- “Hiya! It's me, Kat! Aren't my turtles the cutest things EVER?! It's fun to balance on them, but if you're not careful, you'll fall! And you might hurt my little turtles!!!”
- —Kat, WarioWare, Inc.: Mega Party Game$!
Wobbly Bobbly is Kat & Ana's multiplayer mode in WarioWare, Inc.: Mega Party Game$!. It involves the players sitting on turtles and trying to stay on them. Firstly, the players play a multiplayer microgame. The winner of that is given a single player microgame challenge. If that player wins, the other players are given another turtle of the same size. If that player loses, that player receives a smaller turtle. After that, Patience Time begins, in which the players remaining have to balance for a certain amount of time by pressing left and right on . If there are more than two players, players who have already fallen off their turtles become turtles themselves and can try to knock over the remaining players by pressing . If the multiplayer game is won by a player who has become a turtle, all remaining players receive a larger turtle and the game skips to Patience Time. The winner is the last one to survive on the turtles.
If there is a tie in this mode, the players who tied play a final multiplayer microgame to determine the winner.
Hello. I'm Kat. Our game is exceptionally well-balanced.
And what I mean is that you have to be exceptionally good at balancing to play our game! First, everyone plays one game together. Whoever wins that game gets to play one of the standard microgames.
If you win the microgame, the other players get one more turtle to sit on. But if you lose, you get an extra turtle for yourself.
Then patience time begins! That's when you must maintain your balance on top of the turtles. Just stay on top of the turtles for the set amount of time. If you fall off, you turn into a turtle, and your game is over. But you can still try to knock down the other players.
The last player standing...erm, sitting on the turtles is the winner! Now remember, being kind to turtles is a shortcut to success! Good luck!
These are the multiplayer microgames that can be played within this mode.
|Find the Cash Stash!||Find the nest egg!||Players search a room for an envelope with cash inside. Once a highlighted area has been searched, it becomes damaged and cannot be searched again.|| – Move cursor|
|4-Player Jump Rope||Jump!||Based on Jumpin' Rope and Jump Forever. Players take turns jumping on the rope. Players who trip on the rope are eliminated until there is one player left.||– Jump|
|Fly Catcher||Grab!||The players use chopsticks to grab a fly swarming around the area.||– Grab|
|Golden Egg||Catch!||Players grab one of several chickens that appear in the middle. The player whose chicken lays a golden egg wins.||– Select chicken|
|Ghostly Gold||Take the money||A dollar bill floats down from above. The player who grabs it wins the microgame.|| – Move|
|Rolling Nose||Insert!||The object of this microgame is to insert the fingers into a constantly rotating nose. The nose slows down progressively over time.||– Pick|
|Judo Straight Line?||Win a trophy!||The players guide athletes towards a trophy in the middle by having them crawl. A player near the trophy must then grab it to win.||– Push / grab trophy|
|Alarm Clock||Stop Alarm||Players must wait until an alarm clock starts ringing (indicated by the clock suddenly gaining a yelling expression), then turn it off before the other players.||– Grab|
|Allergies Return||Dodge!||The players, as Fronks, must avoid being caught in the mucus of the woman from Nighttime Allergies. If the mucus does not catch a player, it instead removes part of the ground, limiting the players' movement. The woman may also pop a mucus bubble as a fake out.||– Move|
|Find the Idol||Search for the idol!||Players take turns searching for an idol amongst people covered in sacks. Any person who is revealed to not be the idol leaves upon being selected.|| – Move cursor|
|Tin Can Gunman||Defeat!||Players use slingshots to knock over a tin can that changes color depending on the player that hits it. The player who knocks over the tin can wins the microgame.||– Aim (hold) / Fire (release)|
|Maze Love||Get there!||Based on Maze Daze. Players navigate a maze to get to a man in the center. Aside from a short radius around each player and the goal, the stage is dark.||– Move|
|Ball Lob||Lob the ball!||Players time the circular movement of the athlete's arm in order to lob the ball as far as possible.||– Release|
|Kitty Tease||Tease!||The object of this microgame is to provoke the sleeping cat into grabbing the player's toy.||– Swing (left to right) / Prod (towards cat)|
|Tag||Don't catch me!||The players, as Space Hares, must avoid being caught by a large, pink Space Hare. The playing field slowly contracts over time.||– Move|
|Stopwatch||Stop in 5 seconds!||In this microgame, players try to stop their stopwatch as close to five seconds (either over or under) as possible.||– Stop|
| Stealth Turtles - The song that plays during this mode||File info|
Names in other languages