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{{item infobox
==SMB==
|image=[[File:SMO Screenshot Board.jpg|200x200px]]<br>Screenshot from ''[[Super Mario Odyssey]]''
===Enemies===
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
Enemies are generally listed in the order they appear in the instruction booklet. They are referred to as "bad guys" in-text.
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
{|class="wikitable sortable" style="width:100%;text-align:center"
|effect=Provides information when read.
|-style="color:white;background:#FF2400"
}}
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|Pts.
|-
!width=8% style="background:#FF2400;color:white"|First
!width=8% style="background:#FF2400;color:white"|Last
|-
|[[File:Goomba SMB.png]]
|[[Goomba|Little Goomba]]
|align=left|Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Ground
|100
|-
|[[File:SMB Green Koopa Troopa Sprite.png]]
|[[Koopa Troopa]] (green)
|align=left|Foot soldiers of the [[Bowser's Minions|Turtle Empire]]. [[Stomp]]ing on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|Ground
|100
|-
|[[File:SMB Sprite Koopa Troopa (Red).png]]
|Koopa Troopa (red)
|align=left|Red-shelled Koopa Troopas turn around when the reach the corner of a ledge.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 7-3 (Super Mario Bros.)|World 7-3]]
|Ground
|100
|-
|[[File:SMB Sprite Koopa Paratroopa (Green).png]]
|[[Koopa Paratroopa]] (green)
|align=left|Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths.
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Sky
|400
|-
|[[File:SMB Sprite Koopa Paratroopa (Red).png]]
|Koopa Paratroopa (red)
|align=left|Red Koopa Paratroopas fly up and down in set paths.
|[[World 1-3 (Super Mario Bros.)|World 1-3]]
|[[World 5-3 (Super Mario Bros.)|World 5-3]]
|Sky
|400
|-
|[[File:Buzzy Beetle SMB.png]]
|[[Buzzy Beetle]]
|align=left|Small [[Koopa (species)|Koopa]]s that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode.
|[[World 4-2 (Super Mario Bros.)|World 4-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|100
|-
|[[File:SMB Hammer Bro Sprite.png]]
|[[Hammer Bro|Hammer Brother]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Brothers periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Ground
|1000
|-
|[[File:SMB Sprite Spiny.png]]
|[[Spiny]]
|align=left|Squat, spiked Koopas. Stomping one damages Mario.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|200
|-
|[[File:SMB Sprite Spiny Egg.png]]
|[[Spiny Egg|Spiny's egg]]
|align=left|The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|200
|-
|[[File:SMB Lakitu Sprite.png]]
|[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Sky
|200
|-
|[[File:SMB Sprite Piranha Plant.png]]
|[[Piranha Plant|Piranha plant]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipe]]s. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|200
|-
|[[File:SMB Sprite Cheep Cheep (Red).png]]
|[[Cheep Cheep|Cheep-cheep]] (red)
|align=left|Pudgy {{wp|pufferfish}} enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|-
|[[File:SMB Sprite Cheep Cheep (Gray).png]]
|Cheep-cheep (grey)
|align=left|Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|-
|[[File:Bullet Bill Super Mario Bros.png]]
|[[Bullet Bill]]
|align=left|Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs.
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|Sky
|200
|-
|[[File:SMB Sprite Blooper.png]]
|[[Blooper|Bloober]]
|align=left|Underwater squid sentinels. They swim erratically to strike Mario.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|-
|[[File:Podoboo Sprite SMB.png]]
|[[Lava Bubble|Podoboo]]
|align=left|Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Castle
|data-sort-value=2000|{{chart icon|cross}}
|}


'''Travel Tips''', also known as '''signs''',<ref>{{cite|quote=To read signs, stop, face them and press [B]. Press [A] or [B] to scroll ahead.|author=[[Lakitu Bros.|Lakitu Bro]] during "[[Big Bob-omb on the Summit]]"|date=1996|title=''[[Super Mario 64]]'' by [[Nintendo EAD]]|format=North American localization|location=Redmond|publisher=Nintendo of America}}</ref><ref>{{cite|quote=To read a sign or talk to someone, press the B Button. (You can talk to some people just by stopping right in front of them.) If a message is long, press the A or B Button to continue reading. Often, important hints are written on the signs.|author=[[Nintendo of America]]|date=1996|title=''Super Mario 64 Instruction Booklet''|format=PDF|url=https://m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf|location=Redmond|publisher=Nintendo of America|page=8}}</ref><ref>{{cite|author=[[Nintendo of America]]|date=2005|title=''Super Mario 64 DS Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=13}}</ref><ref>{{cite|quote=While standing in front of certain characters or signs, you can press {{button|wii|a}} to speak or read.|author=[[Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|format=PDF|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|location=Redmond|publisher=Nintendo of America|page=13}}</ref> '''signboards''',<ref>{{cite|quote=Stand in front of certain characters and press the A Button to talk to them, or stand in front of signboards and press the A Button to read them.|author=[[Nintendo|Nintendo of Europe]]|date=2010|title=''Super Mario Galaxy 2 Instruction Booklet''|format=PDF|url=https://m1.nintendo.net/docvc/RVL/EUR/SB4P/SB4P_E.pdf|location=Großostheim|publisher=Nintendo of Europe|page=18}}</ref> or '''boards''', are guideposts in the ''[[Super Mario (franchise)|Super Mario]]'' franchise that debuted in ''[[Super Mario 64]]''. In all appearances, a Travel Tip provides information on an available action or the current level when prompted. Travel Tips are either staked into the ground like [[Stump|post]]s, or attached to the side of walls. Staked Travel Tips often have a secondary interactive element.
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
|-
!width=8% style="background:#FF2400;color:white"|First
!width=8% style="background:#FF2400;color:white"|Last
|-
|[[File:SMB Sprite Fire Bar.png]]
|[[Fire Bar|Fire-bar]]
|align=left|Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary.
|[[World 1-4 (Super Mario Bros.)|World 1-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|[[File:SMB Sprite Bowser's Flame.png]]
|[[Fire Breath|Koopa's fire]]
|align=left|Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls.
|[[World 1-4 (Super Mario Bros.)|World 1-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|[[File:SMB Sprite Lava.png]]
|[[Lava]]
|align=left|Pools of molten rock found within [[fortress]]es and [[castle]]s. Direct contact makes Mario lose a life.
|[[World 1-4 (Super Mario Bros.)|World 1-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|[[File:Bill Blaster Sprite SMB.png]]
|[[Bill Blaster|Turtle Cannon]]
|align=left|Cannons that launch Bullet Bills. Like the pipes that contain Piranha plants, Turtle Cannons do not fire when Mario is next to or on them.
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|}


The player is rarely obligated to read Travel Tips. Rather, they are available at their discretion. They are comparable to [[Message Block]]s. In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', there are a few boards that are [[Boards (characters)|conscious, speaking characters]].
===Bosses===
[[File:SMB NES Bowser Screenshot.png|thumb|Mario and Bowser in World 8-4.]]
A [[boss]] occurs in the fourth level of each world within the final room of the [[castle]]. The boss is on a bridge suspended above a pool of lava. Touching the [[axe]] at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five [[fireball]]s as [[Fire Mario|Fiery Mario]] defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where captive is held. In the first seven [[world]]s, this captive is a [[Toad (species)|Mushroom retainer]] that directs Mario further along his journey. In [[World 8 (Super Mario Bros.)|World 8]], [[Princess Peach|Princess Toadstool]] is the one rescued, completing the game. As Mario progresses through the worlds, [[Brick Block|brick]]s and lifts appear in the boss rooms as well.


