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{{Italic title|Factory (''Donkey Kong Country Returns'')}}
{{italic title|id=yes}}
{{about|seventh world in ''[[Donkey Kong Country Returns]]''|the final area in ''[[Super Mario RPG: Legend of the Seven Stars]]''|[[Factory (Super Mario RPG: Legend of the Seven Stars)]]}}
{{world infobox
{{worldbox
|image=[[File:DKCR - Factory.png|250px]]
|title=Factory
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')<br>''[[Donkey Kong Country: Tropical Freeze]]''
|image=[[File:Factory DKCR.png|250px]]
|levels=10
|app=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')<br>''[[Donkey Kong Country: Tropical Freeze]]''
|lev=10
|before=[[Cliff|<<]]
|before=[[Cliff|<<]]
|after=[[Volcano|>>]]
|after=[[Volcano|>>]]
}}
}}
{{quote|I love this place. Brings back the memories, it does.|Cranky Kong|Donkey Kong Country Returns}}
{{quote|I love this place. Brings back the memories, it does.|Cranky Kong|Donkey Kong Country Returns}}
The '''Factory''' is the seventh world of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. It can be accessed after defeating [[Thugly]], the boss of the [[Cliff]]. It is located on [[Donkey Kong Island|Donkey Kong island]], and is a very industrial area. During the events of the game, it is infested by members of the [[Tiki Tak Tribe]] who have stolen [[Donkey Kong]]'s [[banana hoard]]. Any relation to [[Kremkroc Industries, Inc.]], a similar factory location in the original ''[[Donkey Kong Country]]'', is unknown, although the factory features arranged music from Kremkroc.
The '''Factory''' is the seventh world of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. It can be accessed after defeating [[Thugly]], the boss of the [[Cliff]]. It is located on [[Donkey Kong Island]], and is a very industrial area. During the events of the game, it is infested by members of the [[Tiki Tak Tribe]] who have stolen [[Donkey Kong]]'s [[banana hoard]]. The Factory shares similarities to [[Kremkroc Industries, Inc.]] from ''[[Donkey Kong Country]]'', and features arranged music from said place. When asked if they were the same location, senior designer Kynan Pearson approved of the idea.<ref>KynanPearson (August 12, 2021). [https://twitter.com/KynanPearson/status/1425940659152769030 Tweet by Kynan Pearson] [https://web.archive.org/web/20210812220225/https://twitter.com/KynanPearson/status/1425940659152769030 (Archived)]. ''Twitter''. Retrieved January 30, 2022.</ref>
 
When the [[Kong]]s first arrive in the Factory, the entire area is covered in a thick blanket of smoke. Only by activating the fans in [[Foggy Fumes]], the Factory's first level, will the smoke be blown away.
When the [[Kong]]s first arrive in the Factory, the entire area is covered in a thick blanket of smoke. Only by activating the fans in [[Foggy Fumes]], the Factory's first level, will the smoke be blown away.


[[File:Factory (switch room).png|thumb|left|The switch room found in the fifth, sixth, and seventh levels]]
The Factory is an industrial and mechanical area. It features many new elements not seen in the game's previous worlds, such as moving platforms that tilt, conveyor belts, and many robotic constructions that can hinder or help the Kongs. There are platforms that can crush Donkey Kong and [[Diddy Kong]] and there are also platforms that disappear and reappear when certain switches are touched. The environment contains numerous references to the arcade ''[[Donkey Kong (game)|Donkey Kong]]'' game, namely blue ladders and girders. The area is also unique because in the fifth, sixth, and seventh levels, players need to find a giant red switch. They cannot progress through the game otherwise.
The Factory is an industrial and mechanical area. It features many new elements not seen in the game's previous worlds, such as moving platforms that tilt, conveyor belts, and many robotic constructions that can hinder or help the Kongs. There are platforms that can crush Donkey Kong and [[Diddy Kong]] and there are also platforms that disappear and reappear when certain switches are touched. The environment contains numerous references to the arcade ''[[Donkey Kong (game)|Donkey Kong]]'' game, namely blue ladders and girders. The area is also unique because in the fifth, sixth, and seventh levels, players need to find a giant red switch. They cannot progress through the game otherwise.


