List of Skill Trees in Mario + Rabbids Sparks of Hope: Difference between revisions
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|1, 1, 1 | |1, 1, 1 | ||
|Adds 1, 1, 1, second(s) to Rabbid Luigi's Glide (4.75 seconds, 5.75 seconds, 6.75 seconds) | |Adds 1, 1, 1, second(s) to Rabbid Luigi's Glide (4.75 seconds, 5.75 seconds, 6.75 seconds) | ||
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!style="background:#eea7ba"|Critical Hit Chance | !style="background:#eea7ba"|[[File:Nocoverart.png|50px]]<br>Critical Hit Chance | ||
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|Adds 5%, 5% critical hit chance (10%, 15%) | |Adds 5%, 5% critical hit chance (10%, 15%) | ||
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|1, 1, 1 | |1, 1, 1 | ||
|Adds 1, 1, 1 second(s) to Princess Peach's Glide (4.75, 5.75, 6,75) | |Adds 1, 1, 1 second(s) to Princess Peach's Glide (4.75, 5.75, 6,75) |
Revision as of 11:28, February 28, 2023
Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of Madame Bwahstrella's Gateway Challenge battles. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies. If all Giant enemies are defeated, there will be enough Gold Prisms for all of the heroes. Skills listed in bold are unique to that hero. There is a total of 33 Skill Prisms in the game, with 29 from leveling up, and 4 from Madame Bwahstrella's Gateway Challenges. The Palette Prime Gateway Challenge does not have a Skill Prism.
Mario
Rabbid Peach
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Rabbid Peach's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Rabbid Peach recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 1 | Adds 10%, 10% healing restored (110%, 120%) | Increases the effectiveness of any healing Rabbid Peach receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Glide Boost |
1, 1 | Adds 1, 1 second(s) to Rabbid Peach's glide (4.75 seconds, 5.75 seconds) | Increases the Glide time after Rabbid Peach performs a Team Jump. |
Healing Jump |
2 | Landing heal 5% HP in 5 meters range | Upon her first landing during a turn Rabbid Peach restores 5% of Teammates' health (within 5m). |
File:Nocoverart.png Extra Dash |
3, 4 | Adds 1, 1 more dash(es) for Rabbid Peach (2 dashes, 3 dashes) | Increases the number of Dashes Rabbid Peach can perform during a turn. |
Healing Jump HP |
3, 4 | Adds 5%, 5% heal effect (10% HP, 15% HP) | Increases Rabbid Peach Healing Jump's restorative ability. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
Critical Hit Chance |
1, 1 | Adds 20%, 20% critical hit chance (40%, 60%) | Increases the chance of a critical hit. |
Weapon Range |
1, 2 | Adds 3, 3 meters to Rabbid Peach's Triple-Troll (24, 27) | Increases the range of Rabbid Peach's Triple-Troll. |
Final Hit |
1, 2 | Adds 20% 20% more damage for the third rocket (120%, 140%) | Increases the damage of 3rd rocket for Rabbid Peach's Triple-Troll. |
Life Trade |
3 | Weapon defeat will heal Rabbid Peach by 20% HP | Rabbid Peach recovers 20% of her health if the target of her Triple-Troll attack is defeated. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Mega Heal |
2, 3 | Adds 10%, 10% healing effect (30%, 40%) | Increases the amount of Health Points restored by Rabbid Peach's Heal. |
Heal Range |
2, 3 | Adds 3, 3 meters to Heal range (16, 19) | Increases Rabbid Peach's Heal range. |
Heal Cooldown |
2 | Minus 1 turn to Heal cooldown | Rabbid Peach's Heal takes fewer turns to recharge. |
Emergency Heal |
4 | Heal effect: Adds 50% on heroes below 30% HP | Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |
Rabbid Luigi
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Rabbid Luigi's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Rabbid Luigi recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Rabbid Luigi receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Glide Boost |