==History==
Intrinsically, the only boss in the game is [[Bowser]], the fire-breathing King of [[Koopa (species)|Koopa]]s who kidnapped the princess and turned her subjects into [[horsetail]]s and bricks. However, Bowser himself only appears at the boss of [[World 8-4 (Super Mario Bros.)|World 8-4]]. All of the proceeding "Bowsers" are his [[Fake Bowser|minions in disguise]]. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself.
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
Signs can be read by the player character in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They were incorporated to compensate for the diversity of moves the developers included in the game, which they worried would intimidate some players. At the same time, they did not want to impose instructions onto them, especially if they became more experienced overtime.


Typically, signs provide information on a move the player can perform, or contextualize a potentially cryptic detail in the environment. The signs that are staked into the ground can be [[Ground Pound|ground-pounded]] by the player character, rendering it unreadable unless they exit and reenter the course. Like [[stump|post]]s, it takes [[Mario]] and most of the other playable characters in ''Super Mario 64 DS'' three strikes to fully bury the sign. It takes [[Wario]] only one. Signs otherwise occur pinned to walls.
In the first five worlds, the fake Bowsers spew Koopa's fire. In the sixth and seventh worlds, they toss [[hammer]]s like Hammer Brothers. The real Bowser is the only boss that actively does both. Like Spinies, Bowser and fake Bowsers have spiked shells. Attempting to [[stomp]] them damages Mario.


[[Ukikipedia:Main Page|Ukikipedia]] has fully documented all lines of text displayed on the signs found throughout the game and the locality of each sign, which can be viewed [[Ukikipedia:All text|here]].
===Items===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|[[File:SMB 1-up Mushroom Sprite.png]]
|[[1-Up Mushroom|1 up mushroom]]
|align=left|Green mushrooms that give Mario an [[extra life]] when collected. 1 up mushrooms are within [[Hidden Block|invisible block]]s near [[pit]]s. When one is struck, the mushroom travels across the ground in the opposite direction from Mario.
|-
|[[File:SMB Sprite Coin.png]]
|[[Coin]]
|align=left|Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life.
|}


====''Super Mario Sunshine''====
===Power-ups===
Posted signs that contain information on actions.
Items that transform Mario's appearance and give him unique abilities called "power boosts" in the instruction booklet. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=2|Form
!rowspan=2|Description
|-
!width=8% style="background:#FF2400;color:white"|Mario
!width=8% style="background:#FF2400;color:white"|Luigi
|-
|N/A
|[[File:SMB Smallmario.png]]<br>[[Small Mario|Regular Mario]]
|[[File:SMB Luigi Death Sprite.png]]<br>[[Small Mario|Regular Luigi]]
|align=left|Mario is in this small-sized form when the player starts a new game. Regular Mario is incapable of breaking bricks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his regular form.
|-
|[[File:SMB Supermushroom.png]]<br>[[Super Mushroom|Magic Mushroom]]
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]]
|[[File:SMB Super Luigi Sprite.png]]<br>[[Super Mario|Super Luigi]]
|align=left|The red Magic Mushrooms are within visible blocks and slide across the ground, similar to 1 up mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Mario into Super Mario, a form twice as tall as his regular form and capable of breaking bricks. Subsequent encounters with blocks intended to contain Magic Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging in this form reverts Mario back into his regular-sized state. He retains this form across levels if he reaches flagpoles as Super Mario.
|-
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario]]
|[[File:FireMario Shoot.png]]<br>[[Fire Mario|Fiery Luigi]]
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. In the original [[Family Computer|Famicom]] release, Mario reverts to his regular size if hit as Fiery Mario. In the international [[NES]] release, he instead reverts to his Super form.
|-
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Starman]]
|[[File:Invincible Mario.gif]]<br>[[Invincible Mario]]
|[[File:Invincible Mario.gif]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left|Starmen are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Starman does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his regular form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels.
|}


====''Super Mario Galaxy''====
===Objects===
Posted signs that contain information on actions. Most Boards are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few Boards are speaking characters that give specific instructions on how to use objects or power-ups that change how Mario is controlled.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
!colspan=3 style="background:#FF7733;"|Blocks
|-
|[[File:SMB QuestionBlockOverworld.png]]
|[[? Block|? block]]
|align=left|Floating [[block]]s that contain items. One releases its contents when jumped underneath. Some ? blocks are [[Coin Block|ten-coin blocks]] that release up to 10 coins if struck in rapid succession. Others are [[Hidden Block|invisible]]. A struck ? block becomes an [[Empty Block|empty block]] that can be used as platforms. These are the only type of strikable blocks that [[Small Mario|regular Mario]] can open.
|-
|[[File:SMB Brick Block Sprite.png]]
|[[Brick Block|Brick]]
|align=left|The most common blocks. Most bricks fall apart when struck, but some are secretly ? or ten-coin blocks. Regular Mario is incapable of directly breaking a brick block, but he can still use a shell if available.
|-
|[[File:SMB Sprite Coral.png]]
|[[Coral]]
|align=left|Coral form varyingly sized columns in underwater levels that obstruct Mario.
|-
|[[File:SMB Hard Block Sprite.png]]
|[[Hard Block|Stairblock]]
|align=left|Unbreakable blocks that appear on the ground. Some are stacked or laid next to each other to form climbable staircases or incomplete bridges.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|[[File:SMB Trampoline Sprite.png]]
|[[Trampoline|Jumping board]]
|align=left|Jumping boards bounce Mario into the air. Pressing {{button|nes|a}} when the the spring is fully contracted makes a jumping board launch Mario much higher than it would otherwise.
|-
|[[File:SMBPlatform.png]]
|[[Lift]]
|align=left|Thin, moving platforms. They are most common in athletic levels, above bottomless pits. Lifts are of varying widths and movements. There is a paired type of Lifts called [[Scale Lift|Balance Lift]]s that are a seesaw-like pulley system, where standing on one Lift makes it fall and the other rise. There are also [[Flimsy Lift|types of Lifts]] that fall shortly after being stepped on.
|-
|[[File:Warp Pipe SMB.png]]
|[[Warp Pipe|Pipe]]
|align=left|Most pipes are columnar platforms of varying height, some of which contain [[Piranha Plant|Piranha plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to a secret underground area by pressing down on {{button|nes|Pad}}.
|-
|[[File:SMB Mushroom Platform.png]]
|[[Mushroom Platform|Super mushroom]]
|align=left|Giant mushrooms that occur in athletic levels, high above bottomless pits.
|-
!colspan=3 style="background:#FF7733;"|Goals
|-
|[[File:SMB Sprite Axe.png]]
|[[Axe|Ax]]
|align=left|Touching an ax causes the bridge it is alongside to collapse. This defeats the boss that was on top of it and completes the level.
|-
|[[File:SMB Goal Pole.png|x80px]]
|[[Goal Pole|Flagpole]]
|align=left|Flagpoles are the [[goal]]s at the end of most levels. When one is touched, Mario slides to the base and completes the level. Touching one also rewards him bonus points. The higher he is on the flagpole, the greater the number of points. Grabbing the top rewards Mario 5000 points.
|-
!colspan=3 style="background:#FF7733;"|Other objects
|-
|[[File:VineTop.png|x80px]]
|[[Vine|Beanstalk]]
|align=left|Beanstalks rapidly grow from struck [[? Block|vine block]]s, ascending skyward. Climbing one brings Mario to a hidden [[Coin Heaven|Bonus Stage]] in the sky.
|-
|[[File:SMB Sprite Firework.gif]]
|[[Firework]]
|align=left|Fireworks appear if Mario grabs a flagpole with 1, 3, or 6 as the last digit on the [[Time Limit|timer]]. The number of fireworks that go off correlates with this number, and each one rewards Mario 500 points.
|-
|[[File:SMB Green Horsetail Tall.png]]
|[[Horsetail|Horsehair plant]]
|align=left|Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the [[Mushroom Kingdom]]'s inhabitants into these plants.
|-
|[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]] [[File:SMB Buzzy Shell.png]]
|[[Koopa Shell|Shell]]
|align=left|Stomping on a [[Koopa Troopa]] makes it recede into its shell. Its sent sliding on contact, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Stomping on a [[Buzzy Beetle]] yields a [[Buzzy Shell|different shell]] that works the same way.
|}


