World 6 (Super Mario 3D Land): Difference between revisions

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{{worldbox
{{italic title|id=yes}}
|title=World 6
{{world infobox
|image=[[File:World6 SM3DL.png|250px]]
|image=[[File:World6 SM3DL.png|250px]]
|app=''[[Super Mario 3D Land]]
|game=''[[Super Mario 3D Land]]''
|lev=6
|levels=6
|before=[[World 5 (Super Mario 3D Land)|<<]]
|before=[[World 5 (Super Mario 3D Land)|<<]]
|after=[[World 7 (Super Mario 3D Land)|>>]]
|after=[[World 7 (Super Mario 3D Land)|>>]]
}}
}}


'''World 6''' is the sixth world traveled to in ''[[Super Mario 3D Land]]''. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains 6 levels and a [[Mystery Box (Super Mario 3D Land)|Mystery Box]].
'''World 6''' is the sixth world traveled to in ''[[Super Mario 3D Land]]''. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains six levels and a [[Mystery Box]].


==Levels==
==Levels==
===World 6-1===
{|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
====Overview====
|-style="background: #ABC;"
[[File:3DS SuperMario 7 scrn07 E3.png|thumb|200px|[[Tanooki Mario]] near two [[Tail Goomba]]s.]]
!width="5%"|Level
Mario starts on a circular flowery land area, surrounded by stones and a fence. On the right side, he will cross a bridge where a coin [[Question Block]], Jumping [[Cheep Cheep]]s, a [[Porcu-Puffer]] and a [[Roulette Block]] are found. The bridge ends a little before a grassy stone top be found, and another bridge is found after it. In it, Mario face three [[Tail Goomba]]s. More grassy stones and bridges must be crossed, with more Jumping Cheep-Cheeps and [[Biddybud]]s. Then, Mario encounters an island, with a Question Block and a [[rope]]. When Mario walks on this rope, a Porcu-Puffer will jump of a waterfall in order to hurt Mario. The tightrope ends at a bigger island, where the plumber can grab a [[Midway Flag]], use a pair of [[Binoculars]] and enter on a [[Warp Pipe]], that leads to a bonus underwater place with a [[Red Ring]], a yellow ring, a [[Star Coin#Super Mario 3D Land|Star Medal]], Cheep-Cheeps and [[Blooper]]s. Mario can use this area or a tightrope to reach on another island with two Question Blocks and tree [[Brick Block]]s. After cross a small bridge he must go on another tightrope attacked by Jumping Cheep-Cheeps. A last bridge is encountered, that is attacked by Porcu-Puffers. This bridge leads to the last island of the level, where is the [[Flagpole]].
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 6-1 (Super Mario 3D Land)|World 6-1]]
|[[File:3DS SuperMario 7 scrn07 E3.png|200px]]
|A level taking place on a seaside boardwalk with [[Cheep Cheep]]s leaping over it.  
|-
|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|[[File:SM3DL6-2.png|200px]]
|A level that takes place in a desert pyramid.
|-
|[[World 6-3 (Super Mario 3D Land)|World 6-3]]
|[[File:SM3DL6-3.png|200px]]
|The second ghost house in this game. The first area branches off into three areas, with only the left path leading to the end of the stage.
|-
|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|[[File:SM3DL6-4.png|200px]]
|A sky level which features trios of [[Blinking Block|Beep Block]]s that appear and sub-sequentially disappear to the music.
|-
|[[World 6-5 (Super Mario 3D Land)|World 6-5]]
|[[File:SM3DL6-5.png|200px]]
|An ice level with a lot of bounce pads. Requires 60 [[Star Medal]]s to be unlocked.
|-
|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|[[File:AS6 SuperMario3D.png|200px]]
|The fourth airship in the game. [[Skewer|Spike Pillar]]s are a prominent threat. The boss is Pom Pom.  
|}


====Star Medals====
==New enemies==
*'''Star Medal 1:''' At the beginning of the level, the player should jump behind the rocks to reveal a hidden Star Medal.
*'''Star Medal 2:''' To the right of the checkpoint is a [[Warp Pipe]]. Taking the pipe will transport the player to an underwater portion of the level. The Star Medal is found at the top at the end of the area.
*'''Star Medal 3:''' After the checkpoint, the player should come across a [[Flying ? Block]] while walking along a tightrope. They should hop atop the block and jump onto a tightrope directly above, where the final medal lies.
 
===World 6-2===
====Overview====
[[File:SM3DL6-2.png|thumb|200px|Mario and [[Pokey]]s.]]
This level takes place inside a pyramid. Mario falls on a room with eight [[Spike (obstacle)|spike boards]], a [[Pokey]] and four moving Coins. On the far back wall, there is a small hole that conducts him to another room, with more seven spike boards, a [[Blokkablok]] and a Star Medal guarded by a Pokey. On the right wall, a passage takes Mario to an [[Elevator]], that goes down ultil another passage be found, of a room with Pokeys and rising tiles. Mario must go up on these tiles to reach on the next story, that is made of a floating sand. Entering in another hole, the plumber travels through a corridor that contains a Checkpoint Flag, two spike boards and a Blokkablok. At the end of the corridor, he will find a gap and a Elevator. It will take Mario to another Elevator, that takes him to an area with more Blokkabloks, and a pit, containing two elevators and sixteen spike boards. They lead the player to a Warp Pipe. After going inside this pipe, Mario is taken to an outdoors place with rising tiles and the Flagpole.
 
