Bolt (object): Difference between revisions

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[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:DK Arcade Bolt.png|frame|left]]
[[File:DK Arcade Bolt.png|frame|left]]
'''Bolts'''<ref>Instruction manual for NES port, page 5.</ref><ref>"''Walk or jump over the bolt to remove it!''" &mdash; '''In-game instructions''', ''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk or jump across a bolt to remove it. After all of the bolts are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (100m)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain points.
'''Bolts'''<ref>Instruction manual for NES port, page 5.</ref><ref>"''Walk or jump over the bolt to remove it!''" &mdash; '''In-game instructions''', ''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.</ref>) are objects that [[Mario]] must destroy on level [[100m]] in ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk or [[jump]] across a bolt to remove it. After all of the bolts are gone, the platforms supporting [[Donkey Kong]] collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (100m)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.


Bolts reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. In level B1 of [[DK's Hideout]], [[Mini Mario (toy)|Mini Mario]]s have to remove bolts around the stage to defeat Donkey Kong in a manner similar to 100m. They do so by walking over, jumping across, or standing on top of a bolt, which then melts away and disappears.
[[File:MvsDK2 Bolt.png|frame|left]]
Bolts reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. On level B1 of [[DK's Hideout]], [[Mini Mario (toy)|Mini Mario]]s have to remove bolts around the stage to defeat Donkey Kong in a manner similar to 100m. They do so by walking over, jumping across, or standing on top of a bolt, which then melts away and disappears.


==Names in other languages==
==Names in other languages==
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|JapR=Boruto
|JapR=Boruto
|JapM=Bolt
|JapM=Bolt
|Ita=Bullone<ref>''[[NES Remix]]'', ''Donkey Kong'' 1-4: "''Passa sopra il bullone per rimuoverlo!''"</ref><br>Rivetto<ref>''[[Arcade Archives]] Donkey Kong'', in-game manual</ref><br>Putrella<ref>''[[Donkey Kong (game)|Donkey Kong]]'' Atari manual, pag. 2</ref>
|ItaM=Bolt<br>Rivet<br>Beam/Girder
}}
}}



Revision as of 12:20, October 31, 2023

A screenshot from the final stage in the original Donkey Kong game.
100m, the only stage in Donkey Kong featuring bolts
Sprite of a bolt from the arcade version of Donkey Kong.

Bolts[1][2] (also known as plugs[3][4] or rivets[5]) are objects that Mario must destroy on level 100m in Donkey Kong. There are eight (six in the Game Boy version) orange bolts that are worth 100 points each. Mario must simply walk or jump across a bolt to remove it. After all of the bolts are gone, the platforms supporting Donkey Kong collapse, allowing Mario to rescue Pauline. Removing a bolt also creates a gap that Fires cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.

A bolt from Mario vs. Donkey Kong 2: March of the Minis

Bolts reappear in Mario vs. Donkey Kong 2: March of the Minis. On level B1 of DK's Hideout, Mini Marios have to remove bolts around the stage to defeat Donkey Kong in a manner similar to 100m. They do so by walking over, jumping across, or standing on top of a bolt, which then melts away and disappears.

Names in other languages

Language Name Meaning
Japanese ボルト[6]
Boruto
Bolt

Italian Bullone[7]
Rivetto[8]
Putrella[9]
Bolt
Rivet
Beam/Girder

References

  1. ^ Instruction manual for NES port, page 5.
  2. ^ "Walk or jump over the bolt to remove it!" — In-game instructions, NES Remix
  3. ^ The Donkey Kong 64 Player's Guide, page 127.
  4. ^ Donkey Kong 64 Prima's Official Strategy Guide, page 67.
  5. ^ Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.
  6. ^ Instruction manual for Famicom port.
  7. ^ NES Remix, Donkey Kong 1-4: "Passa sopra il bullone per rimuoverlo!"
  8. ^ Arcade Archives Donkey Kong, in-game manual
  9. ^ Donkey Kong Atari manual, pag. 2