====''Super Mario Galaxy 2''====
==TLL==
Posted signs that contain information on actions. One of them is a speaking character.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|Pts.
!rowspan=2|New
|-
!width=8% style="background:#FF2400;color:white"|First
!width=8% style="background:#FF2400;color:white"|Last
|-
|[[File:SMBLL Poison Mushroom Sprite.png]]
|[[Poison Mushroom]]
|align=left|A poisonous item that reduces a [[Super Mario (form)|Super]] or [[Fire Mario|Fire]] Mario/Luigi back to their [[Small Mario|standard]] form. If Mario or Luigi are already in their standard form, they lose a life.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Ground
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|new}}
|-
|[[File:SMB Goomba Sprite.gif]]
|[[Goomba]]
|align=left|Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Ground
|100
|—
|-
|[[File:Green Koopa Troopa SMB.gif]]
|[[Koopa Troopa|Green Koopa Troopa]]
|align=left|Foot soldiers of the [[Bowser's Minions|Turtle Empire]]. [[Stomp]]ing on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|Ground
|100
|—
|-
|[[File:SMB Red Koopa Troopa.gif]]
|Red Koopa Troopa
|align=left|Red-shelled Koopa Troopas turn around when the reach the corner of a ledge.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 7-3 (Super Mario Bros.)|World 7-3]]
|Ground
|100
|—
|-
|[[File:SMB Green Koopa Paratroopa Sprite.gif]]
|[[Koopa Paratroopa|Green Koopa Paratroopa]]
|align=left|Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths.
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Sky
|400
|—
|-
|[[File:SMB Red Koopa Paratroopa Sprite.gif]]
|Red Koopa Paratroopa
|align=left|Red Koopa Paratroopas fly up and down in set paths.
|[[World 1-3 (Super Mario Bros.)|World 1-3]]
|[[World 5-3 (Super Mario Bros.)|World 5-3]]
|Sky
|400
|—
|-
|[[File:SMBBuzzyBeetle.gif]]
|[[Buzzy Beetle]]
|align=left|Small [[Koopa (species)|Koopa]]s that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode.
|[[World 4-2 (Super Mario Bros.)|World 4-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|100
|—
|-
|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]]
|[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Brothers periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Ground
|1000
|—
|-
|[[File:SMB Spiny Sprite.gif]]
|[[Spiny]]
|align=left|Squat, spiked Koopas. Stomping one damages Mario.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|200
|—
|-
|[[File:SpinysEggs.gif]]
|[[Spiny Egg]]
|align=left|The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Ground
|200
|—
|-
|[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|Sky
|200
|—
|-
|[[File:PiranhaPlant SMB Sprite.gif]]
|[[Piranha Plant]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipe]]s. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|200
|—
|-
|[[File:SMBLL Red Piranha Plant.png]]
|Red Piranha Plant
|align=left|TBW
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underground
|200
|{{chart icon|new}}
|-
|[[File:SMB Swimming Cheep Cheep Sprite.gif]]
|[[Cheep Cheep]] (Red)
|align=left|Pudgy {{wp|pufferfish}} enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|—
|-
|[[File:GreyCheepCheep.gif]]
|Cheep Cheep (Grey)
|align=left|Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|—
|-
|[[File:Bullet Bill Super Mario Bros.png]]
|[[Bullet Bill]]
|align=left|Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs.
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|Sky
|200
|—
|-
|[[File:SMB Blooper Sprite.gif]]
|[[Blooper]]
|align=left|Underwater squid sentinels. They swim erratically to strike Mario.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Underwater
|200
|—
|-
|[[File:SMBLL Sky Bloober.png]]
|Sky Blooper
|align=left|TBW
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Sky
|200
|{{chart icon|new}}
|-
|[[File:Podoboo Sprite SMB.png]]
|[[Lava Bubble|Podoboo]]
|align=left|Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|Castle
|data-sort-value=2000|{{chart icon|cross}}
|—
|}


====''Super Mario Odyssey''====
==SMB2==
Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. ("Traveling Tip" is the in-game name in Super Mario Odyssey, but "sign" is a bit more ubiquitous. I highly doubt the NS remake of TTYD will call them "Traveling Tips", but that doesn't necessarily invalidate the more specific "Traveling Tip". Games sometimes employ more general, passive terms for subjects in-game and instead apply more specific terms outside of them, such as "octopus" for Roctos.)
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
|-
!width=8% style="background:#FF2400;color:white"|First
!width=8% style="background:#FF2400;color:white"|Last
|-
|style="background:#FFFFFF"|[[File:SMB2 Red Shyguy Sprite.png]]
|[[Shy Guy|Shyguy]] - Red
|align=left|The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into them. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:ShyguyPinkLeft.gif]]
|Shyguy - Pink
|align=left|TBW
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Tweeter.png]]
|[[Tweeter]]
|align=left|Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|-
|style="background:#FFFFFF"|[[File:Snifit SMB2.png]]
|[[Snifit]] - Red
|align=left|Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the other variants walk. The pink Snifit turns around at ledges while a singular red Snifit in [[World 3-3 (Super Mario Bros. 2)|World 3-3]] walks off ledges.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 7-3 (Super Mario Bros.)|World 7-3]]
|-
|style="background:#FFFFFF"|[[File:SnifitGrayL.gif]]
|Snifit - Gray
|align=left|TBW
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Snifit SMB2 Sprite.png]]
|Snifit - Pink
|align=left|TBW
|[[World 1-3 (Super Mario Bros.)|World 1-3]]
|[[World 5-3 (Super Mario Bros.)|World 5-3]]
|-
|style="background:#FFFFFF"|[[File:Ninji SMB2 Sprite.png]]
|[[Ninji]] - 1
|align=left|Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown.
|[[World 4-2 (Super Mario Bros.)|World 4-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Ninji SMB2 Sprite.png]]
|Ninji - 2
|align=left|TBW
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:SMB2 Red Beezo Sprite.png]]
|[[Beezo]] - Red
|align=left|Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|-
|style="background:#FFFFFF"|[[File:SMB2 Gray Beezo Sprite.gif]]
|Beezo - Pink
|align=left|TBW
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|-
|style="background:#FFFFFF"|[[File:Hoopster SMB2 Sprite.png]]
|[[Hoopster]]
|align=left|Hoopsters crawl slowly on vines or trees aimlessly, occasionally speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|-
|style="background:#FFFFFF"|[[File:Madmask.png]]
|[[Phanto]]
|align=left|Phantos are normally dormant enemies, but if players pick up a key, they attempt to fly into the player. If the player drops or uses the key, they deactivate. They cannot be picked up and there are limited methods to destroy them.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Trouter SMB2 Sprite.png]]
|[[Trouter]]
|align=left|Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Porcupo SMB2 Sprite.png]]
|[[Porcupo]]
|align=left|Porcupos cannot be jumped on, so to defeat them, players must throw an object at them.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Original Bomb.png]]
|[[Bob-omb|Bob-Omb]]
|align=left|Bob-Ombs run back and forth and eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Albatoss SMB2 Sprite.png]]
|[[Albatoss]]
|align=left|Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy.
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|-
|style="background:#FFFFFF"|[[File:Pidgit SMB2 Sprite.png]]
|[[Pidgit]]
|align=left|Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Cobrat SMB2 Sprite.png]]
|[[Cobrat]]
|align=left|Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Panser SMB2 Sprite.png]]
|[[Panser]]
|align=left|Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoot fireballs straight up. Pink varieties chase the player and shoot three fireballs.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Ostro SMB2 Sprite.png]]
|[[Ostro]]
|align=left|Ostros are often seen being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Pokey SMB2 Sprite.png]]
|[[Pokey]]
|align=left|Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|align=left|Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|align=left|Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|style="background:#FFFFFF"|[[File:Spark SMB2 Sprite.png]]
|[[Spark]]
|align=left|Sparks circle around platforms or hover in the air. Sparks can harm the player if they touch them.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|}


