Donkey Konga: Difference between revisions

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(→‎Songs: maybe this should be set out more like Wikipedia's: [http://en.wikipedia.org/wiki/List_of_songs_in_the_Donkey_Konga_series]. I haven't linked many japanese ones)
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{{infobox
{{About|the video game|the series with the same name|[[Donkey Konga (series)]]}}
|title = Donkey Konga
{{Distinguish|[[Donkey Kong]]}}
|image = [[Image:Dkk.jpg|250px]]
{{game infobox
|developer = '''[[Namco]]'''
|image=[[File:Dkk.jpg|250px]]
|publisher = '''[[Nintendo]]'''
|developer=[[Namco]]
|designer = [[Shigeru Miyamoto]], [[Takashi Tezuka]], Yoshiaki Koizumi
|publisher=[[Nintendo]]
|Director = Shigeru Miyamoto
|release={{release|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04|language=en-au|title=Updated Australian Release List – 24/10/04|publisher=PALGN Video Game Feature|accessdae=June 28, 2024}}</ref>}}
|released = [[Image:Flag of Japan.png|22px]] December 12, 2003 <br> [[Image:Flag of USA.png|22px]] September 27, 2004 <br> [[Image:Flag of Europe.png|22px]]  October 15, 2004
|languages={{languages|en_us=y|fr_ca=y|es_latam=y|jp=y}}
|genre = Music
|genre=[[Genre#Rhythm games|Rhythm]]
|modes = Single player and Multiplayer
|modes=Single player, multiplayer
|ratings = [[ESRB]]: [[Image:ESRB E.png|10px]] (Everyone)
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|platforms = [[Gamecube]]
|platforms=[[Nintendo GameCube]]
|media = 1x Gamecube Optical Disc
|format={{format|gcn=1}}
|input={{input|dkbongo=1}}
|serials={{serials|Japan|DOL-GKGJ-JPN}}
}}
}}
'''''Donkey Konga''''' is a ''[[Donkey Kong (series)|Donkey Kong]]'' game for the [[Nintendo GameCube]]. It is the first game to feature the [[Bongo]]s. The game spawned two sequels ''[[Donkey Konga 2]]'' and ''[[Donkey Konga 3]]'', the latter of which was released in Japan only.
'''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and it is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]]. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release.


== Story ==
==Story==
When Donkey Kong and [[Diddy Kong]] find a pair of barrels they decide to take it to [[Cranky Kong]] for further investigation. Cranky tells them it's a bongo drum set. They both try playing it (badly) and DK claps when Diddy is just as bad as he is. This causes the Bongos to shine. Cranky then furtherly explains that they're magic, and the two Kongs leave playing the bongos.
[[File:DKa opening.png|thumb|left|The opening sequence]]
[[File:DKa opening 2.png|thumb|left|Donkey Kong realizes the potential to become famous from playing bongos.]]
[[Donkey Kong]] and [[Diddy Kong]] are strolling across a beach and suddenly find a mysterious pair of [[barrel]]s. DK attempts to open it but is stopped by Diddy, who believes it is a trap from [[King K. Rool]].


== Main Menu ==
Following Diddy's advice, the duo take the barrels to [[Cranky Kong]]. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.
The main menu (or island center) is where DK and Diddy start from. They can get to DK Town, the Ape Arcade, their Jam Sessions, Battles(where they'll face of against each other), Challenge(where they'll see how many songs they can clear), and the Street(where they play as Street Performers).


In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that he and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional, and their performance gradually improves from practicing. DK initially mentions his dislike of practicing, but suddenly realizes that he might achieve fame if he becomes good at the bongos, which Cranky believes to be a possibility. DK and Diddy then daydream about becoming rich and owning lots of bananas, causing Cranky to sigh and remind them to practice; the pair head out to get some training in as the scene ends.
{{br|left}}


=== Street Performance ===
==Gameplay==
This is where the player can earn coins to buy stuff in DK Town. The player can only keep the coins if they clear the song. The levels for it are Monkey, Chimp, Gorilla, Monkey '''Jam''', Chimp '''Jam''', and Gorilla '''Jam'''.
[[File:DKa Main Menu.png|thumb|The main menu.]]
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.


=== Challenge ===
{|class="wikitable dk" width=40%
This is where the player plays as DK (second player is Diddy) to see how many songs they can clear. The order in which songs are played is random.
|-
!Variant
!Button
|-
|[[File:DKa yellow button.png|Yellow]]<br>Left drum beat
|'''Bongos:''' Left pad<br>'''Controller:''' {{button|gcn|Stick}} or {{button|gcn|Pad}}
|-
|[[File:DKa red button.png|Red]]<br>Right drum beat
|'''Bongos:''' Right pad<br>'''Controller:''' {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, {{button|gcn|Y}}, {{button|gcn|C}}
|-
|[[File:DKa light blue button.png|Light blue]]<br>Clap
|'''Bongos:''' Clap<br>'''Controller:''' {{button|gcn|L}}, {{button|gcn|R}}, {{button|gcn|Z}}
|-
|[[File:DKa purple button.png|Purple]]<br>Both drum beats
|'''Bongos:''' Both pads<br>'''Controller:''' Simultaneously hitting a button representing each a yellow and red note
|}


=== Battle ===
===Modes===
This is where Donkey(P1) and Diddy(P2) face of against each other. The amount of barrels next to each song title tells how difficult it is. The levels it has are Monkey, Chimp, Gorilla, Monkey '''Jam''', Chimp '''Jam''', and Gorilla '''Jam'''.
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.


=== Jam Session ===
{{content description|dk=y
A jam session is when DK and Diddy practice on songs. This area is for 1-4 players. The levels for it are Monkey, Chimp, and Gorilla.
|image1=[[File:DKa Street Performance mode.png|200px]]
|name1=Street Performance<br>1 player
|description1=Based on the concept of {{wp|street performance}}, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to [[Ellie the Elephant|Ellie]] at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins. A bar at the top-right corner tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins.
|image2=[[File:DKa Challenge mode.png|200px]]<br>1-2 players
|name2=Challenge
|description2=A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two [[Steel Keg]]s.
|image3=[[File:DKa Battle mode.png|200px]]<br>2 players
|name3=Battle
|description3=A multiplayer mode where Donkey Kong and Diddy competitively perform a song with a goal for the highest score.
|image4=[[File:DKa Jam Session mode.png|200px]]<br>1-4 players
|name4=Jam Session
|description4=In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats.
|image5=[[File:DKa Ape Arcade menu.png|200px]]<br>1-2 players
|name5=Ape Arcade
|description5=DK and Diddy can play the mini-games here if they purchased them from DK Town.
|image6=[[File:DKa DK Town menu.png|200px]]<br>1 player
|name6=DK Town
|description6=DK Town is the only mode to solely take place on the main menu. Here, the player has the ability to purchase unlockables, including songs with on Gorilla difficulty level, mini-games, and sound sets. They can also view Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. Lastly, the player can access the Electric Hut to change a few settings: Stereo/Mono, Volume Balance, and DK Bongo and Controller. The second option, Default, resets each setting to their default value.
}}
 
===DK Town unlockables===
==== Jungle Jams ====
The player can purchase individual songs to perform on Gorilla (expert) difficulty.


=== Ape Arcade===
====Bongo Sets====
This where Donkey and Diddy hang out and play their favorite games. The player can play some games after they buy them with coins.
The player can purchase alternate sounds for the bongos to make during gameplay. They cost the following amount of coins:


=== DK Town ===
{{columns|
This is where the player can buy upgrades such as '''Jam''' songs, mini-games, and sound sets. The player can also view high scores in the Hall of Records. And the player can go to the Electric Hut(the options menu).
*Electric Drum Set: 25,000 coins
*Konga Crew Set: 64 coins
*Toy Set: 14,900 coins
*Quiz Set: 912 coins
*Mario Set: 4,599 coins
*Dogs Set: 11 coins
*Kirby Set: 2,599 coins
*Latin Percussion Set: 1,900 coins
*Zelda Set: 4,599 coins
*Big Band Set: 88 coins
*Laser Space Set: 77 coins
*Car Set: 66 coins
*Country Set: 49 coins
*Barnyard Set: 1,050 coins
*Classical Orchestra Set: 2,220 coins
*Cold Set: 460 coins
*Whip It Set: 707 coins
*Jungle Set: 333 coins
}}


== Songs ==
====Monkey Shines====
The songs in Donkey Konga are different for each regional release:
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.


===Songs in Japanese release===
{{content description|dk=y
*Kaze no La La La (Detective Conan opening theme)
|image1=[[File:100M Vine Climb DKa.png|200px]]
*Mata Aeru Hi Made (Doraemon ending theme)
|name1=[[100M Vine Climb]]<br>Cost: 4,800 coins
*Kirby! ([[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]] opening theme #1)
|description1='''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle!
*Hamutarou tottoko Uta (Tottoko Hamutarou opening theme)
|image2=[[File:Banana Juggle DKa.png|230px]]
*{{bp|Advance Adventure}} ({{bp|Advanced Generation series|Pokémon Advance Generation}} opening theme #1)
|name2=[[Banana Juggle]]<br>Cost: 5,800 coins
*The Galaxy Express 999 (Ginga Tetsudou 999 theme song)
|description2='''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!"
*Colors - Utada Hikaru
|image3=[[File:Bash K.Rool DKa.png|230px]]
*Momoiro Kata Omoi - Aya Matsuura
|name3=[[Bash K.Rool]]<br>Cost: 5,800 coins
*Ashita ga Aru sa
|description3="Slam King K.Rool back into the ground. Go for high scores!"
*Fly High - Ayumi Hamasaki
}}
*Shake
*Koi no Dance Site - Morning Musume
*MiniMoni Janken Pyon! - Minimoni
*Desire - Jouretsu -
*Ashita he no Tobira (Ainori opening theme)  
*Love Somebody (Odoru Daichosasen ending theme)
*We are the One - Bokura ha hitotsu (Ending theme for Bakuryuu Sentai Abaranger)
*Hyokkori Youtan Shima (theme song for the TV show of the same name)
*[[pikipedia:Ai no Uta|Ai no Uta]] ([[pikipedia:Pikmin series|Pikmin]] commercial theme song)
*[[wikipedia:Densetsu no Stafy (video game)|Legend of Stafy]]
*Donkey Konga (theme song)
*Super Mario Theme (Super Mario Bros. theme song)  
*[[DK Rap|Monkey Rap]] (Donkey Kong 64 theme song)
*Mori no Kumasan
*Clarinet no Kowashichatta
*Okina Furui Tokei
*La Bamba
*Mambo No. 5  
*Mas Que Nada
*Hungarian March
*Turkish March
*Oklahoma Mixer


===Songs in North American release===
==List of songs==
*[[wikipedia:All The Small Things|All The Small Things]] - [[wikipedia:blink-182|blink-182]]
''Donkey Konga'' features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.
*[[wikipedia:Bingo (song)|Bingo]]
*[[wikipedia:Busy Child|Busy Child]] - [[wikipedia:The Crystal Method|The Crystal Method]]
*Campfire Medley
*[[wikipedia:Dancing in the Street|Dancing in the Street]] - [[wikipedia:Martha and the Vandellas|Martha and the Vandellas]]
*Diddy's Ditties
*[[DK Rap]]
*Donkey Konga Theme
*[[wikipedia:Hungarian Dances (Brahms)|Hungarian Dance No. 5 in G Minor]] - [[wikipedia:Johannes Brahms|Johannes Brahms]]
*[[wikipedia:The Impression That I Get|The Impression That I Get]] - [[wikipedia:The Mighty, Mighty Bosstones|The Mighty]]
*[[wikipedia:I Think I Love You|I Think I Love You]] - [[wikipedia:Kaci|Kaci]]
*[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]
*{{zw|The Legend of Zelda (Theme)|The Legend of Zelda Theme}}
*[[wikipedia:Like Wow|Like Wow]] - [[wikipedia:Leslie Carter|Leslie Carter]]
*[[wikipedia:The Loco-Motion|The Loco-Motion]] - [[wikipedia:Kylie Minogue|Kylie Minogue]]
*[[wikipedia:Louie Louie|Louie Louie]] - [[wikipedia:The Kingsmen|The Kingsmen]]
*[[Super Mario Bros.|Super Mario]] Theme
*[[wikipedia:On the Road Again (Willie Nelson song)|On the Road Again]] - [[wikipedia:Willie Nelson|Willie Nelson]]
*[[wikipedia:Oye Como Va|Oye Como Va]] - [[wikipedia:Santana (band)|Santana]]
*Para Los Rumberos - [[wikipedia:Tito Puente|Tito Puente]]
*{{bp|Pokémon Theme}}
*[[wikipedia:Right Here, Right Now (Jesus Jones song)|Right Here, Right Now]] - [[wikipedia:Jesus Jones|Jesus Jones]]
*[[wikipedia:Rock Lobster|Rock Lobster]] - [[wikipedia:The B-52's|The B-52's]]
*[[wikipedia:Rock This Town|Rock This Town]] - [[wikipedia:The Stray Cats|The Stray Cats]]
*[[wikipedia:Shining Star (song)|Shining Star]] - [[wikipedia:Earth, Wind And Fire|Earth]]
*[[wikipedia:Sing, Sing, Sing|Sing, Sing, Sing]] (With A Swing) - [[wikipedia:Benny Goodman|Benny Goodman]]
*Stupid Cupid - [[wikipedia:Patsy Cline|Patsy Cline]]
*[[wikipedia:Piano Sonata No. 11 (Mozart)|Turkish March]]
*[[wikipedia:We Will Rock You|We Will Rock You]] - [[wikipedia:Queen (band)|Queen]]
*[[wikipedia:What I Like About You (song)|What I Like About You]] - [[wikipedia:The Romantics|The Romantics]]
*[[wikipedia:Whip It|Whip It]] - [[wikipedia:Devo|Devo]]
*[[wikipedia:Wild Thing (Chip Taylor song)|Wild Thing]] - [[wikipedia:The Troggs|The Troggs]]
*[[wikipedia:You Can't Hurry Love|You Can't Hurry Love]] - [[wikipedia:The Supremes|The Supremes]]


