Shriek Mansion 3-8
From the Super Mario Wiki, the Mario encyclopedia
The level starts off in a room with a Big Boo and a Mad Big Boo, as well as some blocks that need to be hit with Perry to break. Following this is a platforming segment and some more blocks. At the end of the room is a Warp Pipe. The next room is one that rotates whenever one of the blocks is hit. At the end of the room is another Warp Pipe. The next room has a couple of Calm Cannons, and a windmill that needs to be spun with the Joy vibe, doing so will raise a barrier and allow the player to get to the Puzzle Piece. Following this is a platforming segment and the goal gate.