List of Super Mario Bros. pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 1909963 by 73.247.64.247 (talk) sauce?)
Line 15: Line 15:
File:Smb control scheme.jpg|The original control scheme.
File:Smb control scheme.jpg|The original control scheme.
</gallery>
</gallery>
==Early builds==
===Ending theme===
*[[Koji Kondo]] composed the original ending theme with an [[wikipedia:Thirty-two-bar form|AABA structure]], but the song was too large so the "B" portion was cut. The original version of the endimg theme was later used for the [[Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>.


==References==
==References==

Revision as of 14:35, November 29, 2016

This is a list of pre-release and unused content for the game Super Mario Bros..

Early iteration

The development of Super Mario Bros. began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for Mario Bros., Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.[1] Visible checkpoints were considered in development.Template:Refneeded

File:Smb cloud stage.jpg
Sketch of a cloud level.

The game was initially far more focused on shooting than platforming. Mario could carry weapons (with a rifle and a "beam gun" mentioned as being usable),[2] and the control scheme was different; the up arrow of the +Control Pad was used to jump, while pressing A Button used whatever item Mario carried or kicked when empty-handed[2].

The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies [2]. The sky-based bonus round of the final game are apparently a remnant of this idea[3].

The development sketches included in Super Mario All-Stars Limited Edition show that the game initially had screen-by-screen scrolling (similar to the later-released Super Mario Bros. Special) rather than continous scrolling as in the final version[4].

Early builds

Ending theme

References

Template:BoxTop