1, 1, 1 | Adds 1, 1, 1, second(s) to Rabbid Luigi's Glide (4.75 seconds, 5.75 seconds, 6.75 seconds) | Increases the Glide time after Rabbid Luigi performs a Team Jump. |
Movement Range |
1, 1 | Adds 2, 2 meters to Rabbid Luigi's movement (15, 17) | Increases Rabbid Luigi's Area of Movement. |
Exhaust Dash |
2 | Enable Weaken Dash | Rabbid Luigi's Dash applies Weaken Effect to the target. |
File:Nocoverart.png Extra Dash |
4 | Adds 1 Dash | Increases the number of Dashes Rabbid Luigi can perform in a turn. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
File:Nocoverart.png Critical Hit Chance |
1, 1 | Adds 20%, 20% critical hit chance (40%, 60%) | Increases the chance of a critical hit. |
File:Nocoverart.png Weapon Damage |
2, 3 | Adds 10%, 15% DMG (110%, 125%) | Increases the damage of Rabbid Luigi's Discruptor. |
Discruptor Richochet Distance |
2 | Adds 2 meters chain distance | Increases the richochet distance, so it's easier to chain multiple opponents in a single attack. |
Discruptor Chained Targets Plus |
3, 3 | Adds 2, 2 chained targets (4, 6) | Increases the number of targets Rabbid Luigi's Discruptor can chain in an attack. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Exhaust Cooldown |
1 | Minus 1 turn cooldown | Rabbid Luigi's Exhaust takes fewer turns to recharge. |
Exhaust Range |
1, 2 | Adds 3, 3 meters to range of Exhaust (20, 23) | Increases Rabbid Luigi's Exhaust range of effectiveness. |
Weaken Effect Plus |
2, 2 | Adds 10%, 10% Weaken effect (60%, 70%) | Further improve the Weaken effect of Rabbid Luigi's Exhaust. |
Vulnerable |
4 | Vulnerable target takes 30% extra damage | Rabbid Luigi's Exhaust now also make the opponent more vulnerable to damage. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |
Luigi
Rabbid Mario
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Rabbid Mario's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Rabbid Mario recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Rabbid Mario receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Movement Range |
1, 1, 2 | Adds 2, 2, 2 meters (15, 17, 19) | Increases Rabbid Mario's Area of Movement. |
File:Nocoverart.png Extra Dash |
3 | Adds 1 Dash | Increases number of Dashes Rabbid Mario can perform in a turn. |
Area Dash |
3 | Adds an explosion of 2 meters to Rabbid Mario's Dash | Rabbid Mario's Dash generates an area of damage, hitting all opponents nearby. |
Area Dash Range Increase |
2, 3 | Adds 1, 1 meter(s) (3, 4) | Further increases the range of Rabbid Mario's Area Dash. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
File:Nocoverart.png Critical Hit Chance |
1, 1 | Adds 5%, 5% critical hit chance (10%, 15%) | Increases the chances of a critical hit. |
Weapon Damage |
2, 3 | Adds 10%, 15% DMG (110%, 125%) | Increases the damage of Rabbid Mario's The Dukes. |
Punch Frenzy |
4 | Adds 2 weapon hits | Rabbid Mario's The Dukes deals 2 additional hits to opponents. |
No Limits |
4 | Attacking does not end Movement phase | Rabbid Mario is able to move even after attacking. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Counter Blow Range |
1, 2 | Adds 2, 3 meters to Counter Blow range (23, 26) | Increases the range of Rabbid Mario's Counter Blow. |
Counter Blow Cooldown |
2 | Minus 1 turn cooldown | Rabbid Mario's Counter Blow takes less turns to recharge. |
Additional Counter Blow Charge |
4, 5 | Adds 1, 1 Counter Blow Charge(s) (2, 3) | Gives additional Charges to Rabbid Mario's Counter Blow. |
Pay Back |
4 | Counter Attack returns 50% of DMG taken | Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |
Princess Peach
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Peach's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Peach recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Peach receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Glide Boost |