====''Super Mario Bros. Wonder''====
==SMW==
appear on the world map
Defeatable enemies yield different [[point]]s depending on the means of attack. Striking an enemy with the [[Cape Mario|cape]] or knocking into one while it is standing on a [[block]] yields 100 points. [[Stomp]]ing or striking one with a [[Koopa Shell|shell]] yields 200.
 
{|class="wikitable sortable" style="width:100%;text-align:center"
===''Paper Mario'' series===
|-style="color:white;background:#FF2400"
====''Paper Mario''====
!class="unsortable" rowspan=2|Image
called a "signboard" in the [[Close Call (badge)]] prediction. (If this thing just displays the map, then I don't think it belongs here.)
!width=8% rowspan=2|Name
 
!class="unsortable" rowspan=2|Description
====''Paper Mario: The Thousand-Year Door''====
!class="unsortable" colspan=2|Appearances
dunno
!rowspan=2|Theme
 
!rowspan=2|New
====''Super Paper Mario''====
|-
dunno
!width=8% style="background:#FF2400;color:white"|First
 
!width=8% style="background:#FF2400;color:white"|Last
====''Paper Mario: Sticker Star''====
|-
dunno
|style="background:#FFFFFF"|[[File:SMW Goomba Sprite.png]]
 
|[[Galoomba|Goomba]]
====''Paper Mario: Color Splash''====
|align=left|A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in [[bubble]]s.
dunno
|[[Donut Plains 4]]
 
|[[Funky (level)|Funky]]
====''Paper Mario: The Origami King''====
|Ground
dunno
|{{chart icon|new}}
 
|-
===''Mario & Luigi'' series===
|style="background:#FFFFFF"|[[File:SMW Para-Goomba.png]]
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
|[[Parachute Galoomba|Para-Goomba]]
dunno
|align=left|A parachuting Goomba.
 
|[[Donut Plains 4]]
====''Mario & Luigi: Partners in Time''====
|[[Chocolate Island 5]]
dunno
|Sky
 
|{{chart icon|new}}
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
|-
dunno
|style="background:#FFFFFF"|[[File:SMWFlyingGoomba.png]]
 
|[[Paragaloomba|Flying Goomba]]
====''Mario & Luigi: Dream Team''====
|align=left|A hopping winged Goomba.
dunno
|[[Donut Plains 4]]
 
|[[Funky (level)|Funky]]
====''Mario & Luigi: Paper Jam''====
|Sky
dunno
|{{chart icon|new}}
 
|-
==Gallery==
|style="background:#FFFFFF"|[[File:SMW Spiny.png]]
<gallery>
|[[Spiny]]
Sign Model SM64.png|''[[Super Mario 64]]''
|align=left|A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus.
Board SM64.png|''Super Mario 64''
|[[Vanilla Secret 2]]
Goomba Road.png|''[[Paper Mario]]''
|[[Gnarly]]
SMS Asset Model Board.png|''[[Super Mario Sunshine]]''
|Ground
PMTTYD Sign.png|''[[Paper Mario: The Thousand-Year Door]]''
|—
SPM Sign.png|''[[Super Paper Mario]]''
|-
SMG Asset Model Board.png|''[[Super Mario Galaxy]]''
|style="background:#FFFFFF"|[[File:Spiny egg.png]]
SMG Screenshot Board.png|''Super Mario Galaxy''
|[[Spiny Egg]]
SMG2 Screenshot Board.png|''[[Super Mario Galaxy 2]]''
|align=left|A Lakitu throws this. When it hits the ground, it hatches into a Spiny.
PMTOK Battle Lab.jpg|''[[Paper Mario: The Origami King]]''
|[[Vanilla Secret 2]]
</gallery>
|[[Gnarly]]
 
|Ground
==Names in other languages==
|—
{{foreign names
|-
|Jap={{ruby|看板|かんばん}}<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=1997|title=『Super Mario 64 振動パック対応バージョン {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=https://m1.nintendo.net/docvc/NUS/JPN/NSMJ/NSMJ_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2004|title=『Super Mario 64 DS {{ruby|取扱説明書|とりあつかいせつめいしょ}}|format=PDF|url=https://m1.nintendo.net/docvc/NTR/JPN/ASMJ/ASMJ_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=11}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2007|title=『Super Mario Galaxy {{ruby|取扱説明書|とりあつかいせつめいしょ}}|format=PDF|url=https://m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=16}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2010|title=『Super Mario Galaxy 2  {{ruby|取扱説明書|とりあつかいせつめいしょ}}|format=PDF|url=https://m1.nintendo.net/docvc/RVL/JPN/SB4J/SB4J_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=18}}</ref>
|style="background:#FFFFFF"|[[File:SMWBobomb.png]]
|JapR=Kanban
|[[Bob-omb]]
|JapM=Signboard
|align=left|A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles.
|Fre=Affiche<ref>{{cite|author=[[Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|format=PDF|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|language=French|location=Redmond|publisher=Nintendo of America|page=35}}</ref>
|[[Vanilla Secret 2]]
|FreM=Poster
|[[Chocolate Island 5]]
|Spa=Signo<ref>{{cite|author=[[Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|format=PDF|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|language=Spanish|location=Redmond|publisher=Nintendo of America|page=57}}</ref>
|Ground
|SpaM=Sign
|
}}
|-
 
|style="background:#FFFFFF"|[[File:SMW Para-bomb.png]]
==See also==
|[[Parabomb|Para-bomb]]
{{columns|
|align=left|A parachuting Bob-omb.
*[[Arrow Sign]]
|[[Vanilla Secret 2]]
*[[Hint Art]]
|[[Chocolate Island 5]]
*[[No Animal Sign]]
|Sky
*[[Rankings Board]]
|{{chart icon|new}}
*[[Standee]]
|-
*[[Star Coin Sign]]
|style="background:#FFFFFF"|[[File:FuzziesSMW.png]]
*[[Stump]]
|[[Fuzzy]]
*[[Tip Network]]
|align=left|A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump.
*[[Starship Mario#Totals Sign|Totals Sign]]
|[[Donut Plains 3]]
*[[Wooden cutout]]
|[[Way Cool]]
}}
|Ground
 
|{{chart icon|new}}
==References==
|-
{{NIWA|Ukikipedia=Sign}}
|style="background:#FFFFFF"|[[File:SMW Wiggler.png]]
<references/>
|[[Wiggler]]
 