====Star Medals====
*'''Star Medal 1:''' After starting the level, the player should walk into a room with the Star Medal and a [[Blokkablok]]. However, a Pokey is guarding the medal and must be defeated before the treasure can be taken.
*'''Star Medal 2:''' In the room with the rising platforms, the player should go to the top where they should see a [[Brick Block]] concealing an opening. Breaking this block and going inside the opening will take the player to the second medal.
*'''Star Medal 3:''' When the player goes to the room with the two elevator shafts, they should ride the right elevator to the top. Jumping or hovering to the left will take the player to a small space with the final medal. However, the player must be wary of the spikeball that chases them directly after.
 
===World 6-3===
====Overview====
[[File:SM3DL6-3.png|thumb|200px|Mario on the starting room.]]
This is the second [[Ghost House]] level of the game. Mario starts in a small room with three pictures of piano keys, an [[Used Block]] and a book. Mario can reach on these pictures, that hide warping boxes by going up of a teleporting board.
 
Entering in the piano picture {{conjecturaltext|Warp Box}}, Mario is teleported to a giant piano, floating on a gloomy space. The plumber can press a [[P-Switch]] to make coins appear. Mario can travel through the swinging piano keys, where eight rectangular [[Jump Block]]s and a moving Star Medal are found. He finds in the other side of the piano a {{conjecturaltext|Warp Box}} that leads him to the starting room.
 
Entering in the Used Block picture {{conjecturaltext|Warp Box}}, Mario is taken to a totally dark area with many Used Blocks making a type of maze with four {{conjecturaltext|Warp Box}}. Turning on the 3D make the maze easier to solve. Going to the last teleporting block, the player goes back to the start.
 
Entering in the book picture {{conjecturaltext|Warp Box}}, Mario is taken to a library hall with some [[Boo]]s. Mario must go up one story, where are found [[Peepa]]s and a moving bookcase that can push him to the first story again. Mario, then, will reach on a safe area where he can grab a moving Star Medal. Ahead, the plumber sees a bookcase. The books on the middle aren't real and hide a {{conjecturaltext|Warp Box}}. It takes Mario to another part of the library. There, he must step on two open books dodging Peepas. Crossing them, Mario reach on a giant bookcase with giant pushing books, [[Crate]]s, and Peepas. At the end, Mario must cross a gap on a tightrope. The other side contains a corridor with two stairs that leads to three [[+ Clock]]s. Another tightrope is found, now with a [[Big Boo]], that difficuts the passage. The other side of the tightrope is attached to a small area with a [[Door]]. It leads to the end of the level. Another teleporting board can be used to grab the top of the Goal Pole.
 
====Star Medals====
*'''Star Medal 1:''' Taking the ! Block behind the piano painting will take the player to an area with a  large piano. After arriving here, the player should press the [[P Switch]] to make the Star Medal, along with a lot of coins, appear.
*'''Star Medal 2:''' Taking the ! Block behind the [[Used Block]] will take the player to an optical illusion room where the Star Medal moves around.
*'''Star Medal 3:''' Taking the ! Block behind the book painting will transport the player to a room filled with [[Peepa]]s and a [[Boo]]. Climbing up the stairs and moving south will take the player to the final medal.
 
===World 6-4===
====Overview====
[[File:SM3DL6-4.png|thumb|200px|Mario crossing beat platforms.]]
This level contains many platforms that appear and vanish in the music beat. Mario starts on a wooden platform. Going up two steps, Mario must cross three beat platforms to reach on another wooden platforms, containing a [[Wallop]]. Three beat platforms in a stair-like position connect this place to another area, where are two [[Prongo]]s, three [[Question Block]]s and another Wallop that guards a Door. Entering in the door, Mario will find a long corridor, while being chased by a Wallop. At the end, he can jump on more beating platform until enter in another door. It takes Mario to an area with the Midway Flag. Crossing another three beat platforms, he will reach on a wood board with a red ring, and ahead two narrow platforms with Wallops, just before a bigger board. The plumber must traverse an S-shaped platform, made of a wooden block and six arc-shaped beat platform, dodging a spiked bar. Mario will reach on a wood building where he will faced a Prongo. Going to the right, Mario travels through two groups of beat platforms, and another Prongo between the two. Soon, Mario can ump over three small beat platforms to go to the Flagpole.
 
====Star Medals====
*'''Star Medal 1:''' The player should hop onto the second [[Wallop]] they see and use it reach the medal on top of a ledge. Alternatively, the player could perform a wall jump and then hover with the Tanooki Suit to reach the medal. A running jump with [[Luigi]] will also work.
*'''Star Medal 2:''' Before entering the second door, the player should wall jump onto the ledge above it to grab the second medal.
*'''Star Medal 3:''' The final medal is found above a Spikebar. The [[Tanooki Suit]] or a timed and precise jump is needed to get this medal.
 
