List of WarioWare, Inc.: Mega Microgame$! pre-release and unused content: Difference between revisions

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{{italic title|List of ''WarioWare, Inc.: Mega Microgame$!'' pre-release and unused content}}
{{italic title|List of ''WarioWare, Inc.: Mega Microgame$!'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[WarioWare, Inc.: Mega Microgame$!]]''.
This is a list of pre-release and unused content for the game ''[[WarioWare, Inc.: Mega Microgame$!]]''.
==Unused data==
==Unused data==
===Microgame levels===
===Microgame levels===
[[File:WWIbetaDodge.png|150px|right|thumb]]
[[File:WWIbetaDodge.png|150px|thumb]]
The microgame, [[Dodge Balls]] was supposed to have nine levels at all, the very last one containing ten balls to escape from. These harder levels were, however, used in ''[[Wario World]]'''s unlockable microgame mode.
The microgame, [[Dodge Balls]] was supposed to have nine levels at all, the very last one containing ten balls to escape from. These harder levels were, however, used in ''[[Wario World]]'''s unlockable microgame mode.
===Unused microgames===
===Unused microgames===
====F-1 Race====
====F-1 Race====
A microgame based on the [[Nintendo Entertainment System]] game ''[[wikipedia:F-1 Race|F-1 Race]]''. The objective is to keep the racing car on the road without bumping into other cars until the end of the microgame.
{{Minigame infobox
|title=F-1 Race
|intro=Continues running
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''
}}
A microgame based on the [[Family Computer]] game ''{{wp|F-1 Race}}''. The objective is to keep the racing car on the road without bumping into other cars until the end of the microgame.
*'''Level 1:''' The road is straight.
*'''Level 1:''' The road is straight.
*'''Level 2:''' The road has a curve near the end.
*'''Level 2:''' The road has a curve near the end.
*'''Level 3:''' The road starts with a curve.
*'''Level 3:''' The road starts with a curve.
<gallery>
<gallery>
File:WWIbetaRace1.png|Level 1
File:WWIbetaRace1.png|Level 1
Line 20: Line 23:


====Breakout====
====Breakout====
[[File:WWIbetaBreak1.png|thumb|150px|"Breakout".]]
{{Minigame infobox
A microgame based on the arcade game ''[[wikipedia:Breakout (video game)|Breakout]]''. The player must guide the pad at the bottom of the screen and keep the ball from falling.
|title=Breakout
 
|image=[[File:WWIbetaBreak1.png|260px]]
|intro=Don't drop
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''
|sample=[[File:WWIMM Repellion.oga]]
}}
A microgame based on the arcade game ''{{wp|Breakout (video game)|Breakout}}''. The player must guide the pad at the bottom of the screen and keep the ball from falling.
*'''Level 1:''' The pad is big.
*'''Level 1:''' The pad is big.
*'''Level 2:''' The pad is smaller.
*'''Level 2:''' The pad is smaller.
Line 28: Line 36:


====Pong====
====Pong====
A microgame based on Nintendo Color TV Game's ''Pong''. The objective is to control a paddle at the left side of the screen and return the ball to the oponnent.
{{Minigame infobox
|title=Pong
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''
|intro=Return
}}
A microgame based on {{wp|Color TV-Game}} 15 (a ''{{wp|Pong}}'' clone). The objective is to control a paddle at the left side of the screen and return the ball to the opponent. A score of 14-15 is shown if the player loses.
*'''Level 1:''' There are two big paddles.
*'''Level 1:''' There are two big paddles.
*'''Level 2:''' There are two small paddles.
*'''Level 2:''' There are two small paddles.
*'''Level 3:''' There are two big paddles for each side.
*'''Level 3:''' There are two big paddles for each side.
<gallery>
<gallery>
File:WWIbetaPong1.png|Level 1
File:WWIbetaPong1.png|Level 1
Line 41: Line 53:
====Ping-Pong VS.====
====Ping-Pong VS.====
A [[minigame]] based on ''Pong''. The objective is to score five points by making the ball go through the opponent's border of the screen. The game used the {{button|gba|L}} and {{button|gba|R}} buttons to move the paddles.
A [[minigame]] based on ''Pong''. The objective is to score five points by making the ball go through the opponent's border of the screen. The game used the {{button|gba|L}} and {{button|gba|R}} buttons to move the paddles.
<gallery>
<gallery>
File:WWIbetaPingPongTitle.png|Title screen
File:WWIbetaPingPongTitle.png|Title screen
Line 48: Line 59:


==External links==
==External links==
*[[tcrf:WarioWare,_Inc.:_Mega_Microgame$!|The Cutting Room Floor]]
*[[tcrf:WarioWare, Inc.: Mega Microgame$!|The Cutting Room Floor]]
 
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|WarioWare, Inc.: Mega Microgame$!]]
[[Category:Pre-release and unused content|WarioWare, Inc.: Mega Microgame$!]]
[[Category:WarioWare, Inc.: Mega Microgame$!|*]]
[[Category:WarioWare, Inc.: Mega Microgame$!|*]]
[[it:Sviluppo ed elementi scartati di WarioWare, Inc.: Minigame Mania]]
[[it:Sviluppo ed elementi scartati di WarioWare, Inc.: Minigame Mania]]

Latest revision as of 09:28, September 27, 2023

This is a list of pre-release and unused content for the game WarioWare, Inc.: Mega Microgame$!.

Unused data[edit]

Microgame levels[edit]

WarioWare, Inc.: Mega Microgame$! beta element.

The microgame, Dodge Balls was supposed to have nine levels at all, the very last one containing ten balls to escape from. These harder levels were, however, used in Wario World's unlockable microgame mode.

Unused microgames[edit]

F-1 Race[edit]

F-1 Race
Appears in WarioWare, Inc.: Mega Microgame$!
Command(s) Continues running

A microgame based on the Family Computer game F-1 Race. The objective is to keep the racing car on the road without bumping into other cars until the end of the microgame.

  • Level 1: The road is straight.
  • Level 2: The road has a curve near the end.
  • Level 3: The road starts with a curve.

Breakout[edit]

Breakout
WarioWare, Inc.: Mega Microgame$!
Appears in WarioWare, Inc.: Mega Microgame$!
Command(s) Don't drop
Music sample

A microgame based on the arcade game Breakout. The player must guide the pad at the bottom of the screen and keep the ball from falling.

  • Level 1: The pad is big.
  • Level 2: The pad is smaller.
  • Level 3: The pad is small.

Pong[edit]

Pong
Appears in WarioWare, Inc.: Mega Microgame$!
Command(s) Return

A microgame based on Color TV-Game 15 (a Pong clone). The objective is to control a paddle at the left side of the screen and return the ball to the opponent. A score of 14-15 is shown if the player loses.

  • Level 1: There are two big paddles.
  • Level 2: There are two small paddles.
  • Level 3: There are two big paddles for each side.

Ping-Pong VS.[edit]

A minigame based on Pong. The objective is to score five points by making the ball go through the opponent's border of the screen. The game used the L Button and R Button buttons to move the paddles.

External links[edit]