|align=left|A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs.
{{Nav templates|
|[[Forest of Illusion 1]]
{{SM64}}
|[[Outrageous]]
{{PM}}
|Ground
{{Super Mario Sunshine}}
|{{chart icon|new}}
{{PMTTYD}}
|-
{{SPM}}
|style="background:#FFFFFF"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]]
{{SMG}}
|[[Jumping Piranha Plant]]
{{M&LBIS}}
|align=left|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In [[Fall]], all Piranha Plant variants wear [[Jack-o'-lantern]]s on their heads. These ones are called Jumping Pumpkin Plants.
{{SMG2}}
|[[Yoshi's Island 1]]
{{PMSS}}
|[[Groovy]]
{{M&LDT}}
|Ground
{{SMO}}
|{{chart icon|new}}
{{PMTOK}}
|-
{{SMBW}}
|style="background:#FFFFFF"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]]
}}
|[[Jumping Fire Piranha Plant]]
|align=left|This rare Jumping Piranha Plant spits fireballs.
|[[Cookie Mountain]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]]
|[[Piranha Plant]]
|align=left|A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi.
|colspan="2"align=center|[[Vanilla Dome 3]]
|Ground
|—
|-
|style="background:#FFFFFF"|[[File:Volcano Lotus SMW sprite.png]]
|[[Volcano Lotus]]
|align=left|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.
|[[Donut Plains 1]]
|[[Groovy]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMWCharginChuck.png]]
|[[Chargin' Chuck]]
|align=left|
A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.
|[[Yoshi's Island 1]]
|[[Front Door|Bowser's Castle]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Sumo brother.png]]
|[[Sumo Bro|Sumo Brother]]
|align=left|A big Koopa that stomps the ground and sets fire to everything below him.
|[[Cookie Mountain]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Pokey.png]]
|[[Pokey]]
|align=left|A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Yoshi's Island 4]]
|[[Groovy]]
|Ground
|—
|-
|style="background:#FFFFFF"|[[File:SMW Monty mole.png]]
|[[Monty Mole]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Yoshi's Island 2]]
|[[Cookie Mountain]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Mega Mole SMW sprite.png]]
|[[Mega Mole]]
|align=left|A giant Monty Mole that lives underground. It can be ridden on.
|[[Chocolate Island 4]]
|[[Valley of Bowser 2]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Rex.png]]
|[[Rex]]
|align=left|A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it.
|[[Yoshi's Island 1]]
|[[Awesome]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:DinoRhino SMW.png]]
|[[Dino Rhino|Dino-Rhino]]
|align=left|A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch.
|[[Chocolate Island 1]]
|[[Chocolate Island 2]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Dino-Torch SMW fire-breathing sprite.png]]
|[[Dino-Torch]]
|align=left|A tiny Dino-Rhino that breathes fire.
|[[Chocolate Island 1]]
|[[Chocolate Island 2]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopa Red.png]] [[File:SMW MaskKoopa Red.png]]
|[[Koopa Troopa|Koopa]] (Red)
|align=left|A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In [[Fall]], all Koopas wear Mario-themed masks and are referred to as Mask Koopas.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|—
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW MaskKoopa Green.png]]
|Koopa (Green)
|align=left|A turtle that walks off edges.
|[[Yoshi's Island 3]]
|[[Funky (level)|Funky]]
|Ground
|—
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopa Blue.png]] [[File:SMW MaskKoopa Blue.png]]
|Koopa (Blue)
|align=left|This turtle is faster than other Koopa Troopas. It walks back and forth on its platform.
|[[Donut Plains 3]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopa Yellow.png]] [[File:SMW MaskKoopa Yellow.png]]
|Koopa (Yellow)
|align=left|This turtle walks towards Mario or Luigi and drops a [[coin]] if stomped.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopaNoShell Red.png]]
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (Red)
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopaNoShell Green.png]]
|Unshelled Koopa (Green)
|align=left|A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopaNoShell Blue.png]]
|Unshelled Koopa (Blue)
|align=left|This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one.
|[[Yoshi's Island 1]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|Unshelled Koopa (Yellow)
|align=left|Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]].
|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW SuperKoopa Red.png]]
|[[Super Koopa (enemy)|Super Koopa]] (Red)
|align=left|A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up.
|[[Donut Plains 1]]
|[[Butter Bridge 2]]
|Sky
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW SuperKoopa Green.png]]
|Super Koopa (Green)
|align=left|It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks.
|[[Butter Bridge 2]]
|[[Funky (level)|Funky]]
|Sky
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW SuperKoopa Blue.png]]
|Super Koopa (Blue)
|align=left|It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped.
|[[Donut Plains 1]]
|[[Butter Bridge 2]]
|Sky
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopaMask Green.png]]
|[[Koopa Paratroopa]] (Green)
|align=left|A green Koopa Troopa with wings. It jumps around aimlessly.
|[[Yoshi's Island 3]]
|[[Funky (level)|Funky]]
|Sky
|—
|-
|style="background:#FFFFFF"|[[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopaMask Red.png]]
|Koopa Paratroopa (Red)
|align=left|A red Koopa Troopa with wings. It flies around in a set area.
|[[Donut Secret 2]]
|[[Awesome]]
|Sky
|—
|-
|style="background:#FFFFFF"|[[File:SMW KoopaParatroopa Yellow.png]] [[File:SMW KoopaParatroopaMask Yellow.png]]
|Koopa Paratroopa (Yellow)
|align=left|A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it.
|[[Awesome]]
|[[Funky (level)|Funky]]
|Sky
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMWClimbingKoopaGreen.png]]
|[[Climbing Koopa]] (Green)
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMWClimbingKoopaRed.png]]
|Climbing Koopa (Red)
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Muncher.png]]
|[[Muncher]]
|align=left|An invincible black plant.
|[[Donut Secret 2]]
|[[Mondo]]
|Ground
|—
|-
|style="background:#FFFFFF"|[[File:Fire Snake (SMW).png]]
|[[Fire Snake (Super Mario World)|Fire Snake]]
|align=left|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan="2"align=center|[[Outrageous]]
|Ground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Fishin' Lakitu.png]]
|[[Fishin' Lakitu]]
|align=left|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu.
|colspan="2"align=center|[[Forest of Illusion 4]]
|Sky
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:LakituSMW.png]]
|[[Lakitu]]
|align=left|A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in [[Warp Pipe|pipes]].
|[[Vanilla Secret 2]]
|[[Gnarly]]
|Sky
|—
|-
|style="background:#FFFFFF"|[[File:SMWAmazingFlyinHammerBro.png]]
|[[Amazing Flyin' Hammer Brother]]
|align=left|This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on.
|[[Donut Plains 4]]
|[[Outrageous]]
|Sky
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]]
|[[Bullet Bill]]
|align=left|A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with [[Pidgit|Pidgit Bills]].
|[[Vanilla Dome 4]]
|[[Outrageous]]
|Sky
|—
|-
|style="background:#FFFFFF"|[[File:Banzai Bill SMW.png]]
|[[Banzai Bill]]
|align=left|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game.
|[[Yoshi's Island 1]]
|[[Awesome]]
|Sky
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Spike Top.png]]
|[[Spike Top]]
|align=left|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump.
|[[Donut Plains 2]]
|[[Valley of Bowser 4]]
|Underground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMWBuzzyBeetle.png]]
|[[Buzzy Beetle]]
|align=left|A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell.
|[[Donut Plains 2]]
|[[Chocolate Secret]]
|Underground
|—
|-
|style="background:#FFFFFF"|[[File:Swooper SMW sprite.png]]
|[[Swoop|Swooper]]
|align=left|A green bat that lives in a cave and swoops downwards.
|[[Donut Plains 2]]
|[[Valley of Bowser 2]]
|Underground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:BlarggSMW.png]]
|[[Blargg]]
|align=left|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on.
|[[Vanilla Dome 1]]
|[[Chocolate Secret]]
|Underground
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMWCheepCheep.png]]
|[[Cheep Cheep]]
|align=left|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level.
|[[Yoshi's Island 4]]
|[[Mondo]]
|Underwater
|—
|-
|style="background:#FFFFFF"|[[File:SMW Blurp.png]]
|[[Blurp]]
|align=left|A fish wearing goggles. It swims in only one direction.
|[[Donut Secret 1]]
|[[Star World 2]]
|Underwater
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Porcu-Puffer.png]]
|[[Porcupuffer|Porcu-Puffer]]
|align=left|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Vanilla Secret 3]]
|[[Chocolate Island 1]]
|Underwater
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Urchin SMW.png]]
|[[Urchin]]
|align=left|A spiked creature that follows a set path underwater.
|colspan="2"align=center|[[Forest of Illusion 2]]
|Underwater
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW RipVanFish.png]]
|[[Rip Van Fish]]
|align=left|A sleeping fish that will chase after Mario or Luigi if it is awakened.
|[[Donut Secret 1]]
|[[Star World 2]]
|Underwater
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Torpedo Ted.png]]
|[[Torpedo Ted]]
|align=left|A slow-moving torpedo.
|colspan="2"align=center|[[Soda Lake]]
|Underwater
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMWBooBuddy.png]]
|[[Boo|Boo Buddy]]
|align=left|A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship.
|[[Donut Ghost House]]
|[[Valley Ghost House]]
|Ghost House
|—
|-
|style="background:#FFFFFF"|[[File:Bbblock.gif]]
|[[Block Boo|Boo Buddy Block]]
|align=left|A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on.
|colspan="2"align=center|[[Choco-Ghost House]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Circling Boo Buddies.png|100x100px]]
|[[Boo Buddies|Circling Boo Buddies]]
|align=left|[[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|[[Donut Secret House]]
|[[Sunken Ghost Ship]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:BigBoo SMW.png]]
|[[Big Boo]]
|align=left|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Donut Secret House]]
|[[Forest Ghost House]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Fishing Boo SMW sprite.png]]
|[[Fishing Boo|Fishin' Boo]]
|align=left|A Lakitu-like ghost in a cloud, fishing with a blue flame.
|colspan="2"align=center|[[Choco-Ghost House]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Eerie.png]]
|[[Eerie]]
|align=left|A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks.
|[[Vanilla Ghost House]]
|[[Valley Ghost House]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]]
|[[Lava Bubble]]
|align=left|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|-
|style="background:#FFFFFF"|[[File:SMW Ninji sprite.png]]
|[[Ninji]]
|align=left|A cat-like ninja enemy that jumps up and down.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|Fortress
|—
|-
|style="background:#FFFFFF"|[[File:SMWDB.png]]
|[[Dry Bones]]
|align=left|A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs.
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|-
|style="background:#FFFFFF"|[[File:Bony Beetle SMW.png]]
|[[Bony Beetle]]
|align=left|An undead Buzzy Beetle that periodically ducks and bears spikes.
|[[Vanilla Fortress]]
|[[Valley Fortress]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Fish Bone SMW sprite.png]]
|[[Fish Bone|Fishbone]]
|align=left|A darting fish skeleton. It is impervious to fireballs.
|[[Vanilla Fortress]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Li'lSparky SMW.png]]
|[[Lil Sparky]]
|align=left|A little spark that circles a platform.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Hothead SMW.png]]
|[[Hothead]]
|align=left|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:ThwompAngry.png]]
|[[Thwomp]]
|align=left|A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|-
|style="background:#FFFFFF"|[[File:Thwimp.png]]
|[[Thwimp]]
|align=left|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Grinder SMW sprite.png]]
|[[Grinder]]
|align=left|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Forest Fortress]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Ball N Chain.png]]
|[[Spinner|Ball 'N' Chain]]
|align=left|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]].
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:SMW Magikoopa.png]]
|[[Magikoopa]]
|align=left|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Grey Bowser Statue.png]]
|[[Bowser Statue]] (Gray)
|align=left|A small statue of Bowser. The gray Bowser Statues spit fire.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|-
|style="background:#FFFFFF"|[[File:Gold Bowser Statue.png]]
|Bowser Statue (Gold)
|align=left|A small statue of Bowser. The gold ones hop around.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:#FFFFFF"|[[File:Mechakoopa.png]]
|[[Mechakoopa]]
|align=left|A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|}

