List of Skill Trees in Mario + Rabbids Sparks of Hope: Difference between revisions
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{{italic title|List of Skill Trees in ''Mario + Rabbids Sparks of Hope''}} | {{italic title|List of Skill Trees in ''Mario + Rabbids Sparks of Hope''}} | ||
Below is a list of the Skill Tree upgrades for the heroes in ''[[Mario + Rabbids Sparks of Hope]]'', showing how many [[Skill Prism]]s each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of [[ | Below is a list of the Skill Tree upgrades for the heroes in ''[[Mario + Rabbids Sparks of Hope]]'', showing how many [[Skill Prism]]s each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of [[Madame Bwahstrella]]'s Gateway Challenge battles. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies. If all Giant enemies are defeated, there will be enough Gold Prisms for all of the heroes. Skills listed in '''bold''' are unique to that hero. There is a total of 34 Skill Prisms in the game, with 29 from leveling up, and five from Madame Bwahstrella's Gateway Challenges. In the [[The Last Spark Hunter]] DLC, up to 40 Skill Prisms can be obtained. The heroes start with 29 and can obtain 10 more by leveling up, plus an additional one from Madame Bwahstrella's [[Melodic Gateway]] challenge. | ||
For the [[Rayman in the Phantom Show]] DLC, [[Rabbid Peach]] and [[Rabbid Mario]] have altered Skill Trees, and [[Rayman]] has Skill Trees for each of his outfits, as he cannot use [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] in battle. | |||
==[[Mario]]== | ==[[Mario]]== | ||
Line 145: | Line 147: | ||
==[[Rabbid Peach]]== | ==[[Rabbid Peach]]== | ||
===Main game=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | !colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | ||
Line 258: | Line 261: | ||
|Heal effect: Adds 50% on heroes below 30% HP | |Heal effect: Adds 50% on heroes below 30% HP | ||
|''Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.'' | |''Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.'' | ||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#ff730b;color:white"|<big>''SPARK''</big> | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ These skills are locked until a [[File:Gold Prism icon MRSOH.png|15px]] '''Gold Prism''' is used for this [[File:Spark Quest icon MRSOH.png|15px]] Skill branch ▼''</center> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!colspan=2|Description | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Gift Skill Tree icon MRSOH.png|50px]]<br>Spark Gift | |||
|2 | |||
|colspan=2|''At the first turn, a Spark has 25% chance to gift a random item.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Refresher Skill Tree icon MRSOH.png|50px]]<br>Spark Refresher | |||
|3 | |||
|colspan=2|''After activation, each Spark has 35% chance to avoid the cooldown.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Guard Skill Tree icon MRSOH.png|50px]]<br>Spark Guard | |||
|3 | |||
|colspan=2|''A Spark has 30% to save a Hero from a deathblow.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Energy Skill Tree icon MRSOH.png|50px]]<br>Spark Energy | |||
|4 | |||
|colspan=2|''When used, each Spark has a 25% chance of granting a new Action Point.'' | |||
|} | |||
===Rayman in the Phantom Show=== | |||
{| class="wikitable" | |||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#9bdde6"|[[File:MRSOH RITPS Extra Health icon.png|50px]]<br>Extra Health | |||
|1 | |||
|Increases Max Health by 40% (140%) | |||
|''Increases Rabbid Peach's maximum number of Health Points.'' | |||
|- | |||
!style="background:#9bdde6"|[[File:MRSOH Heal Sponge +.png|50px]]<br>Heal Sponge + | |||
|1 | |||
|Adds 20% healing restored (120%) and heal 15% HP after a battle | |||
|''Increases the effectiveness of any healing Rabbid Peach receives, and recovers 15% of HP after winning a battle.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#c87ffc;color:white"|<big>''MOVEMENT''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#e9ccfe"|[[File:MRSOH RITPS Glide Boost icon.png|50px]]<br>Glide Boost | |||
