidden [[! Block]], that removes a platform at the beginning of the level, which gives the player access to the upper portion of the room. The upper portion has another platforming segment, and at the end of that a {{conjectural|wrecking ball}}, which needs to be run into using the [[Gloom]] [[vibe]], so it can destroy some surrounding blocks. After that is the [[Warp Door|door]] to the next part of the level.


This area starts with a [[ladder]], before leading to two pipes that spawn [[Goomba]]s. After this, the player must then light four lamps, using the [[Rage]] vibe to open up the next door. The next room has a platforming segment, before the door. The next room has various platforms that need to be climbed up, in order to get to the top of the room and the next door. The next room has a [[Mad Boo]], the [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]], and the [[goal gate]].
This area starts with a [[ladder]], before leading to two pipes that spawn [[Goomba]]s. After this, the player must then light four lamps, using the [[Rage]] vibe to open up the next door. The next room has a platforming segment, before the door. The next room has various platforms that need to be climbed up, in order to get to the top of the room and the next door. The next room has a [[Mad Boo]], the [[Puzzle Piece (Super Princess Peach)|Puzzle G Piece 24]], and the [[goal gate]].


==Enemies==
==Enemies==
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*[[Mad Boo]]s
*[[Mad Boo]]s
{{SPP}}
{{SPP}}
{{SPP Levels}}
{{SPP levels}}
[[Category:Super Princess Peach levels]]
[[Category:Super Princess Peach levels]]

Latest revision as of 10:28, January 16, 2024

Level
Shriek Mansion 3-7
Shriek Mansion 3-7
Level code Shriek Mansion 3-7
World Shriek Mansion
Game Super Princess Peach
Music track Shriek Mansion 1
<< Directory of levels >>

Shriek Mansion 3-7 is the seventh level of Shriek Mansion in Super Princess Peach. This level can only be played after completing the main game, and then defeating Hoo again.

Layout[edit]

The level starts off with a platforming segment, at the end of the segment is a hidden ! Block, that removes a platform at the beginning of the level, which gives the player access to the upper portion of the room. The upper portion has another platforming segment, and at the end of that a wrecking ball, which needs to be run into using the Gloom vibe, so it can destroy some surrounding blocks. After that is the door to the next part of the level.

This area starts with a ladder, before leading to two pipes that spawn Goombas. After this, the player must then light four lamps, using the Rage vibe to open up the next door. The next room has a platforming segment, before the door. The next room has various platforms that need to be climbed up, in order to get to the top of the room and the next door. The next room has a Mad Boo, the Puzzle G Piece 24, and the goal gate.

Enemies[edit]