Latest revision as of 13:44, June 23, 2024

SMB

Enemies

Enemies are generally listed in the order they appear in the instruction booklet. They are referred to as "bad guys" in-text.

Image Name Description Appearances Theme Pts.
First Last
  Little Goomba Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. World 1-1 World 8-4 Ground 100
  Koopa Troopa (green) Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. World 1-1 World 8-3 Ground 100
  Koopa Troopa (red) Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. World 1-2 World 7-3 Ground 100
  Koopa Paratroopa (green) Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. World 2-1 World 8-4 Sky 400
  Koopa Paratroopa (red) Red Koopa Paratroopas fly up and down in set paths. World 1-3 World 5-3 Sky 400
  Buzzy Beetle Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. World 4-2 World 8-4 Underground 100
  Hammer Brother Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. World 3-1 World 8-4 Ground 1000
  Spiny Squat, spiked Koopas. Stomping one damages Mario. World 4-1 World 8-2 Ground 200
  Spiny's egg The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground. World 4-1 World 8-2 Ground 200
  Lakitu Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. World 4-1 World 8-2 Sky 200
  Piranha plant Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. World 1-2 World 8-4 Underground 200
  Cheep-cheep (red) Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. World 2-2 World 8-4 Underwater 200
  Cheep-cheep (grey) Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. World 2-2 World 8-4 Underwater 200
  Bullet Bill Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. World 5-1 World 8-3 Sky 200
  Bloober Underwater squid sentinels. They swim erratically to strike Mario. World 2-2 World 8-4 Underwater 200
  Podoboo Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. World 2-4 World 8-4 Castle  

Obstacles

Image Name Description Appearances
First Last
  Fire-bar Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary. World 1-4 World 8-4
  Koopa's fire Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls. World 1-4 World 8-4
  Lava Pools of molten rock found within fortresses and castles. Direct contact makes Mario lose a life. World 1-4 World 8-4
  Turtle Cannon Cannons that launch Bullet Bills. Like the pipes that contain Piranha plants, Turtle Cannons do not fire when Mario is next to or on them. World 5-1 World 8-3

Bosses

 
Mario and Bowser in World 8-4.

A boss occurs in the fourth level of each world within the final room of the castle. The boss is on a bridge suspended above a pool of lava. Touching the axe at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five fireballs as Fiery Mario defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where captive is held. In the first seven worlds, this captive is a Mushroom retainer that directs Mario further along his journey. In World 8, Princess Toadstool is the one rescued, completing the game. As Mario progresses through the worlds, bricks and lifts appear in the boss rooms as well.

Intrinsically, the only boss in the game is Bowser, the fire-breathing King of Koopas who kidnapped the princess and turned her subjects into horsetails and bricks. However, Bowser himself only appears at the boss of World 8-4. All of the proceeding "Bowsers" are his minions in disguise. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself.

In the first five worlds, the fake Bowsers spew Koopa's fire. In the sixth and seventh worlds, they toss hammers like Hammer Brothers. The real Bowser is the only boss that actively does both. Like Spinies, Bowser and fake Bowsers have spiked shells. Attempting to stomp them damages Mario.

Items

Image Name Description
  1 up mushroom Green mushrooms that give Mario an extra life when collected. 1 up mushrooms are within invisible blocks near pits. When one is struck, the mushroom travels across the ground in the opposite direction from Mario.
  Coin Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life.

