World 6 (Super Mario 3D Land): Difference between revisions

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{{construction}}
{{italic title|id=yes}}
{{worldbox
{{world infobox
|title=World 6
|image=[[File:World6 SM3DL.png|250px]]
|image=[[File:World6 SM3DL.png|250px]]
|app=''[[Super Mario 3D Land]]
|game=''[[Super Mario 3D Land]]''
|lev=6
|levels=6
|before=[[World 5 (Super Mario 3D Land)|<<]]
|before=[[World 5 (Super Mario 3D Land)|<<]]
|after=[[World 7 (Super Mario 3D Land)|>>]]
|after=[[World 7 (Super Mario 3D Land)|>>]]
}}
}}


'''World 6''' is the sixth world traveled to in ''[[Super Mario 3D Land]]''. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains 6 levels and a [[Mystery Box (Super Mario 3D Land)|Mystery Box]].
'''World 6''' is the sixth world traveled to in ''[[Super Mario 3D Land]]''. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains six levels and a [[Mystery Box]].


==Levels==
==Levels==
===World 6-1===
{|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
====Overview====
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 6-1 (Super Mario 3D Land)|World 6-1]]
|[[File:3DS SuperMario 7 scrn07 E3.png|200px]]
|A level taking place on a seaside boardwalk with [[Cheep Cheep]]s leaping over it.
|-
|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|[[File:SM3DL6-2.png|200px]]
|A level that takes place in a desert pyramid.
|-
|[[World 6-3 (Super Mario 3D Land)|World 6-3]]
|[[File:SM3DL6-3.png|200px]]
|The second ghost house in this game. The first area branches off into three areas, with only the left path leading to the end of the stage.
|-
|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|[[File:SM3DL6-4.png|200px]]
|A sky level which features trios of [[Blinking Block|Beep Block]]s that appear and sub-sequentially disappear to the music.
|-
|[[World 6-5 (Super Mario 3D Land)|World 6-5]]
|[[File:SM3DL6-5.png|200px]]
|An ice level with a lot of bounce pads. Requires 60 [[Star Medal]]s to be unlocked.
|-
|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|[[File:AS6 SuperMario3D.png|200px]]
|The fourth airship in the game. [[Skewer|Spike Pillar]]s are a prominent threat. The boss is Pom Pom.
|}


Mario starts out at a grassy area, with rock platforms, and a path leading to a bridge with [[Cheep Cheeps]] jumping over it. At one part, a [[Porcu-Puffer]] will break a part of the bridge. 3 [[Tail Goombas]] are in this level at another point. Then, after a little bit of crossing the bridge, [[Biddybuds]] will be there. Next, you will reach land, then cross a tightrope, dodging a Porcu-Puffer jumping out of a waterfall. Next, you will reach the Check-Point Flag. Looking into a pair of [[Binoculars]], you will find Yellow Toad showing you can walk into a certain Waterfall with a [[Mystery Box]] inside. A tightrope crosses a gap and Cheep Cheeps jump over it. A  final bridge with Porcu-Puffers breaking it, and Lastly, Ground platforms with Porcu-Puffers crossing it, then a leap to the flagpole.
==New enemies==
 
*[[Prongo]]s
====Star Medals====
*'''Star Medal 1:''' At the beginning of the level, the player should jump behind the rocks to reveal a hidden Star Medal.
*'''Star Medal 2:''' To the right of the checkpoint is a [[Warp Pipe]]. Taking the pipe will transport the player to an underwater portion of the level. The Star Medal is found at the top at the end of the area.
*'''Star Medal 3:''' After the checkpoint, the player should come across a [[Flying ? Block]] while walking along a tightrope. They should hop atop the block and jump onto a tightrope directly above, where the final medal lies.
 
===World 6-2===
====Overview====
====Star Medals====
*'''Star Medal 1:''' After starting the level, the player should walk into a room with the Star Medal and a [[Blokkablok]]. However, a Pokey is guarding the medal and must be defeated before the treasure can be taken.
*'''Star Medal 2:''' In the room with the rising platforms, the player should go to the top where they should see a [[Brick Block]] concealing an opening. Breaking this block and going inside the opening will take the player to the second medal.
*'''Star Medal 3:''' When the player goes to the room with the two elevator shafts, they should ride the right elevator to the top. Jumping or hovering to the left will take the player to a small space with the final medal. However, the player must be wary of the spikeball that chases them directly after.
 