===Songs in PAL release===
{| class="wikitable sortable dk"
*[[wikipedia:Lady Marmalade|Lady Marmalade]] - [[wikipedia:Christina Aguilera|Christina Aguilera]], [[wikipedia:Lil' Kim|Lil' Kim]], [[wikipedia:Mýa|Mýa]] and [[wikipedia:Pink (singer)|P!nk]]
|-
*[[wikipedia:Canned Heat (song)|Canned Heat]] - [[wikipedia:Jamiroquai|Jamiroquai]]
!colspan=2 | Song
*[[wikipedia:Don't Stop Me Now|Don't Stop Me Now]] - [[wikipedia:Queen (band)|Queen]]
!colspan=3 | Difficulty
*[[wikipedia:Alright (Supergrass song)|Alright]] - [[wikipedia:Supergrass|Supergrass]]
!rowspan=2 | Jungle<br>Jams Cost
*[[wikipedia:The Loco-Motion|The Loco-Motion]] - [[wikipedia:Kylie Minogue|Kylie Minogue]]
!colspan=3 | Ordering
*[[wikipedia:Dancing in the Street|Dancing in the Street]] - [[wikipedia:Martha and the Vandellas|Martha and the Vandellas]]
|-
*Para Los Rumberos - [[wikipedia:Tito Puente|Tito Puente]]
! Artist
*[[wikipedia:Sing, Sing, Sing|Sing, Sing, Sing]] (With A Swing) - [[wikipedia:Benny Goodman|Benny Goodman]]
! Song Name
*[[wikipedia:You Can't Hurry Love|You Can't Hurry Love]] - [[wikipedia:The Supremes|The Supremes]]
! Monkey
*[[wikipedia:All The Small Things|All The Small Things]] - [[wikipedia:blink-182|blink-182]]
! Chimp
*[[wikipedia:Oye Como Va|Oye Como Va]] - [[wikipedia:Santana (band)|Santana]]
! Gorilla
*[[wikipedia:Louie Louie|Louie Louie]] - [[wikipedia:The Kingsmen|The Kingsmen]]
! NA
*[[wikipedia:99 Luftballons|99 Red Balloons]] - [[wikipedia:Nena|Nena]]
! EU
*[[wikipedia:The Impression That I Get|The Impression That I Get]] - [[wikipedia:The Mighty, Mighty Bosstones|The Mighty]]
! JP
*[[wikipedia:Busy Child|Busy Child]] - [[wikipedia:The Crystal Method|The Crystal Method]]
|-
*[[wikipedia:Tubthumping|Tubthumping]] - [[wikipedia:Chumbawamba|Chumbawamba]]
|
*[[wikipedia:I Want You Back|I Want You Back]] - [[wikipedia:Jackson 5|Jackson 5]]
| '''Diddy's Ditties'''<ref group="note">A medley of {{wp|Happy Birthday to You}}; {{wp|Itsy Bitsy Spider}}; and {{wp|Row, Row, Row Your Boat}}.</ref>
*[[wikipedia:Cosmic Girl|Cosmic Girl]] - [[wikipedia:Jamiroquai|Jamiroquai]]
| ★★
*[[wikipedia:Richard III|Richard III]] - [[wikipedia:Supergrass|Supergrass]]
| ★★
*[[wikipedia:Wild Thing (Chip Taylor song)|Wild Thing]] - [[wikipedia:The Troggs|The Troggs]]
| ★★★★
*[[wikipedia:September (song)|September]] - [[wikipedia:Earth, Wind & Fire|Earth]]
| 365
*[[wikipedia:Back for Good|Back for Good]] - [[wikipedia:Take That|Take That]]
| 1
*[[wikipedia:Hungarian Dances (Brahms)|Hungarian Dance No. 5 in G Minor]] - [[wikipedia:Johannes Brahms|Johannes Brahms]]
|
*[[wikipedia:Piano Sonata No. 11 (Mozart)|Turkish March]]
|
*[[Mario Bros. (game)|Mario Bros.]] Theme
|-
*[[Donkey Kong Country]] Theme
|
*{{zw|The Legend of Zelda Theme}}  
| '''{{wp|Bingo (folk song)|Bingo}}'''
*[[Rainbow Ride|Rainbow Cruise]]
| ★★★★★
*[[Super Smash Bros. Melee]] Opening
| ★★
*Donkey Konga Theme
| ★★
*[[DK Rap]]
| 25
| 2
|
|  
|-
|  
| '''Campfire Medley'''<ref group="note">A medley of {{wp|I've Been Working on the Railroad}}, {{wp|She'll Be Coming 'Round the Mountain}}, {{wp|Yankee Doodle}}.</ref>
|
| ★★★
| ★★★
| 580
| 3
|
|  
|-
|  
| '''{{iw|bulbapedia|Pokémon Theme}}'''
| ★★★
| ★★★★
| ★★★★★
| 250
| 4
|
|  
|-
|  
| '''{{iw|wikirby|Kirby: Right Back at Ya! (song)|Kirby: Right Back at Ya!}}'''
| ★★★
| ★★★★
| ★★★★
| 848
| 5
|  
|  
|-
| {{wp|Queen (band)|Queen}}
| '''{{wp|We Will Rock You}}'''
|
|
| ★★★★
| 69
| 6
|
|  
|-
| {{wp|Leslie Carter}}
| '''{{wp|Like Wow}}'''
| ★★★★★
| ★★★★★
| ★★★★★★
| 1898
| 7
|  
|  
|-
| {{wp|The Troggs}}
| '''{{wp|Wild Thing (The Troggs song)|Wild Thing}}'''
| ★★
| ★★★
| ★★★★★★
| 580
| 8
| 20
|
|-
| {{wp|The Partridge Family}}
| '''{{wp|I Think I Love You}}'''
| ★★★★★★★
| ★★★
| ★★★
| 99
| 9
|
|
|-
| {{wp|Richard Berry (musician)|Richard Berry}}
| '''{{wp|Louie Louie}}'''
| ★★
| ★★★★★★
| ★★★★
| 1990
| 10
| 12
|
|-
| {{wp|Little Eva}}
| '''{{wp|The Loco-Motion}}'''
| ★★★
| ★★★★★
| ★★★★
| 2060
| 11
| 4
|
|-
| {{wp|Earth, Wind, & Fire}}
| '''{{wp|Shining Star (Earth, Wind & Fire song)|Shining Star}}'''
| ★★
| ★★★
| ★★★★
| 1005
| 12
|
|
|-
| {{wp|Blink-182}}
| '''{{wp|All the Small Things}}'''
| ★★★★★
| ★★★★★★
| ★★★
| 1313
| 13
| 10
|
|-
| {{wp|Stray Cats}}
| '''{{wp|Rock This Town}}'''
| ★★★★★
| ★★★★★★
| ★★★
| 644
| 14
|
|
|-
| {{wp|The Supremes}}
| '''{{wp|You Can't Hurry Love}}'''
| ★★★
| ★★★★
| ★★★★
| 3399
| 15
| 9
|
|-
| {{wp|Jesus Jones}}
| '''{{wp|Right Here, Right Now (Jesus Jones song)|Right Here, Right Now}}'''
| ★★★
| ★★★★
| ★★★★
| 1200
| 16
|
|
|-
| {{wp|Martha and the Vandellas}}
| '''{{wp|Dancing in the Street}}'''
| ★★★★★
| ★★★★★★★
| ★★★★★★★★
| 1745
| 17
| 5
|
|-
| {{wp|The B-52's}}
| '''{{wp|Rock Lobster}}'''
| ★
| ★★★★★
| ★★★
| 980
| 18
|
|
|-
| {{wp|Neil Sedaka}}
| '''{{wp|Stupid Cupid}}'''
| ★★★★★
| ★★★
| ★★
| 1599
| 19
|
|
|-
| {{wp|The Mighty Mighty Bosstones}}
| '''{{wp|The Impression That I Get}}'''
| ★★★★★★★★
| ★★★★★★
| ★★★
| 1399
| 20
| 14
|
|-
| {{wp|The Romantics}}
| '''{{wp|What I Like About You (The Romantics song)|What I Like About You}}'''
| ★★★★★★★★
| ★★★★★★
| ★★★
| 590
| 21
|
|
|-
| {{wp|Devo}}
| '''{{wp|Whip It (Devo song)|Whip It}}'''
| ★★★★
| ★★★★★
| ★
| 707
| 22
|
|
|-
| {{wp|The Crystal Method}}
| '''{{wp|Busy Child}}'''
| ★★★
| ★★★★★★★★
| ★★★★★★★★
| 800
| 23
| 15
|
|-
| {{wp|Tito Puente}}
| '''Para Los Rumberos'''
| ★★★★★★★★
| ★★★★★★★★
| ★★★★★★
| 380
| 24
| 6
|
|-
| {{wp|Louis Prima}}
| '''{{wp|Sing, Sing, Sing (With a Swing)}}'''
| ★★★★
| ★★★★★★
| ★★★★★★
| 12
| 25
| 7
|
|-
| {{wp|Tito Puente}}
| '''{{wp|Oye Cómo Va}}'''
| ★★★
| ★★★
| ★★★★★★★★
| 2250
| 26
| 11
|
|-
| {{wp|Willie Nelson}}
| '''{{wp|On the Road Again (Willie Nelson song)|On the Road Again}}'''
| ★★
| ★★★★★★★
| ★★★★★★
| 1600
| 27
|
|
|-
| {{wp|Johannes Brahms}}
| '''Hungarian Dance No.5 in G Minor'''