Power-ups

Items that transform Mario's appearance and give him unique abilities called "power boosts" in the instruction booklet. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points.

Power-up Form Description
Mario Luigi
N/A  
Regular Mario
 
Regular Luigi
Mario is in this small-sized form when the player starts a new game. Regular Mario is incapable of breaking bricks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to crouch. Regardless of the form he was in before losing a life, Mario reappears in the level in his regular form.
 
Magic Mushroom
 
Super Mario
 
Super Luigi
The red Magic Mushrooms are within visible blocks and slide across the ground, similar to 1 up mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Mario into Super Mario, a form twice as tall as his regular form and capable of breaking bricks. Subsequent encounters with blocks intended to contain Magic Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging in this form reverts Mario back into his regular-sized state. He retains this form across levels if he reaches flagpoles as Super Mario.
 
Fire Flower
 
Fiery Mario
 
Fiery Luigi
Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with   that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. In the original Famicom release, Mario reverts to his regular size if hit as Fiery Mario. In the international NES release, he instead reverts to his Super form.
 
Starman
 
Invincible Mario
 
Invincible Luigi
Starmen are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Starman does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his regular form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels.

Objects

Image Name Description
Blocks
  ? block Floating blocks that contain items. One releases its contents when jumped underneath. Some ? blocks are ten-coin blocks that release up to 10 coins if struck in rapid succession. Others are invisible. A struck ? block becomes an empty block that can be used as platforms. These are the only type of strikable blocks that regular Mario can open.
  Brick The most common blocks. Most bricks fall apart when struck, but some are secretly ? or ten-coin blocks. Regular Mario is incapable of directly breaking a brick block, but he can still use a shell if available.
  Coral Coral form varyingly sized columns in underwater levels that obstruct Mario.
  Stairblock Unbreakable blocks that appear on the ground. Some are stacked or laid next to each other to form climbable staircases or incomplete bridges.
Platforms
  Jumping board Jumping boards bounce Mario into the air. Pressing   when the the spring is fully contracted makes a jumping board launch Mario much higher than it would otherwise.
  Lift Thin, moving platforms. They are most common in athletic levels, above bottomless pits. Lifts are of varying widths and movements. There is a paired type of Lifts called Balance Lifts that are a seesaw-like pulley system, where standing on one Lift makes it fall and the other rise. There are also types of Lifts that fall shortly after being stepped on.
  Pipe Most pipes are columnar platforms of varying height, some of which contain Piranha plants. A few of them are Warp Pipes that bring Mario to a secret underground area by pressing down on  .
  Super mushroom Giant mushrooms that occur in athletic levels, high above bottomless pits.
Goals
  Ax Touching an ax causes the bridge it is alongside to collapse. This defeats the boss that was on top of it and completes the level.
  Flagpole Flagpoles are the goals at the end of most levels. When one is touched, Mario slides to the base and completes the level. Touching one also rewards him bonus points. The higher he is on the flagpole, the greater the number of points. Grabbing the top rewards Mario 5000 points.
Other objects
  Beanstalk Beanstalks rapidly grow from struck vine blocks, ascending skyward. Climbing one brings Mario to a hidden Bonus Stage in the sky.
  Firework Fireworks appear if Mario grabs a flagpole with 1, 3, or 6 as the last digit on the timer. The number of fireworks that go off correlates with this number, and each one rewards Mario 500 points.
  Horsehair plant Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the Mushroom Kingdom's inhabitants into these plants.
      Shell Stomping on a Koopa Troopa makes it recede into its shell. Its sent sliding on contact, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Stomping on a Buzzy Beetle yields a different shell that works the same way.

TLL

Image Name Description Appearances Theme Pts. New
First Last
  Poison Mushroom A poisonous item that reduces a Super or Fire Mario/Luigi back to their standard form. If Mario or Luigi are already in their standard form, they lose a life. World 1-1 World 8-4 Ground    
  Goomba Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. World 1-1 World 8-4 Ground 100
  Green Koopa Troopa Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. World 1-1 World 8-3 Ground 100
  Red Koopa Troopa Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. World 1-2 World 7-3 Ground 100
  Green Koopa Paratroopa Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. World 2-1 World 8-4 Sky 400
  Red Koopa Paratroopa Red Koopa Paratroopas fly up and down in set paths. World 1-3 World 5-3 Sky 400
  Buzzy Beetle Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. World 4-2 World 8-4 Underground 100
  Hammer Bro Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. World 3-1 World 8-4 Ground 1000
  Spiny Squat, spiked Koopas. Stomping one damages Mario. World 4-1 World 8-2 Ground 200
  Spiny Egg The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground. World 4-1 World 8-2 Ground 200
  Lakitu Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. World 4-1 World 8-2 Sky 200
  Piranha Plant Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. World 1-2 World 8-4 Underground 200
  Red Piranha Plant TBW World 1-1 World 8-4 Underground 200  
  Cheep Cheep (Red) Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. World 2-2 World 8-4 Underwater 200
  Cheep Cheep (Grey) Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. World 2-2 World 8-4 Underwater 200
  Bullet Bill Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. World 5-1 World 8-3 Sky 200
  Blooper Underwater squid sentinels. They swim erratically to strike Mario. World 2-2 World 8-4 Underwater 200
  Sky Blooper TBW World 1-1 World 8-4 Sky 200  
  Podoboo Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. World 2-4 World 8-4 Castle  

SMB2

Image Name Description Appearances Theme
First Last
  Shyguy - Red The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into them. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges. World 1-1 World 8-4
  Shyguy - Pink TBW World 1-1 World 8-4
  Tweeter Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown. World 1-1 World 8-3
  Snifit - Red Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the other variants walk. The pink Snifit turns around at ledges while a singular red Snifit in World 3-3 walks off ledges. World 1-2 World 7-3
  Snifit - Gray TBW World 2-1 World 8-4
  Snifit - Pink TBW World 1-3 World 5-3
  Ninji - 1 Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. World 4-2 World 8-4
  Ninji - 2 TBW World 3-1 World 8-4
  Beezo - Red Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up. World 4-1 World 8-2
  Beezo - Pink TBW World 4-1 World 8-2
  Hoopster Hoopsters crawl slowly on vines or trees aimlessly, occasionally speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them. World 4-1 World 8-2
  Phanto Phantos are normally dormant enemies, but if players pick up a key, they attempt to fly into the player. If the player drops or uses the key, they deactivate. They cannot be picked up and there are limited methods to destroy them. World 1-2 World 8-4
  Trouter Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides. World 1-1 World 8-4
  Porcupo Porcupos cannot be jumped on, so to defeat them, players must throw an object at them. World 2-2 World 8-4
  Bob-Omb Bob-Ombs run back and forth and eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them. World 2-2 World 8-4
  Albatoss Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy. World 5-1 World 8-3
  Pidgit Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time. World 2-2 World 8-4
  Cobrat Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown. World 1-1 World 8-4
  Panser Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoot fireballs straight up. Pink varieties chase the player and shoot three fireballs. World 2-4 World 8-4
  Ostro Ostros are often seen being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies. World 2-4 World 8-4
  Pokey Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. World 2-4 World 8-4
  Autobomb Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item. World 2-4 World 8-4
  Flurry Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping. World 2-4 World 8-4
  Spark Sparks circle around platforms or hover in the air. Sparks can harm the player if they touch them. World 2-4 World 8-4

SMW

Defeatable enemies yield different points depending on the means of attack. Striking an enemy with the cape or knocking into one while it is standing on a block yields 100 points. Stomping or striking one with a shell yields 200.