|1 | |||
|Adds 3 seconds to Rabbid Peach's glide (6.75 seconds) | |||
|''Increases the Glide time after Rabbid Peach performs a Team Jump.'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:Healing Jump Skill Tree icon MRSOH.png|57px]]<br>'''Healing Jump''' | |||
|2 | |||
|Landing heal 15% HP in 5 meters range | |||
|''Upon her first landing during a turn Rabbid Peach restores 15% of Teammates' health (within 5m).'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:Extra Dash Skill Tree icon MRSOH.png|50px]]<br>Extra Dash | |||
|2 | |||
|Adds 2 more dashes for Rabbid Peach (3 dashes) | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#d52958;color:white"|<big>''WEAPON''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#eea7ba"|[[File:MRSOH Critical Hit Chance & Final Hit.png|50px]]<br>Critical Hit Chance & Final Hit | |||
|1 | |||
| Adds 40% critical hit chance (60%) and adds 60% more damage for the third rocket (160%) | |||
|''Increases the chance of a critical hit. Also increases the damage of final rocket for Rabbid Peach's Triple-Troll.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:MRSOH RITPS Weapon Range icon.png|50px]]<br>Weapon Range | |||
|1 | |||
|Adds 6 meters to Rabbid Peach's Triple-Troll (27) | |||
|''Increases the range of Rabbid Peach's Triple-Troll.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:Life Trade Skill Tree icon MRSOH.png|57px]]<br>'''Life Trade''' | |||
|1 | |||
|Weapon defeat will heal Rabbid Peach by 20% HP | |||
|''Rabbid Peach recovers 20% of her health if the target of her Triple-Troll attack is defeated.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#51b273;color:white"|<big>''TECHNIQUE''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#aedbb5"|[[File:MRSOH RITPS Mega Heal icon.png|50px]]<br>Mega Heal | |||
|1 | |||
|Adds 20% healing effect (40%) | |||
|''Increases the amount of Health Points restored by Rabbid Peach's Heal.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:MRSOH Heal Range & Heal Cooldown.png|50px]]<br>Heal Range & Heal Cooldown | |||
|1 | |||
|Adds 6 meters to Heal range (19) and minus 1 turn to Heal cooldown | |||
|''Increases Rabbid Peach's Heal range, and it takes fewer turns to recharge.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:Emergency Heal Skill Tree icon MRSOH.png|57px]]<br>'''Emergency Heal''' | |||
|1 | |||
|Heal effect: Adds 50% on heroes below 30% HP | |||
|''Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#ff730b;color:white"|<big>''SPARK''</big> | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ These skills are locked until a [[File:Gold Prism icon MRSOH.png|15px]] '''Gold Prism''' is used for this [[File:Spark Quest icon MRSOH.png|15px]] Skill branch ▼''</center> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!colspan=2|Description | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Gift Skill Tree icon MRSOH.png|50px]]<br>Spark Gift | |||
|1 | |||
|colspan=2|''During the 1st turn, a Spark has a 50% chance of gifting a random Item.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Guard Skill Tree icon MRSOH.png|50px]]<br>Spark Guard | |||
|1 | |||
|colspan=2|''A Spark has 30% to save a Hero from a deathblow.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Refresher Skill Tree icon MRSOH.png|50px]]<br>Spark Refresher+ | |||
|2 | |||
|colspan=2|''After activation, each Spark has 25% chance to avoid the cooldown and award a new Action Point.'' | |||
|} | |||
==[[Luigi]]== | |||
{| class="wikitable" | |||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#9bdde6"|[[File:Extra Health Skill Tree icon MRSOH.png|50px]]<br>Extra Health | |||
|1, 1, 2 | |||
|Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | |||
|''Increases Luigi's maximum number of Health Points.'' | |||
|- | |||
!style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | |||
|2 | |||
|Heal 15% HP after a battle | |||
|''Luigi recovers 15% of HP after winning a battle.'' | |||
|- | |||
!style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | |||
