WarioWare, Inc.: Mega Party Game$!
WarioWare, Inc. Mega Party Game$!, known as Atsumare!! Made in Wario (あつまれ!!メイド イン ワリオ Atsumare!! Meido in Wario, lit. "Gather!! Made in Wario") in Japan, is a game for the Nintendo GameCube and the second installment of the WarioWare series. It reuses all the microgames from the original game WarioWare, Inc.: Mega Microgame$!, but Mega Party Game$! focuses on multiplayer in particular. It comes with eight special multiplayer modes for up to four players that all involve the known microgames in some way. While it includes a few new modes, the single player mode is heavily reduced and doesn't feature the unlockable mini-games from the predecessor. Mega Party Game$ and the later release, WarioWare: Snapped! are the only WarioWare games without plots and story-themed stages.
In album mode, the player can play single microgames. They first need to select a genre of microgames before they can play a microgame. When selected a microgame, the player can select if it will be played in Record or Practice mode. In Practice mode, the player can set up the speed of the microgames to practice them. In Record mode, the player tries to win the microgame as much as possible. When the player won enough microgames, they will be awarded with a flower. When all flowers of the microgames are won, Master Mode is unlocked in Games.
After seeing the success of WarioWare, Inc.: Mega Microgame$!, Satoru Iwata requested the development team to port the game to the Nintendo GameCube "as soon as possible." To help with development, Goro Abe enlisted the help of Taku Sugioka, a talented programmer he knew at Intelligent Systems. The game was developed in six months.
The game received generally favorable reviews from critics. IGN gave the game a 7.5 out 10 stating it as a "fun multiplayer game that suffers from a bad case of deja joue". GameFAQs gave the game a 7.5 out of 10. Metacritic gave the game a 76 out of 100 based on 46 reviews. Eurogamer's Kristan Reed gave the game a 7 out of 10 saying that "You've got to fight! For your right! To paaaaaaaaaaarty!"
The game was a coproduction between Nintendo R&D 1 and Intelligent Systems, a collaboration that would continue for most subsequent WarioWare games. A large portion of Mega Party Game$!'s staff had previously worked on WarioWare, Inc.: Mega Microgame$!. Programmer Goro Abe was promoted to Director position, a role which he would continue to assume for most WarioWare sequels.
The game was one of Nintendo R&D 1's last releases before its dissolution.