Image Name Description Appearances Theme New
First Last
  Goomba A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in bubbles. Donut Plains 4 Funky Ground  
  Para-Goomba A parachuting Goomba. Donut Plains 4 Chocolate Island 5 Sky  
  Flying Goomba A hopping winged Goomba. Donut Plains 4 Funky Sky  
  Spiny A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus. Vanilla Secret 2 Gnarly Ground
  Spiny Egg A Lakitu throws this. When it hits the ground, it hatches into a Spiny. Vanilla Secret 2 Gnarly Ground
  Bob-omb A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles. Vanilla Secret 2 Chocolate Island 5 Ground
  Para-bomb A parachuting Bob-omb. Vanilla Secret 2 Chocolate Island 5 Sky  
  Fuzzy A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Plains 3 Way Cool Ground  
  Wiggler A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs. Forest of Illusion 1 Outrageous Ground  
    Jumping Piranha Plant A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In Fall, all Piranha Plant variants wear Jack-o'-lanterns on their heads. These ones are called Jumping Pumpkin Plants. Yoshi's Island 1 Groovy Ground  
    Jumping Fire Piranha Plant This rare Jumping Piranha Plant spits fireballs. Cookie Mountain Funky Ground  
    Piranha Plant A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi. Vanilla Dome 3 Ground
  Volcano Lotus A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it. Donut Plains 1 Groovy Ground  
  Chargin' Chuck

A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.

Yoshi's Island 1 Bowser's Castle Ground  
  Sumo Brother A big Koopa that stomps the ground and sets fire to everything below him. Cookie Mountain Funky Ground  
  Pokey A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump. Yoshi's Island 4 Groovy Ground
  Monty Mole A mole that pops out of mountains and the ground and gives chase. Yoshi's Island 2 Cookie Mountain Ground  
  Mega Mole A giant Monty Mole that lives underground. It can be ridden on. Chocolate Island 4 Valley of Bowser 2 Ground  
  Rex A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it. Yoshi's Island 1 Awesome Ground  
  Dino-Rhino A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch. Chocolate Island 1 Chocolate Island 2 Ground  
  Dino-Torch A tiny Dino-Rhino that breathes fire. Chocolate Island 1 Chocolate Island 2 Ground  
    Koopa (Red) A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In Fall, all Koopas wear Mario-themed masks and are referred to as Mask Koopas. Yoshi's Island 2 Funky Ground
    Koopa (Green) A turtle that walks off edges. Yoshi's Island 3 Funky Ground
    Koopa (Blue) This turtle is faster than other Koopa Troopas. It walks back and forth on its platform. Donut Plains 3 Funky Ground  
    Koopa (Yellow) This turtle walks towards Mario or Luigi and drops a coin if stomped. #3 Lemmy's Castle Funky Ground  
  Unshelled Koopa (Red) A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell. Yoshi's Island 2 Funky Ground  
  Unshelled Koopa (Green) A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell. Yoshi's Island 2 Funky Ground  
  Unshelled Koopa (Blue) This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one. Yoshi's Island 1 Funky Ground  
  Unshelled Koopa (Yellow) Once it jumps into a Yellow Shell, it becomes a flashing Shell. Donut Plains 4 Funky Ground  
  Super Koopa (Red) A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up. Donut Plains 1 Butter Bridge 2 Sky  
  Super Koopa (Green) It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks. Butter Bridge 2 Funky Sky  
  Super Koopa (Blue) It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a Cape Feather when stomped. Donut Plains 1 Butter Bridge 2 Sky  
    Koopa Paratroopa (Green) A green Koopa Troopa with wings. It jumps around aimlessly. Yoshi's Island 3 Funky Sky
    Koopa Paratroopa (Red) A red Koopa Troopa with wings. It flies around in a set area. Donut Secret 2 Awesome Sky
    Koopa Paratroopa (Yellow) A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it. Awesome Funky Sky  
  Climbing Koopa (Green) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle Fortress  
  Climbing Koopa (Red) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle Fortress  
  Muncher An invincible black plant. Donut Secret 2 Mondo Ground
  Fire Snake A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump. Outrageous Ground  
  Fishin' Lakitu A Lakitu fishing with a 1-Up Mushroom. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu. Forest of Illusion 4 Sky  
  Lakitu A turtle that rides in a cloud and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in pipes. Vanilla Secret 2 Gnarly Sky
  Amazing Flyin' Hammer Brother This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on. Donut Plains 4 Outrageous Sky  
    Bullet Bill A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with Pidgit Bills. Vanilla Dome 4 Outrageous Sky
  Banzai Bill A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game. Yoshi's Island 1 Awesome Sky  
  Spike Top A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. Donut Plains 2 Valley of Bowser 4 Underground  
  Buzzy Beetle A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell. Donut Plains 2 Chocolate Secret Underground
  Swooper A green bat that lives in a cave and swoops downwards. Donut Plains 2 Valley of Bowser 2 Underground  
  Blargg A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on. Vanilla Dome 1 Chocolate Secret Underground  
  Cheep Cheep A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. Yoshi's Island 4 Mondo Underwater
  Blurp A fish wearing goggles. It swims in only one direction. Donut Secret 1 Star World 2 Underwater  
  Porcu-Puffer A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump. Vanilla Secret 3 Chocolate Island 1 Underwater  
  Urchin A spiked creature that follows a set path underwater. Forest of Illusion 2 Underwater  
  Rip Van Fish A sleeping fish that will chase after Mario or Luigi if it is awakened. Donut Secret 1 Star World 2 Underwater  
  Torpedo Ted A slow-moving torpedo. Soda Lake Underwater  
  Boo Buddy A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible snake-like chain that bounce around the room. Others appear in large groups with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a similar behavior appear in the Sunken Ghost Ship. Donut Ghost House Valley Ghost House Ghost House
  Boo Buddy Block A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on. Choco-Ghost House Ghost House  
  Circling Boo Buddies Boo Buddies flying in a circle formation. They are impervious to nearly all attacks. Donut Secret House Sunken Ghost Ship Ghost House  
  Big Boo A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Secret House Forest Ghost House Ghost House  
  Fishin' Boo A Lakitu-like ghost in a cloud, fishing with a blue flame. Choco-Ghost House Ghost House  
  Eerie A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks. Vanilla Ghost House Valley Ghost House Ghost House  
    Lava Bubble An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi. #1 Iggy's Castle Bowser's Castle Fortress
  Ninji A cat-like ninja enemy that jumps up and down. Bowser's Castle Fortress
  Dry Bones A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. #2 Morton's Castle Bowser's Castle Fortress
  Bony Beetle An undead Buzzy Beetle that periodically ducks and bears spikes. Vanilla Fortress Valley Fortress Fortress  
  Fishbone A darting fish skeleton. It is impervious to fireballs. Vanilla Fortress Bowser's Castle Fortress  
  Lil Sparky A little spark that circles a platform. #6 Wendy's Castle Bowser's Castle Fortress  
  Hothead A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump. #6 Wendy's Castle Bowser's Castle Fortress  
  Thwomp A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle Fortress
  Thwimp A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle #7 Larry's Castle Fortress  
  Grinder A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump. Forest Fortress #6 Wendy's Castle Fortress  
  Ball 'N' Chain A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle Fortress  
  Magikoopa A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports. #3 Lemmy's Castle #7 Larry's Castle Fortress  
  Bowser Statue (Gray) A small statue of Bowser. The gray Bowser Statues spit fire. #5 Roy's Castle Bowser's Castle Fortress
  Bowser Statue (Gold) A small statue of Bowser. The gold ones hop around. #5 Roy's Castle Bowser's Castle Fortress  
  Mechakoopa A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. Bowser's Castle Fortress