Wire Spin: Difference between revisions

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{{Merge from|Bar Spin|Wire Spin#Merge Bar Spin to Wire Spin (and maaaybe merge Super Whirl Jump to it as well)}}
{{distinguish|Bar Spin}}
{{distinguish|Bar Spin}}
[[File:Mario Spin.jpg|100px|thumb|Artwork of Mario performing a Wire Spin]]
[[File:Mario Spin.jpg|100px|thumb|Artwork of Mario performing a Wire Spin]]

Revision as of 17:01, April 26, 2024

{{merge from}} symbol, compressed with SVGCrush It has been suggested that Bar Spin be merged with this page. (discuss)
Not to be confused with Bar Spin.
Mario doing a Spin from a wire
Artwork of Mario performing a Wire Spin

The Wire Spin, also referred to as the Bar Spin,[1] is an ability Mario can use when he grabs on to wires. The Super Whirl Jump and Bar Spin are similar to this.

History

Donkey Kong (Game Boy)

The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it when the player holds +Control Pad up; the longer +Control Pad up is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press +Control Pad down or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of spikes) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.

Mario vs. Donkey Kong

The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.

References

  1. ^ Mario vs. Donkey Kong American English Nintendo 3DS Virtual Console digital manual, tab 12: "Advanced Controls".