World 8-1 is the first level of World 8 in Super Mario 3D Land.
World 8-1 is a fort-themed level with sunset background. The level starts out in a base with some Spinies and spiked ball shooters. Climbing a wall, Mario will find a space with two Fuzzies, coins and yellow elevators, which lead to a bridge where giant spiked balls roll on, and two Donut Blocks at the end of it, just before a Warp Pipe. It takes Mario to an escalator guarded by spiked balls and two Spinies. Above the stairs, there is the Checkpoint Flag. Ahead, there is a two-story corridor. The first one is made of Red-Blue Panels and more spiked ball launchers. The second corridor (which can be accessed via a Brick Block), has stationary solid floor and contains some ? Blocks and also the rare ? Box. A pole and a Warp Box are seen on the far right. This Warp Box transports Mario to a long downhill protected by three normal spiked ball cannons and one giant spiked ball cannon on top. All three normal cannons fire simultaneously when Mario enters the area, but after that, the cannons no longer fire in unison, creating an unpredictable barrage. While the normal cannons have randomized delays and faster firing rates, creating a staggered wave of spiked balls, the giant one has a slow firing rate, often firing about five seconds. There are other three normal cannons at the half of the slope, but only the left and right cannon are firing, also having randomized delays. The center cannon does not fire at all. A few crates are found on the path. Reaching the end, Mario can get in either a Warp Pipe or a cannon, as both can be used to reach the Goal Pole.
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After passing the first set of spiked balls and Fuzzies, the player should hit the red ! Block to create large blocks that lead to the first medal.
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In the area with giant spiked balls, the player should jump on top of the ledge and move along it to the second medal.
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Before shooting the flagpole with the cannon, the player should aim to the left and then up to find the final medal. Once the medal is found, the player must shoot to it.
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Level map[edit]