The Factory is extremely complex. As the [[Kong]]s journey throughout the early levels of the Factory, vegetation is seen growing in the warehouses and buildings, there are also large windows that show out side of the Factory, much like [[Slammin' Steel]]. [[Lift-off Launch]] shows a large jungle area outside the factory, showing that the area the Factory was built on could have once been like the [[Jungle (Donkey Kong Country Returns)|Jungle]] the game begins in. Later levels rarely show plant life, and are mostly dark desolate rooms filled with giant mechanics, such as pile drivers, hammers, gears, pipes, and robotic hands that are used for various means of work. There is also a space ship station that is used in order to reach the factory buildings where [[Colonel Pluck]] is located.
[[File:DKCR Factory Icon.png|thumb|Factory icon.]]
 
The Factory is extremely complex. As the [[Kong]]s journey throughout the early levels of the Factory, vegetation is seen growing in the warehouses and buildings, and there are also large windows that show outside of the Factory, much like [[Slammin' Steel]]. [[Lift-off Launch]] shows a large jungle area outside the factory, showing that the area the Factory was built on could have once been like the [[Jungle (Donkey Kong Country Returns)|Jungle]] the game begins in. Later levels rarely show plant life, and are mostly dark desolate rooms filled with giant mechanics, such as pile drivers, hammers, gears, pipes, and robotic hands that are used for various means of work. There is also a space station that is used in order to reach the factory buildings where [[Colonel Pluck]] is located.  
The enemies in this world are mainly robotic and attack by using fire, electricity, or by exploding.


In ''[[Donkey Kong Country: Tropical Freeze]]'', the level [[Frozen Frenzy (level)|Frozen Frenzy]] takes place inside the frozen version of the Factory world.
The enemies in this world are mainly robotic and attack by using fire or electricity, or by exploding.


In ''[[Donkey Kong Country: Tropical Freeze]]'', the level [[Frozen Frenzy (level)|Frozen Frenzy]] takes place inside an abandoned version of the Factory world.
==Levels==
==Levels==
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|class="wikitable dk" style="text-align:center"
|-style="background: #ABC;"
!Code
!width="5%"|Level Number
!Name/Screenshot
!width="3%"|Level Name
!No. of [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]
!width="1%"|Preview
!Description
!width="20%"|Description
|-
|-
|'''World 7-1'''
|7-1
|[[Foggy Fumes]]
|[[File:DKCR Foggy Fumes Mr G&W.png|250px]]<br>[[Foggy Fumes]]
|[[File:DKCR Foggy Fumes Mr G&W.png|250px]]
|7
|A silhouetted level filled with dull smoke clouds.
|A silhouetted level filled with dull smoke clouds.
|-
|-
|'''World 7-2'''
|7-2
|[[Slammin' Steel]]
|[[File:DKCR Slammin Steel 1.png|250px]]<br>[[Slammin' Steel]]
|[[File:DKCR Slammin Steel 1.png|250px]]
|5
|A level where the Kongs need to avoid getting slammed by large, metallic compressors. The level also features many conveyor belts that lead into spiky roller mills.
|A level where the Kongs need to avoid getting slammed by large, metallic compressors. The level also features many conveyor belts that lead into spiky roller mills.
|-
|-
|'''World 7-3'''
|7-3
|[[Handy Hazards]]
|[[File:HandyHazards.png|250px]]<br>[[Handy Hazards]]
|[[File:HandyHazards.png|250px]]
|7
|A stage taking place in a robotic hand facility.
|A stage taking place in a robotic hand facility.
|-
|-
|'''World 7-4'''
|7-4
|[[Gear Getaway]]
|[[File:Gear Getaway.png|250px]]<br>[[Gear Getaway]]
|[[File:Gear Getaway.png|250px]]
|7
|The fourth Rocket Barrel stage in the game. The vehicle has to be navigated through a series of compressors and enormous rotating gears.
|The fourth Rocket Barrel stage in the game. The vehicle has to be navigated through a series of compressors and enormous rotating gears.
|-
|-
|'''World 7-5'''
|7-5
|[[Cog Jog (level)|Cog Jog]]
|[[File:DKCR Cog Jog Letter N.png|250px]]<br>[[Cog Jog (level)|Cog Jog]]
|[[File:DKCR Cog Jog Letter N.png|250px]]
|9
|A level containing girders connected to large cogwheels, which move them around the area.
|A level containing girders connected to large cogwheels, which move them around the area.
|-
|-
|'''World 7-6'''
|7-6
|[[Switcheroo]]
|[[File:DKCR Switcheroo 1.png|250px]]<br>[[Switcheroo]]
|[[File:DKCR Switcheroo 1.png|250px]]
|5
|A level whose main mechanic is switching between red and blue platforms and walls.
|A level whose main mechanic is switching between red and blue platforms and walls.
|-
|-
|'''World 7-7'''
|7-7
|[[Music Madness]]
|[[File:MusicMadness.png|250px]]<br>[[Music Madness]]
|[[File:MusicMadness.png|250px]]
|5
|A place where the machinery is worked by music. Machines here resemble musical instruments, such as drums and cymbals.
|A place where the machinery is worked by music. Machines here resemble musical instruments, such as drums and cymbals.
|-
|-
|'''World 7-R'''
|7-R
|[[Lift-off Launch]]
|[[File:DKCR Lift-off Launch.png|250px]]<br>[[Lift-off Launch]]
|[[File:DKCR Lift-off Launch.png|250px]]
|0
|The fifth Rocket Barrel stage of the game. It serves as an intermediary level between Music Madness and Feather Fiend and lacks [[K-O-N-G Letters]] and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], as well as a [[Slot Machine Barrel]].
|The fifth Rocket Barrel stage of the game. It serves as an intermediary level between Music Madness and Feather Fiend and lacks [[K-O-N-G Letters]] and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], as well as a [[Slot Machine Barrel]].
|-
|-
|'''World 7-K'''
|7-K
|[[Treacherous Track]]
|[[File:DKCR Treacherous Track Puzzle Piece 1.png|250px]]<br>[[Treacherous Track]]
|[[File:DKCR Treacherous Track Puzzle Piece 1.png|250px]]
|5
|The seventh Key Temple stage of the game. It is set on a track navigated by a mechanical platform.
|The seventh Key Temple stage of the game. It is set on a track navigated by a mechanical platform.
|-
|-
|'''World 7-B'''
|7-B
|[[Feather Fiend]]
|[[File:ColonelPluckBattle1-DKCR.png|250px]]<br>[[Feather Fiend]]
|[[File:ColonelPluckBattle1-DKCR.png|250px]]
|0
|The seventh boss stage of the game. Here, the Kongs fight [[Colonel Pluck]] and his [[Stompybot 3000]].
|The seventh boss stage of the game. Here, the Kongs fight [[Colonel Pluck]] and his [[Stompybot 3000]].
|}
|}
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[[File:Diorama7-DKCR.png|thumb|200px|The Factory diorama, unlocked after collecting all Puzzle Pieces in [[Treacherous Track]] and defeating [[Colonel Pluck]]]]
[[File:Diorama7-DKCR.png|thumb|200px|The Factory diorama, unlocked after collecting all Puzzle Pieces in [[Treacherous Track]] and defeating [[Colonel Pluck]]]]
The following is extra content that can be unlocked in the Factory area. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option in a file's menu. For a full list of extras in the game, see [[List of extras in Donkey Kong Country Returns|here]].
The following is extra content that can be unlocked in the Factory area. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option in a file's menu. For a full list of extras in the game, see [[List of extras in Donkey Kong Country Returns|here]].
===Images===
===Images===
Images are unlocked by collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] in certain levels. All images that can be unlocked in the Factory area are listed below, along with their titles and the levels wherein they can be unlocked (mentioned in parentheses).
Images are unlocked by collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] in certain levels. All images that can be unlocked in the Factory area are listed below, along with their titles and the levels wherein they can be unlocked (mentioned in parentheses).
<gallery>
<gallery>
Thuglyconcept.png|''[[Thugly]]''<br>([[Foggy Fumes]])
Thuglyconcept.png|[[Thugly]]<br>([[Foggy Fumes]])
Dkcr concept art-14.jpg|''Factory Entrance''<br>([[Slammin' Steel]])
Dkcr concept art-14.jpg|Factory Entrance<br>([[Slammin' Steel]])
Tikipilot.png|''[[Tiki Pilot]]''<br>([[Handy Hazards]])
Tikipilot.png|[[Tiki Pilot]]<br>([[Handy Hazards]])
Kowalee DKCR concept.png|''[[Kowalee]]''<br>([[Gear Getaway]])
Kowalee DKCR concept.png|[[Kowalee]]<br>([[Gear Getaway]])
CrankyShopPicture.png|''[[Cranky Kong|Cranky]]'s [[Cranky Kong's Shop|Shop]]''<br>([[Cog Jog]])
CrankyShopPicture.png|[[Cranky Kong|Cranky]]'s [[Cranky Kong's Shop|Shop]]<br>([[Cog Jog (level)|Cog Jog]])
Animalfriendsdkcr.png|''Animal Friends''<br>([[Switcheroo]])
Animalfriendsdkcr.png|Animal Friends<br>([[Switcheroo]])
Readybotsdk.png|''Ready-Bots''<br>([[Music Madness]])
Readybotsdk.png|Ready-Bots<br>([[Music Madness]])
</gallery>
</gallery>


Line 102: Line 99:
*"Life in the Mines Returns" &ndash; plays in [[Cog Jog (level)|Cog Jog]] and [[Switcheroo]]. An arrangement of "Life in the Mines" from the original ''Donkey Kong Country''.
*"Life in the Mines Returns" &ndash; plays in [[Cog Jog (level)|Cog Jog]] and [[Switcheroo]]. An arrangement of "Life in the Mines" from the original ''Donkey Kong Country''.
*"Automatic Action" &ndash; plays in [[Music Madness]].
*"Automatic Action" &ndash; plays in [[Music Madness]].
==Names in other languages==
{{foreign names
|Jap=ファクトリーエリア
|JapR=Fakutorī Eria
|JapM=Factory Area
}}
==References==
<references/>
{{DKCR}}
{{DKCR}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country Returns Worlds]]
[[Category:Donkey Kong Country Returns worlds]]

Latest revision as of 14:21, February 3, 2024

Factory
Map of Factory in Donkey Kong Country Returns
Game Donkey Kong Country Returns (3D)
Donkey Kong Country: Tropical Freeze
Level(s) 10
<< List of worlds >>
“I love this place. Brings back the memories, it does.”
Cranky Kong, Donkey Kong Country Returns

The Factory is the seventh world of Donkey Kong Country Returns and Donkey Kong Country Returns 3D. It can be accessed after defeating Thugly, the boss of the Cliff. It is located on Donkey Kong Island, and is a very industrial area. During the events of the game, it is infested by members of the Tiki Tak Tribe who have stolen Donkey Kong's banana hoard. The Factory shares similarities to Kremkroc Industries, Inc. from Donkey Kong Country, and features arranged music from said place. When asked if they were the same location, senior designer Kynan Pearson approved of the idea.[1]

When the Kongs first arrive in the Factory, the entire area is covered in a thick blanket of smoke. Only by activating the fans in Foggy Fumes, the Factory's first level, will the smoke be blown away.

Factory switch room in Donkey Kong Country Returns.
The switch room found in the fifth, sixth, and seventh levels

The Factory is an industrial and mechanical area. It features many new elements not seen in the game's previous worlds, such as moving platforms that tilt, conveyor belts, and many robotic constructions that can hinder or help the Kongs. There are platforms that can crush Donkey Kong and Diddy Kong and there are also platforms that disappear and reappear when certain switches are touched. The environment contains numerous references to the arcade Donkey Kong game, namely blue ladders and girders. The area is also unique because in the fifth, sixth, and seventh levels, players need to find a giant red switch. They cannot progress through the game otherwise.

Donkey Kong Country Returns Factory Icon
Factory icon.

The Factory is extremely complex. As the Kongs journey throughout the early levels of the Factory, vegetation is seen growing in the warehouses and buildings, and there are also large windows that show outside of the Factory, much like Slammin' Steel. Lift-off Launch shows a large jungle area outside the factory, showing that the area the Factory was built on could have once been like the Jungle the game begins in. Later levels rarely show plant life, and are mostly dark desolate rooms filled with giant mechanics, such as pile drivers, hammers, gears, pipes, and robotic hands that are used for various means of work. There is also a space station that is used in order to reach the factory buildings where Colonel Pluck is located.

The enemies in this world are mainly robotic and attack by using fire or electricity, or by exploding.

In Donkey Kong Country: Tropical Freeze, the level Frozen Frenzy takes place inside an abandoned version of the Factory world.

Levels[edit]

Code Name/Screenshot No. of Puzzle Pieces Description
7-1 Mr. Game & Watch's cameo appearance at Foggy Fumes, where he can be seen hammering a pipe in the background.
Foggy Fumes
7 A silhouetted level filled with dull smoke clouds.
7-2 Slammin' Steel
Slammin' Steel
5 A level where the Kongs need to avoid getting slammed by large, metallic compressors. The level also features many conveyor belts that lead into spiky roller mills.
7-3 HandyHazards.png
Handy Hazards
7 A stage taking place in a robotic hand facility.
7-4 Gear Getaway.png
Gear Getaway
7 The fourth Rocket Barrel stage in the game. The vehicle has to be navigated through a series of compressors and enormous rotating gears.
7-5 DKCR Cog Jog Letter N.png
Cog Jog
9 A level containing girders connected to large cogwheels, which move them around the area.
7-6 Switcheroo
Switcheroo
5 A level whose main mechanic is switching between red and blue platforms and walls.
7-7 MusicMadness.png
Music Madness
5 A place where the machinery is worked by music. Machines here resemble musical instruments, such as drums and cymbals.
7-R Lift-off Launch
Lift-off Launch
0 The fifth Rocket Barrel stage of the game. It serves as an intermediary level between Music Madness and Feather Fiend and lacks K-O-N-G Letters and Puzzle Pieces, as well as a Slot Machine Barrel.
7-K Treacherous Track
Treacherous Track
5 The seventh Key Temple stage of the game. It is set on a track navigated by a mechanical platform.
7-B Colonel Pluck
Feather Fiend
0 The seventh boss stage of the game. Here, the Kongs fight Colonel Pluck and his Stompybot 3000.

Extras[edit]

One of the eight dioramas, from Donkey Kong Country Returns.
The Factory diorama, unlocked after collecting all Puzzle Pieces in Treacherous Track and defeating Colonel Pluck

The following is extra content that can be unlocked in the Factory area. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option in a file's menu. For a full list of extras in the game, see here.

Images[edit]

Images are unlocked by collecting all Puzzle Pieces in certain levels. All images that can be unlocked in the Factory area are listed below, along with their titles and the levels wherein they can be unlocked (mentioned in parentheses).

Music[edit]

A soundtrack selection for this world can be unlocked after beating Colonel Pluck.

Names in other languages[edit]

Language Name Meaning
Japanese ファクトリーエリア
Fakutorī Eria
Factory Area

References[edit]

  1. ^ KynanPearson (August 12, 2021). Tweet by Kynan Pearson (Archived). Twitter. Retrieved January 30, 2022.