User:Nelsonic/FlashBox
I've currently got two proposals going to split five different Flash games, so I'm gonna keep the drafts here.
Banana Grab
| FlashBox | |
|---|---|
| Publisher | Nintendo |
| Platform | Adobe Flash |
| Release date | 2007 |
| Genre | Action |
| Rating | N/A |
| Mode | Single player |
| Format | HTML |
| Input | Arrow keys |
Banana Grab is an Adobe Flash game published on the official DK: Jungle Climber website in 2007. It is a port of the minigame of the same name.
Gameplay
Upon starting the game, the player must use their arrow keys to make Donkey Kong grab bananas falling from the top of the screen within a thirty-second time limit. Singular bananas are worth one point, while bunches are worth two. The player must avoid spiked balls that fall from the top of the screen, as collecting one will immobilize whichever hand touched it and turn it bright red. After the player's time is up, a screen will come up showing how many bananas they collected.
External links
- The DK: Jungle Climber website (archived)
Banana Bonanza!
| FlashBox | |
|---|---|
| Publisher | Nintendo |
| Platform | Adobe Flash |
| Release date | 2007 |
| Genre | Action |
| Rating | N/A |
| Mode | Single player |
| Format | HTML |
| Input | Arrow keys |
Banana Bonanza! is an Adobe Flash game published on the official DK: Jungle Climber website in 2007. It is a port of the minigame of the same name.
Gameplay
Upon starting the game, the player must use their mouse to stop a moving lineup of barrels of varying sizes. Whichever barrel the player lands on is the one they must use for the game. Upon choosing a barrel, a three-second countdown occurs, during which the player can still move Donkey Kong. Following the countdown, the player must use their arrow keys to move Donkey Kong around the screen to collect as many bananas as they can as the bananas fall from the sky within around twelve seconds. After the player's time is up, a screen will come up showing how many bananas they collected and providing a button to start the game over.
External links
- The DK: Jungle Climber website (archived)
Rolling Panic
| FlashBox | |
|---|---|
| Publisher | Nintendo |
| Platform | Adobe Flash |
| Release date | 2007 |
| Genre | Action |
| Rating | N/A |
| Mode | Single player |
| Format | HTML |
| Input | Arrow keys |
Rolling Panic is an Adobe Flash game published on the official DK: Jungle Climber website in 2007. The game is a port of the minigame of the same name.
Gameplay
Upon starting the game, a three-second countdown occurs, during which the player can move Donkey Kong around the screen. After the countdown, the player must use their arrow keys and spacebar to jump Donkey Kong over the rolling rocks and logs within a thirty-second time limit. Ten points are added to the player's score for each obstacle that is jumped over from the right starting point, and thirty are awarded if the player jumps over two obstacles at once. After the player's time is up, a screen will come up showing their score and providing a button to start the game over.
External links
- The DK: Jungle Climber website (archived)
Bicep Pump
| FlashBox | |
|---|---|
| Publisher | Nintendo |
| Platform | Adobe Flash |
| Release date | 2005 |
| Genre | Action |
| Rating | N/A |
| Mode | Single player |
| Format | HTML |
| Input | Mouse |
Bicep Pump is an Adobe Flash game published on the Nintendo Arcade section of the official Nintendo website in 2005. The game is a port of the minigame of the same name.
Gameplay
Upon starting the game, the player must rapidly click their mouse in order to make Clay pump the Bicep Pump, which keeps a spiked ball in the air. The player must use this spiked ball to pop balloons that float across the screen to gain points. Yellow balloons are worth one point, red balloons are worth two points, and blue balloons are worth three points. If the spiked ball goes too high up, it will hit the ceiling, sending it back down towards Clay. If the ball hits Clay, it will temporarily prevent him from pumping the Bicep Pump. The player has a thirty-second time limit to gain as many points as they can. After the player's time is up, a screen will come up showing the player's score and asking if they want to play again.
External links
Reflex Rally
| FlashBox | |
|---|---|
| Publisher | Nintendo |
| Platform | Adobe Flash |
| Release date | 2005 |
| Genre | Action |
| Rating | N/A |
| Mode | Single player |
| Format | HTML |
| Input | Mouse |
Reflex Rally is an Adobe Flash game published on the Nintendo Arcade section of the official Nintendo website in 2005. The game is a port of the minigame of the same name.
Gameplay
Upon starting the game, the player must play a game of rock-paper-scissors against the R.P.S Mech. After the R.P.S Mech plays, the player must choose from the three different possible plays to win the round. If the player wins the round, a 100-pound weight falls on the R.P.S Mech's head, though if the Mech wins the round, a pan falls on the player (playing as Clay)'s head, rendering the player temporarily unable to play. The player receives one point for each round won. In addition, the player can make the same play in order to go to the next round, though this does not provide any points. The player has a 30-second time limit to win as many rounds as they can. After the player's time is up, a screen comes up showing their score and asking if they want to play again.