| ★★★★
| ★★★★★
| ★★★★
| 1848
| 28
| 23
| 29
|-
| {{wp|Wolfgang Amadeus Mozart}}
| '''{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}'''
| ★★
| ★★★★
| ★★
| 331
| 29
| 24
| 28
|-
|
| '''[[DK Rap]]'''
| ★★★
| ★★
| ★
| 6800
| 30
| 31
| 31
|-
|
| '''The Legend of Zelda Theme'''
| ★★★★★★
| ★★★★★
| ★★★★★
| 4900
| 31
| 27
|
|-
|
| '''[[Ground Theme (Super Mario Bros.)|Super Mario Bros. Theme]]'''
| ★★★★
| ★★★★★★★★
| ★★★★★
| 4900
| 32
| 25
| 30
|-
|
| '''Donkey Konga Theme'''
| ★★★★
| ★★★★★
| ★★★★★
| 100
| 33
| 30
| 32
|-
| {{wp|Supergrass}}
| '''{{wp|Alright (Supergrass song)|Alright}}'''
| ★★★★
| ★★★★
| ★★★★★★★
| 250
|
| 1
|
|-
| {{wp|Jamiroquai}}
| '''{{wp|Canned Heat (song)|Canned Heat}}'''
| ★★★★★★
| ★★★★★★
| ★★★★★★★
| 25
|
| 2
|
|-
| {{wp|Queen (band)|Queen}}
| '''{{wp|Don't Stop Me Now}}'''
| ★★★★★★★
| ★★★★★★
| ★★★★★
| 1777
|
| 3
|
|-
| {{wp|Chumbawumba}}
| '''{{wp|Tubthumping}}'''
| ★
| ★★★
| ★★★★★
| 69
|
| 8
|
|-
| {{wp|Nena (band)|Nena}}
| '''{{wp|99 Luftballons|99 Red Balloons}}'''
| ★★★★★★★
| ★★★★★★★
| ★★★
| 99
|
| 13
|
|-
| {{wp|The Jackson 5}}
| '''{{wp|I Want You Back}}'''
| ★★★★
| ★★★★★★
| ★★★
| 1898
|
| 16
|
|-
| {{wp|Jamiroquai}}
| '''{{wp|Cosmic Girl}}'''
| ★★★
| ★★★
| ★★
| 980
|
| 17
|
|-
| {{wp|Supergrass}}
| '''{{wp|Richard III (song)|Richard III}}'''
| ★★★★
| ★★★★★
| ★★★★★★★
| 111
|
| 18
|
|-
| {{wp|Labelle}}
| '''{{wp|Lady Marmalade}}'''
| ★★★★
| ★★★★★
| ★★★★★★★
| 365
|
| 19
|
|-
| {{wp|Earth, Wind & Fire}}
| '''{{wp|September (Earth, Wind & Fire song)|September}}'''
| ★★★★★★★★
| ★★★★★
| ★★★
| 930
|
| 21
|
|-
| {{wp|Take That}}
| '''{{wp|Back for Good (song)|Back for Good}}'''
| ★★
| ★★★
| ★★
| 707
|
| 22
|
|-
|
| '''[[DK Island Swing|Donkey Kong Country Theme]]'''
| ★★★
| ★
| ★★★
| 1600
|
| 26
|
|-
|
| '''Rainbow Cruise'''
| ★★★★★
| ★★★★
| ★★★★★★★★
| 1200
|
| 28
|
|-
|
| '''Super Smash Bros. Melee Opening'''
| ★★★★★★
| ★★★★★★★
| ★★★★★★★★
| 644
|
| 29
|
|-
|
| '''{{wp|The Other Day I Met a Bear|Mori no Kumasan}}'''
| ★★★★
| ★★★★★★
| ★★★★★★★★
| 903
|
|
| 1
|-
|
| '''Clarinet o Kowashichatta'''
| ★★★
| ★★★
| ★★★★
| 1001
|
|
| 2
|-
| {{wp|Haydn Quartet (vocal ensemble)|Haydn Quartet}}
| '''{{wp|My Grandfather's Clock|Okina Furodokei}}'''
| ★★★
| ★★★★
| ★★★
| 969
|
|
| 3
|-
|
| '''Hyokkori Hyoutanjima'''<ref group="note">The theme song for the animated film of the same name.</ref>
| ★
| ★
| ★
| 8
|
|
| 4
|-
| {{wp|Akira Kushida}}
| '''We are the One (Bokura wa Hitotsu)'''<ref group="note">The ending theme for ''{{wp|Bakuryū Sentai Abaranger}}''.</ref>
| ★★
| ★★★★★
| ★★★★
| 1200
|
|
| 5
|-
|
| '''Hamtaro Tottoko Uta'''<ref group="note">The opening theme for ''{{wp|Hamtaro}}''.</ref>
| ★★
| ★★★★
| ★★★★★★
| 868
|
|
| 6
|-
| {{iw|bulbapedia|GARDEN}}
| '''{{iw|bulbapedia|Advance Adventure}}'''<ref group="note">The first Japanese opening theme for ''{{iw|bulbapedia|Pokémon the Series: Ruby and Sapphire}}''.</ref>
| ★★★★★
| ★★★★★★
| ★★★★
| 1300
|
|
| 7
|-
| Hiroko Asakawa
| '''{{iw|wikirby|Kirby! (opening theme)|Kirby!}}'''<ref group="note">The second Japanese opening theme for ''{{iw|wikirby|Kirby: Right Back at Ya!}}''.</ref>
| ★★
| ★★
| ★★★★
| 1260
|
|
| 8
|-
|
| '''{{iw|starfywiki|Densetsu no Starfy}}'''<ref group="note">The theme from a Japanese commercial for the game.</ref>
| ★★★
| ★★★★★
| ★★★
| 1000
|
|
| 9
|-
| {{iw|pikipedia|Strawberry Flower}}
| '''{{iw|pikipedia|Ai no Uta}}'''<ref group="note">A song created for Japanese commercials for ''{{iw|pikipedia|Pikmin (game)|Pikmin}}''.</ref>
| ★★★★★★
| ★★★★★
| ★★★
| 1000
|
|
| 10
|-
| {{wp|Yuzu (band)|Yuzu}}
| '''Mata Aeru Hi Made'''<ref group="note">The eighth ending theme for {{wp|Doraemon (1979 TV series)|the second incarnation}} of the ''{{wp|Doraemon}}'' anime.</ref>
| ★★
| ★★★
| ★★★★
| 1293
|
|
| 11
|-
| {{wp|Mai Kuraki}}
| '''{{wp|Kaze no La La La}}'''<ref group="note">The twelfth opening theme for ''{{wp|Case Closed}}'', better known as ''Detective Conan''.</ref>
| ★★
| ★★★★
| ★★★★★
| 1000
|
|
| 12
|-
| {{wp|Aya Matsuura}}
| '''{{wp|Momoiro Kataomoi}}'''
| ★★★★★★★
| ★★★★★★★
| ★★★★★★★
| 1020
|
|
| 13
|-
| {{wp|Mini-Moni}}
| '''{{wp|Mini-Moni Jankenpyon! / Haru Natsu Aki Fuyu Daisukki!|Mini-Moni Jankenpyon!}}'''
| ★★★★★★
| ★★★★★★
| ★★★★★★
| 1020
|
|
| 14
|-
| Re:Japan<ref group="note">Originally performed by {{wp|Kyu Sakamoto}}.</ref>
| '''{{wp|Ashita ga Arusa}}'''
| ★★
| ★★★★
| ★★★
| 23
|
|
| 15
|-
| {{wp|Morning Musume}}
| '''{{wp|Koi no Dance Site}}'''
| ★★★★
| ★★★★
| ★★★★★
| 1020
|
|
| 16
|-
| {{wp|Ayumi Hanasaki}}
| '''{{wp|Fly High (Ayumi Hamasaki song)|Fly High}}'''
| ★★★
| ★★★★★★
| ★★★★★★★★
| 1365
|
|
| 17
|-
| {{wp|SMAP}}
| '''Shake'''
| ★★
| ★★★★
| ★★★
| 971
|
|
| 18
|-
| {{wp|Akina Nakamori}}
| '''{{wp|Desire (Jōnetsu)}}'''
| ★★★
| ★★★★★
| ★★★★★★
| 1986
|
|
| 19
|-
| {{wp|Hikaru Utada}}
| '''{{wp|Colors (Hikaru Utada song)|Colors}}'''
| ★★★
| ★★★
| ★★★★★
| 1100
|
|
| 20
|-
| {{wp|I Wish (band)|I Wish}}
| '''Asu e no Tobira'''<ref group="note">Opening theme of ''{{wp|Ainori}}''.</ref>
| ★★★★
| ★★★★★★
| ★★★★★★★
| 1223
|
|
| 21
|-
| {{wp|Maxi Priest}} and {{wp|Yūji Oda}}
| '''Love Somebody'''<ref group="note">Opening theme of ''{{wp|Bayside Shakedown}}''.</ref>
| ★★★★
| ★★★
| ★★
| 110
|
|
| 22
|-
| {{wp|Godiego}}
| '''The Galaxy Express 999'''<ref group="note">Opening theme of {{wp|Galaxy Express 999 (film)|the 1979 film adaptation}} of ''{{wp|Galaxy Express 999}}''.</ref>
| ★★★★
| ★★★★★
| ★★★★
| 999
|
|
| 23
|-
| {{wp|Jorge Ben}}
| '''{{wp|Mas que Nada}}'''
| ★★★★★★
| ★★★★★
| ★★★★★★
| 777
|
|
| 24
|-
| {{wp|Ritchie Valens}}
| '''{{wp|La Bamba (song)|La Bamba}}'''
| ★★★
| ★★★★★★
| ★★★★★★★
| 666
|
|
| 25
|-
| {{wp|Pérez Prado}}
| '''{{wp|Mambo No. 5}}'''
| ★★★★★★
| ★★★★★★★★
| ★★★★★★★
| 555
|
|
| 26
|-
|
| '''{{wp|Turkey in the Straw|Oklahoma Mixer}}'''
| ★★
| ★★★
| ★★
| 4900
|
|
| 27
|}
 