===World 6-3===
====Overview====
====Star Medals====
*'''Star Medal 1:''' Taking the ! Block behind the piano painting will take the player to an area with a  large piano. After arriving here, the player should press the [[P Switch]] to make the Star Medal, along with a lot of coins, appear.
*'''Star Medal 2:''' Taking the ! Block behind the [[Used Block]] will take the player to an optical illusion room where the Star Medal moves around.
*'''Star Medal 3:''' Taking the ! Block behind the book painting will transport the player to a room filled with [[Peepa]]s and a [[Boo]]. Climbing up the stairs and moving south will take the player to the final medal.
 
===World 6-4===
====Overview====
====Star Medals====
*'''Star Medal 1:''' The player should hop onto the second [[Wallop]] they see and use it reach the medal on top of a ledge. Alternatively, the player could perform a wall jump and then hover with the Tanooki Suit to reach the medal. A running jump with [[Luigi]] will also work.
*'''Star Medal 2:''' Before entering the second door, the player should wall jump onto the ledge above it to grab the second medal.
*'''Star Medal 3:''' The final medal is found above a Spikebar. The [[Tanooki Suit]] or a timed and precise jump is needed to get this medal.
 
===World 6-5===
====Overview====
====Star Medals====
*'''Star Medal 1:''' At the beginning of the level, the player should come across a row of Brick Blocks. They should hop above them and then onto the ice platforms above to reach the medal at the eastern end of the cliff.
*'''Star Medal 2:''' While moving along the second moving platform, the player should come across a pair of wooden walls. Wall jumping along these will take them to the second medal.
*'''Star Medal 3:''' Near the end of the level, the player must jump on the bouncy platform directly above this medal and drop down into it to grab it.
 
===World 6-Airship===
====Overview====
====Star Medals====
*'''Star Medal 1:''' After passing the first two [[Spike Pillar]]s, there should be a bunch of crates concealing the first medal.
*'''Star Medal 2:''' After passing another two Spike Pillars, the player should quickly hit the three purple blocks in order to be able to reach this medal.
*'''Star Medal 3:''' Once the player passes the last three spiked pillars, they should wall jump where they see the shadow of the medal, found on the top left platform directly after.


==Media==
{{media table
|file1=SM3DL-World 6.oga
|title1=[[Super Mario 3D Land]]
|description1=World 6 Theme
|length1=0:30
}}
{{SM3DL levels}}
{{SM3DL}}
{{SM3DL}}
[[Category:Worlds]]
[[Category:Sky areas]]
[[Category:Super Mario 3D Land worlds]]
[[de:Welt 6 (Super Mario 3D Land)]]
[[it:Mondo 6 (Super Mario 3D Land)]]

Latest revision as of 08:51, January 29, 2024

World 6
World6 SM3DL.png
Game Super Mario 3D Land
Level(s) 6
<< List of worlds >>

World 6 is the sixth world traveled to in Super Mario 3D Land. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains six levels and a Mystery Box.

Levels[edit]

Level Preview Description
World 6-1 3DS SuperMario 7 scrn07 E3.png A level taking place on a seaside boardwalk with Cheep Cheeps leaping over it.
World 6-2 SM3DL6-2.png A level that takes place in a desert pyramid.
World 6-3 SM3DL6-3.png The second ghost house in this game. The first area branches off into three areas, with only the left path leading to the end of the stage.
World 6-4 SM3DL6-4.png A sky level which features trios of Beep Blocks that appear and sub-sequentially disappear to the music.
World 6-5 SM3DL6-5.png An ice level with a lot of bounce pads. Requires 60 Star Medals to be unlocked.
World 6-Airship AS6 SuperMario3D.png The fourth airship in the game. Spike Pillars are a prominent threat. The boss is Pom Pom.

New enemies[edit]

Media[edit]

Audio.svg Super Mario 3D Land - World 6 Theme
File infoMedia:SM3DL-World 6.oga
0:30
Help:MediaHaving trouble playing?