|1, 2 | |||
|Increases received healing by 10%, 20% (110%, 130%) | |||
|''Increases the effectiveness of any healing Luigi receives.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#c87ffc;color:white"|<big>''MOVEMENT''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | |||
|1, 1 | |||
|Adds 2, 2 meters (15, 17) | |||
|''Increases Luigi's Area of Movement.'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:Extra Team Jump Skill Tree icon MRSOH.png|50px]]<br>Extra Team Jump | |||
|2 | |||
|Adds 1 Team Jump | |||
|''Increases the number of Team Jumps Luigi can perform during a turn.'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:Team Jump Extra Dash Skill Tree icon MRSOH.png|57px]]<br>'''Team Jump Extra Dash''' | |||
|4 | |||
|Team Jump adds 1 Dash | |||
|''Add an extra Dash after performing a Team Jump.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Extra Team Jump''' ▼''</center> | |||
|- | |||
!style="background:#e9ccfe"|[[File:Landing Range Skill Tree icon MRSOH.png|50px]]<br>Landing Range | |||
|1, 2 | |||
|Adds 2, 2 meters to Luigi's landing range (7, 9) | |||
|''Increases the Area of Movement after Luigi lands from a Team Jump.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#d52958;color:white"|<big>''WEAPON''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#eea7ba"|[[File:Critical Hit Damage Luigi Skill Tree icon MRSOH.png|50px]]<br>Critical Hit Damage | |||
|1, 1 | |||
|Adds 10%, 10% Critical hit damage (140%, 150%) | |||
|''Increases the damage of a critical hit.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:Weapon Range Luigi Skill Tree icon MRSOH.png|50px]]<br>Weapon Range | |||
|1, 2 | |||
|Adds 3, 3 meters to range (34, 37) | |||
|''Increases the range of Luigi's Sharpshooter.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ These skills require '''Critical Hit Damage''' ▼''</center> | |||
|- | |||
!style="background:#eea7ba"|[[File:Damage Dropoff Skill Tree icon MRSOH.png|50px]]<br>Damage Dropoff | |||
|1, 2 | |||
|Minus 10%, 10% DMG dropoff within 8m (60%, 50%) | |||
|''Decreases the damage dropoff at close range for Luigi's Sharpshooter.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:High Ground Skill Tree icon MRSOH.png|57px]]<br>'''High Ground''' | |||
|4 | |||
|Adds 100% Critical hit chance from high ground | |||
|''Increases the critical chance of Luigi's Sharpshooter when he targets an opponent from a high ground.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#51b273;color:white"|<big>''TECHNIQUE''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#aedbb5"|[[File:Steely Stare Damage Skill Tree icon MRSOH.png|50px]]<br>Steely Stare Damage | |||
|1, 1 | |||
|Adds 10%, 10% weapon DMG usage (110%, 120%) | |||
|''Increases Luigi's Steely Stare damage.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:Steely Stare Cooldown Skill Tree icon MRSOH.png|50px]]<br>Steely Stare Cooldown | |||
|2 | |||
|Minus 1 turn cooldown | |||
|''Luigi's Steely Stare takes less turns to recharge.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:Ghost Bullet Skill Tree icon MRSOH.png|57px]]<br>'''Ghost Bullet''' | |||
|3 | |||
|Projectile passes through any obstacle | |||
|''Luigi's Steely Stare projectile will pass through all obstacles until it reaches its intended target.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Ghost Bullet''' ▼''</center> | |||
|- | |||
!style="background:#aedbb5"|[[File:Additional Steely Stare Charge Skill Tree icon MRSOH.png|50px]]<br>Additional Steely Stare Charge | |||
|4, 4 | |||
|Adds 1, 1 react charge(s) (2, 3) | |||
|''Gives additional Steely Stare charges.'' | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
Line 430: | Line 690: | ||
|} | |} | ||
==[[ | ==[[Princess Peach|Peach]]== | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | !colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | ||
Line 442: | Line 702: | ||
|1, 1, 2 | |1, 1, 2 | ||
|Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | |Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | ||