1, 1, 1 | Adds 1, 1, 1 second(s) to Princess Peach's Glide (4.75, 5.75, 6,75) | Increases the Glide time after Peach performs a Team Jump. |
Movement Range |
1, 1 | Adds 2, 2 meters (15, 17) | Increases Peach's Area of Movement. |
File:Nocoverart.png Extra Dash |
3 | Adds 1 Dash | Increases the number of Dashes Peach can perform during a turn. |
Barrier Jump Assist |
4 | Blocks all damage and Super Effects | Peach can give one charge of Barrier to the Hero who assists her Team Jump. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
File:Nocoverart.png Weapon Damage |
1, 1, 2 | Adds 10%, 10%, 10% DMG (110%, 120%, 130%) | Increases the damage of Peach's Boom-Brella. |
File:Nocoverart.png Damage Dropoff |
2, 2 | Minus 20%, 20% DMG dropoff at long range (Minus 40%, minus 20%) | Decrease the damage dropoff. |
Wider Shot |
3 | Adds 10 degrees | Gives a wider angle to Peach's Boom-Brella. |
Fighting Spirit |
4 | Recover 1 Team Barrier charge if attack defeats an enemy | If the first shot defeats an opponent, a Team Barrier charge is added to Peach. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Team Barrier Range |
1, 1 | Adds 3, 3 meters to range (12, 15) | Increases Peach's Team Barrier range of effectiveness. |
Team Barrier Cooldown |
2 | Minus 1 turn to cooldown | Peach's Team Barrier takes fewer turns to recharge. |
Team Barrier Charge |
3, 4 | Adds 1, 1 Team Barrier charge(s) (3, 4) | Gives additional Team Barrier charges. |
Team Barrier Discharge |
4 | Produces an explosion upon Team Barrier destruction | Produce a 5m Area Damage when a Team Barrier charge is destroyed. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |
Edge
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Edge's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Edge recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Edge receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Glide Boost |
1, 1 | Adds 1, 1 second(s) to Edge's Glide (4.75, 5.75) | Increases the Glide time after Edge performs a Team Jump. |
Extra Dash |
3, 3, 4 | Adds 1, 1, 1 Dash(es) (2, 3, 4) | Increases the number of Dashes Edge can perform during a turn. |
Dash Increments Movement |
3 | Dashing a target increases Area of Movement by 3 meters | Dashing an opponent increases Edge's Area of Movement by 3 meters. |
Critical Dash |
3 | Each following Dash deals plus 20% damage | Starting from the first Dash, each following one deals 20% more damage. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
Critical Hit Chance |
1, 1 | Adds 20%, 20% critical hit chance (40%, 60%) | Increases the chances of a critical hit. |
Blade Halo Increase |
4 | Impact area radius plus 1 meter | Increases the Flying Blade Halo area. |
File:Nocoverart.png Weapon Range |
2 | Adds 4 meters to weapon range | Increases the range of Edge's Flying Blade. |
Chain Boost |
4 | Adds 5% DMG per hit | Starting from the first hit, each following one deals 5% more damage. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Stormblade Damage |
1, 2 | Adds 20%, 35% Weapon DMG usage (160%, 195%) | Increases damage caused by Edge's Stormblade. |
Stormblade Range |
2, 2 | Adds 2, 2 meters to Stormblade range (9, 11) | Increases the target range of Edge's Stormblade. |
Mountain Stance |
4 | Stormblade activated provides 50% DMG reduction | When Stormblade is active, Edge receives 50% less damage from any source. |
Additional Stormblade Charge |
4 | Adds 1 react charge | Gives an additional Stormblade charge. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |
Rabbid Rosalina
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Rabbid Rosalina's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Rabbid Rosalina recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Rabbid Rosalina receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Glide Boost |