<references group="note"/>
 
==Regional differences==
Aside from a different set of songs, ''Donkey Konga''{{'}}s North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.
 
{{multiple image
|align=center
|direction=horizontal
|header=Title screens
|width=320
|image1=DKa Title Screen.png
|caption1=North America
|image2=DKa EU title screen.png
|caption2=Europe
|image3=DKa JP title screen.png
|caption3=Japan
}}
{{br}}
 
Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows [[Donkey Kong]] and [[Diddy Kong]] partying at the shore, complete with a pair of bongos and a boombox in the scene.
 
{{multiple image
|align=center
|direction=horizontal
|header=Menu banners
|width=96
|image1=DKa banner.png
|caption1=North America
|image2=DKa EU banner.png
|caption2=Europe/Japan
}}
{{br}}
 
The logo on the GameCube menu banner is also different between regions.
 
{{multiframe
| [[File:DKa JP warning.png|240px]]
| size= 240
| align= center
}}
{{br}}
 
There is a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play, though this message does not appear in international releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel.
 
==Browser game==
[[File: Donkey Konga Microsite.png|thumb|300px]]
An interactive {{wp|microsite}} to promote ''Donkey Konga'' was developed by Lightmaker and published by Nintendo in 2004. The microsite allows the player to explore Konga Island to find information about ''Donkey Konga'', and contains four levels of an {{wp|Adobe Flash}} version of the game, where the player must control the DK Bongos with the arrow keys and space bar. Konga Island features four areas:
*'''Beach''': The starting area, where each of the levels of the Donkey Konga training session are played.
*'''Waterfall''': Unlocked after completing level 1. It features an "About Donkey Konga" section, as well as a [[minigame]] where Donkey Kong must throw [[coconut]]s at barrels to release 6 music notes. Collecting them reveals the opening theme from ''[[Donkey Kong (game)|Donkey Kong]]''.
*'''Jungle''': Unlocked after completing level 2. It allows the player to view 20 screenshots of ''Donkey Konga'', as well as play a minigame where Donkey Kong must collect 16 falling notes to create a wildlife melody.
*'''Konga Island Outdoor Cinema''': Unlocked after completing level 3. It allows the player to view a commercial for ''Donkey Konga''.
Completing the first three levels unlocks the fourth and final level, which unlocks a downloadable ''Donkey Konga'' wallpaper and screensaver upon completion.
 
==Reception==
{{quote|As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.|Reggie Fils-Aimé}}
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo GameCube]]
|Tom Bramwell, [https://www.eurogamer.net/articles/r_donkeykonga_gc Eurogamer]
|6/10
|align="left"|''In the end, Donkey Konga is just too short-lived, even in multiplayer, to be worth the sort of outlay it represents. Nintendo has been surprisingly generous in its pricing here - most people will sell you the game and a set of bongos for £30 as far as we can see, and extra sets run to just £20 - but with the songs already shortened (and covered by a fairly decent bunch of impersonators, rather than licensed, curiously) Donkey Konga just doesn't have the legs. We appreciate the simplicity of the idea, but in the absence of the hidden depths we normally expect from this sort of game - or the ritual humiliation we now demand - it ultimately wears thin far too quickly. And for that reason we can't see it becoming the eBay legend that Samba was, although we've little doubt that you'll be able to find it on there all too quickly.''
|-
|Nintendo GameCube
|Juan Castro, [https://www.ign.com/articles/2004/09/24/donkey-konga-4 IGN]
|8.5/10
|align="left"|''Donkey Konga packs hours of fun. It's a good single-player experience and a great multiplayer one. If you can round up four buddies and four bongo controllers, you're set for the evening. All that's missing in a room with this game (and four bongos) is booze and a bowl of Tostitos. A somewhat limited song selection is the only thing keeping the multiplayer aspect from being the greatest thing EVAR, so to speak. The graphics, while bland and lacking several layers of polish, get the job done without causing too much of an eye-sore. The mini-games offer a little fun, but your best still sits in Kongo's primary game modes.''
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/gamecube/donkey-konga 76]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gamecube/918811-donkey-konga/index.html 77.67%]
|}
{{br}}
 
In a 2022 interview, Nintendo of America executive [[Reggie Fils-Aimé]] confessed to hating ''Donkey Konga'', stating he had "pushed back" against the Japanese office regarding the game, finding it unfun to play and that it might hurt the ''[[Donkey Kong (franchise)|Donkey Kong]]'' brand.<ref>{{cite|language=en|author=Xplay|date=May 3, 2022|url=www.youtube.com/watch?v=H2zvvuiFM5Q&t=4044s|timestamp=1:07:24|title=Reggie Fils-Aimé Interview + Star Wars Games! {{!}} Xplay Live|publisher=YouTube|accessdate=May 3, 2022}}</ref>
 
==Staff==
{{main|List of Donkey Konga staff}}
Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. [[Koji Kondo]] and [[Toru Minegishi]] are credited as sound support. Along with [[Masanori Sato]], prominent ''Super Mario'' franchise illustrator [[Yoichi Kotabe]] served as graphic support.
 
==Gallery==
{{main-gallery}}
<gallery>
DK Diddy DKa 3.png|[[Donkey Kong]] and [[Diddy Kong]]
Cranky3.jpg|[[Cranky Kong]]
DKongaRambiSprite.png|[[Rambi]]
Ellie DKa sprite.png|[[Ellie]]
DKongaKingK.RoolSprite.png|[[King K. Rool]]
</gallery>
 
==Media==
{{media table
|file1=Donkey Konga Main Theme.oga
|title1="Donkey Konga Theme"
|length1=0:30
|file2=SSBM Kongo Jungle.oga
|title2="DK Rap"
|length2=0:30
|file3=SSBM Jungle Japes.oga
|title3="Donkey Kong Country Theme"
|length3=0:30
|file4=Donkey Konga Super Mario Theme Ground.oga
|title4="Super Mario Theme"
|length4=0:19
|file5=Donkey Konga The Legend of Zelda Theme.oga
|title5="The Legend of Zelda Theme"
|length5=0:30
}}
 
==References to other media==
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game.
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game.
*''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song.
*''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game.
*''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game.
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song.
 
==Names in other languages==
{{foreign names
|Jap=ドンキーコンガ
|JapR=Donkī Konga
|JapM=Donkey Konga
}}


== Image Gallery ==
==References==
<center><gallery>
<references/>
Image:Dkk.jpg|<center>Northern American Box Art
Image:Donkey Konga EUR.png|<center>European Box Art
</gallery></center>


== References to Other Games==
==External links==
*''[[Donkey Kong 64]]'' - The song [[DK Rap]] is a remix of a song from this game.
{{NIWA|StarfyWiki=List of references to The Legendary Starfy series in non-Starfy games#Donkey Konga|StrategyWiki=1}}
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor and [[Donkey Kong]] stands to the left (also as he appears in ''Donkey Kong'').
{{TCRF}}
*''[[Super Smash Bros. Melee]]'' - The songs [[Rainbow Cruise]] and Super Smash Brothers Melee Opening are taken from this game, also the DK Rap featured in this is taken from this game.
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website]
*''[[Super Mario Bros.]]'' - The song Mario Bros. Theme is a remix of a song from this game.
*[https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Konga-267906.html British English website]
*''[[Donkey Kong Country]]'' - The song Donkey Kong Country Theme is a remix of a song from this game.
*''{{zw|The Legend of Zelda (Series)|The Legend of Zelda series}}'' - The Legend of Zelda Theme.  
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American release both include the theme to this anime.


{{DKGames}}
{{br}}
{{GC}}
{{Donkey Kong games}}
[[Category: GameCube Games]]
{{GCN}}
[[Category:Nintendo GameCube games]]
[[Category:Games]]
[[Category:2003 games]]
[[Category:2003 games]]
[[Category:2004 games]]
[[Category:Donkey Konga|*]]
[[de:Donkey Konga]]
[[it:Donkey Konga]]

Latest revision as of 17:31, September 14, 2024

This article is about the video game. For the series with the same name, see Donkey Konga (series).
Not to be confused with Donkey Kong.
Donkey Konga
Dkk.jpg
For alternate box art, see the game's gallery.
Developer Namco
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Japan December 12, 2003
USA September 27, 2004
Europe October 15, 2004
Australia October 28, 2004[1]
Language(s) English (United States)
French (Canada)
Spanish (Latin America)
Japanese
Genre Rhythm
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single player, multiplayer
Format
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:
Serial code(s) Japan DOL-GKGJ-JPN

Donkey Konga is a Donkey Kong video game for the Nintendo GameCube. It was developed by Namco and published by Nintendo in 2003 in Japan and 2004 overseas. It is the first installment of the Donkey Konga series, and it is notable for being the first game to be compatible with the DK Bongos. A year later, a sequel to the game was released, Donkey Konga 2, followed by Donkey Konga 3 JP, the latter of which never received an international release.

Story[edit]

Photo of the story mode of Donkey Konga
The opening sequence
Donkey Kong recognizes the potential to become famous by publicly performing on the Bongos. Opening sequence of Donkey Konga
Donkey Kong realizes the potential to become famous from playing bongos.

Donkey Kong and Diddy Kong are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from King K. Rool.

Following Diddy's advice, the duo take the barrels to Cranky Kong. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.

In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that he and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional, and their performance gradually improves from practicing. DK initially mentions his dislike of practicing, but suddenly realizes that he might achieve fame if he becomes good at the bongos, which Cranky believes to be a possibility. DK and Diddy then daydream about becoming rich and owning lots of bananas, causing Cranky to sigh and remind them to practice; the pair head out to get some training in as the scene ends.

Gameplay[edit]

The main menu of Donkey Konga
The main menu.

The main gameplay is largely identical to the Taiko no Tatsujin games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls Donkey Kong, whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.

Variant Button
Yellow
Left drum beat
Bongos: Left pad
Controller: Control Stick or +Control Pad
Red
Right drum beat
Bongos: Right pad
Controller: A Button, B Button, X Button, Y Button, C Stick
Light blue
Clap
Bongos: Clap
Controller: L Button, R Button, Z Button
Purple
Both drum beats
Bongos: Both pads
Controller: Simultaneously hitting a button representing each a yellow and red note

Modes[edit]

All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as Diddy Kong in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.


Image Name Description

Gameplay of Street Performance mode of Donkey Konga, with a beach background. Street Performance
1 player
Based on the concept of street performance, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to Ellie at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins. A bar at the top-right corner tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins.
Gameplay in Donkey Konga, with a ruins background theme. Rambi stands next to the counter, along with Cranky Kong. Numerous Banana Birds hop around the bottom of the screen.
1-2 players
Challenge A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two Steel Kegs.
The multiplayer "Battle" mode of Donkey Konga
2 players
Battle A multiplayer mode where Donkey Kong and Diddy competitively perform a song with a goal for the highest score.
The "Jam Session" mode of Donkey Konga
1-4 players
Jam Session In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats.
The Ape Arcade menu of Donkey Konga
1-2 players
Ape Arcade DK and Diddy can play the mini-games here if they purchased them from DK Town.
The DK Town mode of Donkey Konga
1 player
DK Town DK Town is the only mode to solely take place on the main menu. Here, the player has the ability to purchase unlockables, including songs with on Gorilla difficulty level, mini-games, and sound sets. They can also view Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. Lastly, the player can access the Electric Hut to change a few settings: Stereo/Mono, Volume Balance, and DK Bongo and Controller. The second option, Default, resets each setting to their default value.

DK Town unlockables[edit]

Jungle Jams[edit]

The player can purchase individual songs to perform on Gorilla (expert) difficulty.

Bongo Sets[edit]

The player can purchase alternate sounds for the bongos to make during gameplay. They cost the following amount of coins:

  • Electric Drum Set: 25,000 coins
  • Konga Crew Set: 64 coins
  • Toy Set: 14,900 coins
  • Quiz Set: 912 coins
  • Mario Set: 4,599 coins
  • Dogs Set: 11 coins
  • Kirby Set: 2,599 coins
  • Latin Percussion Set: 1,900 coins
  • Zelda Set: 4,599 coins
  • Big Band Set: 88 coins
  • Laser Space Set: 77 coins
  • Car Set: 66 coins
  • Country Set: 49 coins
  • Barnyard Set: 1,050 coins
  • Classical Orchestra Set: 2,220 coins
  • Cold Set: 460 coins
  • Whip It Set: 707 coins
  • Jungle Set: 333 coins

Monkey Shines[edit]

The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.


Image Name Description

Gameplay of Donkey Kong in the 100M Vine Climb mini-game of Donkey Konga 100M Vine Climb
Cost: 4,800 coins
Single player: "Climb vines and collect fruit to set records!"
Multiplayer (Vs.): "Climb vines and collect fruit to be the king of the Jungle!
The Banana Juggle mini-game of Donkey Konga Banana Juggle
Cost: 5,800 coins
Single player: "Juggle bananas and set records!"
Multiplayer (Vs.): "Compete at juggling! Only one ape can win!"
Gameplay of the Bash K.Rool mini-game of Donkey Konga. Bash K.Rool
Cost: 5,800 coins
"Slam King K.Rool back into the ground. Go for high scores!"

List of songs[edit]

Donkey Konga features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.

Song Difficulty Jungle
Jams Cost
Ordering
Artist Song Name Monkey Chimp Gorilla NA EU JP
Diddy's Ditties[note 1] ★★ ★★ ★★★★ 365 1
Bingo ★★★★★ ★★ ★★ 25 2
Campfire Medley[note 2] ★★★ ★★★ 580 3
Pokémon Theme ★★★ ★★★★ ★★★★★ 250 4
Kirby: Right Back at Ya! ★★★ ★★★★ ★★★★ 848 5
Queen We Will Rock You ★★★★ 69 6
Leslie Carter Like Wow ★★★★★ ★★★★★ ★★★★★★ 1898 7
The Troggs Wild Thing ★★ ★★★ ★★★★★★ 580 8 20
The Partridge Family I Think I Love You ★★★★★★★ ★★★ ★★★ 99 9
Richard Berry Louie Louie ★★ ★★★★★★ ★★★★ 1990 10 12
Little Eva The Loco-Motion ★★★ ★★★★★ ★★★★ 2060 11 4
Earth, Wind, & Fire Shining Star ★★ ★★★ ★★★★ 1005 12
Blink-182 All the Small Things ★★★★★ ★★★★★★ ★★★ 1313 13 10
Stray Cats Rock This Town ★★★★★ ★★★★★★ ★★★ 644 14
The Supremes You Can't Hurry Love ★★★ ★★★★ ★★★★ 3399 15 9
Jesus Jones Right Here, Right Now ★★★ ★★★★ ★★★★ 1200 16
Martha and the Vandellas Dancing in the Street ★★★★★ ★★★★★★★ ★★★★★★★★ 1745 17 5
The B-52's Rock Lobster ★★★★★ ★★★ 980 18
Neil Sedaka Stupid Cupid ★★★★★ ★★★ ★★ 1599 19
The Mighty Mighty Bosstones The Impression That I Get ★★★★★★★★ ★★★★★★ ★★★ 1399 20 14
The Romantics What I Like About You ★★★★★★★★ ★★★★★★ ★★★ 590 21
Devo Whip It ★★★★ ★★★★★ 707 22
The Crystal Method Busy Child ★★★ ★★★★★★★★ ★★★★★★★★ 800 23 15
Tito Puente Para Los Rumberos ★★★★★★★★ ★★★★★★★★ ★★★★★★ 380 24 6
Louis Prima Sing, Sing, Sing (With a Swing) ★★★★ ★★★★★★ ★★★★★★ 12 25 7
Tito Puente Oye Cómo Va ★★★ ★★★ ★★★★★★★★ 2250 26 11
Willie Nelson On the Road Again ★★ ★★★★★★★ ★★★★★★ 1600 27
Johannes Brahms Hungarian Dance No.5 in G Minor ★★★★ ★★★★★ ★★★★ 1848 28 23 29
Wolfgang Amadeus Mozart Turkish March ★★ ★★★★ ★★ 331 29 24 28
DK Rap ★★★ ★★ 6800 30 31 31
The Legend of Zelda Theme ★★★★★★ ★★★★★ ★★★★★ 4900 31 27
Super Mario Bros. Theme ★★★★ ★★★★★★★★ ★★★★★ 4900 32 25 30
Donkey Konga Theme ★★★★ ★★★★★ ★★★★★ 100 33 30 32
Supergrass Alright ★★★★ ★★★★ ★★★★★★★ 250 1
Jamiroquai Canned Heat ★★★★★★ ★★★★★★ ★★★★★★★ 25 2
Queen Don't Stop Me Now ★★★★★★★ ★★★★★★ ★★★★★ 1777 3
Chumbawumba Tubthumping ★★★ ★★★★★ 69 8
Nena 99 Red Balloons ★★★★★★★ ★★★★★★★ ★★★ 99 13
The Jackson 5 I Want You Back ★★★★ ★★★★★★ ★★★ 1898 16
Jamiroquai Cosmic Girl ★★★ ★★★ ★★ 980 17
Supergrass Richard III ★★★★ ★★★★★ ★★★★★★★ 111 18
Labelle Lady Marmalade ★★★★ ★★★★★ ★★★★★★★ 365 19
Earth, Wind & Fire September ★★★★★★★★ ★★★★★ ★★★ 930 21
Take That Back for Good ★★ ★★★ ★★ 707 22
Donkey Kong Country Theme ★★★ ★★★ 1600 26
Rainbow Cruise ★★★★★ ★★★★ ★★★★★★★★ 1200 28
Super Smash Bros. Melee Opening ★★★★★★ ★★★★★★★ ★★★★★★★★ 644 29
Mori no Kumasan ★★★★ ★★★★★★ ★★★★★★★★ 903 1
Clarinet o Kowashichatta ★★★ ★★★ ★★★★ 1001 2
Haydn Quartet Okina Furodokei ★★★ ★★★★ ★★★ 969 3
Hyokkori Hyoutanjima[note 3] 8 4
Akira Kushida We are the One (Bokura wa Hitotsu)[note 4] ★★ ★★★★★ ★★★★ 1200 5
Hamtaro Tottoko Uta[note 5] ★★ ★★★★ ★★★★★★ 868 6
GARDEN Advance Adventure[note 6] ★★★★★ ★★★★★★ ★★★★ 1300 7
Hiroko Asakawa Kirby![note 7] ★★ ★★ ★★★★ 1260 8
Densetsu no Starfy[note 8] ★★★ ★★★★★ ★★★ 1000 9
Strawberry Flower Ai no Uta[note 9] ★★★★★★ ★★★★★ ★★★ 1000 10
Yuzu Mata Aeru Hi Made[note 10] ★★ ★★★ ★★★★ 1293 11
Mai Kuraki Kaze no La La La[note 11] ★★ ★★★★ ★★★★★ 1000 12
Aya Matsuura Momoiro Kataomoi ★★★★★★★ ★★★★★★★ ★★★★★★★ 1020 13
Mini-Moni Mini-Moni Jankenpyon! ★★★★★★ ★★★★★★ ★★★★★★ 1020 14
Re:Japan[note 12] Ashita ga Arusa ★★ ★★★★ ★★★ 23 15
Morning Musume Koi no Dance Site ★★★★ ★★★★ ★★★★★ 1020 16
Ayumi Hanasaki Fly High ★★★ ★★★★★★ ★★★★★★★★ 1365 17
SMAP Shake ★★ ★★★★ ★★★ 971 18
Akina Nakamori Desire (Jōnetsu) ★★★ ★★★★★ ★★★★★★ 1986 19
Hikaru Utada Colors ★★★ ★★★ ★★★★★ 1100 20
I Wish Asu e no Tobira[note 13] ★★★★ ★★★★★★ ★★★★★★★ 1223 21
Maxi Priest and Yūji Oda Love Somebody[note 14] ★★★★ ★★★ ★★ 110 22
Godiego The Galaxy Express 999[note 15] ★★★★ ★★★★★ ★★★★ 999 23
Jorge Ben Mas que Nada ★★★★★★ ★★★★★ ★★★★★★ 777 24
Ritchie Valens La Bamba ★★★ ★★★★★★ ★★★★★★★ 666 25
Pérez Prado Mambo No. 5 ★★★★★★ ★★★★★★★★ ★★★★★★★ 555 26
Oklahoma Mixer ★★ ★★★ ★★ 4900 27
  1. ^ A medley of Happy Birthday to You; Itsy Bitsy Spider; and Row, Row, Row Your Boat.
  2. ^ A medley of I've Been Working on the Railroad, She'll Be Coming 'Round the Mountain, Yankee Doodle.
  3. ^ The theme song for the animated film of the same name.
  4. ^ The ending theme for Bakuryū Sentai Abaranger.
  5. ^ The opening theme for Hamtaro.
  6. ^ The first Japanese opening theme for Pokémon the Series: Ruby and Sapphire.
  7. ^ The second Japanese opening theme for Kirby: Right Back at Ya!.
  8. ^ The theme from a Japanese commercial for the game.
  9. ^ A song created for Japanese commercials for Pikmin.
  10. ^ The eighth ending theme for the second incarnation of the Doraemon anime.
  11. ^ The twelfth opening theme for Case Closed, better known as Detective Conan.
  12. ^ Originally performed by Kyu Sakamoto.
  13. ^ Opening theme of Ainori.
  14. ^ Opening theme of Bayside Shakedown.
  15. ^ Opening theme of the 1979 film adaptation of Galaxy Express 999.

Regional differences[edit]

Aside from a different set of songs, Donkey Konga's North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.

Title screen for Donkey Konga
North America
European title screen for Donkey Konga
Europe
Japanese title screen for Donkey Konga
Japan

Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows Donkey Kong and Diddy Kong partying at the shore, complete with a pair of bongos and a boombox in the scene.

The GameCube menu banner for Donkey Konga in North America.
North America
The European and Japanese GameCube menu banner for Donkey Konga.
Europe/Japan

The logo on the GameCube menu banner is also different between regions.

A start up warning that only appears in the Japanese release of Donkey Konga. It reminds players to be mindful of play time, sounds, and vibrations.

There is a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play, though this message does not appear in international releases. A health and safety warning is featured in every regional release of Donkey Konga 2, but this exact warning was also featured in the Japanese version of the sequel.

Browser game[edit]

A screenshot of the Donkey Konga microsite.

An interactive microsite to promote Donkey Konga was developed by Lightmaker and published by Nintendo in 2004. The microsite allows the player to explore Konga Island to find information about Donkey Konga, and contains four levels of an Adobe Flash version of the game, where the player must control the DK Bongos with the arrow keys and space bar. Konga Island features four areas:

  • Beach: The starting area, where each of the levels of the Donkey Konga training session are played.
  • Waterfall: Unlocked after completing level 1. It features an "About Donkey Konga" section, as well as a minigame where Donkey Kong must throw coconuts at barrels to release 6 music notes. Collecting them reveals the opening theme from Donkey Kong.
  • Jungle: Unlocked after completing level 2. It allows the player to view 20 screenshots of Donkey Konga, as well as play a minigame where Donkey Kong must collect 16 falling notes to create a wildlife melody.
  • Konga Island Outdoor Cinema: Unlocked after completing level 3. It allows the player to view a commercial for Donkey Konga.

Completing the first three levels unlocks the fourth and final level, which unlocks a downloadable Donkey Konga wallpaper and screensaver upon completion.

Reception[edit]

“As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.”
Reggie Fils-Aimé
Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Tom Bramwell, Eurogamer 6/10 In the end, Donkey Konga is just too short-lived, even in multiplayer, to be worth the sort of outlay it represents. Nintendo has been surprisingly generous in its pricing here - most people will sell you the game and a set of bongos for £30 as far as we can see, and extra sets run to just £20 - but with the songs already shortened (and covered by a fairly decent bunch of impersonators, rather than licensed, curiously) Donkey Konga just doesn't have the legs. We appreciate the simplicity of the idea, but in the absence of the hidden depths we normally expect from this sort of game - or the ritual humiliation we now demand - it ultimately wears thin far too quickly. And for that reason we can't see it becoming the eBay legend that Samba was, although we've little doubt that you'll be able to find it on there all too quickly.
Nintendo GameCube Juan Castro, IGN 8.5/10 Donkey Konga packs hours of fun. It's a good single-player experience and a great multiplayer one. If you can round up four buddies and four bongo controllers, you're set for the evening. All that's missing in a room with this game (and four bongos) is booze and a bowl of Tostitos. A somewhat limited song selection is the only thing keeping the multiplayer aspect from being the greatest thing EVAR, so to speak. The graphics, while bland and lacking several layers of polish, get the job done without causing too much of an eye-sore. The mini-games offer a little fun, but your best still sits in Kongo's primary game modes.
Aggregators
Compiler Platform / Score
Metacritic 76
GameRankings 77.67%

In a 2022 interview, Nintendo of America executive Reggie Fils-Aimé confessed to hating Donkey Konga, stating he had "pushed back" against the Japanese office regarding the game, finding it unfun to play and that it might hurt the Donkey Kong brand.[2]

Staff[edit]

Main article: List of Donkey Konga staff

Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. Koji Kondo and Toru Minegishi are credited as sound support. Along with Masanori Sato, prominent Super Mario franchise illustrator Yoichi Kotabe served as graphic support.

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Konga.

Media[edit]

Help:MediaHaving trouble playing?

References to other media[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコンガ[?]
Donkī Konga
Donkey Konga

References[edit]

  1. ^ Updated Australian Release List – 24/10/04. PALGN Video Game Feature (Australian English). Archived March 7, 2012, 08:47:11 UTC from the original via Wayback Machine.
  2. ^ Xplay (May 3, 2022). Reggie Fils-Aimé Interview + Star Wars Games! | Xplay Live (1:07:24). YouTube (English). Retrieved May 3, 2022.

External links[edit]