|''Increases | |''Increases Peach's maximum number of Health Points.'' | ||
|- | |- | ||
!style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | !style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | ||
|2 | |2 | ||
|Heal 15% HP after a battle | |Heal 15% HP after a battle | ||
|'' | |''Peach recovers 15% of HP after winning a battle.'' | ||
|- | |- | ||
!style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | !style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | ||
|1, 2 | |1, 2 | ||
|Increases received healing by 10%, 20% (110%, 130%) | |Increases received healing by 10%, 20% (110%, 130%) | ||
|''Increases the effectiveness of any healing | |''Increases the effectiveness of any healing Peach receives.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
Line 462: | Line 722: | ||
!Effect | !Effect | ||
!Description | !Description | ||
|- | |||
!style="background:#e9ccfe"|[[File:Glide Boost Skill Tree icon 2 MRSOH.png|50px]]<br>Glide Boost | |||
|1, 1, 1 | |||
|Adds 1, 1, 1 second(s) to Princess Peach's Glide (4.75, 5.75, 6,75) | |||
|''Increases the Glide time after Peach performs a Team Jump.'' | |||
|- | |- | ||
!style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | !style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | ||
|1, 1 | |1, 1 | ||
|Adds 2, 2 meters (15, 17) | |Adds 2, 2 meters (15, 17) | ||
|''Increases | |''Increases Peach's Area of Movement.'' | ||
|- | |- | ||
!style="background:#e9ccfe"|[[File:Extra | !style="background:#e9ccfe"|[[File:Extra Dash Skill Tree icon MRSOH.png|50px]]<br>Extra Dash | ||
| | |3 | ||
|Adds 1 | |Adds 1 Dash | ||
|''Increases the number of | |''Increases the number of Dashes Peach can perform during a turn.'' | ||
|- | |- | ||
!style="background:#e9ccfe"|[[File: | !style="background:#e9ccfe"|[[File:Barrier Jump Assist Skill Tree icon MRSOH.png|57px]]<br>'''Barrier Jump Assist''' | ||
|4 | |4 | ||
| | |Blocks all damage and Super Effects | ||
|'' | |''Peach can give one charge of Barrier to the Hero who assists her Team Jump.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
Line 494: | Line 752: | ||
!Description | !Description | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Weapon Damage Peach Skill Tree icon MRSOH.png|50px]]<br>Weapon Damage | ||
|1, 1 | |1, 1, 2 | ||
|Adds 10%, 10% | |Adds 10%, 10%, 10% DMG (110%, 120%, 130%) | ||
|''Increases the damage of | |''Increases the damage of Peach's Boom-Brella.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Damage Dropoff Peach Skill Tree icon MRSOH.png|50px]]<br>Damage Dropoff | ||
| | |2, 2 | ||
| | |Minus 20%, 20% DMG dropoff at long range (Minus 40%, minus 20%) | ||
|'' | |''Decrease the damage dropoff.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File:Wider Shot Skill Tree icon MRSOH.png|50px]]<br>Wider Shot | |||
|3 | |||
|Adds 10 degrees | |||
|''Gives a wider angle to Peach's Boom-Brella.'' | |||
|- | |- | ||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Wider Shot''' ▼''</center> | |||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Fighting Spirit Skill Tree icon MRSOH.png|57px]]<br>'''Fighting Spirit''' | ||
|4 | |4 | ||
| | |Recover 1 Team Barrier charge if attack defeats an enemy | ||
|'' | |''If the first shot defeats an opponent, a Team Barrier charge is added to Peach.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
Line 525: | Line 783: | ||
!Description | !Description | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Range Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Range | ||
|1, 1 | |1, 1 | ||
|Adds | |Adds 3, 3 meters to range (12, 15) | ||
|''Increases | |''Increases Peach's Team Barrier range of effectiveness.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Cooldown Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Cooldown | ||
|2 | |2 | ||
|Minus 1 turn cooldown | |Minus 1 turn to cooldown | ||
|'' | |''Peach's Team Barrier takes fewer turns to recharge.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Charge Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Charge | ||
|3 | |3, 4 | ||
| | |Adds 1, 1 Team Barrier charge(s) (3, 4) | ||
|'' | |''Gives additional Team Barrier charges.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File:Team Barrier Discharge Skill Tree icon MRSOH.png|57px]]<br>'''Team Barrier Discharge''' | |||
|4 | |||
!style="background:#aedbb5"|[[File: | |Produces an explosion upon Team Barrier destruction | ||
| | |''Produce a 5m Area Damage when a Team Barrier charge is destroyed.'' | ||
| | |||
|'' | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
Line 575: | Line 831: | ||
==[[Rabbid Mario]]== | ==[[Rabbid Mario]]== | ||
===Main game=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | !colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | ||
Line 720: | Line 977: | ||
|} | |} | ||
== | ===Rayman in the Phantom Show=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | !colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | ||
Line 729: | Line 986: | ||
!Description | !Description | ||
|- | |- | ||
!style="background:#9bdde6"|[[File:Extra Health | !style="background:#9bdde6"|[[File:MRSOH RITPS Extra Health icon.png|50px]]<br>Extra Health | ||
|1 | |1 | ||
|Increases Max Health by | |Increases Max Health by 40% (140%) | ||
|''Increases | |''Increases Rabbid Mario's maximum number of Health Points.'' | ||
|- | |- | ||
!style="background:#9bdde6"|[[File: | !style="background:#9bdde6"|[[File:MRSOH Heal Sponge +.png|50px]]<br>Heal Sponge + | ||
|1 | |||
|Adds 30% healing restored (130%) and heal 15% HP after a battle | |||
|''Increases the effectiveness of any healing Rabbid Mario receives, and recovers 15% of HP after winning a battle.'' | |||
|1 | |||
| | |||
|''Increases the effectiveness of any healing | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
Line 753: | Line 1,005: | ||
!Description | !Description | ||
|- | |- | ||
!style="background:#e9ccfe"|[[File: | !style="background:#e9ccfe"|[[File:MRSOH RITPS Movement Range icon.png|50px]]<br>Movement Range | ||
|1 | |||
|Adds 6 meters (19) | |||
|''Increases Rabbid Mario's Area of Movement.'' | |||
| | |||
|Adds | |||
|''Increases | |||
|- | |- | ||
!style="background:#e9ccfe"|[[File:Extra Dash Skill Tree icon MRSOH.png|50px]]<br>Extra Dash | !style="background:#e9ccfe"|[[File:Extra Dash Skill Tree icon MRSOH.png|50px]]<br>Extra Dash | ||
| | |1 | ||
|Adds 1 Dash | |Adds 1 Dash | ||
|''Increases | |''Increases number of Dashes Rabbid Mario can perform in a turn.'' | ||
|- | |- | ||
!style="background:#e9ccfe"|[[File: | !style="background:#e9ccfe"|[[File:Area Dash Skill Tree icon MRSOH.png|57px]]<br>'''Area Dash''' | ||
| | |1 | ||
| | |Adds an explosion of 4 meters to Rabbid Mario's Dash | ||
|'' | |''Rabbid Mario's Dash generates an area of damage, hitting all opponents nearby.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:#eea7ba"|[[File:Weapon Damage | !style="background:#eea7ba"|[[File:MRSOH Critical Hit Chance & Weapon Damage.png|50px]]<br>Critical Hit Chance & Weapon Damage | ||
|1 | |1 | ||
|Adds 10% | |Adds 10% critical hit chance (15%) and adds 20% DMG (120%) | ||
|''Increases the damage of | |''Increases the chances of a critical hit. Also increases the damage of Rabbid Mario's The Dukes.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Punch Frenzy Skill Tree icon MRSOH.png|50px]]<br>Punch Frenzy | ||
| | |1 | ||
| | |Adds 2 weapon hits | ||
|'' | |''Rabbid Mario's The Dukes deals 2 additional hits to opponents.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:No Limits Skill Tree icon MRSOH.png|57px]]<br>'''No Limits''' | ||
|2 | |||
|Attacking does not end Movement phase | |||
|''Rabbid Mario is able to move even after attacking.'' | |||
| | |||
| | |||
|'' | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:MRSOH Counter Blow Range & Cooldown.png|50px]]<br>Counter Blow Range & Cooldown | ||
| | |1 | ||
|Adds | |Adds 5 meters to Counter Blow range (26) and minus 1 turn cooldown | ||