1, 1 | Adds 1, 1 second(s) to Rabbid Rosalina's Glide (4.75, 5.75) | Increases the Glide time after Rabbid Rosalina performs a Team Jump. |
Movement Range |
1, 1 | Adds 2, 2 meters to movement (15, 17) | Increases Rabbid Rosalina's Area of Movement. |
Ennui Dash |
4 | Cannot Perform any action | Rabbid Rosalina's Dash will also apply Ennui to the opponent. |
Dash Damage |
1, 1, 2 | Adds 20%, 20%, 40% Dash Damage (120%, 140%, 180%) | Increases damage dealt when Rabbid Rosalina performs a Dash. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
File:Nocoverart.png Weapon Range |
1, 1 | Increases weapon range by 3, 3 meters (18, 21) | Increases the range of Rabbid Rosalina's Kaboomer. |
File:Nocoverart.png Critical Hit Chance |
1, 1, 1 | Adds 20%, 20%, 20% critical hit chance (40%, 60%, 80%) | Increases the chances of a critical hit. |
Extra Ammo |
1, 2 | Adds 2, 3 weapon hits (12, 15) | Increases the number of bullets fired per attack for Rabbid Rosalina's Kaboomer. |
Heat Up |
4 | Each consecutive projectile does 5% more damage | Starting from the first projectile, each following one does 5% more damage. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Ennui Cooldown |
1 | Minus 1 turn cooldown | Rabbid Rosalina's Ennui takes fewer turns to recharge. |
Wakeup Slap |
4 | Plus 30% DMG boost against target in stasis | Enemies in Stasis take 30% more damage from all sources. |
Ennui Range |
1, 2 | Adds 3, 3 meters to Ennui range (14, 17) | Increases the target range of Rabbid Rosalina's Ennui. |
Ennui Duration |
3 | Adds 1 turn | The effect of Rabbid Rosalina's Ennui will last longer on enemies. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |
Bowser
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Bowser's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Bowser recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Bowser receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Glide Boost |
1, 1 | Adds 1, 1 second(s) to Bowser's Glide (4.75, 5.75) | Increases the Glide time after Bowser performs a Team Jump. |
Damage Landing |
3 | (x) Landing DMG in 1 meter range | Upon his first landing during a turn Bowser generates area damage. |
Damage Landing Boost I |
1, 2 | Adds 40%, 60% DMG (140%, 200%) | Increases the damage for Bowser's Damage Landing. |
Damage Landing Boost II |
2, 3 | Adds 2, 2 meters to Bowser's Damage landing range (7, 9) | Increases the area of effect of Bowser's Damage Landing. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
File:Nocoverart.png Critical Hit Damage |
1, 1 | Adds 40%, 40% Critical hit DMG (170%, 210%) | Increases the damage of a critical hit. |
File:Nocoverart.png Weapon Range |
1, 1 | Adds 3, 3 meters to weapon range (24, 27) | Increases the range of Bowser's Bowzooka. |
Damage Dropoff |
1, 2 | Minus 20%, 20% DMG dropoff within blast radius (Minus 40%, minus 20%) | Decrease the damage dropoff within the blast radius of Bowser's Bowzooka. |
Demolisher |
3 | Plus 10 cover DMG | Bowser's Bowzooka shatters destructible covers with one shot. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Rabbid Mechakoopa's Cooldown |
2 | Minus 1 turn cooldown | Bowser's Rabbid Mechakoopas takes fewer turns to recharge. |
Rabbid Mechakoopas Damage |
1, 2 | Summoned Rabbid Mechakoopas deal plus 10%, 10% DMG (110%, 120%) | Increases the blast damage of summoned Rabbid Mechakoopas. |
Fire Rabbid Mechakoopas |
3 | Fire Rabbid Mechakoopas explode with Burn Super Effect | Adds a Burn Effect to the blast damage of summoned Rabbid Mechakoopas. |
Rabbid Mechakoopas Number |
2, 3 | Adds 1, 1 Rabbid Mechakoopa(s) (4, 5) | Increases the number of Rabbid Mechakoopas Bowser can summon. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |