List of Mario vs. Donkey Kong 2: March of the Minis pre-release and unused content: Difference between revisions

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Additionally, [[Gold Mini Mario]]s were going to appear in every level.
Additionally, [[Gold Mini Mario]]s were going to appear in every level.


The background music was altered. Additionally, there was no time limit. [[Mushroom Mayhem]] was named [[Mushroom Kingdom]]. Also, a map was available by pressing "Select". An feature not implemented in the final game, until it eventually reimplemented an more acuarate map in [[Mario Vs Donkey Kong: Miniland Mayhem!]], four years later.
The background music was altered. Additionally, there was no time limit. [[Mushroom Mayhem]] was named [[Mushroom Kingdom]]. Also, a map was available by pressing "Select".


The game's logo was slightly different from the final.
The game logo was slightly different from the final.


<gallery>
<gallery>

Revision as of 05:50, December 27, 2021

This is a list of pre-release and unused content for the game Mario vs. Donkey Kong 2: March of the Minis

Early Builds

The setting was always outside on the top screen.

Cool Kongs used to wear spiked helmets, have purple goggles, be darker, and have the "C" on their ties being a "W." The sprite used for the Mini Marios hanging onto a Cool Kong's tie was also different, with the Mini Marios facing forward as he did so.

Hearts were also present instead of big coins (apparently as collectible items).

Shy Guys were dark red instead of red-pink in the final game.

Wall Jump bars were also originally red, being reddish-pink (much as Shy Guys) in the final game. Falling poses were the same as unactivated poses as well.

Additionally, Gold Mini Marios were going to appear in every level.

The background music was altered. Additionally, there was no time limit. Mushroom Mayhem was named Mushroom Kingdom. Also, a map was available by pressing "Select".

The game logo was slightly different from the final.

External links