|''Increases | |''Increases the range of Rabbid Mario's Counter Blow, also it takes fewer turns to recharge.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:MRSOH RITPS Additional Counter Blow Charge icon.png|50px]]<br>Additional Counter Blow Charge | ||
|2 | |2 | ||
| | |Adds 2 Counter Blow charges (3) | ||
|'' | |''Gives additional charge to Rabbid Mario's Counter Blow.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Pay Back Skill Tree icon MRSOH.png|57px]]<br>'''Pay Back''' | ||
|1 | |||
|Counter Attack returns 50% of DMG taken | |||
|''Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.'' | |||
| | |||
| | |||
|'' | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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|- | |- | ||
!style="background:#ffdd8e"|[[File:Spark Gift Skill Tree icon MRSOH.png|50px]]<br>Spark Gift | !style="background:#ffdd8e"|[[File:Spark Gift Skill Tree icon MRSOH.png|50px]]<br>Spark Gift | ||
| | |1 | ||
|colspan=2|'' | |colspan=2|''During the 1st turn, a Spark has a 50% chance of gifting a random Item.'' | ||
|- | |- | ||
!style="background:#ffdd8e"|[[File:Spark Guard Skill Tree icon MRSOH.png|50px]]<br>Spark Guard | !style="background:#ffdd8e"|[[File:Spark Guard Skill Tree icon MRSOH.png|50px]]<br>Spark Guard | ||
| | |1 | ||
|colspan=2|''A Spark has 30% to save a Hero from a deathblow.'' | |colspan=2|''A Spark has 30% to save a Hero from a deathblow.'' | ||
|- | |- | ||
!style="background:#ffdd8e"|[[File:Spark | !style="background:#ffdd8e"|[[File:Spark Refresher Skill Tree icon MRSOH.png|50px]]<br>Spark Refresher+ | ||
| | |2 | ||
|colspan=2|'' | |colspan=2|''After activation, each Spark has 25% chance to avoid the cooldown and award a new Action Point.'' | ||
|} | |} | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Weapon Range Rabbid Rosalina Skill Tree icon MRSOH.png|50px]]<br>Weapon Range | ||
|1, 1 | |1, 1 | ||
|Increases weapon range by 3, 3 meters (18, 21) | |Increases weapon range by 3, 3 meters (18, 21) | ||
|''Increases the range of Rabbid Rosalina's Kaboomer.'' | |''Increases the range of Rabbid Rosalina's Kaboomer.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Critical Hit Chance Rabbid Rosalina Skill Tree icon MRSOH.png|50px]]<br>Critical Hit Chance | ||
|1, 1, 1 | |1, 1, 1 | ||
|Adds 20%, 20%, 20% critical hit chance (40%, 60%, 80%) | |Adds 20%, 20%, 20% critical hit chance (40%, 60%, 80%) | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Critical Hit Damage Bowser Skill Tree icon MRSOH.png|50px]]<br>Critical Hit Damage | ||
|1, 1 | |1, 1 | ||
|Adds 40%, 40% Critical hit DMG (170%, 210%) | |Adds 40%, 40% Critical hit DMG (170%, 210%) | ||
|''Increases the damage of a critical hit.'' | |''Increases the damage of a critical hit.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Weapon Range Bowser Skill Tree icon MRSOH.png|50px]]<br>Weapon Range | ||
|1, 1 | |1, 1 | ||
|Adds 3, 3 meters to weapon range (24, 27) | |Adds 3, 3 meters to weapon range (24, 27) | ||
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|4 | |4 | ||
|colspan=2|''When used, each Spark has a 25% chance of granting a new Action Point.'' | |colspan=2|''When used, each Spark has a 25% chance of granting a new Action Point.'' | ||
|} | |||
==[[Rayman]]== | |||
{| class="wikitable" | |||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#9bdde6"|[[File:MRSOH RITPS Extra Health icon.png|50px]]<br>Extra Health | |||
|1 | |||
|Increases Max Health by 40% (140%) | |||
|''Increases Rayman's maximum number of Health Points.'' | |||
|- | |||
!style="background:#9bdde6"|[[File:MRSOH Heal Sponge +.png|50px]]<br>Heal Sponge + | |||
|1 | |||
|Adds 30% healing restored (130%) and heal 15% HP after a battle | |||
|''Increases the effectiveness of any healing Rayman receives, and recovers 15% of HP after winning a battle.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#c87ffc;color:white"|<big>''MOVEMENT''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#e9ccfe"|[[File:MRSOH RITPS Glide Boost icon.png|50px]]<br>Glide Boost | |||
|1 | |||
|Adds 3 meters (6.75) | |||
|''Increases the Glide time after Rayman performs a Team Jump.'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:MRSOH Hook & Glide.png|50px]]<br>Hook & Glide | |||
|1 | |||
|Glide for 3.75s after grappling | |||
|''Rayman can Glide for a short time after hooking a [[Ring (Mario + Rabbids Sparks of Hope)|ring]].'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:MRSOH Rayman Dash Damage.png|57px]]<br>'''Dash Damage''' | |||
|1 | |||
|Adds 60% Dash damage (160%) | |||
|''Increases damage dealt when Rayman performs a Dash.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#d52958;color:white"|<big>''BASE''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#eea7ba"|[[File:MRSOH Item Thief.png|50px]]<br>Item Thief | |||
|1 | |||
|Adds 30% chance to steal an item from enemy hit | |||
|''Rayman's Blaster has a chance to steal an item from enemy hit.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:MRSOH Plunger Guard Range & Cooldown.png|50px]]<br>Plunger Guard Range & Cooldown | |||
|1 | |||
|Adds 3m (10) and minus 1 turn cooldown (2) | |||
|''Rayman's Plunger Guard has longer range and shorter cooldown.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:MRSOH Plunger Guard Extra Shoot.png|57px]]<br>'''Plunger Guard Extra Shoot''' | |||
|1 | |||
|Adds 1 projectile (3) | |||
|''Increase the number of projectiles fired by Rayman's Plunger Guard.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#51b273;color:white"|<big>''VORTEX''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#aedbb5"|[[File:MRSOH Vortex Blaster Bounce +.png|50px]]<br>Vortex Blaster Bounce + | |||
|1 | |||
|Adds 2 bounces (3-5) and adds 10% DMG to impact boost (30%) | |||
|''Rayman's Vortex Blaster will inflict more bounces when it hits an enemy.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:MRSOH Vortex Guard Bounce Direction.png|50px]]<br>Vortex Guard Bounce Direction | |||
|1 | |||
|Will bounce the enemy towards other Guards | |||
|''Rayman's Vortex Guard will bounce an enemy toward the direction of other Guards close by.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:MRSOH Vortex Pull & Splash.png|57px]]<br>'''Vortex Pull & Splash''' | |||
|1 | |||
|Applies [[Splash]] Effect | |||
|''Rayman's Vortex Pull will inflict the Splash status effect on any enemies caught by the Vortex.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#ff730b;color:white"|<big>''ROCKET''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!colspan=2|Description | |||
|- | |||
!style="background:#ffdd8e"|[[File:MRSOH Rocket Blaster Boost.png|50px]]<br>'''Rocket Blaster Boost''' | |||
|1 | |||
|Adds 5% Weapon DMG increased with each enemy inside the area | |||
|''Rayman's Rocket Blaster damage increases with the number of enemy targets inside the weapon's targeting area.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:MRSOH Rocket Guard Number +.png|50px]]<br>'''Rocket Guard Number +''' | |||
|1 | |||
|Adds 1 Rocket Guard (3) | |||
|''Increase the number of Rocket Guards summoned by Rayman.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:MRSOH Rocket Ride Burn Effect.png|50px]]<br>'''Rocket Ride Burn Effect''' | |||
|1 | |||
|Rocket Ride Explosion Applies [[File:Burn icon MRSOH.png|px]] Burn Status | |||
|''The final explosion of Rocket Ride will inflict [[File:Burn icon MRSOH.png|20px]] Burn Super Effect.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
|} | |} | ||
Latest revision as of 09:37, December 24, 2023
Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of Madame Bwahstrella's Gateway Challenge battles. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies. If all Giant enemies are defeated, there will be enough Gold Prisms for all of the heroes. Skills listed in bold are unique to that hero. There is a total of 34 Skill Prisms in the game, with 29 from leveling up, and five from Madame Bwahstrella's Gateway Challenges. In the The Last Spark Hunter DLC, up to 40 Skill Prisms can be obtained. The heroes start with 29 and can obtain 10 more by leveling up, plus an additional one from Madame Bwahstrella's Melodic Gateway challenge.
