Shriek Mansion 3-7
From the Super Mario Wiki
The level starts off with a platforming segment, at the end of the segment is a hidden ! Block, that removes a platform at the beginning of the level, which gives the player access to the upper portion of the room. The upper portion has another platforming segment, and at the end of that a wrecking ball, which needs to be run into using the Gloom vibe, so it can destroy some surrounding blocks. After that is the door to the next part of the level.
This area starts with a ladder, before leading to two pipes that spawn Goombas. After this, the player must then light four lamps, using the Rage vibe to open up the next door. The next room has a platforming segment, before the door. The next room has various platforms that need to be climbed up, in order to get to the top of the room and the next door. The next room has a Mad Boo, the Puzzle Piece, and the goal gate.