===World 6-5===
====Overview====
[[File:SM3DL6-5.png|thumb|200px|Mario approaching a Paragoomba.]]
This snow level can be unlocked with sixth Star Medals. Mario starts in a now platform with flowers. Going ahead, he must jump to the top of a high cliff using a bouncy platform. There are a [[Paragoomba]] and another bouncy platform, now in a short rail. Using it, Mario must go to another giant ice block structure, where a small [[Goomba#Super Mario 3D Land|Goomba Tower]] is found. Passing these Goombas, Mario must ride a bouncy platforms in rails, crossing Goombas, Brick Blocks and icy walls. Then, he must jump to a big ice platform, where the Checkpoint Flag can be touched. Going to the right, the plumber sees three bouncy boards to reach on the other side of an icy wall, where are more bouncy platforms and a [[Red Ring]]. Above a high cliff, he will face Goomba Towers until ride a rail bouncy board, using also wood walls, [[Donut Lift]]s and stationary orange platforms. Mario will see a pass between two ice block walls. There are the three last bouncy platforms, used to reach on the Goal Pole.
 
====Star Medals====
*'''Star Medal 1:''' At the beginning of the level, the player should come across a row of Brick Blocks. They should hop above them and then onto the ice platforms above to reach the medal at the eastern end of the cliff.
*'''Star Medal 2:''' While moving along the third moving platform, the player should come across a pair of wooden walls. Wall jumping along these will take them to the second medal.
*'''Star Medal 3:''' Near the end of the level, the player must jump on the bouncy platform directly above this medal and drop down into it to grab it.
 
==={{World|6|airship}}===
====Overview====
[[File:AS6 SuperMario3D.png|thumb|200px|Mario finds a Star Medal.]]
This Airship level takes place in nighttime. Mario lands on an [[Airship]] with two [[Spike Pillar]]s and Question Blocks, shortly before a [[Rocky Wrench]] that tosses [[Bob-omb]]s. Jumping toward another Airship, he must travels through [[Crate]]s and two vertically positioned Spike Pillars. Going to the right, an Airship with three purple arrow blocks, a Spike Pillar and a Rocky Wrench is found. Scrolling up, Mario must dodge two spiked pillars until reach on a pink Airship with a [[Warp Pipe]]. It takes Mario to [[Pom Pom]]'s room, divided in seven parts by burning wires. After Mario beats Pom Pom, another Warp Pipe leads Mario to an Airship with many Coins, a [[+ Clock]] and the giant [[Flagpole]].
 
====Star Medals====
*'''Star Medal 1:''' After passing the first two [[Spike Pillar]]s, there should be a bunch of crates concealing the first medal.
*'''Star Medal 2:''' After passing another two Spike Pillars, the player should quickly hit the three purple blocks in order to be able to reach this medal.
*'''Star Medal 3:''' Once the player passes the last three spiked pillars, they should wall jump where they see the shadow of the medal, found on the top left platform directly after.
 
==Enemies introduced==
*[[Prongo]]s
*[[Prongo]]s


==Media==
{{media table
|file1=SM3DL-World 6.oga
|title1=[[Super Mario 3D Land]]
|description1=World 6 Theme
|length1=0:30
}}
{{SM3DL levels}}
{{SM3DL}}
{{SM3DL}}
[[Category:Worlds]]
[[Category:Sky areas]]
[[Category:Places]]
[[Category:Super Mario 3D Land worlds]]
[[de:Welt 6 (Super Mario 3D Land)]]
[[it:Mondo 6 (Super Mario 3D Land)]]

Latest revision as of 08:51, January 29, 2024

World 6
World6 SM3DL.png
Game Super Mario 3D Land
Level(s) 6
<< List of worlds >>

World 6 is the sixth world traveled to in Super Mario 3D Land. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains six levels and a Mystery Box.

Levels[edit]

Level Preview Description
World 6-1 3DS SuperMario 7 scrn07 E3.png A level taking place on a seaside boardwalk with Cheep Cheeps leaping over it.
World 6-2 SM3DL6-2.png A level that takes place in a desert pyramid.
World 6-3 SM3DL6-3.png The second ghost house in this game. The first area branches off into three areas, with only the left path leading to the end of the stage.
World 6-4 SM3DL6-4.png A sky level which features trios of Beep Blocks that appear and sub-sequentially disappear to the music.
World 6-5 SM3DL6-5.png An ice level with a lot of bounce pads. Requires 60 Star Medals to be unlocked.
World 6-Airship AS6 SuperMario3D.png The fourth airship in the game. Spike Pillars are a prominent threat. The boss is Pom Pom.

New enemies[edit]

Media[edit]

Audio.svg Super Mario 3D Land - World 6 Theme
File infoMedia:SM3DL-World 6.oga
0:30
Help:MediaHaving trouble playing?