List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(de-beta)
Line 1: Line 1:
{{italic title|List of ''Super Smash Bros. for Nintendo 3DS / Wii U'' beta elements}}
{{italic title|List of ''Super Smash Bros. for Nintendo 3DS / Wii U'' pre-release and unused content}}
This is a list of beta elements for the game ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
This is a list of pre-release and unused content for the game ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.


==Early ideas==
==Early ideas==
Line 28: Line 28:


==External links==
==External links==
*[http://www.ssbwiki.com/Beta_elements SmashWiki - Beta Elements]
*[http://www.ssbwiki.com/Beta_elements SmashWiki - "Beta Elements" article (pre-release and unused content)]


{{BoxTop}}
{{BoxTop}}
{{BetaElements}}
{{Pre-release and unused content}}
[[Category:Beta elements|Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Pre-release and unused content|Super Smash Bros. for Nintendo 3DS / Wii U]]

Revision as of 09:07, June 24, 2015

This is a list of pre-release and unused content for the game Super Smash Bros. for Nintendo 3DS / Wii U.

Early ideas

Takamaru from The Mysterious Murasame Castle was originally considered as being a playable character, but it was decided against due to a lack of familiarity.[1] Takamaru was, however, implemented as an Assist Trophy. Chrom, the protagonist of Fire Emblem: Awakening, was also considered to be in the game, as he was commonly requested by fans. However, Sakurai thought he'd play too similar to Marth or Ike. Robin was chosen instead due to being a more unique character.[2] Chrom, however, was given an appearance in Robin's Final Smash, Pair Up.

Dr. Mario, Dark Pit and Lucina were originally supposed to be alternate costumes for Mario, Pit, and Marth respectively, but were given their own character slots after it was decided to given them several characteristics to distinguish them from their original counterparts.[3][2]

Early builds

Ice Climbers

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version as their presence caused framerate issues.[4]

Trophies

Prior to the official Japanese release of the game, footage and images were leaked of a build closer to the final, including unlockable characters and trophies. The build for the game in these screenshots showed 686 trophies total.[5] The actual release for the game, however, features 685. Analyzing the leak and the final version of the game, it was discovered that a trophy for Tharja, a character from Fire Emblem: Awakening, was removed.

Unused data

Icons

In the E3 2014 trailer, during Multi-Man Mode the Mii icons were their faces. In the final version the icons are their weapon. Also, before the game's release, both Diddy Kong's and Lucario's icons from Super Smash Bros. Brawl can be seen instead of their proper icons.

Data for an icon representing the Rhythm Heaven series can be found in the game's files, meaning that a character or stage based on the series may have been planned at one point.[6]

Stages

Alongside data for Ridley and Metal Face, two stage bosses who are faced on the Pyrosphere and Gaur Plain stages, respectively, is data for an unused "Virus" boss enemy. It is possible that a stage was to be included based upon the Dr. Mario sub-series, and the Viruses from the series were to be hazards.[6]

References

External links

Template:BoxTop