For the Rayman in the Phantom Show DLC, Rabbid Peach and Rabbid Mario have altered Skill Trees, and Rayman has Skill Trees for each of his outfits, as he cannot use Sparks in battle.
Mario[edit]
Rabbid Peach[edit]
Main game[edit]
Rayman in the Phantom Show[edit]
Luigi[edit]
Rabbid Luigi[edit]
Peach[edit]
Rabbid Mario[edit]
Main game[edit]
Rayman in the Phantom Show[edit]
Edge[edit]
Rabbid Rosalina[edit]
Bowser[edit]
Rayman[edit]
HEALTH | ||||
---|---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description | |
Extra Health |
1 | Increases Max Health by 40% (140%) | Increases Rayman's maximum number of Health Points. | |
Heal Sponge + |
1 | Adds 30% healing restored (130%) and heal 15% HP after a battle | Increases the effectiveness of any healing Rayman receives, and recovers 15% of HP after winning a battle. | |
MOVEMENT | ||||
Upgrade | Skill Prism cost | Effect | Description | |
Glide Boost |
1 | Adds 3 meters (6.75) | Increases the Glide time after Rayman performs a Team Jump. | |
Hook & Glide |
1 | Glide for 3.75s after grappling | Rayman can Glide for a short time after hooking a ring. | |
Dash Damage |
1 | Adds 60% Dash damage (160%) | Increases damage dealt when Rayman performs a Dash. | |
BASE | ||||
Upgrade | Skill Prism cost | Effect | Description | |
Item Thief |
1 | Adds 30% chance to steal an item from enemy hit | Rayman's Blaster has a chance to steal an item from enemy hit. | |
Plunger Guard Range & Cooldown |
1 | Adds 3m (10) and minus 1 turn cooldown (2) | Rayman's Plunger Guard has longer range and shorter cooldown. | |
Plunger Guard Extra Shoot |
1 | Adds 1 projectile (3) | Increase the number of projectiles fired by Rayman's Plunger Guard. | |
VORTEX | ||||
Upgrade | Skill Prism cost | Effect | Description | |
Vortex Blaster Bounce + |
1 | Adds 2 bounces (3-5) and adds 10% DMG to impact boost (30%) | Rayman's Vortex Blaster will inflict more bounces when it hits an enemy. | |
Vortex Guard Bounce Direction |
1 | Will bounce the enemy towards other Guards | Rayman's Vortex Guard will bounce an enemy toward the direction of other Guards close by. | |
Vortex Pull & Splash |
1 | Applies Splash Effect | Rayman's Vortex Pull will inflict the Splash status effect on any enemies caught by the Vortex. | |
ROCKET | ||||
Upgrade | Skill Prism cost | Effect | Description | |
Rocket Blaster Boost |
1 | Adds 5% Weapon DMG increased with each enemy inside the area | Rayman's Rocket Blaster damage increases with the number of enemy targets inside the weapon's targeting area. | |
Rocket Guard Number + |
1 | Adds 1 Rocket Guard (3) | Increase the number of Rocket Guards summoned by Rayman. | |
Rocket Ride Burn Effect |
1 | Rocket Ride Explosion Applies Burn Status | The final explosion of Rocket Ride will inflict Burn Super Effect. | |