List of Skill Trees in Mario + Rabbids Sparks of Hope
Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of Madame Bwahstrella's Gateway Challenge battles. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies. If all Giant enemies are defeated, there will be enough Gold Prisms for all of the heroes. Skills listed in bold are unique to that hero. There is a total of 33 Skill Prisms in the game, with 29 from leveling up, and 4 from Madame Bwahstrella's Gateway Challenges. The Palette Prime Gateway Challenge does not have a Skill Prism.
Mario
Rabbid Peach
Rabbid Luigi
Luigi
Rabbid Mario
Princess Peach
Edge
Rabbid Rosalina
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Rabbid Rosalina's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Rabbid Rosalina recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Rabbid Rosalina receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Glide Boost |
1, 1 | Adds 1, 1 second(s) to Rabbid Rosalina's Glide (4.75, 5.75) | Increases the Glide time after Rabbid Rosalina performs a Team Jump. |
Movement Range |
1, 1 | Adds 2, 2 meters to movement (15, 17) | Increases Rabbid Rosalina's Area of Movement. |
Ennui Dash |
4 | Cannot Perform any action | Rabbid Rosalina's Dash will also apply Ennui to the opponent. |
Dash Damage |
1, 1, 2 | Adds 20%, 20%, 40% Dash Damage (120%, 140%, 180%) | Increases damage dealt when Rabbid Rosalina performs a Dash. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
File:Nocoverart.png Weapon Range |
1, 1 | Increases weapon range by 3, 3 meters (18, 21) | Increases the range of Rabbid Rosalina's Kaboomer. |
File:Nocoverart.png Critical Hit Chance |
1, 1, 1 | Adds 20%, 20%, 20% critical hit chance (40%, 60%, 80%) | Increases the chances of a critical hit. |
Extra Ammo |
1, 2 | Adds 2, 3 weapon hits (12, 15) | Increases the number of bullets fired per attack for Rabbid Rosalina's Kaboomer. |
Heat Up |
4 | Each consecutive projectile does 5% more damage | Starting from the first projectile, each following one does 5% more damage. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Ennui Cooldown |
1 | Minus 1 turn cooldown | Rabbid Rosalina's Ennui takes fewer turns to recharge. |
Wakeup Slap |
4 | Plus 30% DMG boost against target in stasis | Enemies in Stasis take 30% more damage from all sources. |
Ennui Range |
1, 2 | Adds 3, 3 meters to Ennui range (14, 17) | Increases the target range of Rabbid Rosalina's Ennui. |
Ennui Duration |
3 | Adds 1 turn | The effect of Rabbid Rosalina's Ennui will last longer on enemies. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |
Bowser
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Bowser's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Bowser recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Bowser receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Glide Boost |
1, 1 | Adds 1, 1 second(s) to Bowser's Glide (4.75, 5.75) | Increases the Glide time after Bowser performs a Team Jump. |
Damage Landing |
3 | (x) Landing DMG in 1 meter range | Upon his first landing during a turn Bowser generates area damage. |
Damage Landing Boost I |
1, 2 | Adds 40%, 60% DMG (140%, 200%) | Increases the damage for Bowser's Damage Landing. |
Damage Landing Boost II |
2, 3 | Adds 2, 2 meters to Bowser's Damage landing range (7, 9) | Increases the area of effect of Bowser's Damage Landing. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
File:Nocoverart.png Critical Hit Damage |
1, 1 | Adds 40%, 40% Critical hit DMG (170%, 210%) | Increases the damage of a critical hit. |
File:Nocoverart.png Weapon Range |
1, 1 | Adds 3, 3 meters to weapon range (24, 27) | Increases the range of Bowser's Bowzooka. |
Damage Dropoff |
1, 2 | Minus 20%, 20% DMG dropoff within blast radius (Minus 40%, minus 20%) | Decrease the damage dropoff within the blast radius of Bowser's Bowzooka. |
Demolisher |
3 | Plus 10 cover DMG | Bowser's Bowzooka shatters destructible covers with one shot. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Rabbid Mechakoopa's Cooldown |
2 | Minus 1 turn cooldown | Bowser's Rabbid Mechakoopas takes fewer turns to recharge. |
Rabbid Mechakoopas Damage |
1, 2 | Summoned Rabbid Mechakoopas deal plus 10%, 10% DMG (110%, 120%) | Increases the blast damage of summoned Rabbid Mechakoopas. |
Fire Rabbid Mechakoopas |
3 | Fire Rabbid Mechakoopas explode with Burn Super Effect | Adds a Burn Effect to the blast damage of summoned Rabbid Mechakoopas. |
Rabbid Mechakoopas Number |
2, 3 | Adds 1, 1 Rabbid Mechakoopa(s) (4, 5) | Increases the number of Rabbid Mechakoopas Bowser can summon. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |